mirror of https://github.com/AxioDL/metaforce.git
Windows Fixes
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@ -11,6 +11,7 @@
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#include "CPlayerState.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "CObjectList.hpp"
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#include "TCastTo.hpp"
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@ -5,6 +5,7 @@
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#include "World/CPlayer.hpp"
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#include "World/CPlayerCameraBob.hpp"
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#include "World/CScriptGrapplePoint.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "TCastTo.hpp"
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#include <math.h>
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@ -3,6 +3,7 @@
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#include "World/CPlayer.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "Particle/CGenDescription.hpp"
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namespace urde
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{
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@ -8,6 +8,7 @@
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#include "GuiSys/CGuiCamera.hpp"
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#include "GuiSys/CGuiModel.hpp"
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#include "AutoMapper/CAutoMapper.hpp"
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#include "Particle/CGenDescription.hpp"
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namespace urde
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{
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@ -3,6 +3,7 @@
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#include "CStateManager.hpp"
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#include "Camera/CCameraManager.hpp"
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#include "zeus/Math.hpp"
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#include "Particle/CGenDescription.hpp"
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namespace urde
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{
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@ -4,6 +4,7 @@
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#include "CPlayer.hpp"
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#include "Camera/CCameraManager.hpp"
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#include "Camera/CFirstPersonCamera.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "TCastTo.hpp"
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namespace urde
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@ -6,6 +6,7 @@
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#include "CStateManager.hpp"
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#include "CScriptDoor.hpp"
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#include "CPlayer.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "TCastTo.hpp"
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namespace urde
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@ -2,6 +2,7 @@
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#include "CStateManager.hpp"
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#include "CWorld.hpp"
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#include "CPlayer.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "TCastTo.hpp"
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namespace urde
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@ -7,6 +7,7 @@
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#include "World/CPlayer.hpp"
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#include "Weapon/CGameProjectile.hpp"
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#include "Weapon/CWeapon.hpp"
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#include "Particle/CGenDescription.hpp"
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#include "CPlayerState.hpp"
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namespace urde
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