mirror of https://github.com/AxioDL/metaforce.git
Work on character animation
This commit is contained in:
parent
d125b4769e
commit
670eb998d4
|
@ -1083,10 +1083,25 @@ bool ANCS::Cook(const hecl::ProjectPath& outPath,
|
||||||
Log.report(logvisor::Fatal, _S("'%s' not found as file"),
|
Log.report(logvisor::Fatal, _S("'%s' not found as file"),
|
||||||
yamlPath.getRelativePath().c_str());
|
yamlPath.getRelativePath().c_str());
|
||||||
|
|
||||||
athena::io::FileReader yamlReader(yamlPath.getAbsolutePath());
|
FILE* yamlFp = hecl::Fopen(yamlPath.getAbsolutePath().c_str(), _S("r"));
|
||||||
if (!BigYAML::ValidateFromYAMLFile<ANCS>(yamlReader))
|
if (!yamlFp)
|
||||||
|
Log.report(logvisor::Fatal, _S("can't open '%s' for reading"),
|
||||||
|
yamlPath.getRelativePath().c_str());
|
||||||
|
|
||||||
|
if (!BigYAML::ValidateFromYAMLFile<ANCS>(yamlFp))
|
||||||
|
{
|
||||||
Log.report(logvisor::Fatal, _S("'%s' is not urde::DNAMP1::ANCS type"),
|
Log.report(logvisor::Fatal, _S("'%s' is not urde::DNAMP1::ANCS type"),
|
||||||
yamlPath.getRelativePath().c_str());
|
yamlPath.getRelativePath().c_str());
|
||||||
|
}
|
||||||
|
|
||||||
|
athena::io::YAMLDocReader yamlReader;
|
||||||
|
yaml_parser_set_input_file(yamlReader.getParser(), yamlFp);
|
||||||
|
if (!yamlReader.parse())
|
||||||
|
{
|
||||||
|
Log.report(logvisor::Fatal, _S("unable to parse '%s'"),
|
||||||
|
yamlPath.getRelativePath().c_str());
|
||||||
|
}
|
||||||
|
fclose(yamlFp);
|
||||||
ANCS ancs;
|
ANCS ancs;
|
||||||
ancs.read(yamlReader);
|
ancs.read(yamlReader);
|
||||||
|
|
||||||
|
|
|
@ -26,7 +26,7 @@ namespace urde
|
||||||
|
|
||||||
void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
|
void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
|
||||||
{
|
{
|
||||||
#if 0
|
#if 1
|
||||||
SObjectTag samusCharSet = m_projManager.TagFromPath(_S("MP1/Shared/ANCS_77289A4A.blend"));
|
SObjectTag samusCharSet = m_projManager.TagFromPath(_S("MP1/Shared/ANCS_77289A4A.blend"));
|
||||||
SObjectTag platModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_6FA561D0.blend"));
|
SObjectTag platModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_6FA561D0.blend"));
|
||||||
SObjectTag bgModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_BC34D54C.blend"));
|
SObjectTag bgModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_BC34D54C.blend"));
|
||||||
|
@ -93,6 +93,7 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
|
||||||
|
|
||||||
if (m_vm.m_modelTest.IsLoaded())
|
if (m_vm.m_modelTest.IsLoaded())
|
||||||
{
|
{
|
||||||
|
#if 0
|
||||||
CModelFlags flags;
|
CModelFlags flags;
|
||||||
|
|
||||||
flags.m_extendedShaderIdx = 0;
|
flags.m_extendedShaderIdx = 0;
|
||||||
|
@ -131,6 +132,8 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
|
||||||
//g_Renderer->DoThermalBlendHot();
|
//g_Renderer->DoThermalBlendHot();
|
||||||
//m_spaceWarpFilter.setStrength(std::sin(m_theta * 5.f) * 0.5f + 0.5f);
|
//m_spaceWarpFilter.setStrength(std::sin(m_theta * 5.f) * 0.5f + 0.5f);
|
||||||
//m_spaceWarpFilter.draw(zeus::CVector2f{0.f, 0.f});
|
//m_spaceWarpFilter.draw(zeus::CVector2f{0.f, 0.f});
|
||||||
|
#endif
|
||||||
|
|
||||||
}
|
}
|
||||||
if (m_vm.m_partGen)
|
if (m_vm.m_partGen)
|
||||||
{
|
{
|
||||||
|
@ -167,6 +170,7 @@ void ViewManager::ParticleView::draw(boo::IGraphicsCommandQueue *gfxQ)
|
||||||
m_vm.m_moviePlayer->Update(1.f / 60.f);
|
m_vm.m_moviePlayer->Update(1.f / 60.f);
|
||||||
m_vm.m_moviePlayer->DrawFrame();
|
m_vm.m_moviePlayer->DrawFrame();
|
||||||
}
|
}
|
||||||
|
g_GameState->GetWorldTransitionManager()->Draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
specter::View* ViewManager::BuildSpaceViews()
|
specter::View* ViewManager::BuildSpaceViews()
|
||||||
|
|
|
@ -275,7 +275,7 @@ public:
|
||||||
TUniqueId AllocateUniqueId();
|
TUniqueId AllocateUniqueId();
|
||||||
|
|
||||||
const std::shared_ptr<CPlayerState>& GetPlayerState() const {return x8b8_playerState;}
|
const std::shared_ptr<CPlayerState>& GetPlayerState() const {return x8b8_playerState;}
|
||||||
CRandom16& GetActiveRandom() {return x8fc_random;}
|
CRandom16* GetActiveRandom() {return x900_activeRandom;}
|
||||||
CRumbleManager& GetRumbleManager() {return *x88c_rumbleManager;}
|
CRumbleManager& GetRumbleManager() {return *x88c_rumbleManager;}
|
||||||
CCameraFilterPass& GetCameraFilterPass(int idx) {return xb84_camFilterPasses[idx];}
|
CCameraFilterPass& GetCameraFilterPass(int idx) {return xb84_camFilterPasses[idx];}
|
||||||
|
|
||||||
|
|
|
@ -301,6 +301,9 @@ public:
|
||||||
T* operator->() {return GetObj();}
|
T* operator->() {return GetObj();}
|
||||||
const T* operator->() const {return GetObj();}
|
const T* operator->() const {return GetObj();}
|
||||||
void Unlock() {TToken<T>::Unlock(); m_obj = nullptr;}
|
void Unlock() {TToken<T>::Unlock(); m_obj = nullptr;}
|
||||||
|
|
||||||
|
TCachedToken& operator=(const TCachedToken& other) { CToken::operator=(other); m_obj = nullptr; return *this; }
|
||||||
|
TCachedToken& operator=(const CToken& other) { CToken::operator=(other); m_obj = nullptr; return *this; }
|
||||||
};
|
};
|
||||||
|
|
||||||
template <class T>
|
template <class T>
|
||||||
|
@ -309,9 +312,9 @@ class TLockedToken : public TCachedToken<T>
|
||||||
public:
|
public:
|
||||||
TLockedToken() = default;
|
TLockedToken() = default;
|
||||||
TLockedToken(const TLockedToken& other) : TCachedToken<T>(other) { CToken::Lock(); }
|
TLockedToken(const TLockedToken& other) : TCachedToken<T>(other) { CToken::Lock(); }
|
||||||
TLockedToken& operator=(const TLockedToken& other) { CToken::operator=(other); CToken::Lock(); return *this; }
|
TLockedToken& operator=(const TLockedToken& other) { TCachedToken<T>::operator=(other); CToken::Lock(); return *this; }
|
||||||
TLockedToken(const CToken& other) : TCachedToken<T>(other) { CToken::Lock(); }
|
TLockedToken(const CToken& other) : TCachedToken<T>(other) { CToken::Lock(); }
|
||||||
TLockedToken& operator=(const CToken& other) { CToken::operator=(other); CToken::Lock(); return *this; }
|
TLockedToken& operator=(const CToken& other) { TCachedToken<T>::operator=(other); CToken::Lock(); return *this; }
|
||||||
TLockedToken(CToken&& other) : TCachedToken<T>(std::move(other)) { CToken::Lock(); }
|
TLockedToken(CToken&& other) : TCachedToken<T>(std::move(other)) { CToken::Lock(); }
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -78,7 +78,7 @@ void CCameraManager::Update(float dt, CStateManager& stateMgr)
|
||||||
it = x18_shakers.erase(it);
|
it = x18_shakers.erase(it);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
x30_shakeOffset += it->GeneratePoint(dt, stateMgr.GetActiveRandom());
|
x30_shakeOffset += it->GeneratePoint(dt, *stateMgr.GetActiveRandom());
|
||||||
++it;
|
++it;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -15,6 +15,7 @@
|
||||||
#include "CAnimTreeNode.hpp"
|
#include "CAnimTreeNode.hpp"
|
||||||
#include "CAnimPerSegmentData.hpp"
|
#include "CAnimPerSegmentData.hpp"
|
||||||
#include "CSegStatementSet.hpp"
|
#include "CSegStatementSet.hpp"
|
||||||
|
#include "CStateManager.hpp"
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
@ -83,7 +84,7 @@ static void AdvanceAnimationTree(std::weak_ptr<CAnimTreeNode>& anim, const CChar
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void CAnimData::AdvanceAdditiveAnims(float dt)
|
SAdvancementDeltas CAnimData::AdvanceAdditiveAnims(float dt)
|
||||||
{
|
{
|
||||||
CCharAnimTime time(dt);
|
CCharAnimTime time(dt);
|
||||||
|
|
||||||
|
@ -102,8 +103,11 @@ void CAnimData::AdvanceAdditiveAnims(float dt)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CAnimData::UpdateAdditiveAnims(float)
|
SAdvancementDeltas CAnimData::UpdateAdditiveAnims(float dt)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
|
||||||
|
return AdvanceAdditiveAnims(dt);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool CAnimData::IsAdditiveAnimation(u32) const
|
bool CAnimData::IsAdditiveAnimation(u32) const
|
||||||
|
@ -228,16 +232,30 @@ void CAnimData::RenderAuxiliary(const CFrustumPlanes& frustum) const
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void CAnimData::Render(const CSkinnedModel& model, const CModelFlags& drawFlags,
|
void CAnimData::Render(CSkinnedModel& model, const CModelFlags& drawFlags,
|
||||||
const rstl::optional_object<CVertexMorphEffect>& morphEffect,
|
const rstl::optional_object<CVertexMorphEffect>& morphEffect,
|
||||||
const float* morphMagnitudes) const
|
const float* morphMagnitudes)
|
||||||
{
|
{
|
||||||
|
SetupRender(model, drawFlags, morphEffect, morphMagnitudes);
|
||||||
|
DrawSkinnedModel(model, drawFlags);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CAnimData::SetupRender(const CSkinnedModel& model,
|
void CAnimData::SetupRender(CSkinnedModel& model,
|
||||||
|
const CModelFlags& drawFlags,
|
||||||
const rstl::optional_object<CVertexMorphEffect>& morphEffect,
|
const rstl::optional_object<CVertexMorphEffect>& morphEffect,
|
||||||
const float* morphMagnitudes) const
|
const float* morphMagnitudes)
|
||||||
{
|
{
|
||||||
|
if (!x220_30_poseBuilt)
|
||||||
|
{
|
||||||
|
x2fc_poseBuilder.BuildNoScale(x224_pose);
|
||||||
|
x220_30_poseBuilt = true;
|
||||||
|
}
|
||||||
|
PoseSkinnedModel(model, x224_pose, drawFlags, morphEffect, morphMagnitudes);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CAnimData::DrawSkinnedModel(CSkinnedModel& model, const CModelFlags& flags)
|
||||||
|
{
|
||||||
|
model.Draw(flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CAnimData::PreRender()
|
void CAnimData::PreRender()
|
||||||
|
@ -246,7 +264,7 @@ void CAnimData::PreRender()
|
||||||
{
|
{
|
||||||
RecalcPoseBuilder(nullptr);
|
RecalcPoseBuilder(nullptr);
|
||||||
x220_31_poseCached = true;
|
x220_31_poseCached = true;
|
||||||
x220_30_ = false;
|
x220_30_poseBuilt = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -266,22 +284,164 @@ void CAnimData::SetAnimation(const CAnimPlaybackParms& parms, bool)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void CAnimData::DoAdvance(float, bool&, CRandom16&, bool)
|
SAdvancementDeltas CAnimData::DoAdvance(float dt, bool& b1, CRandom16& random, bool b2)
|
||||||
{
|
{
|
||||||
}
|
b1 = false;
|
||||||
|
|
||||||
SAdvancementDeltas CAnimData::Advance(float, const zeus::CVector3f&, CStateManager& stateMgr, bool)
|
zeus::CVector3f offsetPre, offsetPost;
|
||||||
{
|
zeus::CQuaternion quatPre, quatPost;
|
||||||
|
|
||||||
|
ResetPOILists();
|
||||||
|
float scaleDt = dt * x200_speedScale;
|
||||||
|
if (x2fc_poseBuilder.HasRoot())
|
||||||
|
{
|
||||||
|
SAdvancementDeltas deltas = UpdateAdditiveAnims(scaleDt);
|
||||||
|
offsetPre = deltas.x0_posDelta;
|
||||||
|
quatPre = deltas.xc_rotDelta;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!x220_24_animating)
|
||||||
|
{
|
||||||
|
b1 = true;
|
||||||
return {};
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x220_29_)
|
||||||
|
{
|
||||||
|
x220_29_ = false;
|
||||||
|
b1 = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (b2)
|
||||||
|
{
|
||||||
|
SetRandomPlaybackRate(random);
|
||||||
|
CCharAnimTime time(scaleDt);
|
||||||
|
if (x220_25_loop)
|
||||||
|
{
|
||||||
|
while (time.GreaterThanZero() && !time.EpsilonZero())
|
||||||
|
{
|
||||||
|
x210_passedIntCount += x1f8_animRoot->GetInt32POIList(time, g_Int32POINodes.data(), 16, x210_passedIntCount, 0);
|
||||||
|
x20c_passedBoolCount += x1f8_animRoot->GetBoolPOIList(time, g_BoolPOINodes.data(), 16, x20c_passedBoolCount, 0);
|
||||||
|
x214_passedParticleCount += x1f8_animRoot->GetParticlePOIList(time, g_ParticlePOINodes.data(), 16, x214_passedParticleCount, 0);
|
||||||
|
x218_passedSoundCount += x1f8_animRoot->GetSoundPOIList(time, g_SoundPOINodes.data(), 16, x218_passedSoundCount, 0);
|
||||||
|
AdvanceAnim(time, offsetPost, quatPost);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CCharAnimTime remTime = x1f8_animRoot->VGetTimeRemaining();
|
||||||
|
while (remTime.GreaterThanZero() && !remTime.EpsilonZero())
|
||||||
|
{
|
||||||
|
x210_passedIntCount += x1f8_animRoot->GetInt32POIList(time, g_Int32POINodes.data(), 16, x210_passedIntCount, 0);
|
||||||
|
x20c_passedBoolCount += x1f8_animRoot->GetBoolPOIList(time, g_BoolPOINodes.data(), 16, x20c_passedBoolCount, 0);
|
||||||
|
x214_passedParticleCount += x1f8_animRoot->GetParticlePOIList(time, g_ParticlePOINodes.data(), 16, x214_passedParticleCount, 0);
|
||||||
|
x218_passedSoundCount += x1f8_animRoot->GetSoundPOIList(time, g_SoundPOINodes.data(), 16, x218_passedSoundCount, 0);
|
||||||
|
AdvanceAnim(time, offsetPost, quatPost);
|
||||||
|
remTime = x1f8_animRoot->VGetTimeRemaining();
|
||||||
|
time = std::max(0.f, std::min(float(remTime), float(time)));
|
||||||
|
if (remTime.EpsilonZero())
|
||||||
|
{
|
||||||
|
x220_24_animating = false;
|
||||||
|
x1dc_ = zeus::CVector3f::skZero;
|
||||||
|
x220_28_ = false;
|
||||||
|
x220_26_ = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
x220_31_poseCached = false;
|
||||||
|
x220_30_poseBuilt = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return {offsetPost + offsetPre, quatPost * quatPre};
|
||||||
}
|
}
|
||||||
|
|
||||||
SAdvancementDeltas CAnimData::AdvanceIgnoreParticles(float, CRandom16&, bool)
|
SAdvancementDeltas CAnimData::Advance(float dt, const zeus::CVector3f& scale,
|
||||||
|
CStateManager& stateMgr, TAreaId aid, bool b1)
|
||||||
{
|
{
|
||||||
return {};
|
bool b2;
|
||||||
|
return DoAdvance(dt, b2, *stateMgr.GetActiveRandom(), b1);
|
||||||
|
if (b2)
|
||||||
|
x120_particleDB.SuspendAllActiveEffects(stateMgr);
|
||||||
|
|
||||||
|
for (CParticlePOINode& node : g_ParticlePOINodes)
|
||||||
|
{
|
||||||
|
if (node.GetCharIdx() == -1 || node.GetCharIdx() == x204_charIdx)
|
||||||
|
{
|
||||||
|
x120_particleDB.StartEffect(node.GetName(), node.GetFlags(), node.GetParticleData(),
|
||||||
|
scale, stateMgr, aid, x21c_);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CAnimData::AdvanceAnim(CCharAnimTime& time, zeus::CVector3f&, zeus::CQuaternion&)
|
SAdvancementDeltas CAnimData::AdvanceIgnoreParticles(float dt, CRandom16& random, bool b1)
|
||||||
{
|
{
|
||||||
|
bool b2;
|
||||||
|
return DoAdvance(dt, b2, random, b1);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CAnimData::AdvanceAnim(CCharAnimTime& time, zeus::CVector3f& offset, zeus::CQuaternion& quat)
|
||||||
|
{
|
||||||
|
SAdvancementResults results;
|
||||||
|
std::shared_ptr<IAnimReader> simplified;
|
||||||
|
|
||||||
|
if (x104_)
|
||||||
|
{
|
||||||
|
results = x1f8_animRoot->VAdvanceView(time);
|
||||||
|
simplified = x1f8_animRoot->VSimplified();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (simplified)
|
||||||
|
{
|
||||||
|
if (simplified->IsCAnimTreeNode())
|
||||||
|
{
|
||||||
|
if (x1f8_animRoot != simplified)
|
||||||
|
x1f8_animRoot = std::move(simplified);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
x1f8_animRoot.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((x220_28_ || x220_27_) && x210_passedIntCount > 0)
|
||||||
|
{
|
||||||
|
for (CInt32POINode& node : g_Int32POINodes)
|
||||||
|
{
|
||||||
|
if (node.GetPoiType() == EPOIType::UserEvent)
|
||||||
|
{
|
||||||
|
switch (EUserEventType(node.GetValue()))
|
||||||
|
{
|
||||||
|
case EUserEventType::AlignTargetPosStart:
|
||||||
|
{
|
||||||
|
x220_26_ = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case EUserEventType::AlignTargetPos:
|
||||||
|
{
|
||||||
|
x1dc_ = zeus::CVector3f::skZero;
|
||||||
|
x220_28_ = false;
|
||||||
|
x220_26_ = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case EUserEventType::AlignTargetRot:
|
||||||
|
{
|
||||||
|
x1e8_ = zeus::CQuaternion::skNoRotation;
|
||||||
|
x220_27_ = false;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
offset += results.x8_deltas.x0_posDelta;
|
||||||
|
if (x220_26_)
|
||||||
|
offset += x1dc_ * time;
|
||||||
|
|
||||||
|
zeus::CQuaternion rot = results.x8_deltas.xc_rotDelta * x1e8_;
|
||||||
|
quat = quat * rot;
|
||||||
|
x1dc_ = rot.transform(x1dc_);
|
||||||
|
time = results.x0_remTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CAnimData::SetXRayModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules)
|
void CAnimData::SetXRayModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules)
|
||||||
|
@ -292,10 +452,12 @@ void CAnimData::SetInfraModel(const TLockedToken<CModel>& model, const TLockedTo
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void CAnimData::PoseSkinnedModel(const CSkinnedModel& model, const CPoseAsTransforms& pose,
|
void CAnimData::PoseSkinnedModel(CSkinnedModel& model, const CPoseAsTransforms& pose,
|
||||||
|
const CModelFlags& drawFlags,
|
||||||
const rstl::optional_object<CVertexMorphEffect>& morphEffect,
|
const rstl::optional_object<CVertexMorphEffect>& morphEffect,
|
||||||
const float* morphMagnitudes) const
|
const float* morphMagnitudes)
|
||||||
{
|
{
|
||||||
|
model.Calculate(pose, drawFlags, morphEffect, morphMagnitudes);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CAnimData::AdvanceParticles(const zeus::CTransform& xf, float,
|
void CAnimData::AdvanceParticles(const zeus::CTransform& xf, float,
|
||||||
|
|
|
@ -12,6 +12,41 @@
|
||||||
|
|
||||||
enum class EUserEventType
|
enum class EUserEventType
|
||||||
{
|
{
|
||||||
|
Projectile,
|
||||||
|
EggLay,
|
||||||
|
LoopedSoundStop,
|
||||||
|
AlignTargetPos,
|
||||||
|
AlignTargetRot,
|
||||||
|
ChangeMaterial,
|
||||||
|
Delete,
|
||||||
|
GenerateEnd,
|
||||||
|
DamageOn,
|
||||||
|
DamageOff,
|
||||||
|
AlignTargetPosStart,
|
||||||
|
DeGenerate,
|
||||||
|
Landing,
|
||||||
|
TakeOff,
|
||||||
|
FadeIn,
|
||||||
|
FadeOut,
|
||||||
|
ScreenShake,
|
||||||
|
BeginAction,
|
||||||
|
EndAction,
|
||||||
|
BecomeRagDoll,
|
||||||
|
IkLock,
|
||||||
|
IkRelease,
|
||||||
|
BreakLockOn,
|
||||||
|
BecomeShootThrough,
|
||||||
|
RemoveCollision,
|
||||||
|
ObjectPickUp,
|
||||||
|
ObjectDrop,
|
||||||
|
EventStart,
|
||||||
|
EventStop,
|
||||||
|
Activate,
|
||||||
|
Deactivate,
|
||||||
|
SoundPlay,
|
||||||
|
SoundStop,
|
||||||
|
EffectOn,
|
||||||
|
EffectOff
|
||||||
};
|
};
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
|
@ -41,6 +76,7 @@ class CBoolPOINode;
|
||||||
class CInt32POINode;
|
class CInt32POINode;
|
||||||
class CParticlePOINode;
|
class CParticlePOINode;
|
||||||
class CSoundPOINode;
|
class CSoundPOINode;
|
||||||
|
class IAnimReader;
|
||||||
struct SAdvancementDeltas;
|
struct SAdvancementDeltas;
|
||||||
|
|
||||||
class CAnimData
|
class CAnimData
|
||||||
|
@ -61,16 +97,17 @@ class CAnimData
|
||||||
ResId x1d8_selfId;
|
ResId x1d8_selfId;
|
||||||
zeus::CVector3f x1dc_;
|
zeus::CVector3f x1dc_;
|
||||||
zeus::CQuaternion x1e8_;
|
zeus::CQuaternion x1e8_;
|
||||||
std::shared_ptr<CAnimTreeNode> x1f8_animRoot;
|
std::shared_ptr<IAnimReader> x1f8_animRoot;
|
||||||
std::shared_ptr<CTransitionManager> x1fc_transMgr;
|
std::shared_ptr<CTransitionManager> x1fc_transMgr;
|
||||||
|
|
||||||
float x200_ = 1.f;
|
float x200_speedScale = 1.f;
|
||||||
u32 x204_charIdx;
|
u32 x204_charIdx;
|
||||||
u16 x208_defaultAnim;
|
u16 x208_defaultAnim;
|
||||||
u32 x20c_passedBoolCount = 0;
|
u32 x20c_passedBoolCount = 0;
|
||||||
u32 x210_passedIntCount = 0;
|
u32 x210_passedIntCount = 0;
|
||||||
u32 x214_passedParticleCount = 0;
|
u32 x214_passedParticleCount = 0;
|
||||||
u32 x218_passedSoundCount = 0;
|
u32 x218_passedSoundCount = 0;
|
||||||
|
u32 x21c_ = 0;
|
||||||
|
|
||||||
union
|
union
|
||||||
{
|
{
|
||||||
|
@ -83,7 +120,7 @@ class CAnimData
|
||||||
bool x220_27_ : 1;
|
bool x220_27_ : 1;
|
||||||
bool x220_28_ : 1;
|
bool x220_28_ : 1;
|
||||||
bool x220_29_ : 1;
|
bool x220_29_ : 1;
|
||||||
bool x220_30_ : 1;
|
bool x220_30_poseBuilt : 1;
|
||||||
bool x220_31_poseCached : 1;
|
bool x220_31_poseCached : 1;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
@ -122,8 +159,8 @@ public:
|
||||||
|
|
||||||
ResId GetEventResourceIdForAnimResourceId(ResId) const;
|
ResId GetEventResourceIdForAnimResourceId(ResId) const;
|
||||||
void AddAdditiveSegData(const CSegIdList& list, CSegStatementSet& stSet);
|
void AddAdditiveSegData(const CSegIdList& list, CSegStatementSet& stSet);
|
||||||
void AdvanceAdditiveAnims(float);
|
SAdvancementDeltas AdvanceAdditiveAnims(float);
|
||||||
void UpdateAdditiveAnims(float);
|
SAdvancementDeltas UpdateAdditiveAnims(float);
|
||||||
bool IsAdditiveAnimation(u32) const;
|
bool IsAdditiveAnimation(u32) const;
|
||||||
std::shared_ptr<CAnimTreeNode> GetAdditiveAnimationTree(u32) const;
|
std::shared_ptr<CAnimTreeNode> GetAdditiveAnimationTree(u32) const;
|
||||||
bool IsAdditiveAnimationActive(u32) const;
|
bool IsAdditiveAnimationActive(u32) const;
|
||||||
|
@ -152,27 +189,30 @@ public:
|
||||||
std::shared_ptr<CAnimationManager> GetAnimationManager() const;
|
std::shared_ptr<CAnimationManager> GetAnimationManager() const;
|
||||||
void RecalcPoseBuilder(const CCharAnimTime*);
|
void RecalcPoseBuilder(const CCharAnimTime*);
|
||||||
void RenderAuxiliary(const CFrustumPlanes& frustum) const;
|
void RenderAuxiliary(const CFrustumPlanes& frustum) const;
|
||||||
void Render(const CSkinnedModel& model, const CModelFlags& drawFlags,
|
void Render(CSkinnedModel& model, const CModelFlags& drawFlags,
|
||||||
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
|
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
|
||||||
const float* morphMagnitudes) const;
|
const float* morphMagnitudes);
|
||||||
void SetupRender(const CSkinnedModel& model,
|
void SetupRender(CSkinnedModel& model,
|
||||||
|
const CModelFlags& drawFlags,
|
||||||
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
|
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
|
||||||
const float* morphMagnitudes) const;
|
const float* morphMagnitudes);
|
||||||
|
static void DrawSkinnedModel(CSkinnedModel& model, const CModelFlags& flags);
|
||||||
void PreRender();
|
void PreRender();
|
||||||
void BuildPose();
|
void BuildPose();
|
||||||
void PrimitiveSetToTokenVector(const std::set<CPrimitive>& primSet, std::vector<CToken>& tokensOut);
|
void PrimitiveSetToTokenVector(const std::set<CPrimitive>& primSet, std::vector<CToken>& tokensOut);
|
||||||
void GetAnimationPrimitives(const CAnimPlaybackParms& parms, std::set<CPrimitive>& primsOut) const;
|
void GetAnimationPrimitives(const CAnimPlaybackParms& parms, std::set<CPrimitive>& primsOut) const;
|
||||||
void SetAnimation(const CAnimPlaybackParms& parms, bool);
|
void SetAnimation(const CAnimPlaybackParms& parms, bool);
|
||||||
void DoAdvance(float, bool&, CRandom16&, bool);
|
SAdvancementDeltas DoAdvance(float, bool&, CRandom16&, bool);
|
||||||
SAdvancementDeltas Advance(float, const zeus::CVector3f&, CStateManager& stateMgr, bool);
|
SAdvancementDeltas Advance(float, const zeus::CVector3f&, CStateManager& stateMgr, TAreaId aid, bool);
|
||||||
SAdvancementDeltas AdvanceIgnoreParticles(float, CRandom16&, bool);
|
SAdvancementDeltas AdvanceIgnoreParticles(float, CRandom16&, bool);
|
||||||
void AdvanceAnim(CCharAnimTime& time, zeus::CVector3f&, zeus::CQuaternion&);
|
void AdvanceAnim(CCharAnimTime& time, zeus::CVector3f&, zeus::CQuaternion&);
|
||||||
void SetXRayModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules);
|
void SetXRayModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules);
|
||||||
void SetInfraModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules);
|
void SetInfraModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules);
|
||||||
|
|
||||||
void PoseSkinnedModel(const CSkinnedModel& model, const CPoseAsTransforms& pose,
|
static void PoseSkinnedModel(CSkinnedModel& model, const CPoseAsTransforms& pose,
|
||||||
|
const CModelFlags& drawFlags,
|
||||||
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
|
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
|
||||||
const float* morphMagnitudes) const;
|
const float* morphMagnitudes);
|
||||||
void AdvanceParticles(const zeus::CTransform& xf, float dt,
|
void AdvanceParticles(const zeus::CTransform& xf, float dt,
|
||||||
const zeus::CVector3f&, CStateManager& stateMgr);
|
const zeus::CVector3f&, CStateManager& stateMgr);
|
||||||
void GetAverageVelocity(int) const;
|
void GetAverageVelocity(int) const;
|
||||||
|
|
|
@ -5,7 +5,7 @@ namespace urde
|
||||||
{
|
{
|
||||||
|
|
||||||
CBoolPOINode::CBoolPOINode()
|
CBoolPOINode::CBoolPOINode()
|
||||||
: CPOINode("root", 1, CCharAnimTime(), -1, false, 1.f, -1, 0) {}
|
: CPOINode("root", EPOIType::EmptyBool, CCharAnimTime(), -1, false, 1.f, -1, 0) {}
|
||||||
|
|
||||||
CBoolPOINode::CBoolPOINode(CInputStream& in)
|
CBoolPOINode::CBoolPOINode(CInputStream& in)
|
||||||
: CPOINode(in), x38_val(in.readBool()) {}
|
: CPOINode(in), x38_val(in.readBool()) {}
|
||||||
|
|
|
@ -1,5 +1,7 @@
|
||||||
#include "CCharAnimTime.hpp"
|
#include "CCharAnimTime.hpp"
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <cmath>
|
||||||
|
#include <float.h>
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
@ -19,6 +21,11 @@ bool CCharAnimTime::EqualsZero() const
|
||||||
return (m_time == 0.f);
|
return (m_time == 0.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool CCharAnimTime::EpsilonZero() const
|
||||||
|
{
|
||||||
|
return (std::fabs(m_time) < FLT_EPSILON);
|
||||||
|
}
|
||||||
|
|
||||||
bool CCharAnimTime::GreaterThanZero() const
|
bool CCharAnimTime::GreaterThanZero() const
|
||||||
{
|
{
|
||||||
if (EqualsZero())
|
if (EqualsZero())
|
||||||
|
|
|
@ -30,6 +30,7 @@ public:
|
||||||
operator float() const {return m_time;}
|
operator float() const {return m_time;}
|
||||||
|
|
||||||
bool EqualsZero() const;
|
bool EqualsZero() const;
|
||||||
|
bool EpsilonZero() const;
|
||||||
bool GreaterThanZero() const;
|
bool GreaterThanZero() const;
|
||||||
bool operator ==(const CCharAnimTime& other) const;
|
bool operator ==(const CCharAnimTime& other) const;
|
||||||
bool operator !=(const CCharAnimTime& other) const;
|
bool operator !=(const CCharAnimTime& other) const;
|
||||||
|
|
|
@ -31,14 +31,14 @@ CFactoryFnReturn CCharacterFactory::CDummyFactory::Build(const SObjectTag& tag,
|
||||||
charInfo.GetModelId(),
|
charInfo.GetModelId(),
|
||||||
charInfo.GetSkinRulesId(),
|
charInfo.GetSkinRulesId(),
|
||||||
charInfo.GetCharLayoutInfoId(),
|
charInfo.GetCharLayoutInfoId(),
|
||||||
CSkinnedModel::EDataOwnership::One));
|
0));
|
||||||
case 1:
|
case 1:
|
||||||
return TToken<CSkinnedModel>::GetIObjObjectFor(
|
return TToken<CSkinnedModel>::GetIObjObjectFor(
|
||||||
std::make_unique<CMorphableSkinnedModel>(*g_SimplePool,
|
std::make_unique<CMorphableSkinnedModel>(*g_SimplePool,
|
||||||
charInfo.GetIceModelId(),
|
charInfo.GetIceModelId(),
|
||||||
charInfo.GetIceSkinRulesId(),
|
charInfo.GetIceSkinRulesId(),
|
||||||
charInfo.GetCharLayoutInfoId(),
|
charInfo.GetCharLayoutInfoId(),
|
||||||
CSkinnedModel::EDataOwnership::One));
|
0));
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
|
@ -43,6 +43,7 @@ class CHierarchyPoseBuilder
|
||||||
public:
|
public:
|
||||||
CHierarchyPoseBuilder(const CLayoutDescription& layout);
|
CHierarchyPoseBuilder(const CLayoutDescription& layout);
|
||||||
|
|
||||||
|
bool HasRoot() const { return xcf0_hasRoot; }
|
||||||
void BuildTransform(const CSegId& boneId, zeus::CTransform& xfOut) const;
|
void BuildTransform(const CSegId& boneId, zeus::CTransform& xfOut) const;
|
||||||
void BuildNoScale(CPoseAsTransforms& pose);
|
void BuildNoScale(CPoseAsTransforms& pose);
|
||||||
void Insert(const CSegId& boneId, const zeus::CQuaternion& quat);
|
void Insert(const CSegId& boneId, const zeus::CQuaternion& quat);
|
||||||
|
|
|
@ -5,7 +5,7 @@ namespace urde
|
||||||
{
|
{
|
||||||
|
|
||||||
CInt32POINode::CInt32POINode()
|
CInt32POINode::CInt32POINode()
|
||||||
: CPOINode("root", 2, CCharAnimTime(), -1, false, 1.f, -1, 0), x38_val(0), x3c_locatorName("root") {}
|
: CPOINode("root", EPOIType::EmptyInt32, CCharAnimTime(), -1, false, 1.f, -1, 0), x38_val(0), x3c_locatorName("root") {}
|
||||||
|
|
||||||
CInt32POINode::CInt32POINode(CInputStream& in)
|
CInt32POINode::CInt32POINode(CInputStream& in)
|
||||||
: CPOINode(in), x38_val(in.readUint32Big()), x3c_locatorName(in.readString()) {}
|
: CPOINode(in), x38_val(in.readUint32Big()), x3c_locatorName(in.readString()) {}
|
||||||
|
|
|
@ -240,10 +240,10 @@ SAdvancementDeltas CModelData::AdvanceAnimationIgnoreParticles(float dt, CRandom
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
SAdvancementDeltas CModelData::AdvanceAnimation(float dt, CStateManager& stateMgr, bool flag)
|
SAdvancementDeltas CModelData::AdvanceAnimation(float dt, CStateManager& stateMgr, TAreaId aid, bool flag)
|
||||||
{
|
{
|
||||||
if (x10_animData)
|
if (x10_animData)
|
||||||
return x10_animData->Advance(dt, x0_particleScale, stateMgr, flag);
|
return x10_animData->Advance(dt, x0_particleScale, stateMgr, aid, flag);
|
||||||
else
|
else
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
@ -292,13 +292,13 @@ void CModelData::RenderThermal(const zeus::CTransform& xf,
|
||||||
|
|
||||||
if (x10_animData)
|
if (x10_animData)
|
||||||
{
|
{
|
||||||
const CSkinnedModel& model = PickAnimatedModel(EWhichModel::Thermal);
|
CSkinnedModel& model = PickAnimatedModel(EWhichModel::Thermal);
|
||||||
x10_animData->SetupRender(model, {}, nullptr);
|
x10_animData->SetupRender(model, drawFlags, {}, nullptr);
|
||||||
model.Draw(drawFlags);
|
model.Draw(drawFlags);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
const TLockedToken<CModel>& model = PickStaticModel(EWhichModel::Thermal);
|
TLockedToken<CModel>& model = PickStaticModel(EWhichModel::Thermal);
|
||||||
model->Draw(drawFlags);
|
model->Draw(drawFlags);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -119,7 +119,7 @@ public:
|
||||||
zeus::CTransform GetLocatorTransformDynamic(const std::string& name, const CCharAnimTime* time) const;
|
zeus::CTransform GetLocatorTransformDynamic(const std::string& name, const CCharAnimTime* time) const;
|
||||||
zeus::CTransform GetLocatorTransform(const std::string& name) const;
|
zeus::CTransform GetLocatorTransform(const std::string& name) const;
|
||||||
SAdvancementDeltas AdvanceAnimationIgnoreParticles(float dt, CRandom16&, bool);
|
SAdvancementDeltas AdvanceAnimationIgnoreParticles(float dt, CRandom16&, bool);
|
||||||
SAdvancementDeltas AdvanceAnimation(float dt, CStateManager& stateMgr, bool);
|
SAdvancementDeltas AdvanceAnimation(float dt, CStateManager& stateMgr, TAreaId aid, bool);
|
||||||
bool IsAnimating() const;
|
bool IsAnimating() const;
|
||||||
bool IsInFrustum(const zeus::CTransform& xf, const CFrustumPlanes& frustum) const;
|
bool IsInFrustum(const zeus::CTransform& xf, const CFrustumPlanes& frustum) const;
|
||||||
void RenderParticles(const CFrustumPlanes& frustum) const;
|
void RenderParticles(const CFrustumPlanes& frustum) const;
|
||||||
|
|
|
@ -3,29 +3,29 @@
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
|
||||||
CPOINode::CPOINode(const std::string& name, u16 a, const CCharAnimTime& time,
|
CPOINode::CPOINode(const std::string& name, EPOIType type, const CCharAnimTime& time,
|
||||||
u32 index, bool c, float weight, u32 e, u32 f)
|
u32 index, bool c, float weight, u32 e, u32 f)
|
||||||
: x4_(1),
|
: x4_(1),
|
||||||
x8_name(name),
|
x8_name(name),
|
||||||
x18_(a),
|
x18_type(type),
|
||||||
x1c_time(time),
|
x1c_time(time),
|
||||||
x24_index(index),
|
x24_index(index),
|
||||||
x28_(c),
|
x28_(c),
|
||||||
x2c_weight(weight),
|
x2c_weight(weight),
|
||||||
x30_(e),
|
x30_charIdx(e),
|
||||||
x34_(f)
|
x34_flags(f)
|
||||||
{}
|
{}
|
||||||
|
|
||||||
CPOINode::CPOINode(CInputStream& in)
|
CPOINode::CPOINode(CInputStream& in)
|
||||||
: x4_(in.readUint16Big()),
|
: x4_(in.readUint16Big()),
|
||||||
x8_name(in.readString()),
|
x8_name(in.readString()),
|
||||||
x18_(in.readUint16Big()),
|
x18_type(EPOIType(in.readUint16Big())),
|
||||||
x1c_time(in),
|
x1c_time(in),
|
||||||
x24_index(in.readUint32Big()),
|
x24_index(in.readUint32Big()),
|
||||||
x28_(in.readBool()),
|
x28_(in.readBool()),
|
||||||
x2c_weight(in.readFloatBig()),
|
x2c_weight(in.readFloatBig()),
|
||||||
x30_(in.readUint32Big()),
|
x30_charIdx(in.readUint32Big()),
|
||||||
x34_(in.readUint32Big())
|
x34_flags(in.readUint32Big())
|
||||||
{}
|
{}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,27 +7,42 @@
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
|
||||||
|
enum class EPOIType : u16
|
||||||
|
{
|
||||||
|
Loop = 0,
|
||||||
|
EmptyBool = 1,
|
||||||
|
EmptyInt32 = 2,
|
||||||
|
Particle = 5,
|
||||||
|
UserEvent = 6,
|
||||||
|
RandRate = 7,
|
||||||
|
Sound = 8,
|
||||||
|
};
|
||||||
|
|
||||||
class CPOINode
|
class CPOINode
|
||||||
{
|
{
|
||||||
protected:
|
protected:
|
||||||
u16 x4_ = 1;
|
u16 x4_ = 1;
|
||||||
std::string x8_name;
|
std::string x8_name;
|
||||||
u16 x18_;
|
EPOIType x18_type;
|
||||||
CCharAnimTime x1c_time;
|
CCharAnimTime x1c_time;
|
||||||
u32 x24_index;
|
u32 x24_index;
|
||||||
bool x28_;
|
bool x28_;
|
||||||
float x2c_weight;
|
float x2c_weight;
|
||||||
u32 x30_;
|
u32 x30_charIdx = -1;
|
||||||
u32 x34_;
|
u32 x34_flags;
|
||||||
public:
|
public:
|
||||||
CPOINode(const std::string& name, u16, const CCharAnimTime& time, u32 index, bool, float weight, u32, u32);
|
CPOINode(const std::string& name, EPOIType type, const CCharAnimTime& time,
|
||||||
|
u32 index, bool, float weight, u32 charIdx, u32 flags);
|
||||||
CPOINode(CInputStream& in);
|
CPOINode(CInputStream& in);
|
||||||
virtual ~CPOINode() = default;
|
virtual ~CPOINode() = default;
|
||||||
|
|
||||||
const std::string& GetName() const {return x8_name;}
|
const std::string& GetName() const {return x8_name;}
|
||||||
const CCharAnimTime& GetTime() const {return x1c_time;}
|
const CCharAnimTime& GetTime() const {return x1c_time;}
|
||||||
|
EPOIType GetPoiType() const { return x18_type; }
|
||||||
u32 GetIndex() const {return x24_index;}
|
u32 GetIndex() const {return x24_index;}
|
||||||
float GetWeight() const { return x2c_weight; }
|
float GetWeight() const { return x2c_weight; }
|
||||||
|
u32 GetCharIdx() const { return x30_charIdx; }
|
||||||
|
u32 GetFlags() const { return x34_flags; }
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,4 +7,17 @@ void CParticleDatabase::CacheParticleDesc(const CCharacterInfo::CParticleResData
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CParticleDatabase::SetModulationColorAllActiveEffects(const zeus::CColor& color)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void CParticleDatabase::SuspendAllActiveEffects(CStateManager& stateMgr)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void CParticleDatabase::StartEffect(const std::string& name, u32 flags, const CParticleData& data,
|
||||||
|
const zeus::CVector3f& scale, CStateManager& stateMgr, TAreaId aid, u32 unk1)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -14,6 +14,9 @@ class CParticleDatabase
|
||||||
public:
|
public:
|
||||||
void CacheParticleDesc(const CCharacterInfo::CParticleResData& desc);
|
void CacheParticleDesc(const CCharacterInfo::CParticleResData& desc);
|
||||||
void SetModulationColorAllActiveEffects(const zeus::CColor& color);
|
void SetModulationColorAllActiveEffects(const zeus::CColor& color);
|
||||||
|
void SuspendAllActiveEffects(CStateManager& stateMgr);
|
||||||
|
void StartEffect(const std::string& name, u32 flags, const CParticleData& data,
|
||||||
|
const zeus::CVector3f& scale, CStateManager& stateMgr, TAreaId aid, u32 unk1);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -5,7 +5,7 @@ namespace urde
|
||||||
{
|
{
|
||||||
|
|
||||||
CParticlePOINode::CParticlePOINode()
|
CParticlePOINode::CParticlePOINode()
|
||||||
: CPOINode("root", 5, CCharAnimTime(), -1, false, 1.f, -1, 0) {}
|
: CPOINode("root", EPOIType::Particle, CCharAnimTime(), -1, false, 1.f, -1, 0) {}
|
||||||
|
|
||||||
CParticlePOINode::CParticlePOINode(CInputStream& in)
|
CParticlePOINode::CParticlePOINode(CInputStream& in)
|
||||||
: CPOINode(in), x38_data(in) {}
|
: CPOINode(in), x38_data(in) {}
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
#include "CSkinBank.hpp"
|
#include "CSkinBank.hpp"
|
||||||
|
#include "CPoseAsTransforms.hpp"
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
@ -11,4 +12,11 @@ CSkinBank::CSkinBank(CInputStream& in)
|
||||||
x0_segments.emplace_back(in);
|
x0_segments.emplace_back(in);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CSkinBank::GetBankTransforms(std::vector<const zeus::CTransform*>& out,
|
||||||
|
const CPoseAsTransforms& pose) const
|
||||||
|
{
|
||||||
|
for (CSegId id : x0_segments)
|
||||||
|
out.push_back(&pose.GetTransform(id));
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,12 +6,15 @@
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
class CPoseAsTransforms;
|
||||||
|
|
||||||
class CSkinBank
|
class CSkinBank
|
||||||
{
|
{
|
||||||
std::vector<CSegId> x0_segments;
|
std::vector<CSegId> x0_segments;
|
||||||
public:
|
public:
|
||||||
CSkinBank(CInputStream& in);
|
CSkinBank(CInputStream& in);
|
||||||
|
void GetBankTransforms(std::vector<const zeus::CTransform*>& out,
|
||||||
|
const CPoseAsTransforms& pose) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -7,6 +7,7 @@
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
class CPoseAsTransforms;
|
||||||
|
|
||||||
class CSkinRules
|
class CSkinRules
|
||||||
{
|
{
|
||||||
|
@ -14,6 +15,11 @@ class CSkinRules
|
||||||
public:
|
public:
|
||||||
CSkinRules(CInputStream& in);
|
CSkinRules(CInputStream& in);
|
||||||
void BuildAccumulatedTransforms();
|
void BuildAccumulatedTransforms();
|
||||||
|
void GetBankTransforms(std::vector<const zeus::CTransform*>& out,
|
||||||
|
const CPoseAsTransforms& pose, int skinBankIdx) const
|
||||||
|
{
|
||||||
|
x0_skinBanks[skinBankIdx].GetBankTransforms(out, pose);
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
CFactoryFnReturn FSkinRulesFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& params);
|
CFactoryFnReturn FSkinRulesFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& params);
|
||||||
|
|
|
@ -5,7 +5,7 @@ namespace urde
|
||||||
{
|
{
|
||||||
|
|
||||||
CSoundPOINode::CSoundPOINode()
|
CSoundPOINode::CSoundPOINode()
|
||||||
: CPOINode("root", 8, CCharAnimTime(), -1, false, 1.f, -1, 0),
|
: CPOINode("root", EPOIType::Sound, CCharAnimTime(), -1, false, 1.f, -1, 0),
|
||||||
x38_sfxId(0),
|
x38_sfxId(0),
|
||||||
x3c_falloff(0.f),
|
x3c_falloff(0.f),
|
||||||
x40_maxDist(0.f)
|
x40_maxDist(0.f)
|
||||||
|
@ -18,7 +18,7 @@ CSoundPOINode::CSoundPOINode(CInputStream& in)
|
||||||
x40_maxDist(in.readFloatBig())
|
x40_maxDist(in.readFloatBig())
|
||||||
{}
|
{}
|
||||||
|
|
||||||
CSoundPOINode::CSoundPOINode(const std::string& name, u16 a,
|
CSoundPOINode::CSoundPOINode(const std::string& name, EPOIType a,
|
||||||
const CCharAnimTime& time, u32 b, bool c,
|
const CCharAnimTime& time, u32 b, bool c,
|
||||||
float d, u32 e, u32 f, u32 sfxId, float falloff, float maxDist)
|
float d, u32 e, u32 f, u32 sfxId, float falloff, float maxDist)
|
||||||
: CPOINode(name, a, time, b, c, d, e, f),
|
: CPOINode(name, a, time, b, c, d, e, f),
|
||||||
|
|
|
@ -16,7 +16,7 @@ class CSoundPOINode : public CPOINode
|
||||||
public:
|
public:
|
||||||
CSoundPOINode();
|
CSoundPOINode();
|
||||||
CSoundPOINode(CInputStream& in);
|
CSoundPOINode(CInputStream& in);
|
||||||
CSoundPOINode(const std::string& name, u16 a,
|
CSoundPOINode(const std::string& name, EPOIType type,
|
||||||
const CCharAnimTime& time, u32 b, bool c,
|
const CCharAnimTime& time, u32 b, bool c,
|
||||||
float d, u32 e, u32 f, u32 sfxId, float falloff, float maxDist);
|
float d, u32 e, u32 f, u32 sfxId, float falloff, float maxDist);
|
||||||
|
|
||||||
|
|
|
@ -615,7 +615,7 @@ void CBooRenderer::DrawXRayOutline(const zeus::CAABox& aabb)
|
||||||
if (bitmap[c] & (1 << b))
|
if (bitmap[c] & (1 << b))
|
||||||
{
|
{
|
||||||
CBooModel* model = item.x10_models[c * 32 + b];
|
CBooModel* model = item.x10_models[c * 32 + b];
|
||||||
model->UpdateUniformData(flags);
|
model->UpdateUniformData(flags, nullptr, nullptr);
|
||||||
const CBooSurface* surf = model->x38_firstUnsortedSurface;
|
const CBooSurface* surf = model->x38_firstUnsortedSurface;
|
||||||
while (surf)
|
while (surf)
|
||||||
{
|
{
|
||||||
|
|
|
@ -17,6 +17,8 @@ namespace urde
|
||||||
class IObjectStore;
|
class IObjectStore;
|
||||||
class CTexture;
|
class CTexture;
|
||||||
class CLight;
|
class CLight;
|
||||||
|
class CSkinRules;
|
||||||
|
class CPoseAsTransforms;
|
||||||
|
|
||||||
struct CModelFlags
|
struct CModelFlags
|
||||||
{
|
{
|
||||||
|
@ -62,6 +64,7 @@ class CBooModel
|
||||||
friend class CModel;
|
friend class CModel;
|
||||||
friend class CBooRenderer;
|
friend class CBooRenderer;
|
||||||
friend class CMetroidModelInstance;
|
friend class CMetroidModelInstance;
|
||||||
|
friend class CSkinnedModel;
|
||||||
public:
|
public:
|
||||||
using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
|
using MaterialSet = DataSpec::DNAMP1::HMDLMaterialSet;
|
||||||
using UVAnimation = DataSpec::DNAMP1::MaterialSet::Material::UVAnimation;
|
using UVAnimation = DataSpec::DNAMP1::MaterialSet::Material::UVAnimation;
|
||||||
|
@ -125,10 +128,18 @@ public:
|
||||||
void RemapMaterialData(SShader& shader);
|
void RemapMaterialData(SShader& shader);
|
||||||
bool TryLockTextures() const;
|
bool TryLockTextures() const;
|
||||||
void UnlockTextures() const;
|
void UnlockTextures() const;
|
||||||
void UpdateUniformData(const CModelFlags& flags) const;
|
void UpdateUniformData(const CModelFlags& flags,
|
||||||
void DrawAlpha(const CModelFlags& flags) const;
|
const CSkinRules* cskr,
|
||||||
void DrawNormal(const CModelFlags& flags) const;
|
const CPoseAsTransforms* pose) const;
|
||||||
void Draw(const CModelFlags& flags) const;
|
void DrawAlpha(const CModelFlags& flags,
|
||||||
|
const CSkinRules* cskr,
|
||||||
|
const CPoseAsTransforms* pose) const;
|
||||||
|
void DrawNormal(const CModelFlags& flags,
|
||||||
|
const CSkinRules* cskr,
|
||||||
|
const CPoseAsTransforms* pose) const;
|
||||||
|
void Draw(const CModelFlags& flags,
|
||||||
|
const CSkinRules* cskr,
|
||||||
|
const CPoseAsTransforms* pose) const;
|
||||||
|
|
||||||
const MaterialSet::Material& GetMaterialByIndex(int idx) const
|
const MaterialSet::Material& GetMaterialByIndex(int idx) const
|
||||||
{
|
{
|
||||||
|
|
|
@ -7,6 +7,7 @@
|
||||||
#include "boo/graphicsdev/Metal.hpp"
|
#include "boo/graphicsdev/Metal.hpp"
|
||||||
#include "Shaders/CModelShaders.hpp"
|
#include "Shaders/CModelShaders.hpp"
|
||||||
#include "Graphics/CBooRenderer.hpp"
|
#include "Graphics/CBooRenderer.hpp"
|
||||||
|
#include "Character/CSkinRules.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "GameGlobalObjects.hpp"
|
||||||
#include <array>
|
#include <array>
|
||||||
|
|
||||||
|
@ -456,7 +457,9 @@ void CBooModel::UVAnimationBuffer::Update(u8*& bufOut, const MaterialSet* matSet
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CBooModel::UpdateUniformData(const CModelFlags& flags) const
|
void CBooModel::UpdateUniformData(const CModelFlags& flags,
|
||||||
|
const CSkinRules* cskr,
|
||||||
|
const CPoseAsTransforms* pose) const
|
||||||
{
|
{
|
||||||
u8* dataOut = reinterpret_cast<u8*>(m_uniformBuffer->map(m_uniformDataSize));
|
u8* dataOut = reinterpret_cast<u8*>(m_uniformBuffer->map(m_uniformDataSize));
|
||||||
u8* dataCur = dataOut;
|
u8* dataCur = dataOut;
|
||||||
|
@ -464,7 +467,41 @@ void CBooModel::UpdateUniformData(const CModelFlags& flags) const
|
||||||
if (m_skinBankCount)
|
if (m_skinBankCount)
|
||||||
{
|
{
|
||||||
/* Skinned */
|
/* Skinned */
|
||||||
|
std::vector<const zeus::CTransform*> bankTransforms;
|
||||||
|
bankTransforms.reserve(m_weightVecCount*4);
|
||||||
for (size_t i=0 ; i<m_skinBankCount ; ++i)
|
for (size_t i=0 ; i<m_skinBankCount ; ++i)
|
||||||
|
{
|
||||||
|
if (cskr && pose)
|
||||||
|
{
|
||||||
|
cskr->GetBankTransforms(bankTransforms, *pose, i);
|
||||||
|
|
||||||
|
for (size_t w=0 ; w<m_weightVecCount*4 ; ++w)
|
||||||
|
{
|
||||||
|
zeus::CMatrix4f& mv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
||||||
|
if (w >= bankTransforms.size())
|
||||||
|
mv = CGraphics::g_GXModelView.toMatrix4f();
|
||||||
|
else
|
||||||
|
mv = (CGraphics::g_GXModelView * *bankTransforms[w]).toMatrix4f();
|
||||||
|
dataCur += sizeof(zeus::CMatrix4f);
|
||||||
|
}
|
||||||
|
for (size_t w=0 ; w<m_weightVecCount*4 ; ++w)
|
||||||
|
{
|
||||||
|
zeus::CMatrix4f& mvinv = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
||||||
|
if (w >= bankTransforms.size())
|
||||||
|
mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
||||||
|
else
|
||||||
|
{
|
||||||
|
zeus::CTransform xf = (CGraphics::g_GXModelView * *bankTransforms[w]).inverse();
|
||||||
|
xf.origin.zeroOut();
|
||||||
|
xf.basis.transpose();
|
||||||
|
mvinv = xf.toMatrix4f();
|
||||||
|
}
|
||||||
|
dataCur += sizeof(zeus::CMatrix4f);
|
||||||
|
}
|
||||||
|
|
||||||
|
bankTransforms.clear();
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
for (size_t w=0 ; w<m_weightVecCount*4 ; ++w)
|
for (size_t w=0 ; w<m_weightVecCount*4 ; ++w)
|
||||||
{
|
{
|
||||||
|
@ -478,6 +515,7 @@ void CBooModel::UpdateUniformData(const CModelFlags& flags) const
|
||||||
mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
mvinv = CGraphics::g_GXModelViewInvXpose.toMatrix4f();
|
||||||
dataCur += sizeof(zeus::CMatrix4f);
|
dataCur += sizeof(zeus::CMatrix4f);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
zeus::CMatrix4f& proj = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
zeus::CMatrix4f& proj = reinterpret_cast<zeus::CMatrix4f&>(*dataCur);
|
||||||
proj = CGraphics::GetPerspectiveProjectionMatrix(true);
|
proj = CGraphics::GetPerspectiveProjectionMatrix(true);
|
||||||
dataCur += sizeof(zeus::CMatrix4f);
|
dataCur += sizeof(zeus::CMatrix4f);
|
||||||
|
@ -524,29 +562,35 @@ void CBooModel::UpdateUniformData(const CModelFlags& flags) const
|
||||||
m_uniformBuffer->unmap();
|
m_uniformBuffer->unmap();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CBooModel::DrawAlpha(const CModelFlags& flags) const
|
void CBooModel::DrawAlpha(const CModelFlags& flags,
|
||||||
|
const CSkinRules* cskr,
|
||||||
|
const CPoseAsTransforms* pose) const
|
||||||
{
|
{
|
||||||
if (TryLockTextures())
|
if (TryLockTextures())
|
||||||
{
|
{
|
||||||
UpdateUniformData(flags);
|
UpdateUniformData(flags, cskr, pose);
|
||||||
DrawAlphaSurfaces(flags);
|
DrawAlphaSurfaces(flags);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CBooModel::DrawNormal(const CModelFlags& flags) const
|
void CBooModel::DrawNormal(const CModelFlags& flags,
|
||||||
|
const CSkinRules* cskr,
|
||||||
|
const CPoseAsTransforms* pose) const
|
||||||
{
|
{
|
||||||
if (TryLockTextures())
|
if (TryLockTextures())
|
||||||
{
|
{
|
||||||
UpdateUniformData(flags);
|
UpdateUniformData(flags, cskr, pose);
|
||||||
DrawNormalSurfaces(flags);
|
DrawNormalSurfaces(flags);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CBooModel::Draw(const CModelFlags& flags) const
|
void CBooModel::Draw(const CModelFlags& flags,
|
||||||
|
const CSkinRules* cskr,
|
||||||
|
const CPoseAsTransforms* pose) const
|
||||||
{
|
{
|
||||||
if (TryLockTextures())
|
if (TryLockTextures())
|
||||||
{
|
{
|
||||||
UpdateUniformData(flags);
|
UpdateUniformData(flags, cskr, pose);
|
||||||
DrawSurfaces(flags);
|
DrawSurfaces(flags);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -667,19 +711,19 @@ void CModel::VerifyCurrentShader(int shaderIdx) const
|
||||||
void CModel::DrawSortedParts(const CModelFlags& flags) const
|
void CModel::DrawSortedParts(const CModelFlags& flags) const
|
||||||
{
|
{
|
||||||
VerifyCurrentShader(flags.m_matSetIdx);
|
VerifyCurrentShader(flags.m_matSetIdx);
|
||||||
x28_modelInst->DrawAlpha(flags);
|
x28_modelInst->DrawAlpha(flags, nullptr, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CModel::DrawUnsortedParts(const CModelFlags& flags) const
|
void CModel::DrawUnsortedParts(const CModelFlags& flags) const
|
||||||
{
|
{
|
||||||
VerifyCurrentShader(flags.m_matSetIdx);
|
VerifyCurrentShader(flags.m_matSetIdx);
|
||||||
x28_modelInst->DrawNormal(flags);
|
x28_modelInst->DrawNormal(flags, nullptr, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CModel::Draw(const CModelFlags& flags) const
|
void CModel::Draw(const CModelFlags& flags) const
|
||||||
{
|
{
|
||||||
VerifyCurrentShader(flags.m_matSetIdx);
|
VerifyCurrentShader(flags.m_matSetIdx);
|
||||||
x28_modelInst->Draw(flags);
|
x28_modelInst->Draw(flags, nullptr, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CModel::Touch(int shaderIdx) const
|
void CModel::Touch(int shaderIdx) const
|
||||||
|
|
|
@ -3,29 +3,43 @@
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
|
||||||
CSkinnedModel::CSkinnedModel(const TLockedToken<CModel>& model,
|
CSkinnedModel::CSkinnedModel(TLockedToken<CModel> model,
|
||||||
const TLockedToken<CSkinRules>& skinRules,
|
TLockedToken<CSkinRules> skinRules,
|
||||||
const TLockedToken<CCharLayoutInfo>& layoutInfo)
|
TLockedToken<CCharLayoutInfo> layoutInfo,
|
||||||
|
int shaderIdx)
|
||||||
: x4_model(model), x10_skinRules(skinRules), x1c_layoutInfo(layoutInfo)
|
: x4_model(model), x10_skinRules(skinRules), x1c_layoutInfo(layoutInfo)
|
||||||
{
|
{
|
||||||
|
m_modelInst = model->MakeNewInstance(shaderIdx);
|
||||||
}
|
}
|
||||||
|
|
||||||
CSkinnedModel::CSkinnedModel(IObjectStore& store, ResId model,
|
CSkinnedModel::CSkinnedModel(IObjectStore& store, ResId model,
|
||||||
ResId skinRules, ResId layoutInfo,
|
ResId skinRules, ResId layoutInfo,
|
||||||
EDataOwnership ownership)
|
int shaderIdx)
|
||||||
|
: CSkinnedModel(store.GetObj(SObjectTag{FOURCC('CMDL'), model}),
|
||||||
|
store.GetObj(SObjectTag{FOURCC('CSKR'), skinRules}),
|
||||||
|
store.GetObj(SObjectTag{FOURCC('CINF'), layoutInfo}),
|
||||||
|
shaderIdx)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSkinnedModel::Calculate(const CPoseAsTransforms& pose,
|
void CSkinnedModel::Calculate(const CPoseAsTransforms& pose,
|
||||||
const rstl::optional_object<CVertexMorphEffect>&)
|
const CModelFlags& drawFlags,
|
||||||
|
const rstl::optional_object<CVertexMorphEffect>& morphEffect,
|
||||||
|
const float* morphMagnitudes)
|
||||||
{
|
{
|
||||||
|
m_modelInst->UpdateUniformData(drawFlags, x10_skinRules.GetObj(), &pose);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CSkinnedModel::Draw(const CModelFlags& drawFlags) const
|
||||||
|
{
|
||||||
|
if (m_modelInst->TryLockTextures())
|
||||||
|
m_modelInst->DrawSurfaces(drawFlags);
|
||||||
}
|
}
|
||||||
|
|
||||||
CMorphableSkinnedModel::CMorphableSkinnedModel(IObjectStore& store, ResId model,
|
CMorphableSkinnedModel::CMorphableSkinnedModel(IObjectStore& store, ResId model,
|
||||||
ResId skinRules, ResId layoutInfo,
|
ResId skinRules, ResId layoutInfo,
|
||||||
EDataOwnership ownership)
|
int shaderIdx)
|
||||||
: CSkinnedModel(store, model, skinRules, layoutInfo, ownership)
|
: CSkinnedModel(store, model, skinRules, layoutInfo, shaderIdx)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -16,6 +16,7 @@ class IObjectStore;
|
||||||
|
|
||||||
class CSkinnedModel
|
class CSkinnedModel
|
||||||
{
|
{
|
||||||
|
friend class CBooModel;
|
||||||
std::unique_ptr<CBooModel> m_modelInst;
|
std::unique_ptr<CBooModel> m_modelInst;
|
||||||
TLockedToken<CModel> x4_model;
|
TLockedToken<CModel> x4_model;
|
||||||
TLockedToken<CSkinRules> x10_skinRules;
|
TLockedToken<CSkinRules> x10_skinRules;
|
||||||
|
@ -26,25 +27,29 @@ public:
|
||||||
Zero,
|
Zero,
|
||||||
One
|
One
|
||||||
};
|
};
|
||||||
CSkinnedModel(const TLockedToken<CModel>& model,
|
CSkinnedModel(TLockedToken<CModel> model,
|
||||||
const TLockedToken<CSkinRules>& skinRules,
|
TLockedToken<CSkinRules> skinRules,
|
||||||
const TLockedToken<CCharLayoutInfo>& layoutInfo);
|
TLockedToken<CCharLayoutInfo> layoutInfo,
|
||||||
|
int shaderIdx);
|
||||||
CSkinnedModel(IObjectStore& store, ResId model, ResId skinRules,
|
CSkinnedModel(IObjectStore& store, ResId model, ResId skinRules,
|
||||||
ResId layoutInfo, EDataOwnership ownership);
|
ResId layoutInfo, int shaderIdx);
|
||||||
|
|
||||||
TLockedToken<CModel>& GetModel() {return x4_model;}
|
TLockedToken<CModel>& GetModel() {return x4_model;}
|
||||||
TLockedToken<CSkinRules>& GetSkinRules() {return x10_skinRules;}
|
TLockedToken<CSkinRules>& GetSkinRules() {return x10_skinRules;}
|
||||||
TLockedToken<CCharLayoutInfo>& GetLayoutInfo() {return x1c_layoutInfo;}
|
TLockedToken<CCharLayoutInfo>& GetLayoutInfo() {return x1c_layoutInfo;}
|
||||||
|
|
||||||
void Calculate(const CPoseAsTransforms& pose, const std::experimental::optional<CVertexMorphEffect>&);
|
void Calculate(const CPoseAsTransforms& pose,
|
||||||
void Draw(const CModelFlags& drawFlags) const {}
|
const CModelFlags& drawFlags,
|
||||||
|
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
|
||||||
|
const float* morphMagnitudes);
|
||||||
|
void Draw(const CModelFlags& drawFlags) const;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CMorphableSkinnedModel : public CSkinnedModel
|
class CMorphableSkinnedModel : public CSkinnedModel
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
CMorphableSkinnedModel(IObjectStore& store, ResId model, ResId skinRules,
|
CMorphableSkinnedModel(IObjectStore& store, ResId model, ResId skinRules,
|
||||||
ResId layoutInfo, EDataOwnership ownership);
|
ResId layoutInfo, int shaderIdx);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -28,7 +28,7 @@ CCameraBlurFilter::CCameraBlurFilter()
|
||||||
|
|
||||||
void CCameraBlurFilter::draw(float amount)
|
void CCameraBlurFilter::draw(float amount)
|
||||||
{
|
{
|
||||||
if (amount == 0.f)
|
if (amount <= 0.f)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
SClipScreenRect clipRect = {};
|
SClipScreenRect clipRect = {};
|
||||||
|
|
|
@ -197,6 +197,7 @@ void CWorldTransManager::DrawFirstPass()
|
||||||
360.f + 180.f - 90.f));
|
360.f + 180.f - 90.f));
|
||||||
CGraphics::SetViewPointMatrix(rotateXf * translateXf);
|
CGraphics::SetViewPointMatrix(rotateXf * translateXf);
|
||||||
DrawAllModels();
|
DrawAllModels();
|
||||||
|
m_camblur.draw(x4_modelData->x1c8_blurResult);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CWorldTransManager::DrawSecondPass()
|
void CWorldTransManager::DrawSecondPass()
|
||||||
|
|
|
@ -8,6 +8,7 @@
|
||||||
#include "Graphics/CLight.hpp"
|
#include "Graphics/CLight.hpp"
|
||||||
#include "Graphics/Shaders/CColoredQuadFilter.hpp"
|
#include "Graphics/Shaders/CColoredQuadFilter.hpp"
|
||||||
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
|
#include "Graphics/Shaders/CTexturedQuadFilter.hpp"
|
||||||
|
#include "Graphics/Shaders/CCameraBlurFilter.hpp"
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
@ -83,6 +84,7 @@ private:
|
||||||
CTexturedQuadFilter m_dissolve = { CCameraFilterPass::EFilterType::Blend,
|
CTexturedQuadFilter m_dissolve = { CCameraFilterPass::EFilterType::Blend,
|
||||||
CGraphics::g_SpareTexture };
|
CGraphics::g_SpareTexture };
|
||||||
CWideScreenFilter m_widescreen = { CCameraFilterPass::EFilterType::Blend };
|
CWideScreenFilter m_widescreen = { CCameraFilterPass::EFilterType::Blend };
|
||||||
|
CCameraBlurFilter m_camblur;
|
||||||
|
|
||||||
static int GetSuitCharIdx();
|
static int GetSuitCharIdx();
|
||||||
void DrawFirstPass();
|
void DrawFirstPass();
|
||||||
|
|
2
hecl
2
hecl
|
@ -1 +1 @@
|
||||||
Subproject commit 53ae402b2b130e6d0e1742d0a9d864223149c8ac
|
Subproject commit 667c476f2e78ac6aedef9faba4783ade01dfbd47
|
2
specter
2
specter
|
@ -1 +1 @@
|
||||||
Subproject commit d8186d24b70a8ca885b4bd3e19e1f5402c076191
|
Subproject commit 4260ea58f19648d6548b0c25488bfb8b47d0263b
|
Loading…
Reference in New Issue