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Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable. This targets the regular RuntimeCommon target this time around.
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@@ -99,7 +99,7 @@ private:
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u8 x0_saveBuffer[940] = {};
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CGameState::GameFileStateInfo x944_fileInfo;
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SGameFileSlot();
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SGameFileSlot(CMemoryInStream& in);
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explicit SGameFileSlot(CMemoryInStream& in);
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void InitializeFromGameState();
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void LoadGameState(u32 idx);
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void DoPut(CMemoryOutStream& w) const { w.writeBytes(x0_saveBuffer, 940); }
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