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Various bug fixes
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@@ -38,7 +38,7 @@ void CScriptPlayerActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid
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void CScriptPlayerActor::SetActive(bool active)
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{
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CActor::SetActive(active);
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xe7_29_ = true;
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xe7_29_actorActive = true;
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}
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void CScriptPlayerActor::PreRender(CStateManager&, const zeus::CFrustum&)
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