mirror of https://github.com/AxioDL/metaforce.git
CParticleSwooshShaders HLSL implementation
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parent
f3acc97d63
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6701ac264d
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@ -5,15 +5,15 @@
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#include "CParticleGenInfo.hpp"
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#include "zeus/CFrustum.hpp"
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#include "CToken.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "Particle/CSwooshDescription.hpp"
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#include "Particle/CElectricDescription.hpp"
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#include <map>
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namespace urde
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{
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class CPoseAsTransforms;
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class CCharLayoutInfo;
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class CGenDescription;
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class CSwooshDescription;
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class CElectricDescription;
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class CParticleDatabase
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{
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@ -370,13 +370,12 @@ TShader<CElementGenShaders>::IDataBindingFactory* CElementGenShaders::Initialize
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}
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#if BOO_HAS_VULKAN
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struct VulkanElementDataBindingFactory : CElementGenShaders::IDataBindingFactory
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struct VulkanElementDataBindingFactory : TShader<CElementGenShaders>::IDataBindingFactory
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{
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void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CElementGen& gen,
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boo::IShaderPipeline* regPipeline,
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boo::IShaderPipeline* redToAlphaPipeline)
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CElementGenShaders& shaders)
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{
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CElementGen& gen = shaders.m_gen;
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CGenDescription* desc = gen.GetDesc();
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CUVElement* texr = desc->x54_x40_TEXR.get();
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@ -398,18 +397,20 @@ struct VulkanElementDataBindingFactory : CElementGenShaders::IDataBindingFactory
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boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
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if (regPipeline)
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gen.m_normalDataBind = ctx.newShaderDataBinding(regPipeline, nullptr, nullptr,
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if (shaders.m_regPipeline)
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gen.m_normalDataBind = ctx.newShaderDataBinding(shaders.m_regPipeline, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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if (redToAlphaPipeline)
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gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(redToAlphaPipeline, nullptr, nullptr,
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if (shaders.m_redToAlphaPipeline)
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gen.m_redToAlphaDataBind = ctx.newShaderDataBinding(shaders.m_redToAlphaPipeline, nullptr, nullptr,
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gen.m_instBuf, nullptr, 1, uniforms,
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nullptr, texCount, textures, nullptr, nullptr);
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return nullptr;
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}
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};
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CElementGenShaders::IDataBindingFactory* CElementGenShaders::Initialize(boo::VulkanDataFactory::Context& ctx)
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TShader<CElementGenShaders>::IDataBindingFactory* CElementGenShaders::Initialize(boo::VulkanDataFactory::Context& ctx)
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{
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static const boo::VertexElementDescriptor TexFmtTex[] =
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{
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@ -0,0 +1,131 @@
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#include "CParticleSwooshShaders.hpp"
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#include "Particle/CParticleSwoosh.hpp"
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#include "Particle/CSwooshDescription.hpp"
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namespace urde
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{
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static const char* VS =
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"struct VertData\n"
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"{\n"
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" float4 posIn : POSITION;\n"
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" float4 uvIn : UV;\n"
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" float4 colorIn : COLOR;\n"
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"};\n"
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"\n"
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"cbuffer SwooshUniform : register(b0)\n"
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"{\n"
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" float4x4 mvp;\n"
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"};\n"
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"\n"
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"struct VertToFrag\n"
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"{\n"
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" float4 pos : SV_Position;\n"
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" float4 color : COLOR;\n"
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" float2 uv : UV;\n"
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"};\n"
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"\n"
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"VertToFrag main(in VertData v)\n"
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"{\n"
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" VertToFrag vtf;\n"
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" vtf.color = v.colorIn;\n"
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" vtf.uv = v.uvIn;\n"
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" vtf.pos = mul(mvp, float4(v.posIn.xyz, 1.0));\n"
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" return vtf;\n"
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"}\n";
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static const char* FS_TEX =
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"struct VertToFrag\n"
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"{\n"
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" float4 pos : SV_Position;\n"
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" float4 color : COLOR;\n"
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" float2 uv : UV;\n"
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"};\n"
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"\n"
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"SamplerState samp : register(s0);\n"
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"Texture2D tex : register(t0);\n"
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"float4 main(in VertToFrag vtf) : SV_Target0\n"
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"{\n"
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" return vtf.color * tex.Sample(samp, vtf.uv);\n"
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"}\n";
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static const char* FS_NOTEX =
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"struct VertToFrag\n"
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"{\n"
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" float4 pos : SV_Position;\n"
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" float4 color : COLOR;\n"
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" float2 uv : UV;\n"
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"};\n"
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"\n"
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"float4 main(in VertToFrag vtf) : SV_Target0\n"
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"{\n"
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" return vtf.color;\n"
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"}\n";
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struct D3DParticleSwooshDataBindingFactory : TShader<CParticleSwooshShaders>::IDataBindingFactory
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{
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boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CParticleSwooshShaders& shaders)
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{
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CParticleSwoosh& gen = shaders.m_gen;
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CSwooshDescription* desc = gen.GetDesc();
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CUVElement* texr = desc->x3c_TEXR.get();
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boo::ITexture* textures[] = {texr->GetValueTexture(0).GetObj()->GetBooTexture()};
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boo::IGraphicsBuffer* uniforms[] = {gen.m_uniformBuf};
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gen.m_dataBind = ctx.newShaderDataBinding(shaders.m_pipeline, CParticleSwooshShaders::m_vtxFormat,
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gen.m_vertBuf, nullptr, nullptr, 1, uniforms,
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nullptr, texr ? 1 : 0, textures, nullptr, nullptr);
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return nullptr;
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}
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};
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TShader<CParticleSwooshShaders>::IDataBindingFactory* CParticleSwooshShaders::Initialize(boo::ID3DDataFactory::Context& ctx)
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{
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static const boo::VertexElementDescriptor VtxFmt[] =
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{
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{nullptr, nullptr, boo::VertexSemantic::Position4},
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{nullptr, nullptr, boo::VertexSemantic::UV4},
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{nullptr, nullptr, boo::VertexSemantic::Color},
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};
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m_vtxFormat = ctx.newVertexFormat(3, VtxFmt);
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m_texZWrite = ctx.newShaderPipeline(VS, FS_TEX, nullptr, nullptr, nullptr, m_vtxFormat,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
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true, false, boo::CullMode::None);
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m_texNoZWrite = ctx.newShaderPipeline(VS, FS_TEX, nullptr, nullptr, nullptr, m_vtxFormat,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_texAdditiveZWrite = ctx.newShaderPipeline(VS, FS_TEX, nullptr, nullptr, nullptr, m_vtxFormat,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
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true, false, boo::CullMode::None);
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m_texAdditiveNoZWrite = ctx.newShaderPipeline(VS, FS_TEX, nullptr, nullptr, nullptr, m_vtxFormat,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_noTexZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, nullptr, nullptr, nullptr, m_vtxFormat,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
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true, false, boo::CullMode::None);
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m_noTexNoZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, nullptr, nullptr, nullptr, m_vtxFormat,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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m_noTexAdditiveZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, nullptr, nullptr, nullptr, m_vtxFormat,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, true,
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true, false, boo::CullMode::None);
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m_noTexAdditiveNoZWrite = ctx.newShaderPipeline(VS, FS_NOTEX, nullptr, nullptr, nullptr, m_vtxFormat,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false,
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true, false, boo::CullMode::None);
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return new struct D3DParticleSwooshDataBindingFactory;
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}
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}
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@ -27,7 +27,6 @@ static const char* VS =
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" float2 uv;\n"
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"};\n"
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"\n"
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"SBINDING(0) out VertToFrag vtf;\n"
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"vertex VertToFrag vmain(VertData v [[ stage_in ]], constant SwooshUniform& su [[ buffer(2) ]])\n"
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"{\n"
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" VertToFrag vtf;\n"
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@ -1,5 +1,4 @@
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#include "CProjectileWeapon.hpp"
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#include "Particle/CWeaponDescription.hpp"
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namespace urde
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{
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@ -5,13 +5,15 @@
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#include "CRandom16.hpp"
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#include "CToken.hpp"
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#include "zeus/CVector3f.hpp"
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#include "Particle/CParticleSwoosh.hpp"
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#include "Particle/CElementGen.hpp"
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#include "Particle/CParticleSwoosh.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "Particle/CSwooshDescription.hpp"
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#include "Particle/CWeaponDescription.hpp"
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namespace urde
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{
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class CModel;
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class CWeaponDescription;
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class CProjectileWeapon
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{
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static CRandom16 g_GlobalSeed;
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