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https://github.com/AxioDL/metaforce.git
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Various bug fixes
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@@ -36,15 +36,15 @@ protected:
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CSfxHandle x8c_loopingSfxHandle;
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std::unique_ptr<CActorLights> x90_actorLights;
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std::unique_ptr<CSimpleShadow> x94_simpleShadow;
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std::unique_ptr<TToken<CScannableObjectInfo>> x98_scanObjectInfo;
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TLockedToken<CScannableObjectInfo> x98_scanObjectInfo;
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zeus::CAABox x9c_renderBounds;
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CModelFlags xb4_drawFlags;
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float xbc_time = 0.f;
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float xc0_pitchBend = 0.f;
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TUniqueId xc4_fluidId = kInvalidUniqueId;
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TUniqueId xc6_nextDrawNode = kInvalidUniqueId;
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u32 xc8_drawnToken = -1;
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u32 xcc_addedToken = -1;
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TUniqueId xc6_nextDrawNode;
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int xc8_drawnToken = -1;
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int xcc_addedToken = -1;
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float xd0_;
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float xd4_maxVol = 1.f;
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rstl::reserved_vector<CSfxHandle, 2> xd8_nonLoopingSfxHandles;
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@@ -63,14 +63,17 @@ protected:
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bool xe5_26_muted : 1;
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bool xe5_27_useInSortedLists : 1;
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bool xe5_28_callTouch : 1;
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bool xe5_29_ : 1;
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bool xe5_30_ : 1;
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bool xe5_31_ : 1;
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u8 xe6_24_fluidCounter : 3;
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u8 xe6_27_renderVisorFlags : 3; // 2: thermal cold, 4: thermal hot
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u8 xe6_27_renderVisorFlags : 2; // 1: thermal cold, 2: thermal hot
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bool xe6_29_ : 1;
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bool xe6_30_enablePitchBend : 1;
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u8 xe6_31_targetableVisorFlags : 4;
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bool xe7_27_ : 1;
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bool xe7_28_worldLightingDirty : 1;
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bool xe7_29_ : 1;
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bool xe7_29_actorActive : 1;
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bool xe7_30_doTargetDistanceTest : 1;
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bool xe7_31_targetable : 1;
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};
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@@ -94,8 +97,8 @@ public:
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Done,
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};
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CActor(TUniqueId, bool, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CMaterialList&, const CActorParameters&, TUniqueId);
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CActor(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info, const zeus::CTransform&,
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CModelData&& mData, const CMaterialList& list, const CActorParameters& params, TUniqueId otherUid);
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virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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virtual void SetActive(bool active)
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@@ -103,7 +106,7 @@ public:
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xe4_27_ = true;
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xe4_28_ = true;
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xe4_29_actorLightsDirty = true;
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xe7_29_ = true;
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xe7_29_actorActive = active;
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CEntity::SetActive(active);
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}
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virtual void PreRender(CStateManager&, const zeus::CFrustum&) {}
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@@ -177,7 +180,7 @@ public:
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const CActorLights* GetActorLights() const { return x90_actorLights.get(); }
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CActorLights* ActorLights() { return x90_actorLights.get(); }
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bool CanDrawStatic() const;
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bool GetE7_29() const { return xe7_29_; }
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bool IsActorActive() const { return xe7_29_actorActive; }
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void SetWorldLightingDirty(bool b) { xe7_28_worldLightingDirty = b; }
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const CScannableObjectInfo* GetScannableObjectInfo() const;
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const CHealthInfo* GetHealthInfo(const CStateManager& mgr) const
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