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Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable. This targets the regular RuntimeCommon target this time around.
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@@ -108,7 +108,7 @@ public:
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const CGameState::GameFileStateInfo* GetGameData(int idx) const;
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EUIType GetUIType() const { return x10_uiType; }
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bool IsSavingDisabled() const { return x92_savingDisabled; }
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CSaveGameScreen(ESaveContext saveCtx, u64 serial);
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explicit CSaveGameScreen(ESaveContext saveCtx, u64 serial);
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};
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} // namespace MP1
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