Metal extension shader fix

This commit is contained in:
Jack Andersen 2017-03-05 13:35:50 -10:00
parent 64250d57b2
commit 67293caba1
2 changed files with 3 additions and 3 deletions

View File

@ -83,9 +83,9 @@ static const char* SolidPostMetal =
"\n";
static const char* MBShadowPostMetal =
"UBINDING2 uniform MBShadowUniform\n"
"struct MBShadowUniform\n"
"{\n"
" vec4 shadowUp;\n"
" float4 shadowUp;\n"
" float shadowId;\n"
"};\n"
"static float4 MBShadowPostFunc(thread VertToFrag& vtf, constant MBShadowUniform& su,\n"

2
hecl

@ -1 +1 @@
Subproject commit f1a75980dcaafa4ec1d6e8584a4552ca8ed80dca
Subproject commit d45a50ed51093547a18203a9844dcb90ea3ca2ea