mirror of https://github.com/AxioDL/metaforce.git
Runtime: Add more usages of explicit
Prevents error-prone implicit conversions where applicable. This targets the regular RuntimeCommon target this time around.
This commit is contained in:
parent
3e4731bf7f
commit
67f6666ea1
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@ -21,7 +21,7 @@ class CAudioGroupSet {
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amuse::AudioGroupData LoadData();
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public:
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CAudioGroupSet(std::unique_ptr<u8[]>&& in);
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explicit CAudioGroupSet(std::unique_ptr<u8[]>&& in);
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const amuse::AudioGroupData& GetAudioGroupData() const { return m_data; }
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std::string_view GetName() const { return x20_name; }
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};
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@ -19,7 +19,7 @@ public:
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u16 GetGroupId() const { return x2_groupId; }
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CAssetId GetAGSCAssetId() const { return x4_agscId; }
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const u8* GetArrData() const { return x8_arrData.get(); }
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CMidiData(CInputStream& in);
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explicit CMidiData(CInputStream& in);
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};
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class CMidiWrapper {
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@ -53,7 +53,7 @@ class CStaticAudioPlayer {
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memset(data, 0, 4 * frames);
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return frames;
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}
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AudioVoiceCallback(CStaticAudioPlayer& p) : m_parent(p) {}
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explicit AudioVoiceCallback(CStaticAudioPlayer& p) : m_parent(p) {}
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} m_voiceCallback;
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boo::ObjToken<boo::IAudioVoice> m_voice;
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@ -50,7 +50,7 @@ struct SDSPStreamInfo {
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s16 x1c_coef[8][2];
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SDSPStreamInfo() = default;
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SDSPStreamInfo(const CDSPStreamManager& stream);
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explicit SDSPStreamInfo(const CDSPStreamManager& stream);
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};
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struct SDSPStream : boo::IAudioVoiceCallback {
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@ -224,7 +224,7 @@ private:
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CAssetId GetAreaHintDescriptionString(CAssetId mreaId);
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public:
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CAutoMapper(CStateManager& stateMgr);
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explicit CAutoMapper(CStateManager& stateMgr);
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bool CheckLoadComplete();
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bool CanLeaveMapScreen(const CStateManager& mgr) const;
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float GetMapRotationX() const { return xa8_renderStates[0].x1c_camAngle; }
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@ -38,7 +38,7 @@ public:
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std::vector<Instance> m_instances;
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public:
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CMapAreaSurface(const void* surfBuf);
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explicit CMapAreaSurface(const void* surfBuf);
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CMapAreaSurface(CMapAreaSurface&&) = default;
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void PostConstruct(const u8* buf, std::vector<u32>& index);
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void Draw(const zeus::CVector3f* verts, const zeus::CColor& surfColor, const zeus::CColor& lineColor,
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@ -69,7 +69,7 @@ private:
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boo::ObjToken<boo::IGraphicsBufferS> m_ibo;
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public:
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CMapArea(CInputStream& in, u32 size);
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explicit CMapArea(CInputStream& in, u32 size);
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void PostConstruct();
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bool GetIsVisibleToAutoMapper(bool worldVis, bool areaVis) const;
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zeus::CVector3f GetAreaCenterPoint() const { return x10_box.center(); }
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@ -84,7 +84,7 @@ public:
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zeus::CVector3f x64_centerPoint = zeus::skZero3f;
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public:
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CMapWorldData(CInputStream& in, u32 version);
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explicit CMapWorldData(CInputStream& in, u32 version);
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CAssetId GetWorldAssetId() const { return x10_worldAssetId; }
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const zeus::CVector3f& GetWorldCenterPoint() const { return x64_centerPoint; }
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std::string_view GetWorldLabel() const { return x0_label; }
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@ -105,7 +105,7 @@ private:
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float x2c_universeRadius = 1600.f;
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public:
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CMapUniverse(CInputStream&, u32);
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explicit CMapUniverse(CInputStream&, u32);
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const CMapWorldData& GetMapWorldData(s32 idx) const { return x10_worldDatas[idx]; }
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const CMapWorldData& GetMapWorldDataByWorldId(CAssetId id) const {
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for (const CMapWorldData& data : x10_worldDatas)
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@ -18,7 +18,7 @@ class CMapWorldInfo {
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public:
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CMapWorldInfo() = default;
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CMapWorldInfo(CBitStreamReader&, const CSaveWorld& saveWorld, CAssetId mlvlId);
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explicit CMapWorldInfo(CBitStreamReader&, const CSaveWorld& saveWorld, CAssetId mlvlId);
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void PutTo(CBitStreamWriter& writer, const CSaveWorld& savw, CAssetId mlvlId) const;
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bool IsMapped(TAreaId) const;
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void SetIsMapped(TAreaId, bool);
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@ -63,7 +63,7 @@ private:
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struct DoorSurface {
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CMapSurfaceShader m_surface;
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CLineRenderer m_outline;
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DoorSurface(boo::IGraphicsDataFactory::Context& ctx)
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explicit DoorSurface(boo::IGraphicsDataFactory::Context& ctx)
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: m_surface(ctx, g_doorVbo, g_doorIbo)
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, m_outline(ctx, CLineRenderer::EPrimitiveMode::LineLoop, 5, nullptr, false, false, true) {}
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};
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@ -74,7 +74,7 @@ private:
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std::pair<zeus::CColor, zeus::CColor> GetDoorColors(int idx, const CMapWorldInfo& mwInfo, float alpha) const;
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public:
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CMappableObject(const void* buf);
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explicit CMappableObject(const void* buf);
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CMappableObject(CMappableObject&&) = default;
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void PostConstruct(const void*);
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const zeus::CTransform& GetTransform() const { return x10_transform; }
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@ -216,8 +216,8 @@ private:
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u32 xf94_ = 0;
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};
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CColoredQuadFilter m_deathWhiteout = {EFilterType::Add};
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CColoredQuadFilter m_escapeWhiteout = {EFilterType::Add};
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CColoredQuadFilter m_deathWhiteout{EFilterType::Add};
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CColoredQuadFilter m_escapeWhiteout{EFilterType::Add};
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bool m_warping = false;
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void UpdateThermalVisor();
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@ -80,7 +80,7 @@ class CCameraManager {
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void EnterCinematic(CStateManager& mgr);
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public:
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CCameraManager(TUniqueId curCameraId = kInvalidUniqueId);
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explicit CCameraManager(TUniqueId curCameraId = kInvalidUniqueId);
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static float Aspect() { return 1.42f; }
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static float FarPlane() { return 750.0f; }
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@ -61,7 +61,7 @@ public:
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const CCameraShakerComponent& shaker1, const CCameraShakerComponent& shaker2,
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const CCameraShakerComponent& shaker3);
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CCameraShakeData(float duration, float magnitude);
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CCameraShakeData(CInputStream&);
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explicit CCameraShakeData(CInputStream&);
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static CCameraShakeData BuildLandingCameraShakeData(float duration, float magnitude);
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static CCameraShakeData BuildProjectileCameraShake(float duration, float magnitude);
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static CCameraShakeData BuildMissileCameraShake(float duration, float magnitude, float sfxDistance,
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@ -26,7 +26,7 @@ class CInterpolationCamera : public CGameCamera {
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float maxTime, float curTime);
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public:
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CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf);
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explicit CInterpolationCamera(TUniqueId uid, const zeus::CTransform& xf);
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void Accept(IVisitor& visitor) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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void ProcessInput(const CFinalInput&, CStateManager& mgr) override;
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@ -20,7 +20,7 @@ public:
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x4_fadeOutDur = in.readFloatBig();
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}
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CAdditiveAnimationInfo() = default;
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CAdditiveAnimationInfo(CInputStream& in) { read(in); }
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explicit CAdditiveAnimationInfo(CInputStream& in) { read(in); }
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float GetFadeInDuration() const { return x0_fadeInDur; }
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float GetFadeOutDuration() const { return x4_fadeOutDur; }
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};
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@ -26,7 +26,7 @@ class CAnimFormatUnion {
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static void SubConstruct(u8* storage, EAnimFormat fmt, CInputStream& in, IObjectStore& store);
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public:
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CAnimFormatUnion(CInputStream& in, IObjectStore& store);
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explicit CAnimFormatUnion(CInputStream& in, IObjectStore& store);
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~CAnimFormatUnion();
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EAnimFormat GetFormat() const { return x0_format; }
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CAnimSource& GetAsCAnimSource() { return *reinterpret_cast<CAnimSource*>(x4_storage); }
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@ -40,7 +40,7 @@ class CAllFormatsAnimSource : public CAnimFormatUnion {
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SObjectTag x74_tag;
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public:
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CAllFormatsAnimSource(CInputStream& in, IObjectStore& store, const SObjectTag& tag);
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explicit CAllFormatsAnimSource(CInputStream& in, IObjectStore& store, const SObjectTag& tag);
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static std::shared_ptr<IAnimReader> GetNewReader(const TLockedToken<CAllFormatsAnimSource>& tok,
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const CCharAnimTime& startTime);
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};
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@ -12,7 +12,7 @@ class CAnimCharacterSet {
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CAnimationSet x1c_animationSet;
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public:
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CAnimCharacterSet(CInputStream& in);
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explicit CAnimCharacterSet(CInputStream& in);
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const CCharacterSet& GetCharacterSet() const { return x4_characterSet; }
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const CAnimationSet& GetAnimationSet() const { return x1c_animationSet; }
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};
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@ -56,7 +56,7 @@ CAnimData::CAnimData(CAssetId id, const CCharacterInfo& character, int defaultAn
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, x204_charIdx(charIdx)
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, x208_defaultAnim(defaultAnim)
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, x224_pose(layout->GetSegIdList().GetList().size())
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, x2fc_poseBuilder(layout)
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, x2fc_poseBuilder(CLayoutDescription{layout})
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, m_drawInstCount(drawInstCount) {
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x220_25_loop = loop;
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@ -72,7 +72,7 @@ CAnimData::CAnimData(CAssetId id, const CCharacterInfo& character, int defaultAn
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x108_aabb = xd8_modelData->GetModel()->GetAABB();
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x120_particleDB.CacheParticleDesc(xc_charInfo.GetParticleResData());
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CHierarchyPoseBuilder pb(xcc_layoutData);
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CHierarchyPoseBuilder pb(CLayoutDescription{xcc_layoutData});
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pb.BuildNoScale(x224_pose);
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x220_30_poseBuilt = true;
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@ -19,7 +19,7 @@ class CAnimPOIData {
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std::vector<CSoundPOINode> x34_soundNodes;
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public:
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CAnimPOIData(CInputStream& in);
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explicit CAnimPOIData(CInputStream& in);
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const std::vector<CBoolPOINode>& GetBoolPOIStream() const { return x4_boolNodes; }
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const std::vector<CInt32POINode>& GetInt32POIStream() const { return x14_int32Nodes; }
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@ -39,7 +39,7 @@ public:
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struct CRotationAndOffsetVectors {
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std::vector<zeus::CQuaternion> x0_rotations;
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std::vector<zeus::CVector3f> x10_offsets;
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CRotationAndOffsetVectors(CInputStream& in);
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explicit CRotationAndOffsetVectors(CInputStream& in);
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};
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u32 GetFrameSizeInBytes() const;
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RotationAndOffsetStorage(const CRotationAndOffsetVectors& vectors, u32 frameCount);
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@ -61,7 +61,7 @@ class CAnimSource {
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void CalcAverageVelocity();
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public:
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CAnimSource(CInputStream& in, IObjectStore& store);
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explicit CAnimSource(CInputStream& in, IObjectStore& store);
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void GetSegStatementSet(const CSegIdList& list, CSegStatementSet& set, const CCharAnimTime& time) const;
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@ -14,7 +14,7 @@ protected:
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std::string x4_name;
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public:
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CAnimTreeNode(std::string_view name) : x4_name(name) {}
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explicit CAnimTreeNode(std::string_view name) : x4_name(name) {}
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bool IsCAnimTreeNode() const override { return true; }
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static std::shared_ptr<CAnimTreeNode> Cast(std::unique_ptr<IAnimReader>&& ptr) {
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if (ptr->IsCAnimTreeNode())
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@ -14,7 +14,7 @@ class CAnimation {
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std::shared_ptr<IMetaAnim> x10_anim;
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public:
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CAnimation(CInputStream& in);
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explicit CAnimation(CInputStream& in);
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const std::shared_ptr<IMetaAnim>& GetMetaAnim() const { return x10_anim; }
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std::string_view GetMetaAnimName() const { return x0_name; }
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};
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@ -12,7 +12,7 @@ class CAnimationDatabaseGame final : public CAnimationDatabase {
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std::vector<std::shared_ptr<IMetaAnim>> x10_anims;
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public:
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CAnimationDatabaseGame(const std::vector<CAnimation>& anims);
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explicit CAnimationDatabaseGame(const std::vector<CAnimation>& anims);
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const std::shared_ptr<IMetaAnim>& GetMetaAnim(s32 idx) const override;
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u32 GetNumMetaAnims() const override;
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const char* GetMetaAnimName(s32 idx) const override;
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@ -24,7 +24,7 @@ class CAnimationSet {
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std::vector<std::pair<CAssetId, CAssetId>> x50_animRes;
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public:
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CAnimationSet(CInputStream& in);
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explicit CAnimationSet(CInputStream& in);
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const std::vector<CAnimation>& GetAnimations() const { return x4_animations; }
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const std::vector<CTransition>& GetTransitions() const { return x14_transitions; }
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@ -105,7 +105,7 @@ class CBSLieOnGround : public CBodyState {
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pas::EAnimationState GetBodyStateTransition(float dt, CBodyController& bc) const;
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public:
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CBSLieOnGround(CActor& actor);
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explicit CBSLieOnGround(CActor& actor);
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void Start(CBodyController& bc, CStateManager& mgr) override;
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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void Shutdown(CBodyController& bc) override;
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@ -371,7 +371,7 @@ protected:
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}
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public:
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CBSBiPedLocomotion(CActor& actor);
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explicit CBSBiPedLocomotion(CActor& actor);
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bool IsMoving() const override { return x3c4_anim != pas::ELocomotionAnim::Idle; }
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void Start(CBodyController& bc, CStateManager& mgr) override;
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pas::EAnimationState UpdateBody(float dt, CBodyController& bc, CStateManager& mgr) override;
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@ -384,7 +384,7 @@ class CBSFlyerLocomotion : public CBSBiPedLocomotion {
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bool x3cc_pitchable;
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public:
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CBSFlyerLocomotion(CActor& actor, bool pitchable);
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explicit CBSFlyerLocomotion(CActor& actor, bool pitchable);
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bool IsPitchable() const override { return x3cc_pitchable; }
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float ApplyLocomotionPhysics(float dt, CBodyController& bc) override;
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virtual bool IsBackPedal(CBodyController& bc) const { return false; }
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@ -392,13 +392,13 @@ public:
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class CBSWallWalkerLocomotion : public CBSBiPedLocomotion {
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public:
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CBSWallWalkerLocomotion(CActor& actor);
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explicit CBSWallWalkerLocomotion(CActor& actor);
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float ApplyLocomotionPhysics(float dt, CBodyController& bc) override;
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};
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class CBSNewFlyerLocomotion : public CBSBiPedLocomotion {
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public:
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CBSNewFlyerLocomotion(CActor& actor);
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explicit CBSNewFlyerLocomotion(CActor& actor);
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float ApplyLocomotionPhysics(float dt, CBodyController& bc) override;
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float UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) override;
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};
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@ -408,7 +408,7 @@ class CBSRestrictedLocomotion : public CBSLocomotion {
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pas::ELocomotionAnim x44_anim = pas::ELocomotionAnim::Invalid;
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public:
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CBSRestrictedLocomotion(CActor& actor);
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explicit CBSRestrictedLocomotion(CActor& actor);
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bool IsMoving() const override { return false; }
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float GetLocomotionSpeed(pas::ELocomotionType type, pas::ELocomotionAnim anim) const override { return 0.f; }
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float UpdateLocomotionAnimation(float dt, float velMag, CBodyController& bc, bool init) override;
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class CBSRestrictedFlyerLocomotion : public CBSRestrictedLocomotion {
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public:
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CBSRestrictedFlyerLocomotion(CActor& actor);
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explicit CBSRestrictedFlyerLocomotion(CActor& actor);
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float ApplyLocomotionPhysics(float dt, CBodyController& bc) override;
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};
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} // namespace urde
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@ -13,7 +13,7 @@ class CBodyStateCmd {
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public:
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virtual ~CBodyStateCmd() = default;
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CBodyStateCmd(EBodyStateCmd cmd) : x4_cmd(cmd) {}
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explicit CBodyStateCmd(EBodyStateCmd cmd) : x4_cmd(cmd) {}
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EBodyStateCmd GetCommandId() const { return x4_cmd; }
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};
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@ -23,10 +23,11 @@ class CBCMeleeAttackCmd : public CBodyStateCmd {
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bool x18_hasTargetPos = false;
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public:
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CBCMeleeAttackCmd() : CBodyStateCmd(EBodyStateCmd::MeleeAttack) {}
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CBCMeleeAttackCmd(pas::ESeverity severity) : CBodyStateCmd(EBodyStateCmd::MeleeAttack), x8_severity(severity) {}
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CBCMeleeAttackCmd(pas::ESeverity severity, const zeus::CVector3f& target) : CBodyStateCmd(EBodyStateCmd::MeleeAttack)
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, x8_severity(severity), xc_targetPos(target), x18_hasTargetPos(true) {}
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explicit CBCMeleeAttackCmd() : CBodyStateCmd(EBodyStateCmd::MeleeAttack) {}
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explicit CBCMeleeAttackCmd(pas::ESeverity severity)
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: CBodyStateCmd(EBodyStateCmd::MeleeAttack), x8_severity(severity) {}
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explicit CBCMeleeAttackCmd(pas::ESeverity severity, const zeus::CVector3f& target)
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: CBodyStateCmd(EBodyStateCmd::MeleeAttack), x8_severity(severity), xc_targetPos(target), x18_hasTargetPos(true) {}
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pas::ESeverity GetAttackSeverity() const { return x8_severity; }
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bool HasAttackTargetPos() const { return x18_hasTargetPos; }
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const zeus::CVector3f& GetAttackTargetPos() const { return xc_targetPos; }
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@ -38,8 +39,8 @@ class CBCProjectileAttackCmd : public CBodyStateCmd {
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bool x18_blendAnims = false;
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public:
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CBCProjectileAttackCmd() : CBodyStateCmd(EBodyStateCmd::ProjectileAttack) {}
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CBCProjectileAttackCmd(pas::ESeverity severity, const zeus::CVector3f& vec, bool b)
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explicit CBCProjectileAttackCmd() : CBodyStateCmd(EBodyStateCmd::ProjectileAttack) {}
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explicit CBCProjectileAttackCmd(pas::ESeverity severity, const zeus::CVector3f& vec, bool b)
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: CBodyStateCmd(EBodyStateCmd::ProjectileAttack), x8_severity(severity), xc_target(vec), x18_blendAnims(b) {}
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pas::ESeverity GetAttackSeverity() const { return x8_severity; }
|
||||
const zeus::CVector3f& GetTargetPosition() const { return xc_target; }
|
||||
|
@ -51,8 +52,8 @@ class CBCStepCmd : public CBodyStateCmd {
|
|||
pas::EStepType xc_type = pas::EStepType::Normal;
|
||||
|
||||
public:
|
||||
CBCStepCmd() : CBodyStateCmd(EBodyStateCmd::Step) {}
|
||||
CBCStepCmd(pas::EStepDirection dir, pas::EStepType type)
|
||||
explicit CBCStepCmd() : CBodyStateCmd(EBodyStateCmd::Step) {}
|
||||
explicit CBCStepCmd(pas::EStepDirection dir, pas::EStepType type)
|
||||
: CBodyStateCmd(EBodyStateCmd::Step), x8_dir(dir), xc_type(type) {}
|
||||
pas::EStepDirection GetStepDirection() const { return x8_dir; }
|
||||
pas::EStepType GetStepType() const { return xc_type; }
|
||||
|
@ -66,16 +67,16 @@ class CBCJumpCmd : public CBodyStateCmd {
|
|||
bool x24_25_startInJumpLoop : 1;
|
||||
|
||||
public:
|
||||
CBCJumpCmd() : CBodyStateCmd(EBodyStateCmd::Jump) {
|
||||
explicit CBCJumpCmd() : CBodyStateCmd(EBodyStateCmd::Jump) {
|
||||
x24_24_wallJump = false;
|
||||
x24_25_startInJumpLoop = false;
|
||||
}
|
||||
CBCJumpCmd(const zeus::CVector3f& wp1, pas::EJumpType type, bool startInLoop = false)
|
||||
explicit CBCJumpCmd(const zeus::CVector3f& wp1, pas::EJumpType type, bool startInLoop = false)
|
||||
: CBodyStateCmd(EBodyStateCmd::Jump), x8_type(type), xc_waypoint1(wp1) {
|
||||
x24_24_wallJump = false;
|
||||
x24_25_startInJumpLoop = startInLoop;
|
||||
}
|
||||
CBCJumpCmd(const zeus::CVector3f& wp1, const zeus::CVector3f& wp2, pas::EJumpType type)
|
||||
explicit CBCJumpCmd(const zeus::CVector3f& wp1, const zeus::CVector3f& wp2, pas::EJumpType type)
|
||||
: CBodyStateCmd(EBodyStateCmd::Jump), x8_type(type), xc_waypoint1(wp1), x18_waypoint2(wp2) {
|
||||
x24_24_wallJump = true;
|
||||
x24_25_startInJumpLoop = false;
|
||||
|
@ -95,21 +96,21 @@ class CBCGenerateCmd : public CBodyStateCmd {
|
|||
bool x1c_25_overrideAnim : 1;
|
||||
|
||||
public:
|
||||
CBCGenerateCmd() : CBodyStateCmd(EBodyStateCmd::Generate) {
|
||||
explicit CBCGenerateCmd() : CBodyStateCmd(EBodyStateCmd::Generate) {
|
||||
x1c_24_targetTransform = false;
|
||||
x1c_25_overrideAnim = false;
|
||||
}
|
||||
CBCGenerateCmd(pas::EGenerateType type)
|
||||
explicit CBCGenerateCmd(pas::EGenerateType type)
|
||||
: CBodyStateCmd(EBodyStateCmd::Generate), x8_type(type) {
|
||||
x1c_24_targetTransform = false;
|
||||
x1c_25_overrideAnim = false;
|
||||
}
|
||||
CBCGenerateCmd(pas::EGenerateType type, s32 animId)
|
||||
explicit CBCGenerateCmd(pas::EGenerateType type, s32 animId)
|
||||
: CBodyStateCmd(EBodyStateCmd::Generate), x8_type(type), x18_animId(animId) {
|
||||
x1c_24_targetTransform = false;
|
||||
x1c_25_overrideAnim = animId != -1;
|
||||
}
|
||||
CBCGenerateCmd(pas::EGenerateType type, const zeus::CVector3f& vec, bool targetTransform = false,
|
||||
explicit CBCGenerateCmd(pas::EGenerateType type, const zeus::CVector3f& vec, bool targetTransform = false,
|
||||
bool overrideAnim = false)
|
||||
: CBodyStateCmd(EBodyStateCmd::Generate), x8_type(type), xc_targetPos(vec) {
|
||||
x1c_24_targetTransform = targetTransform;
|
||||
|
@ -127,8 +128,8 @@ class CBCKnockBackCmd : public CBodyStateCmd {
|
|||
pas::ESeverity x14_severity = pas::ESeverity::Invalid;
|
||||
|
||||
public:
|
||||
CBCKnockBackCmd() : CBodyStateCmd(EBodyStateCmd::KnockBack) {}
|
||||
CBCKnockBackCmd(const zeus::CVector3f& vec, pas::ESeverity severity)
|
||||
explicit CBCKnockBackCmd() : CBodyStateCmd(EBodyStateCmd::KnockBack) {}
|
||||
explicit CBCKnockBackCmd(const zeus::CVector3f& vec, pas::ESeverity severity)
|
||||
: CBodyStateCmd(EBodyStateCmd::KnockBack), x8_dir(vec), x14_severity(severity) {}
|
||||
const zeus::CVector3f& GetHitDirection() const { return x8_dir; }
|
||||
pas::ESeverity GetHitSeverity() const { return x14_severity; }
|
||||
|
@ -140,8 +141,8 @@ class CBCHurledCmd : public CBodyStateCmd {
|
|||
bool x20_startInKnockLoop = false;
|
||||
|
||||
public:
|
||||
CBCHurledCmd() : CBodyStateCmd(EBodyStateCmd::Hurled) {}
|
||||
CBCHurledCmd(const zeus::CVector3f& dir, const zeus::CVector3f& launchVel, bool startInLoop = false)
|
||||
explicit CBCHurledCmd() : CBodyStateCmd(EBodyStateCmd::Hurled) {}
|
||||
explicit CBCHurledCmd(const zeus::CVector3f& dir, const zeus::CVector3f& launchVel, bool startInLoop = false)
|
||||
: CBodyStateCmd(EBodyStateCmd::Hurled)
|
||||
, x8_direction(dir)
|
||||
, x14_launchVel(launchVel)
|
||||
|
@ -156,8 +157,8 @@ class CBCGetupCmd : public CBodyStateCmd {
|
|||
pas::EGetupType x8_type = pas::EGetupType::Invalid;
|
||||
|
||||
public:
|
||||
CBCGetupCmd() : CBodyStateCmd(EBodyStateCmd::Getup) {}
|
||||
CBCGetupCmd(pas::EGetupType type) : CBodyStateCmd(EBodyStateCmd::Getup), x8_type(type) {}
|
||||
explicit CBCGetupCmd() : CBodyStateCmd(EBodyStateCmd::Getup) {}
|
||||
explicit CBCGetupCmd(pas::EGetupType type) : CBodyStateCmd(EBodyStateCmd::Getup), x8_type(type) {}
|
||||
pas::EGetupType GetGetupType() const { return x8_type; }
|
||||
};
|
||||
|
||||
|
@ -165,8 +166,8 @@ class CBCLoopReactionCmd : public CBodyStateCmd {
|
|||
pas::EReactionType x8_type = pas::EReactionType::Invalid;
|
||||
|
||||
public:
|
||||
CBCLoopReactionCmd() : CBodyStateCmd(EBodyStateCmd::LoopReaction) {}
|
||||
CBCLoopReactionCmd(pas::EReactionType type) : CBodyStateCmd(EBodyStateCmd::LoopReaction), x8_type(type) {}
|
||||
explicit CBCLoopReactionCmd() : CBodyStateCmd(EBodyStateCmd::LoopReaction) {}
|
||||
explicit CBCLoopReactionCmd(pas::EReactionType type) : CBodyStateCmd(EBodyStateCmd::LoopReaction), x8_type(type) {}
|
||||
pas::EReactionType GetReactionType() const { return x8_type; }
|
||||
};
|
||||
|
||||
|
@ -174,8 +175,8 @@ class CBCLoopHitReactionCmd : public CBodyStateCmd {
|
|||
pas::EReactionType x8_type = pas::EReactionType::Invalid;
|
||||
|
||||
public:
|
||||
CBCLoopHitReactionCmd() : CBodyStateCmd(EBodyStateCmd::LoopHitReaction) {}
|
||||
CBCLoopHitReactionCmd(pas::EReactionType type) : CBodyStateCmd(EBodyStateCmd::LoopHitReaction), x8_type(type) {}
|
||||
explicit CBCLoopHitReactionCmd() : CBodyStateCmd(EBodyStateCmd::LoopHitReaction) {}
|
||||
explicit CBCLoopHitReactionCmd(pas::EReactionType type) : CBodyStateCmd(EBodyStateCmd::LoopHitReaction), x8_type(type) {}
|
||||
pas::EReactionType GetReactionType() const { return x8_type; }
|
||||
};
|
||||
|
||||
|
@ -184,8 +185,8 @@ class CBCKnockDownCmd : public CBodyStateCmd {
|
|||
pas::ESeverity x14_severity = pas::ESeverity::Invalid;
|
||||
|
||||
public:
|
||||
CBCKnockDownCmd() : CBodyStateCmd(EBodyStateCmd::KnockDown) {}
|
||||
CBCKnockDownCmd(const zeus::CVector3f& vec, pas::ESeverity severity)
|
||||
explicit CBCKnockDownCmd() : CBodyStateCmd(EBodyStateCmd::KnockDown) {}
|
||||
explicit CBCKnockDownCmd(const zeus::CVector3f& vec, pas::ESeverity severity)
|
||||
: CBodyStateCmd(EBodyStateCmd::KnockDown), x8_dir(vec), x14_severity(severity) {}
|
||||
const zeus::CVector3f& GetHitDirection() const { return x8_dir; }
|
||||
pas::ESeverity GetHitSeverity() const { return x14_severity; }
|
||||
|
@ -196,8 +197,8 @@ class CBCSlideCmd : public CBodyStateCmd {
|
|||
zeus::CVector3f xc_dir;
|
||||
|
||||
public:
|
||||
CBCSlideCmd() : CBodyStateCmd(EBodyStateCmd::Slide) {}
|
||||
CBCSlideCmd(pas::ESlideType type, const zeus::CVector3f& dir)
|
||||
explicit CBCSlideCmd() : CBodyStateCmd(EBodyStateCmd::Slide) {}
|
||||
explicit CBCSlideCmd(pas::ESlideType type, const zeus::CVector3f& dir)
|
||||
: CBodyStateCmd(EBodyStateCmd::Slide), x8_type(type), xc_dir(dir) {}
|
||||
pas::ESlideType GetSlideType() const { return x8_type; }
|
||||
const zeus::CVector3f& GetSlideDirection() const { return xc_dir; }
|
||||
|
@ -210,11 +211,11 @@ class CBCScriptedCmd : public CBodyStateCmd {
|
|||
float x10_loopDur = 0.f;
|
||||
|
||||
public:
|
||||
CBCScriptedCmd() : CBodyStateCmd(EBodyStateCmd::Scripted) {
|
||||
explicit CBCScriptedCmd() : CBodyStateCmd(EBodyStateCmd::Scripted) {
|
||||
xc_24_loopAnim = false;
|
||||
xc_25_timedLoop = false;
|
||||
}
|
||||
CBCScriptedCmd(int i, bool b1, bool b2, float f)
|
||||
explicit CBCScriptedCmd(int i, bool b1, bool b2, float f)
|
||||
: CBodyStateCmd(EBodyStateCmd::Scripted), x8_anim(i), x10_loopDur(f) {
|
||||
xc_24_loopAnim = b1;
|
||||
xc_25_timedLoop = b2;
|
||||
|
@ -231,8 +232,8 @@ class CBCCoverCmd : public CBodyStateCmd {
|
|||
zeus::CVector3f x18_alignDir;
|
||||
|
||||
public:
|
||||
CBCCoverCmd() : CBodyStateCmd(EBodyStateCmd::Cover) {}
|
||||
CBCCoverCmd(pas::ECoverDirection dir, const zeus::CVector3f& v1, const zeus::CVector3f& v2)
|
||||
explicit CBCCoverCmd() : CBodyStateCmd(EBodyStateCmd::Cover) {}
|
||||
explicit CBCCoverCmd(pas::ECoverDirection dir, const zeus::CVector3f& v1, const zeus::CVector3f& v2)
|
||||
: CBodyStateCmd(EBodyStateCmd::Cover), x8_dir(dir), xc_targetPos(v1), x18_alignDir(v2) {}
|
||||
pas::ECoverDirection GetDirection() const { return x8_dir; }
|
||||
const zeus::CVector3f& GetTarget() const { return xc_targetPos; }
|
||||
|
@ -243,22 +244,22 @@ class CBCWallHangCmd : public CBodyStateCmd {
|
|||
TUniqueId x8_wpId = kInvalidUniqueId;
|
||||
|
||||
public:
|
||||
CBCWallHangCmd() : CBodyStateCmd(EBodyStateCmd::WallHang) {}
|
||||
CBCWallHangCmd(TUniqueId uid) : CBodyStateCmd(EBodyStateCmd::WallHang), x8_wpId(uid) {}
|
||||
explicit CBCWallHangCmd() : CBodyStateCmd(EBodyStateCmd::WallHang) {}
|
||||
explicit CBCWallHangCmd(TUniqueId uid) : CBodyStateCmd(EBodyStateCmd::WallHang), x8_wpId(uid) {}
|
||||
TUniqueId GetTarget() const { return x8_wpId; }
|
||||
};
|
||||
|
||||
class CBCAdditiveAimCmd : public CBodyStateCmd {
|
||||
public:
|
||||
CBCAdditiveAimCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveAim) {}
|
||||
explicit CBCAdditiveAimCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveAim) {}
|
||||
};
|
||||
|
||||
class CBCAdditiveFlinchCmd : public CBodyStateCmd {
|
||||
float x8_weight = 1.f;
|
||||
|
||||
public:
|
||||
CBCAdditiveFlinchCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveFlinch) {}
|
||||
CBCAdditiveFlinchCmd(float f) : CBodyStateCmd(EBodyStateCmd::AdditiveFlinch), x8_weight(f) {}
|
||||
explicit CBCAdditiveFlinchCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveFlinch) {}
|
||||
explicit CBCAdditiveFlinchCmd(float f) : CBodyStateCmd(EBodyStateCmd::AdditiveFlinch), x8_weight(f) {}
|
||||
float GetWeight() const { return x8_weight; }
|
||||
};
|
||||
|
||||
|
@ -268,9 +269,9 @@ class CBCAdditiveReactionCmd : public CBodyStateCmd {
|
|||
bool x10_active = false;
|
||||
|
||||
public:
|
||||
CBCAdditiveReactionCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveReaction) {}
|
||||
CBCAdditiveReactionCmd(pas::EAdditiveReactionType type, float f, bool active)
|
||||
: CBodyStateCmd(EBodyStateCmd::AdditiveReaction), x8_weight(f), xc_type(type), x10_active(active) {}
|
||||
explicit CBCAdditiveReactionCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveReaction) {}
|
||||
explicit CBCAdditiveReactionCmd(pas::EAdditiveReactionType type, float weight, bool active)
|
||||
: CBodyStateCmd(EBodyStateCmd::AdditiveReaction), x8_weight(weight), xc_type(type), x10_active(active) {}
|
||||
pas::EAdditiveReactionType GetType() const { return xc_type; }
|
||||
float GetWeight() const { return x8_weight; }
|
||||
bool GetIsActive() const { return x10_active; }
|
||||
|
@ -281,8 +282,8 @@ class CBCLoopAttackCmd : public CBodyStateCmd {
|
|||
u32 xc_waitForAnimOver = 0;
|
||||
|
||||
public:
|
||||
CBCLoopAttackCmd() : CBodyStateCmd(EBodyStateCmd::LoopAttack) {}
|
||||
CBCLoopAttackCmd(pas::ELoopAttackType type) : CBodyStateCmd(EBodyStateCmd::LoopAttack), x8_type(type) {}
|
||||
explicit CBCLoopAttackCmd() : CBodyStateCmd(EBodyStateCmd::LoopAttack) {}
|
||||
explicit CBCLoopAttackCmd(pas::ELoopAttackType type) : CBodyStateCmd(EBodyStateCmd::LoopAttack), x8_type(type) {}
|
||||
pas::ELoopAttackType GetAttackType() const { return x8_type; }
|
||||
bool WaitForAnimOver() const { return xc_waitForAnimOver == 1; }
|
||||
};
|
||||
|
@ -291,8 +292,8 @@ class CBCTauntCmd : public CBodyStateCmd {
|
|||
pas::ETauntType x8_type = pas::ETauntType::Invalid;
|
||||
|
||||
public:
|
||||
CBCTauntCmd() : CBodyStateCmd(EBodyStateCmd::Taunt) {}
|
||||
CBCTauntCmd(pas::ETauntType type) : CBodyStateCmd(EBodyStateCmd::Taunt), x8_type(type) {}
|
||||
explicit CBCTauntCmd() : CBodyStateCmd(EBodyStateCmd::Taunt) {}
|
||||
explicit CBCTauntCmd(pas::ETauntType type) : CBodyStateCmd(EBodyStateCmd::Taunt), x8_type(type) {}
|
||||
pas::ETauntType GetTauntType() const { return x8_type; }
|
||||
};
|
||||
|
||||
|
@ -302,7 +303,7 @@ class CBCLocomotionCmd {
|
|||
float x18_weight;
|
||||
|
||||
public:
|
||||
CBCLocomotionCmd(const zeus::CVector3f& move, const zeus::CVector3f& face, float weight)
|
||||
explicit CBCLocomotionCmd(const zeus::CVector3f& move, const zeus::CVector3f& face, float weight)
|
||||
: x0_move(move), xc_face(face), x18_weight(weight) {}
|
||||
const zeus::CVector3f& GetMoveVector() const { return x0_move; }
|
||||
const zeus::CVector3f& GetFaceVector() const { return xc_face; }
|
||||
|
@ -324,7 +325,7 @@ class CBodyStateCmdMgr {
|
|||
u32 xb4_deliveredCmdMask = 0;
|
||||
CBCGetupCmd xb8_getup;
|
||||
CBCStepCmd xc4_step;
|
||||
CBodyStateCmd xd4_die = {EBodyStateCmd::Die};
|
||||
CBodyStateCmd xd4_die{EBodyStateCmd::Die};
|
||||
CBCKnockDownCmd xdc_knockDown;
|
||||
CBCKnockBackCmd xf4_knockBack;
|
||||
CBCMeleeAttackCmd x10c_meleeAttack;
|
||||
|
@ -332,10 +333,10 @@ class CBodyStateCmdMgr {
|
|||
CBCLoopAttackCmd x144_loopAttack;
|
||||
CBCLoopReactionCmd x154_loopReaction;
|
||||
CBCLoopHitReactionCmd x160_loopHitReaction;
|
||||
CBodyStateCmd x16c_exitState = {EBodyStateCmd::ExitState};
|
||||
CBodyStateCmd x174_leanFromCover = {EBodyStateCmd::LeanFromCover};
|
||||
CBodyStateCmd x17c_nextState = {EBodyStateCmd::NextState};
|
||||
CBodyStateCmd x184_maintainVelocity = {EBodyStateCmd::MaintainVelocity};
|
||||
CBodyStateCmd x16c_exitState{EBodyStateCmd::ExitState};
|
||||
CBodyStateCmd x174_leanFromCover{EBodyStateCmd::LeanFromCover};
|
||||
CBodyStateCmd x17c_nextState{EBodyStateCmd::NextState};
|
||||
CBodyStateCmd x184_maintainVelocity{EBodyStateCmd::MaintainVelocity};
|
||||
CBCGenerateCmd x18c_generate;
|
||||
CBCHurledCmd x1ac_hurled;
|
||||
CBCJumpCmd x1d0_jump;
|
||||
|
@ -344,12 +345,12 @@ class CBodyStateCmdMgr {
|
|||
CBCScriptedCmd x21c_scripted;
|
||||
CBCCoverCmd x230_cover;
|
||||
CBCWallHangCmd x254_wallHang;
|
||||
CBodyStateCmd x260_locomotion = {EBodyStateCmd::Locomotion};
|
||||
CBodyStateCmd x268_additiveIdle = {EBodyStateCmd::AdditiveIdle};
|
||||
CBodyStateCmd x260_locomotion{EBodyStateCmd::Locomotion};
|
||||
CBodyStateCmd x268_additiveIdle{EBodyStateCmd::AdditiveIdle};
|
||||
CBCAdditiveAimCmd x270_additiveAim;
|
||||
CBCAdditiveFlinchCmd x278_additiveFlinch;
|
||||
CBCAdditiveReactionCmd x284_additiveReaction;
|
||||
CBodyStateCmd x298_stopReaction = {EBodyStateCmd::StopReaction};
|
||||
CBodyStateCmd x298_stopReaction{EBodyStateCmd::StopReaction};
|
||||
void DeliverCmd(EBodyStateCmd cmd) { xb4_deliveredCmdMask |= (1 << int(cmd)); }
|
||||
|
||||
public:
|
||||
|
|
|
@ -9,8 +9,8 @@ class CBoolPOINode : public CPOINode {
|
|||
bool x38_val = false;
|
||||
|
||||
public:
|
||||
CBoolPOINode();
|
||||
CBoolPOINode(CInputStream& in);
|
||||
explicit CBoolPOINode();
|
||||
explicit CBoolPOINode(CInputStream& in);
|
||||
bool GetValue() const { return x38_val; }
|
||||
static CBoolPOINode CopyNodeMinusStartTime(const CBoolPOINode& node, const CCharAnimTime& startTime);
|
||||
};
|
||||
|
|
|
@ -47,7 +47,7 @@ private:
|
|||
std::vector<s32> xb0_animIdxs;
|
||||
|
||||
public:
|
||||
CCharacterInfo(CInputStream& in);
|
||||
explicit CCharacterInfo(CInputStream& in);
|
||||
|
||||
std::string_view GetCharacterName() const { return x4_name; }
|
||||
CAssetId GetModelId() const { return x14_cmdl; }
|
||||
|
|
|
@ -13,7 +13,7 @@ class CCharacterSet {
|
|||
std::map<u32, CCharacterInfo> x4_characters;
|
||||
|
||||
public:
|
||||
CCharacterSet(CInputStream& in);
|
||||
explicit CCharacterSet(CInputStream& in);
|
||||
const std::map<u32, CCharacterInfo>& GetCharacterInfoMap() const { return x4_characters; }
|
||||
};
|
||||
|
||||
|
|
|
@ -18,7 +18,7 @@ class CEffectComponent {
|
|||
static SObjectTag GetSObjectTagFromStream(CInputStream& in);
|
||||
|
||||
public:
|
||||
CEffectComponent(CInputStream& in);
|
||||
explicit CEffectComponent(CInputStream& in);
|
||||
|
||||
std::string_view GetComponentName() const { return x0_name; }
|
||||
const SObjectTag& GetParticleTag() const { return x10_tag; }
|
||||
|
|
|
@ -42,7 +42,7 @@ class CFBStreamedAnimReaderTotals {
|
|||
void Allocate(u32 chanCount);
|
||||
|
||||
public:
|
||||
CFBStreamedAnimReaderTotals(const CFBStreamedCompression& source);
|
||||
explicit CFBStreamedAnimReaderTotals(const CFBStreamedCompression& source);
|
||||
void Initialize(const CFBStreamedCompression& source);
|
||||
void IncrementInto(CBitLevelLoader& loader, const CFBStreamedCompression& source, CFBStreamedAnimReaderTotals& dest);
|
||||
void CalculateDown();
|
||||
|
@ -61,7 +61,7 @@ class CFBStreamedPairOfTotals {
|
|||
float x78_t = 0.f;
|
||||
|
||||
public:
|
||||
CFBStreamedPairOfTotals(const TSubAnimTypeToken<CFBStreamedCompression>& source);
|
||||
explicit CFBStreamedPairOfTotals(const TSubAnimTypeToken<CFBStreamedCompression>& source);
|
||||
void SetTime(CBitLevelLoader& loader, const CCharAnimTime& time);
|
||||
void DoIncrement(CBitLevelLoader& loader);
|
||||
float GetT() const { return x78_t; }
|
||||
|
@ -76,7 +76,7 @@ class CBitLevelLoader {
|
|||
size_t m_bitIdx = 0;
|
||||
|
||||
public:
|
||||
CBitLevelLoader(const void* data) : m_data(reinterpret_cast<const u8*>(data)) {}
|
||||
explicit CBitLevelLoader(const void* data) : m_data(reinterpret_cast<const u8*>(data)) {}
|
||||
void Reset() { m_bitIdx = 0; }
|
||||
u32 LoadUnsigned(u8 q);
|
||||
s32 LoadSigned(u8 q);
|
||||
|
@ -88,7 +88,7 @@ class CSegIdToIndexConverter {
|
|||
std::array<s32,100> x0_indices;
|
||||
|
||||
public:
|
||||
CSegIdToIndexConverter(const CFBStreamedAnimReaderTotals& totals);
|
||||
explicit CSegIdToIndexConverter(const CFBStreamedAnimReaderTotals& totals);
|
||||
s32 SegIdToIndex(const CSegId& id) const { return x0_indices[id]; }
|
||||
};
|
||||
|
||||
|
@ -104,7 +104,7 @@ class CFBStreamedAnimReader : public CAnimSourceReaderBase {
|
|||
zeus::CQuaternion GetRotation(const CSegId& seg) const;
|
||||
|
||||
public:
|
||||
CFBStreamedAnimReader(const TSubAnimTypeToken<CFBStreamedCompression>& source, const CCharAnimTime& time);
|
||||
explicit CFBStreamedAnimReader(const TSubAnimTypeToken<CFBStreamedCompression>& source, const CCharAnimTime& time);
|
||||
|
||||
SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const override;
|
||||
bool VSupportsReverseView() const override { return false; }
|
||||
|
|
|
@ -66,7 +66,7 @@ private:
|
|||
float CalculateAverageVelocity(const u8* chans) const;
|
||||
|
||||
public:
|
||||
CFBStreamedCompression(CInputStream& in, IObjectStore& objStore, bool pc);
|
||||
explicit CFBStreamedCompression(CInputStream& in, IObjectStore& objStore, bool pc);
|
||||
const Header& MainHeader() const { return *reinterpret_cast<const Header*>(xc_rotsAndOffs.get()); }
|
||||
const u32* GetTimes() const;
|
||||
const u8* GetPerChannelHeaders() const;
|
||||
|
|
|
@ -13,7 +13,7 @@ class CHalfTransition {
|
|||
std::shared_ptr<IMetaTrans> x4_trans;
|
||||
|
||||
public:
|
||||
CHalfTransition(CInputStream& in);
|
||||
explicit CHalfTransition(CInputStream& in);
|
||||
u32 GetId() const { return x0_id; }
|
||||
const std::shared_ptr<IMetaTrans>& GetMetaTrans() const { return x4_trans; }
|
||||
};
|
||||
|
|
|
@ -36,7 +36,7 @@ private:
|
|||
const zeus::CVector3f& offset) const;
|
||||
|
||||
public:
|
||||
CHierarchyPoseBuilder(const CLayoutDescription& layout);
|
||||
explicit CHierarchyPoseBuilder(const CLayoutDescription& layout);
|
||||
|
||||
const TLockedToken<CCharLayoutInfo>& CharLayoutInfo() const { return x0_layoutDesc.ScaledLayout(); }
|
||||
bool HasRoot() const { return x34_hasRoot; }
|
||||
|
|
|
@ -15,7 +15,7 @@ class CInt32POINode : public CPOINode {
|
|||
public:
|
||||
CInt32POINode();
|
||||
CInt32POINode(std::string_view, EPOIType, const CCharAnimTime&, s32, bool, float, s32, s32, s32, std::string_view);
|
||||
CInt32POINode(CInputStream& in);
|
||||
explicit CInt32POINode(CInputStream& in);
|
||||
s32 GetValue() const { return x38_val; }
|
||||
std::string_view GetLocatorName() const { return x3c_locatorName; }
|
||||
|
||||
|
|
|
@ -27,7 +27,7 @@ private:
|
|||
std::optional<CScaledLayoutDescription> xc_scaled;
|
||||
|
||||
public:
|
||||
CLayoutDescription(const TLockedToken<CCharLayoutInfo>& token) : x0_layoutToken(token) {}
|
||||
explicit CLayoutDescription(const TLockedToken<CCharLayoutInfo>& token) : x0_layoutToken(token) {}
|
||||
|
||||
const std::optional<CScaledLayoutDescription>& GetScaledLayoutDescription() const { return xc_scaled; }
|
||||
|
||||
|
|
|
@ -14,7 +14,7 @@ class CMetaAnimBlend : public IMetaAnim {
|
|||
bool x10_;
|
||||
|
||||
public:
|
||||
CMetaAnimBlend(CInputStream& in);
|
||||
explicit CMetaAnimBlend(CInputStream& in);
|
||||
EMetaAnimType GetType() const override { return EMetaAnimType::Blend; }
|
||||
|
||||
void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;
|
||||
|
|
|
@ -14,7 +14,7 @@ class CMetaAnimPhaseBlend : public IMetaAnim {
|
|||
bool x10_;
|
||||
|
||||
public:
|
||||
CMetaAnimPhaseBlend(CInputStream& in);
|
||||
explicit CMetaAnimPhaseBlend(CInputStream& in);
|
||||
EMetaAnimType GetType() const override { return EMetaAnimType::PhaseBlend; }
|
||||
|
||||
void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;
|
||||
|
|
|
@ -11,7 +11,7 @@ class CMetaAnimPlay : public IMetaAnim {
|
|||
CCharAnimTime x1c_startTime;
|
||||
|
||||
public:
|
||||
CMetaAnimPlay(CInputStream& in);
|
||||
explicit CMetaAnimPlay(CInputStream& in);
|
||||
EMetaAnimType GetType() const override { return EMetaAnimType::Play; }
|
||||
|
||||
void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;
|
||||
|
|
|
@ -15,7 +15,7 @@ class CMetaAnimRandom : public IMetaAnim {
|
|||
static RandomData CreateRandomData(CInputStream& in);
|
||||
|
||||
public:
|
||||
CMetaAnimRandom(CInputStream& in);
|
||||
explicit CMetaAnimRandom(CInputStream& in);
|
||||
EMetaAnimType GetType() const override { return EMetaAnimType::Random; }
|
||||
|
||||
void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;
|
||||
|
|
|
@ -13,7 +13,7 @@ class CMetaAnimSequence : public IMetaAnim {
|
|||
std::vector<std::shared_ptr<IMetaAnim>> CreateSequence(CInputStream& in);
|
||||
|
||||
public:
|
||||
CMetaAnimSequence(CInputStream& in);
|
||||
explicit CMetaAnimSequence(CInputStream& in);
|
||||
EMetaAnimType GetType() const override { return EMetaAnimType::Sequence; }
|
||||
|
||||
void GetUniquePrimitives(std::set<CPrimitive>& primsOut) const override;
|
||||
|
|
|
@ -12,7 +12,7 @@ class CMetaTransMetaAnim : public IMetaTrans {
|
|||
std::shared_ptr<IMetaAnim> x4_metaAnim;
|
||||
|
||||
public:
|
||||
CMetaTransMetaAnim(CInputStream& in);
|
||||
explicit CMetaTransMetaAnim(CInputStream& in);
|
||||
EMetaTransType GetType() const override { return EMetaTransType::MetaAnim; }
|
||||
|
||||
std::shared_ptr<CAnimTreeNode> VGetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a,
|
||||
|
|
|
@ -13,7 +13,7 @@ class CMetaTransPhaseTrans : public IMetaTrans {
|
|||
u32 x10_flags;
|
||||
|
||||
public:
|
||||
CMetaTransPhaseTrans(CInputStream& in);
|
||||
explicit CMetaTransPhaseTrans(CInputStream& in);
|
||||
EMetaTransType GetType() const override { return EMetaTransType::PhaseTrans; }
|
||||
|
||||
std::shared_ptr<CAnimTreeNode> VGetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a,
|
||||
|
|
|
@ -13,7 +13,7 @@ class CMetaTransTrans : public IMetaTrans {
|
|||
u32 x10_flags;
|
||||
|
||||
public:
|
||||
CMetaTransTrans(CInputStream& in);
|
||||
explicit CMetaTransTrans(CInputStream& in);
|
||||
EMetaTransType GetType() const override { return EMetaTransType::Trans; }
|
||||
|
||||
std::shared_ptr<CAnimTreeNode> VGetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a,
|
||||
|
|
|
@ -88,8 +88,8 @@ public:
|
|||
bool GetSortThermal() const { return x14_25_sortThermal; }
|
||||
|
||||
~CModelData();
|
||||
CModelData(const CStaticRes& res, int instCount = 1);
|
||||
CModelData(const CAnimRes& res, int instCount = 1);
|
||||
explicit CModelData(const CStaticRes& res, int instCount = 1);
|
||||
explicit CModelData(const CAnimRes& res, int instCount = 1);
|
||||
CModelData(CModelData&&) = default;
|
||||
CModelData& operator=(CModelData&&) = default;
|
||||
CModelData();
|
||||
|
|
|
@ -11,8 +11,8 @@ class CPASAnimInfo {
|
|||
rstl::reserved_vector<CPASAnimParm::UParmValue, 8> x4_parms;
|
||||
|
||||
public:
|
||||
CPASAnimInfo(u32 id) : x0_id(id) {}
|
||||
CPASAnimInfo(u32 id, rstl::reserved_vector<CPASAnimParm::UParmValue, 8>&& parms);
|
||||
explicit CPASAnimInfo(u32 id) : x0_id(id) {}
|
||||
explicit CPASAnimInfo(u32 id, rstl::reserved_vector<CPASAnimParm::UParmValue, 8>&& parms);
|
||||
u32 GetAnimId() const { return x0_id; }
|
||||
CPASAnimParm::UParmValue GetAnimParmValue(u32 idx) const;
|
||||
CPASAnimParm GetAnimParmData(u32, CPASAnimParm::EParmType) const;
|
||||
|
|
|
@ -12,7 +12,7 @@ class CPASAnimParmData {
|
|||
public:
|
||||
CPASAnimParmData() = default;
|
||||
|
||||
CPASAnimParmData(s32 stateId, const CPASAnimParm& parm1 = CPASAnimParm::NoParameter(),
|
||||
explicit CPASAnimParmData(s32 stateId, const CPASAnimParm& parm1 = CPASAnimParm::NoParameter(),
|
||||
const CPASAnimParm& parm2 = CPASAnimParm::NoParameter(),
|
||||
const CPASAnimParm& parm3 = CPASAnimParm::NoParameter(),
|
||||
const CPASAnimParm& parm4 = CPASAnimParm::NoParameter(),
|
||||
|
@ -24,16 +24,6 @@ public:
|
|||
s32 GetStateId() const { return x0_stateId; }
|
||||
const rstl::reserved_vector<CPASAnimParm, 8>& GetAnimParmData() const { return x4_parms; }
|
||||
|
||||
static CPASAnimParmData NoParameters(s32 stateId) {
|
||||
return {stateId,
|
||||
CPASAnimParm::NoParameter(),
|
||||
CPASAnimParm::NoParameter(),
|
||||
CPASAnimParm::NoParameter(),
|
||||
CPASAnimParm::NoParameter(),
|
||||
CPASAnimParm::NoParameter(),
|
||||
CPASAnimParm::NoParameter(),
|
||||
CPASAnimParm::NoParameter(),
|
||||
CPASAnimParm::NoParameter()};
|
||||
}
|
||||
static auto NoParameters(s32 stateId) { return CPASAnimParmData(stateId); }
|
||||
};
|
||||
} // namespace urde
|
||||
|
|
|
@ -33,9 +33,9 @@ protected:
|
|||
s32 x34_flags;
|
||||
|
||||
public:
|
||||
CPOINode(std::string_view name, EPOIType type, const CCharAnimTime& time, s32 index, bool unique, float weight,
|
||||
s32 charIdx, s32 flags);
|
||||
CPOINode(CInputStream& in);
|
||||
explicit CPOINode(std::string_view name, EPOIType type, const CCharAnimTime& time, s32 index, bool unique,
|
||||
float weight, s32 charIdx, s32 flags);
|
||||
explicit CPOINode(CInputStream& in);
|
||||
virtual ~CPOINode() = default;
|
||||
|
||||
std::string_view GetString() const { return x8_name; }
|
||||
|
|
|
@ -22,7 +22,7 @@ private:
|
|||
|
||||
public:
|
||||
CParticleData() = default;
|
||||
CParticleData(CInputStream& in);
|
||||
explicit CParticleData(CInputStream& in);
|
||||
u32 GetDuration() const { return x0_duration; }
|
||||
const SObjectTag& GetTag() const { return x4_particle; }
|
||||
std::string_view GetSegmentName() const { return xc_boneName; }
|
||||
|
|
|
@ -10,8 +10,8 @@ class CParticlePOINode : public CPOINode {
|
|||
CParticleData x38_data;
|
||||
|
||||
public:
|
||||
CParticlePOINode();
|
||||
CParticlePOINode(CInputStream& in);
|
||||
explicit CParticlePOINode();
|
||||
explicit CParticlePOINode(CInputStream& in);
|
||||
const CParticleData& GetParticleData() const { return x38_data; }
|
||||
|
||||
static CParticlePOINode CopyNodeMinusStartTime(const CParticlePOINode& node, const CCharAnimTime& startTime);
|
||||
|
|
|
@ -13,7 +13,7 @@ class CPrimitive {
|
|||
std::string x8_animName;
|
||||
|
||||
public:
|
||||
CPrimitive(CInputStream& in);
|
||||
explicit CPrimitive(CInputStream& in);
|
||||
CAssetId GetAnimResId() const { return x0_animId; }
|
||||
u32 GetAnimDbIdx() const { return x4_animIdx; }
|
||||
std::string_view GetName() const { return x8_animName; }
|
||||
|
|
|
@ -11,7 +11,7 @@ class CSegIdList {
|
|||
std::vector<CSegId> x0_list;
|
||||
|
||||
public:
|
||||
CSegIdList(CInputStream& in);
|
||||
explicit CSegIdList(CInputStream& in);
|
||||
const std::vector<CSegId>& GetList() const { return x0_list; }
|
||||
};
|
||||
|
||||
|
|
|
@ -12,7 +12,7 @@ class CSkinBank {
|
|||
std::vector<CSegId> x0_segments;
|
||||
|
||||
public:
|
||||
CSkinBank(CInputStream& in);
|
||||
explicit CSkinBank(CInputStream& in);
|
||||
void GetBankTransforms(std::vector<const zeus::CTransform*>& out, const CPoseAsTransforms& pose) const;
|
||||
};
|
||||
|
||||
|
|
|
@ -12,10 +12,10 @@ class CSoundPOINode : public CPOINode {
|
|||
float x40_maxDist;
|
||||
|
||||
public:
|
||||
CSoundPOINode();
|
||||
CSoundPOINode(CInputStream& in);
|
||||
CSoundPOINode(std::string_view name, EPOIType type, const CCharAnimTime& time, u32 b, bool c, float d, u32 e, u32 f,
|
||||
u32 sfxId, float falloff, float maxDist);
|
||||
explicit CSoundPOINode();
|
||||
explicit CSoundPOINode(CInputStream& in);
|
||||
explicit CSoundPOINode(std::string_view name, EPOIType type, const CCharAnimTime& time, u32 b, bool c, float d, u32 e,
|
||||
u32 f, u32 sfxId, float falloff, float maxDist);
|
||||
|
||||
static CSoundPOINode CopyNodeMinusStartTime(const CSoundPOINode& node, const CCharAnimTime& startTime);
|
||||
u32 GetSfxId() const { return x38_sfxId; }
|
||||
|
|
|
@ -25,7 +25,7 @@ private:
|
|||
float x4_scale;
|
||||
|
||||
public:
|
||||
CConstantAnimationTimeScale(float scale) : x4_scale(scale) {}
|
||||
explicit CConstantAnimationTimeScale(float scale) : x4_scale(scale) {}
|
||||
|
||||
EVaryingAnimationTimeScaleType GetType() const override { return EVaryingAnimationTimeScaleType::Constant; }
|
||||
float VTimeScaleIntegral(float lowerLimit, float upperLimit) const override;
|
||||
|
@ -46,7 +46,7 @@ class CLinearAnimationTimeScale : public IVaryingAnimationTimeScale {
|
|||
static float TimeScaleIntegralWithSortedLimits(const CFunctionDescription& desc, float lowerLimit, float upperLimit);
|
||||
|
||||
public:
|
||||
CLinearAnimationTimeScale(const CCharAnimTime& t1, float y1, const CCharAnimTime& t2, float y2);
|
||||
explicit CLinearAnimationTimeScale(const CCharAnimTime& t1, float y1, const CCharAnimTime& t2, float y2);
|
||||
|
||||
EVaryingAnimationTimeScaleType GetType() const override { return EVaryingAnimationTimeScaleType::Linear; }
|
||||
float VTimeScaleIntegral(float lowerLimit, float upperLimit) const override;
|
||||
|
|
|
@ -15,7 +15,7 @@ class CTransition {
|
|||
std::shared_ptr<IMetaTrans> xc_trans;
|
||||
|
||||
public:
|
||||
CTransition(CInputStream& in);
|
||||
explicit CTransition(CInputStream& in);
|
||||
u32 GetAnimA() const { return x4_animA; }
|
||||
u32 GetAnimB() const { return x8_animB; }
|
||||
std::pair<u32, u32> GetAnimPair() const { return {x4_animA, x8_animB}; }
|
||||
|
|
|
@ -73,7 +73,8 @@ class TSubAnimTypeToken : public TLockedToken<CAllFormatsAnimSource> {};
|
|||
template <>
|
||||
class TSubAnimTypeToken<CAnimSource> : public TLockedToken<CAnimSource> {
|
||||
public:
|
||||
TSubAnimTypeToken<CAnimSource>(const TLockedToken<CAllFormatsAnimSource>& token) : TLockedToken<CAnimSource>(token) {}
|
||||
// Converting constructor
|
||||
TSubAnimTypeToken(const TLockedToken<CAllFormatsAnimSource>& token) : TLockedToken<CAnimSource>(token) {}
|
||||
|
||||
CAnimSource* GetObj() {
|
||||
CAllFormatsAnimSource* source = reinterpret_cast<CAllFormatsAnimSource*>(TLockedToken<CAnimSource>::GetObj());
|
||||
|
@ -88,8 +89,8 @@ public:
|
|||
template <>
|
||||
class TSubAnimTypeToken<CFBStreamedCompression> : public TLockedToken<CFBStreamedCompression> {
|
||||
public:
|
||||
TSubAnimTypeToken<CFBStreamedCompression>(const TLockedToken<CAllFormatsAnimSource>& token)
|
||||
: TLockedToken<CFBStreamedCompression>(token) {}
|
||||
// Converting constructor
|
||||
TSubAnimTypeToken(const TLockedToken<CAllFormatsAnimSource>& token) : TLockedToken<CFBStreamedCompression>(token) {}
|
||||
|
||||
CFBStreamedCompression* GetObj() {
|
||||
CAllFormatsAnimSource* source =
|
||||
|
|
|
@ -35,8 +35,8 @@ class CPreAdvanceIndicator {
|
|||
u16 x3c_;
|
||||
*/
|
||||
public:
|
||||
CPreAdvanceIndicator(const CCharAnimTime& time) : x0_isTime(true), x4_time(time) {}
|
||||
CPreAdvanceIndicator(const char* string) : x0_isTime(false), xc_string(string) {}
|
||||
explicit CPreAdvanceIndicator(const CCharAnimTime& time) : x0_isTime(true), x4_time(time) {}
|
||||
explicit CPreAdvanceIndicator(const char* string) : x0_isTime(false), xc_string(string) {}
|
||||
const char* GetString() const { return xc_string; }
|
||||
bool IsString() const { return !x0_isTime; }
|
||||
const CCharAnimTime& GetTime() const { return x4_time; }
|
||||
|
|
|
@ -18,7 +18,7 @@ class TSegIdMap {
|
|||
CSegId xd4_curPrevBone = 0;
|
||||
|
||||
public:
|
||||
TSegIdMap(const CSegId& capacity) : x1_capacity(capacity), xd0_bones(new T[capacity]) {}
|
||||
explicit TSegIdMap(const CSegId& capacity) : x1_capacity(capacity), xd0_bones(new T[capacity]) {}
|
||||
|
||||
T& operator[](const CSegId& id) { return SetElement(id); }
|
||||
const T& operator[](const CSegId& id) const { return xd0_bones[x8_indirectionMap[id].second]; }
|
||||
|
|
|
@ -7,7 +7,7 @@ class CCollisionInfoList;
|
|||
|
||||
class CAABoxFilter : public ICollisionFilter {
|
||||
public:
|
||||
CAABoxFilter(CActor& actor) : ICollisionFilter(actor) {}
|
||||
explicit CAABoxFilter(CActor& actor) : ICollisionFilter(actor) {}
|
||||
void Filter(const CCollisionInfoList& in, CCollisionInfoList& out) const override;
|
||||
static void FilterBoxFloorCollisions(const CCollisionInfoList& in, CCollisionInfoList& out);
|
||||
};
|
||||
|
|
|
@ -27,7 +27,7 @@ public:
|
|||
const u16* m_ptr;
|
||||
|
||||
public:
|
||||
TriListReference(const u16* ptr) : m_ptr(ptr) {}
|
||||
explicit TriListReference(const u16* ptr) : m_ptr(ptr) {}
|
||||
u16 GetAt(int idx) const { return m_ptr[idx + 1]; }
|
||||
u16 GetSize() const { return m_ptr[0]; }
|
||||
};
|
||||
|
|
|
@ -8,7 +8,7 @@ class CPhysicsActor;
|
|||
|
||||
class CBallFilter : public ICollisionFilter {
|
||||
public:
|
||||
CBallFilter(CActor& actor) : ICollisionFilter(actor) {}
|
||||
explicit CBallFilter(CActor& actor) : ICollisionFilter(actor) {}
|
||||
void Filter(const CCollisionInfoList& in, CCollisionInfoList& out) const override;
|
||||
};
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ class CCollidableOBBTreeGroupContainer {
|
|||
zeus::CAABox x20_aabox;
|
||||
|
||||
public:
|
||||
CCollidableOBBTreeGroupContainer(CInputStream& in);
|
||||
explicit CCollidableOBBTreeGroupContainer(CInputStream& in);
|
||||
CCollidableOBBTreeGroupContainer(const zeus::CVector3f&, const zeus::CVector3f&);
|
||||
};
|
||||
|
||||
|
|
|
@ -9,7 +9,7 @@ class CCollisionEdge {
|
|||
|
||||
public:
|
||||
CCollisionEdge() = default;
|
||||
CCollisionEdge(CInputStream&);
|
||||
explicit CCollisionEdge(CInputStream&);
|
||||
CCollisionEdge(u16 v0, u16 v1) : x0_index1(v0), x2_index2(v1) {}
|
||||
|
||||
u16 GetVertIndex1() const { return x0_index1; }
|
||||
|
|
|
@ -134,7 +134,7 @@ private:
|
|||
|
||||
public:
|
||||
CCollisionPrimitive() = default;
|
||||
CCollisionPrimitive(const CMaterialList& list);
|
||||
explicit CCollisionPrimitive(const CMaterialList& list);
|
||||
virtual u32 GetTableIndex() const = 0;
|
||||
virtual void SetMaterial(const CMaterialList&);
|
||||
virtual const CMaterialList& GetMaterial() const;
|
||||
|
|
|
@ -126,7 +126,7 @@ class CCollisionResponseData {
|
|||
bool CheckAndAddResourceToResponse(FourCC clsId, CInputStream& in, CSimplePool* resPool);
|
||||
|
||||
public:
|
||||
CCollisionResponseData(CInputStream& in, CSimplePool* resPool);
|
||||
explicit CCollisionResponseData(CInputStream& in, CSimplePool* resPool);
|
||||
const std::optional<TLockedToken<CGenDescription>>& GetParticleDescription(EWeaponCollisionResponseTypes type) const;
|
||||
const std::optional<TLockedToken<CDecalDescription>>& GetDecalDescription(EWeaponCollisionResponseTypes type) const;
|
||||
s32 GetSoundEffectId(EWeaponCollisionResponseTypes type) const;
|
||||
|
|
|
@ -121,7 +121,7 @@ public:
|
|||
bool x908_24_overflow : 1;
|
||||
|
||||
public:
|
||||
COctreeLeafCache(const CAreaOctTree& octTree);
|
||||
explicit COctreeLeafCache(const CAreaOctTree& octTree);
|
||||
void AddLeaf(const CAreaOctTree::Node& node);
|
||||
u32 GetNumLeaves() const { return x4_nodeCache.size(); }
|
||||
bool HasCacheOverflowed() const { return x908_24_overflow; }
|
||||
|
@ -179,7 +179,7 @@ class CAreaCollisionCache {
|
|||
};
|
||||
|
||||
public:
|
||||
CAreaCollisionCache(const zeus::CAABox& aabb) : x0_aabb(aabb) {}
|
||||
explicit CAreaCollisionCache(const zeus::CAABox& aabb) : x0_aabb(aabb) {}
|
||||
void ClearCache();
|
||||
const zeus::CAABox& GetCacheBounds() const { return x0_aabb; }
|
||||
void SetCacheBounds(const zeus::CAABox& aabb) { x0_aabb = aabb; }
|
||||
|
|
|
@ -130,30 +130,37 @@ zeus::CAABox COBBTree::CalculateAABox(const zeus::CTransform& xf) const {
|
|||
COBBTree::SIndexData::SIndexData(CInputStream& in) {
|
||||
u32 count = in.readUint32Big();
|
||||
x0_materials.reserve(count);
|
||||
for (u32 i = 0; i < count; i++)
|
||||
x0_materials.push_back(in.readUint32Big());
|
||||
for (u32 i = 0; i < count; i++) {
|
||||
x0_materials.emplace_back(in.readUint32Big());
|
||||
}
|
||||
|
||||
count = in.readUint32Big();
|
||||
for (u32 i = 0; i < count; i++)
|
||||
x10_vertMaterials.push_back(in.readUByte());
|
||||
for (u32 i = 0; i < count; i++) {
|
||||
x10_vertMaterials.emplace_back(in.readUByte());
|
||||
}
|
||||
count = in.readUint32Big();
|
||||
for (u32 i = 0; i < count; i++)
|
||||
x20_edgeMaterials.push_back(in.readUByte());
|
||||
for (u32 i = 0; i < count; i++) {
|
||||
x20_edgeMaterials.emplace_back(in.readUByte());
|
||||
}
|
||||
count = in.readUint32Big();
|
||||
for (u32 i = 0; i < count; i++)
|
||||
x30_surfaceMaterials.push_back(in.readUByte());
|
||||
for (u32 i = 0; i < count; i++) {
|
||||
x30_surfaceMaterials.emplace_back(in.readUByte());
|
||||
}
|
||||
|
||||
count = in.readUint32Big();
|
||||
for (u32 i = 0; i < count; i++)
|
||||
x40_edges.push_back(in);
|
||||
for (u32 i = 0; i < count; i++) {
|
||||
x40_edges.emplace_back(in);
|
||||
}
|
||||
|
||||
count = in.readUint32Big();
|
||||
for (u32 i = 0; i < count; i++)
|
||||
x50_surfaceIndices.push_back(in.readUint16Big());
|
||||
for (u32 i = 0; i < count; i++) {
|
||||
x50_surfaceIndices.emplace_back(in.readUint16Big());
|
||||
}
|
||||
|
||||
count = in.readUint32Big();
|
||||
for (u32 i = 0; i < count; i++)
|
||||
x60_vertices.push_back(zeus::CVector3f::ReadBig(in));
|
||||
for (u32 i = 0; i < count; i++) {
|
||||
x60_vertices.emplace_back(zeus::CVector3f::ReadBig(in));
|
||||
}
|
||||
}
|
||||
|
||||
COBBTree::CNode::CNode(const zeus::CTransform& xf, const zeus::CVector3f& point,
|
||||
|
@ -195,14 +202,15 @@ COBBTree::CLeafData::CLeafData(std::vector<u16>&& surface) : x0_surface(std::mov
|
|||
const std::vector<u16>& COBBTree::CLeafData::GetSurfaceVector() const { return x0_surface; }
|
||||
|
||||
size_t COBBTree::CLeafData::GetMemoryUsage() const {
|
||||
size_t ret = (x0_surface.size() * 2) + /*sizeof(CLeafData)*/ 16;
|
||||
const size_t ret = (x0_surface.size() * 2) + /*sizeof(CLeafData)*/ 16;
|
||||
return (ret + 3) & ~3;
|
||||
}
|
||||
|
||||
COBBTree::CLeafData::CLeafData(CInputStream& in) {
|
||||
u32 edgeCount = in.readUint32Big();
|
||||
for (u32 i = 0; i < edgeCount; i++)
|
||||
x0_surface.push_back(in.readUint16Big());
|
||||
const u32 edgeCount = in.readUint32Big();
|
||||
for (u32 i = 0; i < edgeCount; i++) {
|
||||
x0_surface.emplace_back(in.readUint16Big());
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace urde
|
||||
|
|
|
@ -24,7 +24,7 @@ public:
|
|||
std::vector<u16> x50_surfaceIndices;
|
||||
std::vector<zeus::CVector3f> x60_vertices;
|
||||
SIndexData() = default;
|
||||
SIndexData(CInputStream&);
|
||||
explicit SIndexData(CInputStream&);
|
||||
};
|
||||
|
||||
class CLeafData {
|
||||
|
@ -32,8 +32,8 @@ public:
|
|||
|
||||
public:
|
||||
CLeafData() = default;
|
||||
CLeafData(std::vector<u16>&& surface);
|
||||
CLeafData(CInputStream&);
|
||||
explicit CLeafData(std::vector<u16>&& surface);
|
||||
explicit CLeafData(CInputStream&);
|
||||
|
||||
const std::vector<u16>& GetSurfaceVector() const;
|
||||
size_t GetMemoryUsage() const;
|
||||
|
@ -51,7 +51,7 @@ public:
|
|||
CNode() = default;
|
||||
CNode(const zeus::CTransform&, const zeus::CVector3f&, std::unique_ptr<CNode>&&, std::unique_ptr<CNode>&&,
|
||||
std::unique_ptr<CLeafData>&&);
|
||||
CNode(CInputStream&);
|
||||
explicit CNode(CInputStream&);
|
||||
|
||||
bool WasHit() const { return x4c_hit; }
|
||||
void SetHit(bool h) { x4c_hit = h; }
|
||||
|
@ -73,7 +73,7 @@ private:
|
|||
|
||||
public:
|
||||
COBBTree() = default;
|
||||
COBBTree(CInputStream&);
|
||||
explicit COBBTree(CInputStream&);
|
||||
|
||||
static std::unique_ptr<COBBTree> BuildOrientedBoundingBoxTree(const zeus::CVector3f&,
|
||||
const zeus::CVector3f&);
|
||||
|
|
|
@ -8,7 +8,7 @@ class ICollisionFilter {
|
|||
CActor& x4_actor;
|
||||
|
||||
protected:
|
||||
ICollisionFilter(CActor& actor) : x4_actor(actor) {}
|
||||
explicit ICollisionFilter(CActor& actor) : x4_actor(actor) {}
|
||||
|
||||
public:
|
||||
virtual void Filter(const CCollisionInfoList& in, CCollisionInfoList& out) const = 0;
|
||||
|
|
|
@ -21,8 +21,9 @@ class CGraphicsPalette {
|
|||
bool x1c_ = false;
|
||||
|
||||
public:
|
||||
CGraphicsPalette(EPaletteFormat fmt, int count) : x0_fmt(fmt), x8_entryCount(count), xc_entries(new u16[count]) {}
|
||||
CGraphicsPalette(CInputStream& in) : x0_fmt(EPaletteFormat(in.readUint32Big())) {
|
||||
explicit CGraphicsPalette(EPaletteFormat fmt, int count)
|
||||
: x0_fmt(fmt), x8_entryCount(count), xc_entries(new u16[count]) {}
|
||||
explicit CGraphicsPalette(CInputStream& in) : x0_fmt(EPaletteFormat(in.readUint32Big())) {
|
||||
u16 w = in.readUint16Big();
|
||||
u16 h = in.readUint16Big();
|
||||
x8_entryCount = w * h;
|
||||
|
|
|
@ -106,7 +106,7 @@ struct SShader {
|
|||
MaterialSet m_matSet;
|
||||
std::optional<GeometryUniformLayout> m_geomLayout;
|
||||
int m_matSetIdx;
|
||||
SShader(int idx) : m_matSetIdx(idx) {
|
||||
explicit SShader(int idx) : m_matSetIdx(idx) {
|
||||
x0_textures.clear();
|
||||
m_shaders.clear();
|
||||
}
|
||||
|
|
|
@ -25,7 +25,7 @@ class CPVSAreaSet {
|
|||
}
|
||||
|
||||
public:
|
||||
CPVSAreaSet(const u8* data, u32 len);
|
||||
explicit CPVSAreaSet(const u8* data, u32 len);
|
||||
u32 GetNumFeatures() const { return x0_numFeatures; }
|
||||
u32 GetNumActors() const { return xc_numActors; }
|
||||
u32 Get1stLightIndex(u32 lightIdx) const { return x0_numFeatures + x8_num2ndLights + lightIdx; }
|
||||
|
|
|
@ -24,7 +24,7 @@ class CAABoxShader {
|
|||
public:
|
||||
static void Initialize();
|
||||
static void Shutdown();
|
||||
CAABoxShader(bool zOnly = false);
|
||||
explicit CAABoxShader(bool zOnly = false);
|
||||
void setAABB(const zeus::CAABox& aabb);
|
||||
void draw(const zeus::CColor& color);
|
||||
};
|
||||
|
|
|
@ -28,8 +28,8 @@ public:
|
|||
static void Initialize();
|
||||
static void Shutdown();
|
||||
static const zeus::CRectangle DefaultRect;
|
||||
CColoredQuadFilter(EFilterType type);
|
||||
CColoredQuadFilter(EFilterType type, const TLockedToken<CTexture>&) : CColoredQuadFilter(type) {}
|
||||
explicit CColoredQuadFilter(EFilterType type);
|
||||
explicit CColoredQuadFilter(EFilterType type, const TLockedToken<CTexture>&) : CColoredQuadFilter(type) {}
|
||||
void draw(const zeus::CColor& color, const zeus::CRectangle& rect = DefaultRect);
|
||||
void DrawFilter(EFilterShape shape, const zeus::CColor& color, float t) { draw(color); }
|
||||
};
|
||||
|
@ -39,8 +39,8 @@ class CWideScreenFilter {
|
|||
CColoredQuadFilter m_bottom;
|
||||
|
||||
public:
|
||||
CWideScreenFilter(EFilterType type) : m_top(type), m_bottom(type) {}
|
||||
CWideScreenFilter(EFilterType type, const TLockedToken<CTexture>&) : CWideScreenFilter(type) {}
|
||||
explicit CWideScreenFilter(EFilterType type) : m_top(type), m_bottom(type) {}
|
||||
explicit CWideScreenFilter(EFilterType type, const TLockedToken<CTexture>&) : CWideScreenFilter(type) {}
|
||||
void draw(const zeus::CColor& color, float t);
|
||||
void DrawFilter(EFilterShape shape, const zeus::CColor& color, float t);
|
||||
|
||||
|
|
|
@ -26,16 +26,16 @@ class CRandomStaticFilter {
|
|||
public:
|
||||
static void Initialize();
|
||||
static void Shutdown();
|
||||
CRandomStaticFilter(EFilterType type, bool cookieCutter = false);
|
||||
CRandomStaticFilter(EFilterType type, const TLockedToken<CTexture>&) : CRandomStaticFilter(type) {}
|
||||
explicit CRandomStaticFilter(EFilterType type, bool cookieCutter = false);
|
||||
explicit CRandomStaticFilter(EFilterType type, const TLockedToken<CTexture>&) : CRandomStaticFilter(type) {}
|
||||
void draw(const zeus::CColor& color, float t);
|
||||
void DrawFilter(EFilterShape, const zeus::CColor& color, float t) { draw(color, t); }
|
||||
};
|
||||
|
||||
class CCookieCutterDepthRandomStaticFilter : public CRandomStaticFilter {
|
||||
public:
|
||||
CCookieCutterDepthRandomStaticFilter(EFilterType type) : CRandomStaticFilter(type, true) {}
|
||||
CCookieCutterDepthRandomStaticFilter(EFilterType type, const TLockedToken<CTexture>&)
|
||||
explicit CCookieCutterDepthRandomStaticFilter(EFilterType type) : CRandomStaticFilter(type, true) {}
|
||||
explicit CCookieCutterDepthRandomStaticFilter(EFilterType type, const TLockedToken<CTexture>&)
|
||||
: CCookieCutterDepthRandomStaticFilter(type) {}
|
||||
};
|
||||
|
||||
|
|
|
@ -23,21 +23,21 @@ class CScanLinesFilter {
|
|||
public:
|
||||
static void Initialize();
|
||||
static void Shutdown();
|
||||
CScanLinesFilter(EFilterType type, bool even);
|
||||
explicit CScanLinesFilter(EFilterType type, bool even);
|
||||
void draw(const zeus::CColor& color);
|
||||
void DrawFilter(EFilterShape, const zeus::CColor& color, float) { draw(color); }
|
||||
};
|
||||
|
||||
class CScanLinesFilterEven : public CScanLinesFilter {
|
||||
public:
|
||||
CScanLinesFilterEven(EFilterType type) : CScanLinesFilter(type, true) {}
|
||||
CScanLinesFilterEven(EFilterType type, const TLockedToken<CTexture>&) : CScanLinesFilterEven(type) {}
|
||||
explicit CScanLinesFilterEven(EFilterType type) : CScanLinesFilter(type, true) {}
|
||||
explicit CScanLinesFilterEven(EFilterType type, const TLockedToken<CTexture>&) : CScanLinesFilterEven(type) {}
|
||||
};
|
||||
|
||||
class CScanLinesFilterOdd : public CScanLinesFilter {
|
||||
public:
|
||||
CScanLinesFilterOdd(EFilterType type) : CScanLinesFilter(type, false) {}
|
||||
CScanLinesFilterOdd(EFilterType type, const TLockedToken<CTexture>&) : CScanLinesFilterOdd(type) {}
|
||||
explicit CScanLinesFilterOdd(EFilterType type) : CScanLinesFilter(type, false) {}
|
||||
explicit CScanLinesFilterOdd(EFilterType type, const TLockedToken<CTexture>&) : CScanLinesFilterOdd(type) {}
|
||||
};
|
||||
|
||||
} // namespace urde
|
||||
|
|
|
@ -35,7 +35,7 @@ protected:
|
|||
ZTest m_zTest;
|
||||
bool m_flipRect = false;
|
||||
|
||||
CTexturedQuadFilter(const boo::ObjToken<boo::ITexture>& tex);
|
||||
explicit CTexturedQuadFilter(const boo::ObjToken<boo::ITexture>& tex);
|
||||
|
||||
public:
|
||||
struct Vert {
|
||||
|
@ -45,8 +45,8 @@ public:
|
|||
static void Initialize();
|
||||
static void Shutdown();
|
||||
static const zeus::CRectangle DefaultRect;
|
||||
CTexturedQuadFilter(EFilterType type, TLockedToken<CTexture> tex, ZTest zTest = ZTest::None);
|
||||
CTexturedQuadFilter(EFilterType type, const boo::ObjToken<boo::ITexture>& tex, ZTest zTest = ZTest::None);
|
||||
explicit CTexturedQuadFilter(EFilterType type, TLockedToken<CTexture> tex, ZTest zTest = ZTest::None);
|
||||
explicit CTexturedQuadFilter(EFilterType type, const boo::ObjToken<boo::ITexture>& tex, ZTest zTest = ZTest::None);
|
||||
CTexturedQuadFilter(const CTexturedQuadFilter&) = delete;
|
||||
CTexturedQuadFilter& operator=(const CTexturedQuadFilter&) = delete;
|
||||
CTexturedQuadFilter(CTexturedQuadFilter&&) = default;
|
||||
|
@ -63,8 +63,8 @@ class CTexturedQuadFilterAlpha : public CTexturedQuadFilter {
|
|||
public:
|
||||
static void Initialize();
|
||||
static void Shutdown();
|
||||
CTexturedQuadFilterAlpha(EFilterType type, TLockedToken<CTexture> tex);
|
||||
CTexturedQuadFilterAlpha(EFilterType type, const boo::ObjToken<boo::ITexture>& tex);
|
||||
explicit CTexturedQuadFilterAlpha(EFilterType type, TLockedToken<CTexture> tex);
|
||||
explicit CTexturedQuadFilterAlpha(EFilterType type, const boo::ObjToken<boo::ITexture>& tex);
|
||||
};
|
||||
|
||||
} // namespace urde
|
||||
|
|
|
@ -30,7 +30,7 @@ class CWorldShadowShader {
|
|||
public:
|
||||
static void Initialize();
|
||||
static void Shutdown();
|
||||
CWorldShadowShader(u32 w, u32 h);
|
||||
explicit CWorldShadowShader(u32 w, u32 h);
|
||||
void bindRenderTarget();
|
||||
void drawBase(float extent);
|
||||
void lightenShadow();
|
||||
|
|
|
@ -24,7 +24,7 @@ class CXRayBlurFilter {
|
|||
public:
|
||||
static void Initialize();
|
||||
static void Shutdown();
|
||||
CXRayBlurFilter(TLockedToken<CTexture>& tex);
|
||||
explicit CXRayBlurFilter(TLockedToken<CTexture>& tex);
|
||||
void draw(float amount);
|
||||
};
|
||||
|
||||
|
|
|
@ -54,9 +54,9 @@ void CAuiImagePane::Update(float dt) {
|
|||
CAuiImagePane::Filters::Filters(TLockedToken<CTexture>& tex)
|
||||
: m_texId(tex.GetObjectTag()->id)
|
||||
, m_darkenerQuad(EFilterType::Blend, tex)
|
||||
, m_flashQuad{{{EFilterType::Add, tex}, {EFilterType::Add, tex}}}
|
||||
, m_alphaQuad{{{EFilterType::Blend, tex}, {EFilterType::Blend, tex}}}
|
||||
, m_addQuad{{{EFilterType::Add, tex}, {EFilterType::Add, tex}}} {}
|
||||
, m_flashQuad{{CTexturedQuadFilterAlpha{EFilterType::Add, tex}, CTexturedQuadFilterAlpha{EFilterType::Add, tex}}}
|
||||
, m_alphaQuad{{CTexturedQuadFilterAlpha{EFilterType::Blend, tex}, CTexturedQuadFilterAlpha{EFilterType::Blend, tex}}}
|
||||
, m_addQuad{{CTexturedQuadFilterAlpha{EFilterType::Add, tex}, CTexturedQuadFilterAlpha{EFilterType::Add, tex}}} {}
|
||||
|
||||
void CAuiImagePane::DoDrawImagePane(const zeus::CColor& color, const CTexture& tex, int frame, float alpha, bool noBlur,
|
||||
CTexturedQuadFilterAlpha& quad) const {
|
||||
|
|
|
@ -18,7 +18,7 @@ class CFaceplateDecoration {
|
|||
std::optional<CTexturedQuadFilter> m_texFilter;
|
||||
|
||||
public:
|
||||
CFaceplateDecoration(CStateManager& stateMgr);
|
||||
explicit CFaceplateDecoration(CStateManager& stateMgr);
|
||||
void Update(float dt, CStateManager& stateMgr);
|
||||
void Draw(CStateManager& stateMgr);
|
||||
};
|
||||
|
|
|
@ -203,7 +203,7 @@ public:
|
|||
|
||||
bool m_gbaOverride = false;
|
||||
|
||||
SFusionBonusFrame(CFrontEndUITouchBar& touchBar);
|
||||
explicit SFusionBonusFrame(CFrontEndUITouchBar& touchBar);
|
||||
void FinishedLoading();
|
||||
bool PumpLoad();
|
||||
void SetTableColors(CGuiTableGroup* tbgp) const;
|
||||
|
@ -354,7 +354,7 @@ private:
|
|||
std::unique_ptr<SOptionsFrontEndFrame> xf0_optionsFrme;
|
||||
CStaticAudioPlayer* xf4_curAudio = nullptr;
|
||||
|
||||
CColoredQuadFilter m_fadeToBlack = {EFilterType::Blend};
|
||||
CColoredQuadFilter m_fadeToBlack{EFilterType::Blend};
|
||||
std::optional<CTexturedQuadFilterAlpha> m_pressStartQuad;
|
||||
|
||||
std::unique_ptr<CFrontEndUITouchBar> m_touchBar;
|
||||
|
|
|
@ -98,9 +98,9 @@ private:
|
|||
|
||||
std::optional<CTexturedQuadFilter> m_deathRenderTexQuad;
|
||||
std::optional<CTexturedQuadFilter> m_deathDotQuad;
|
||||
CRandomStaticFilter m_randomStatic = {EFilterType::Blend};
|
||||
CColoredQuadFilter m_deathWhiteout = {EFilterType::Blend};
|
||||
CColoredQuadFilter m_deathBlackout = {EFilterType::Blend};
|
||||
CRandomStaticFilter m_randomStatic{EFilterType::Blend};
|
||||
CColoredQuadFilter m_deathWhiteout{EFilterType::Blend};
|
||||
CColoredQuadFilter m_deathBlackout{EFilterType::Blend};
|
||||
|
||||
union {
|
||||
struct {
|
||||
|
@ -126,7 +126,7 @@ private:
|
|||
void RefreshHudOptions();
|
||||
|
||||
public:
|
||||
CInGameGuiManager(CStateManager& stateMgr, CArchitectureQueue& archQueue);
|
||||
explicit CInGameGuiManager(CStateManager& stateMgr, CArchitectureQueue& archQueue);
|
||||
bool CheckLoadComplete(CStateManager& stateMgr);
|
||||
void Update(CStateManager& stateMgr, float dt, CArchitectureQueue& archQueue, bool useHud);
|
||||
void ProcessControllerInput(CStateManager& stateMgr, const CFinalInput& input, CArchitectureQueue& archQueue);
|
||||
|
|
|
@ -31,7 +31,7 @@ class CMFGame : public CMFGameBase {
|
|||
u8 _dummy = 0;
|
||||
};
|
||||
|
||||
CColoredQuadFilter m_fadeToBlack = {EFilterType::Multiply};
|
||||
CColoredQuadFilter m_fadeToBlack{EFilterType::Multiply};
|
||||
|
||||
bool IsCameraActiveFlow() const {
|
||||
return (x1c_flowState == EGameFlowState::InGame || x1c_flowState == EGameFlowState::SamusDied);
|
||||
|
|
|
@ -99,7 +99,7 @@ private:
|
|||
u8 x0_saveBuffer[940] = {};
|
||||
CGameState::GameFileStateInfo x944_fileInfo;
|
||||
SGameFileSlot();
|
||||
SGameFileSlot(CMemoryInStream& in);
|
||||
explicit SGameFileSlot(CMemoryInStream& in);
|
||||
void InitializeFromGameState();
|
||||
void LoadGameState(u32 idx);
|
||||
void DoPut(CMemoryOutStream& w) const { w.writeBytes(x0_saveBuffer, 940); }
|
||||
|
|
|
@ -39,7 +39,7 @@ class CMessageScreen {
|
|||
bool x78_24_exit : 1;
|
||||
|
||||
public:
|
||||
CMessageScreen(CAssetId msg, float time);
|
||||
explicit CMessageScreen(CAssetId msg, float time);
|
||||
void ProcessControllerInput(const CFinalInput& input);
|
||||
bool Update(float dt, float blurAmt);
|
||||
void Draw() const;
|
||||
|
|
|
@ -20,8 +20,8 @@ class CPauseScreenBlur {
|
|||
EState x14_nextState = EState::InGame;
|
||||
float x18_blurAmt = 0.f;
|
||||
CCameraBlurPass x1c_camBlur;
|
||||
CTexturedQuadFilter m_quarterFilter = {EFilterType::Multiply, x4_mapLightQuarter};
|
||||
CScanLinesFilterEven m_linesFilter = {EFilterType::Multiply};
|
||||
CTexturedQuadFilter m_quarterFilter{EFilterType::Multiply, x4_mapLightQuarter};
|
||||
CScanLinesFilterEven m_linesFilter{EFilterType::Multiply};
|
||||
|
||||
union {
|
||||
struct {
|
||||
|
|
|
@ -32,7 +32,7 @@ private:
|
|||
static bool IsResultsScreen(EWhichMovie which);
|
||||
|
||||
public:
|
||||
CPlayMovie(EWhichMovie which);
|
||||
explicit CPlayMovie(EWhichMovie which);
|
||||
};
|
||||
|
||||
} // namespace urde::MP1
|
||||
|
|
|
@ -82,7 +82,7 @@ class CPlayerVisor {
|
|||
void BeginTransitionOut();
|
||||
|
||||
public:
|
||||
CPlayerVisor(CStateManager& stateMgr);
|
||||
explicit CPlayerVisor(CStateManager& stateMgr);
|
||||
~CPlayerVisor();
|
||||
void Update(float dt, const CStateManager& stateMgr);
|
||||
void Draw(const CStateManager& stateMgr, const CTargetingManager* tgtManager) const;
|
||||
|
|
|
@ -36,7 +36,7 @@ public:
|
|||
EQuitAction Update(float dt);
|
||||
void Draw();
|
||||
void ProcessUserInput(const CFinalInput& input);
|
||||
CQuitGameScreen(EQuitType type);
|
||||
explicit CQuitGameScreen(EQuitType type);
|
||||
};
|
||||
|
||||
} // namespace MP1
|
||||
|
|
|
@ -19,7 +19,7 @@ class CSamusFaceReflection {
|
|||
bool x70_hidden = true;
|
||||
|
||||
public:
|
||||
CSamusFaceReflection(CStateManager& stateMgr);
|
||||
explicit CSamusFaceReflection(CStateManager& stateMgr);
|
||||
void PreDraw(const CStateManager& stateMgr);
|
||||
void Draw(const CStateManager& stateMgr) const;
|
||||
void Update(float dt, const CStateManager& stateMgr, CRandom16& rand);
|
||||
|
|
|
@ -173,7 +173,7 @@ class CSamusHud {
|
|||
rstl::reserved_vector<SProfileInfo, 15> x7ac_;
|
||||
|
||||
CColoredQuadFilter m_energyDrainFilter;
|
||||
CCookieCutterDepthRandomStaticFilter m_cookieCutterStatic = {EFilterType::NoColor};
|
||||
CCookieCutterDepthRandomStaticFilter m_cookieCutterStatic{EFilterType::NoColor};
|
||||
|
||||
static CSamusHud* g_SamusHud;
|
||||
static rstl::reserved_vector<bool, 4> BuildPlayerHasVisors(const CStateManager& mgr);
|
||||
|
@ -211,7 +211,7 @@ class CSamusHud {
|
|||
static EHudState GetDesiredHudState(const CStateManager& mgr);
|
||||
|
||||
public:
|
||||
CSamusHud(CStateManager& stateMgr);
|
||||
explicit CSamusHud(CStateManager& stateMgr);
|
||||
~CSamusHud();
|
||||
void Update(float dt, const CStateManager& mgr, CInGameGuiManager::EHelmetVisMode helmetVis, bool hudVis,
|
||||
bool targetingManager);
|
||||
|
|
|
@ -108,7 +108,7 @@ public:
|
|||
const CGameState::GameFileStateInfo* GetGameData(int idx) const;
|
||||
EUIType GetUIType() const { return x10_uiType; }
|
||||
bool IsSavingDisabled() const { return x92_savingDisabled; }
|
||||
CSaveGameScreen(ESaveContext saveCtx, u64 serial);
|
||||
explicit CSaveGameScreen(ESaveContext saveCtx, u64 serial);
|
||||
};
|
||||
|
||||
} // namespace MP1
|
||||
|
|
|
@ -33,7 +33,7 @@ public:
|
|||
zeus::CVector2f x28_canvasSize;
|
||||
zeus::CColor x30_mulColor = zeus::skWhite;
|
||||
|
||||
SSlideData(CSlideShow& parent) : x0_parent(parent) { x30_mulColor.a() = 0.f; }
|
||||
explicit SSlideData(CSlideShow& parent) : x0_parent(parent) { x30_mulColor.a() = 0.f; }
|
||||
|
||||
void SetTexture(const TLockedToken<CTexture>& tex) { m_texQuad.emplace(EFilterType::Blend, tex); }
|
||||
bool IsLoaded() const { return m_texQuad && m_texQuad->GetTex().IsLoaded(); }
|
||||
|
|
|
@ -45,7 +45,7 @@ struct CBabygothData {
|
|||
CAssetId x174_flamePlayerIceTxtr;
|
||||
|
||||
public:
|
||||
CBabygothData(CInputStream&);
|
||||
explicit CBabygothData(CInputStream&);
|
||||
const CDamageInfo& GetFireballDamage() const { return xc_fireballDamage; }
|
||||
CAssetId GetFireballResID() const { return x8_fireballWeapon; }
|
||||
float GetFireballAttackVariance() const { return x4_fireballAttackTimeVariance; }
|
||||
|
|
|
@ -25,7 +25,7 @@ public:
|
|||
u32 x1c_numBolts;
|
||||
|
||||
public:
|
||||
CBehaveChance(CInputStream&);
|
||||
explicit CBehaveChance(CInputStream&);
|
||||
|
||||
EBehaveType GetBehave(EBehaveType type, CStateManager& mgr) const;
|
||||
float GetLurk() const { return x4_lurk; }
|
||||
|
|
|
@ -48,7 +48,7 @@ class CFlaahgraData {
|
|||
|
||||
public:
|
||||
static constexpr u32 GetNumProperties() { return 23; }
|
||||
CFlaahgraData(CInputStream&);
|
||||
explicit CFlaahgraData(CInputStream&);
|
||||
|
||||
const CAnimationParameters& GetAnimationParameters() const { return x14c_animationParameters; }
|
||||
};
|
||||
|
|
|
@ -337,8 +337,8 @@ CFlyingPirate::CFlyingPirate(TUniqueId uid, std::string_view name, const CEntity
|
|||
x7e0_gunSegId = animData->GetLocatorSegId("L_gun_LCTR"sv);
|
||||
x864_missileSegments.push_back(animData->GetLocatorSegId("L_Missile_LCTR"sv));
|
||||
x864_missileSegments.push_back(animData->GetLocatorSegId("R_Missile_LCTR"sv));
|
||||
x850_height =
|
||||
modelData->GetScale().x() * GetAnimationDistance({3, CPASAnimParm::FromEnum(3), CPASAnimParm::FromEnum(1)});
|
||||
x850_height = modelData->GetScale().x() *
|
||||
GetAnimationDistance(CPASAnimParmData{3, CPASAnimParm::FromEnum(3), CPASAnimParm::FromEnum(1)});
|
||||
if (x568_data.xd8_particleGen1.IsValid() && x568_data.xdc_particleGen2.IsValid() &&
|
||||
x568_data.xe0_particleGen3.IsValid()) {
|
||||
x65c_particleGenDescs.push_back(g_SimplePool->GetObj({SBIG('PART'), x568_data.xd8_particleGen1}));
|
||||
|
@ -763,7 +763,7 @@ void CFlyingPirate::FireProjectile(CStateManager& mgr, float dt) {
|
|||
}
|
||||
if (projectileFired) {
|
||||
const std::pair<float, s32>& anim = x450_bodyController->GetPASDatabase().FindBestAnimation(
|
||||
{24, CPASAnimParm::FromEnum(2)}, *mgr.GetActiveRandom(), -1);
|
||||
CPASAnimParmData{24, CPASAnimParm::FromEnum(2)}, *mgr.GetActiveRandom(), -1);
|
||||
if (anim.first > 0.f) {
|
||||
GetModelData()->GetAnimationData()->AddAdditiveAnimation(anim.second, 1.f, false, true);
|
||||
}
|
||||
|
|
|
@ -16,7 +16,7 @@ public:
|
|||
float x1c_;
|
||||
|
||||
public:
|
||||
CMagdoliteData(CInputStream&);
|
||||
explicit CMagdoliteData(CInputStream&);
|
||||
};
|
||||
|
||||
private:
|
||||
|
|
|
@ -25,7 +25,7 @@ class CMetroidData {
|
|||
bool x128_24_ : 1;
|
||||
|
||||
public:
|
||||
CMetroidData(CInputStream& in);
|
||||
explicit CMetroidData(CInputStream& in);
|
||||
static u32 GetNumProperties() { return skNumProperties; }
|
||||
};
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue