mirror of https://github.com/AxioDL/metaforce.git
Metal extension shader fix
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@ -83,9 +83,9 @@ static const char* SolidPostMetal =
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"\n";
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"\n";
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static const char* MBShadowPostMetal =
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static const char* MBShadowPostMetal =
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"UBINDING2 uniform MBShadowUniform\n"
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"struct MBShadowUniform\n"
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"{\n"
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"{\n"
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" vec4 shadowUp;\n"
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" float4 shadowUp;\n"
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" float shadowId;\n"
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" float shadowId;\n"
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"};\n"
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"};\n"
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"static float4 MBShadowPostFunc(thread VertToFrag& vtf, constant MBShadowUniform& su,\n"
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"static float4 MBShadowPostFunc(thread VertToFrag& vtf, constant MBShadowUniform& su,\n"
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2
hecl
2
hecl
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@ -1 +1 @@
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Subproject commit f1a75980dcaafa4ec1d6e8584a4552ca8ed80dca
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Subproject commit d45a50ed51093547a18203a9844dcb90ea3ca2ea
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