Fix TCastTo.hpp inclusions, add comment to warn against modifying include path

This commit is contained in:
Phillip Stephens 2019-09-21 06:07:13 -07:00
parent 79121b6f47
commit 68e2fad74f
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
144 changed files with 147 additions and 145 deletions

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@ -24,7 +24,7 @@
#include "AutoMapper/CMapWorldInfo.hpp" #include "AutoMapper/CMapWorldInfo.hpp"
#include "Particle/CGenDescription.hpp" #include "Particle/CGenDescription.hpp"
#include "CMemoryCardSys.hpp" #include "CMemoryCardSys.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "World/CScriptSpecialFunction.hpp" #include "World/CScriptSpecialFunction.hpp"
#include "CTimeProvider.hpp" #include "CTimeProvider.hpp"
#include "Camera/CBallCamera.hpp" #include "Camera/CBallCamera.hpp"

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@ -1,6 +1,6 @@
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "CBallCamera.hpp" #include "CBallCamera.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "Collision/CCollisionActor.hpp" #include "Collision/CCollisionActor.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"

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@ -5,7 +5,7 @@
#include "World/CScriptWater.hpp" #include "World/CScriptWater.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CCinematicCamera.hpp" #include "CCinematicCamera.hpp"
#include "CBallCamera.hpp" #include "CBallCamera.hpp"
#include "CInterpolationCamera.hpp" #include "CInterpolationCamera.hpp"

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@ -1,7 +1,7 @@
#include "Camera/CCameraSpline.hpp" #include "Camera/CCameraSpline.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "World/CScriptCameraWaypoint.hpp" #include "World/CScriptCameraWaypoint.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
CCameraSpline::CCameraSpline(bool closedLoop) : x48_closedLoop(closedLoop) {} CCameraSpline::CCameraSpline(bool closedLoop) : x48_closedLoop(closedLoop) {}

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@ -2,7 +2,7 @@
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "World/CScriptActor.hpp" #include "World/CScriptActor.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "World/CScriptCameraWaypoint.hpp" #include "World/CScriptCameraWaypoint.hpp"
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "Character/CAnimTreeNode.hpp" #include "Character/CAnimTreeNode.hpp"

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@ -4,7 +4,7 @@
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "World/CScriptGrapplePoint.hpp" #include "World/CScriptGrapplePoint.hpp"
#include "World/CScriptCameraPitchVolume.hpp" #include "World/CScriptCameraPitchVolume.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

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@ -4,7 +4,7 @@
#include "Camera/CBallCamera.hpp" #include "Camera/CBallCamera.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "World/CScriptSpindleCamera.hpp" #include "World/CScriptSpindleCamera.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

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@ -6,7 +6,7 @@
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "World/CScriptDoor.hpp" #include "World/CScriptDoor.hpp"
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

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@ -5,7 +5,7 @@
#include "Collision/CGameCollision.hpp" #include "Collision/CGameCollision.hpp"
#include "Camera/CFirstPersonCamera.hpp" #include "Camera/CFirstPersonCamera.hpp"
#include "World/CGameLight.hpp" #include "World/CGameLight.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "World/CExplosion.hpp" #include "World/CExplosion.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Graphics/CBooRenderer.hpp"

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@ -1,6 +1,6 @@
#include "CBodyController.hpp" #include "CBodyController.hpp"
#include "World/CActor.hpp" #include "World/CActor.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "World/CPhysicsActor.hpp" #include "World/CPhysicsActor.hpp"
#include "World/CActorModelParticles.hpp" #include "World/CActorModelParticles.hpp"
#include "Character/CPASAnimParm.hpp" #include "Character/CPASAnimParm.hpp"

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@ -2,7 +2,7 @@
#include "CBodyController.hpp" #include "CBodyController.hpp"
#include "World/CActor.hpp" #include "World/CActor.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CPASAnimParmData.hpp" #include "CPASAnimParmData.hpp"
#include "World/CPatterned.hpp" #include "World/CPatterned.hpp"

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@ -5,7 +5,7 @@
#include "World/CPatterned.hpp" #include "World/CPatterned.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

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@ -5,7 +5,7 @@
#include "Collision/CollisionUtil.hpp" #include "Collision/CollisionUtil.hpp"
#include "Collision/CAABoxFilter.hpp" #include "Collision/CAABoxFilter.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "World/CScriptPlatform.hpp" #include "World/CScriptPlatform.hpp"
#include "World/CWorld.hpp" #include "World/CWorld.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"

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@ -5,7 +5,7 @@
#include "World/CGameLight.hpp" #include "World/CGameLight.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Graphics/CBooRenderer.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

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@ -4,7 +4,7 @@
#include "World/CActorParameters.hpp" #include "World/CActorParameters.hpp"
#include "Collision/CCollidableOBBTreeGroup.hpp" #include "Collision/CCollidableOBBTreeGroup.hpp"
#include "Collision/CCollidableSphere.hpp" #include "Collision/CCollidableSphere.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
static const CMaterialList gkDefaultCollisionActorMaterials = static const CMaterialList gkDefaultCollisionActorMaterials =

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@ -1,5 +1,5 @@
#include "CCollisionActorManager.hpp" #include "CCollisionActorManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "World/CActor.hpp" #include "World/CActor.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "CMaterialList.hpp" #include "CMaterialList.hpp"

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@ -4,7 +4,7 @@
#include "CMaterialList.hpp" #include "CMaterialList.hpp"
#include "World/CActor.hpp" #include "World/CActor.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "World/CWorld.hpp" #include "World/CWorld.hpp"
#include "CAABoxFilter.hpp" #include "CAABoxFilter.hpp"
#include "CBallFilter.hpp" #include "CBallFilter.hpp"

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@ -6,7 +6,7 @@
#include "World/CScriptAiJumpPoint.hpp" #include "World/CScriptAiJumpPoint.hpp"
#include "World/CPatterned.hpp" #include "World/CPatterned.hpp"
#include "Camera/CGameCamera.hpp" #include "Camera/CGameCamera.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

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@ -4,7 +4,7 @@
#include "Camera/CGameCamera.hpp" #include "Camera/CGameCamera.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "World/CScriptGrapplePoint.hpp" #include "World/CScriptGrapplePoint.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "World/CWorld.hpp" #include "World/CWorld.hpp"

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@ -7,7 +7,7 @@
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "MP1/CSamusHud.hpp" #include "MP1/CSamusHud.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CGuiWidgetDrawParms.hpp" #include "CGuiWidgetDrawParms.hpp"
namespace urde { namespace urde {

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@ -11,7 +11,7 @@
#include "Graphics/CBooRenderer.hpp" #include "Graphics/CBooRenderer.hpp"
#include "World/CWallCrawlerSwarm.hpp" #include "World/CWallCrawlerSwarm.hpp"
#include "GuiSys/CGuiWidgetDrawParms.hpp" #include "GuiSys/CGuiWidgetDrawParms.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

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@ -12,7 +12,7 @@
#include "Audio/CSfxManager.hpp" #include "Audio/CSfxManager.hpp"
#include "CSamusHud.hpp" #include "CSamusHud.hpp"
#include "Input/CInputGenerator.hpp" #include "Input/CInputGenerator.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "Camera/CFirstPersonCamera.hpp" #include "Camera/CFirstPersonCamera.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Graphics/CBooRenderer.hpp"
#include "GuiSys/CGuiWidgetDrawParms.hpp" #include "GuiSys/CGuiWidgetDrawParms.hpp"

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@ -4,7 +4,7 @@
#include "MP1.hpp" #include "MP1.hpp"
#include "AutoMapper/CAutoMapper.hpp" #include "AutoMapper/CAutoMapper.hpp"
#include "CSamusHud.hpp" #include "CSamusHud.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "Audio/CMidiManager.hpp" #include "Audio/CMidiManager.hpp"
#include "Camera/CCinematicCamera.hpp" #include "Camera/CCinematicCamera.hpp"

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@ -4,7 +4,7 @@
#include "Graphics/CModel.hpp" #include "Graphics/CModel.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "Camera/CGameCamera.hpp" #include "Camera/CGameCamera.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Graphics/CBooRenderer.hpp"
#include "GuiSys/CCompoundTargetReticle.hpp" #include "GuiSys/CCompoundTargetReticle.hpp"

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@ -1,7 +1,7 @@
#include "CSamusFaceReflection.hpp" #include "CSamusFaceReflection.hpp"
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "Camera/CFirstPersonCamera.hpp" #include "Camera/CFirstPersonCamera.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "World/CWorld.hpp" #include "World/CWorld.hpp"

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@ -10,7 +10,7 @@
#include "GuiSys/CGuiCamera.hpp" #include "GuiSys/CGuiCamera.hpp"
#include "GuiSys/CGuiWidgetDrawParms.hpp" #include "GuiSys/CGuiWidgetDrawParms.hpp"
#include "Camera/CFirstPersonCamera.hpp" #include "Camera/CFirstPersonCamera.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "World/CGameLight.hpp" #include "World/CGameLight.hpp"
namespace urde::MP1 { namespace urde::MP1 {

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@ -5,7 +5,7 @@
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

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@ -16,7 +16,7 @@
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "Graphics/CSkinnedModel.hpp" #include "Graphics/CSkinnedModel.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 { namespace urde::MP1 {
const std::string_view CBabygoth::skpMouthDamageJoint = "LCTR_SHEMOUTH"sv; const std::string_view CBabygoth::skpMouthDamageJoint = "LCTR_SHEMOUTH"sv;

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@ -2,7 +2,7 @@
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "World/CDamageInfo.hpp" #include "World/CDamageInfo.hpp"
#include "Character/CCharLayoutInfo.hpp" #include "Character/CCharLayoutInfo.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "World/CPatternedInfo.hpp" #include "World/CPatternedInfo.hpp"
#include "Character/CPASAnimParmData.hpp" #include "Character/CPASAnimParmData.hpp"
#include "World/CTeamAiMgr.hpp" #include "World/CTeamAiMgr.hpp"

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@ -6,7 +6,7 @@
#include "World/CWorld.hpp" #include "World/CWorld.hpp"
#include "World/CGameArea.hpp" #include "World/CGameArea.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 { namespace urde::MP1 {
CEyeball::CEyeball(TUniqueId uid, std::string_view name, CPatterned::EFlavorType flavor, const CEntityInfo& info, CEyeball::CEyeball(TUniqueId uid, std::string_view name, CPatterned::EFlavorType flavor, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, float attackDelay, const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, float attackDelay,

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@ -3,7 +3,7 @@
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "CPlayerState.hpp" #include "CPlayerState.hpp"
#include "World/CWorld.hpp" #include "World/CWorld.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 { namespace urde::MP1 {

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@ -17,7 +17,7 @@
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 { namespace urde::MP1 {

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@ -3,7 +3,7 @@
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "World/CScriptTrigger.hpp" #include "World/CScriptTrigger.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 { namespace urde::MP1 {
CFlaahgraTentacle::CFlaahgraTentacle(TUniqueId uid, std::string_view name, const CEntityInfo& info, CFlaahgraTentacle::CFlaahgraTentacle(TUniqueId uid, std::string_view name, const CEntityInfo& info,

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@ -4,7 +4,7 @@
#include "Camera/CGameCamera.hpp" #include "Camera/CGameCamera.hpp"
#include "Collision/CGameCollision.hpp" #include "Collision/CGameCollision.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 { namespace urde::MP1 {

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@ -1,7 +1,7 @@
#include "CJellyZap.hpp" #include "CJellyZap.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 { namespace urde::MP1 {
const CMaterialFilter CJellyZap::kPlayerFilter = CMaterialFilter::MakeInclude({EMaterialTypes::Player}); const CMaterialFilter CJellyZap::kPlayerFilter = CMaterialFilter::MakeInclude({EMaterialTypes::Player});

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@ -4,7 +4,7 @@
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "CPlayerState.hpp" #include "CPlayerState.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 { namespace urde::MP1 {
CMetaree::CMetaree(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info, CMetaree::CMetaree(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,

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@ -1,5 +1,5 @@
#include "CMetroidPrimeRelay.hpp" #include "CMetroidPrimeRelay.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 { namespace urde::MP1 {

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@ -7,7 +7,7 @@
#include "Weapon/CPlasmaProjectile.hpp" #include "Weapon/CPlasmaProjectile.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CNewIntroBoss.hpp" #include "CNewIntroBoss.hpp"
namespace urde::MP1 { namespace urde::MP1 {

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@ -8,7 +8,7 @@
#include "World/CScriptWaypoint.hpp" #include "World/CScriptWaypoint.hpp"
#include "World/CScriptDoor.hpp" #include "World/CScriptDoor.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "Graphics/CSkinnedModel.hpp" #include "Graphics/CSkinnedModel.hpp"

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@ -8,7 +8,7 @@
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 { namespace urde::MP1 {
const std::string_view CPuddleSpore::kEyeLocators[16] = { const std::string_view CPuddleSpore::kEyeLocators[16] = {

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@ -5,7 +5,7 @@
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "Collision/CGameCollision.hpp" #include "Collision/CGameCollision.hpp"
#include "Weapon/CBomb.hpp" #include "Weapon/CBomb.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 { namespace urde::MP1 {

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@ -5,7 +5,7 @@
#include "World/CKnockBackController.hpp" #include "World/CKnockBackController.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "World/CFire.hpp" #include "World/CFire.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 { namespace urde::MP1 {

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@ -1,5 +1,5 @@
#include "MP1/World/CRidley.hpp" #include "MP1/World/CRidley.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
namespace MP1 { namespace MP1 {

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@ -5,7 +5,7 @@
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "World/CScriptGrapplePoint.hpp" #include "World/CScriptGrapplePoint.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 { namespace urde::MP1 {
CRipper::CRipper(TUniqueId uid, std::string_view name, EFlavorType type, const CEntityInfo& info, CRipper::CRipper(TUniqueId uid, std::string_view name, EFlavorType type, const CEntityInfo& info,

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@ -4,7 +4,7 @@
#include "World/CGameArea.hpp" #include "World/CGameArea.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CSeedling.hpp" #include "CSeedling.hpp"
namespace urde::MP1 { namespace urde::MP1 {

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@ -15,7 +15,7 @@
#include "World/CScriptAiJumpPoint.hpp" #include "World/CScriptAiJumpPoint.hpp"
#include "World/CWorld.hpp" #include "World/CWorld.hpp"
#include "CMetroid.hpp" #include "CMetroid.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 { namespace urde::MP1 {
CSpacePirate::CSpacePirateData::CSpacePirateData(urde::CInputStream& in, u32 propCount) CSpacePirate::CSpacePirateData::CSpacePirateData(urde::CInputStream& in, u32 propCount)

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@ -5,7 +5,7 @@
#include "World/CPatternedInfo.hpp" #include "World/CPatternedInfo.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "Weapon/CBomb.hpp" #include "Weapon/CBomb.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde::MP1 { namespace urde::MP1 {
const CDamageVulnerability CTryclops::skVulnerabilities = CDamageVulnerability( const CDamageVulnerability CTryclops::skVulnerabilities = CDamageVulnerability(

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@ -1,6 +1,6 @@
#include "CWarWasp.hpp" #include "CWarWasp.hpp"
#include "Character/CCharLayoutInfo.hpp" #include "Character/CCharLayoutInfo.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "World/CPatternedInfo.hpp" #include "World/CPatternedInfo.hpp"
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"

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@ -1,5 +1,5 @@
#include "Weapon/CBeamProjectile.hpp" #include "Weapon/CBeamProjectile.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CStateManager.hpp" #include "CStateManager.hpp"
namespace urde { namespace urde {

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@ -5,7 +5,7 @@
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Graphics/CBooRenderer.hpp"
#include "World/CGameLight.hpp" #include "World/CGameLight.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "DataSpec/DNAMP1/SFX/Weapons.h" #include "DataSpec/DNAMP1/SFX/Weapons.h"
namespace urde { namespace urde {

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@ -6,7 +6,7 @@
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
CElectricBeamProjectile::CElectricBeamProjectile(const TToken<CWeaponDescription>& wDesc, EWeaponType wType, CElectricBeamProjectile::CElectricBeamProjectile(const TToken<CWeaponDescription>& wDesc, EWeaponType wType,

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@ -10,7 +10,7 @@
#include "World/CScriptPlatform.hpp" #include "World/CScriptPlatform.hpp"
#include "World/CIceImpact.hpp" #include "World/CIceImpact.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

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@ -8,7 +8,7 @@
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CFlameThrower.hpp" #include "CFlameThrower.hpp"
namespace urde { namespace urde {

View File

@ -1,7 +1,7 @@
#include "Weapon/CGameProjectile.hpp" #include "Weapon/CGameProjectile.hpp"
#include "World/CGameLight.hpp" #include "World/CGameLight.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "World/CHUDBillboardEffect.hpp" #include "World/CHUDBillboardEffect.hpp"
#include "World/CWallCrawlerSwarm.hpp" #include "World/CWallCrawlerSwarm.hpp"

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@ -4,7 +4,7 @@
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "Camera/CGameCamera.hpp" #include "Camera/CGameCamera.hpp"
#include "Graphics/CSkinnedModel.hpp" #include "Graphics/CSkinnedModel.hpp"
#include "Graphics/CVertexMorphEffect.hpp" #include "Graphics/CVertexMorphEffect.hpp"

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@ -1,5 +1,5 @@
#include "CPlasmaProjectile.hpp" #include "CPlasmaProjectile.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "World/CGameLight.hpp" #include "World/CGameLight.hpp"

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@ -7,7 +7,7 @@
#include "CPlayerState.hpp" #include "CPlayerState.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "DataSpec/DNAMP1/SFX/Weapons.h" #include "DataSpec/DNAMP1/SFX/Weapons.h"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -1,7 +1,7 @@
#include "CTargetableProjectile.hpp" #include "CTargetableProjectile.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -2,7 +2,7 @@
#include "World/CActorParameters.hpp" #include "World/CActorParameters.hpp"
#include "World/CScriptWater.hpp" #include "World/CScriptWater.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -3,7 +3,7 @@
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "Collision/CMaterialList.hpp" #include "Collision/CMaterialList.hpp"
#include "Audio/CSfxManager.hpp" #include "Audio/CSfxManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "Character/IAnimReader.hpp" #include "Character/IAnimReader.hpp"
#include "Character/CActorLights.hpp" #include "Character/CActorLights.hpp"
#include "Camera/CGameCamera.hpp" #include "Camera/CGameCamera.hpp"

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@ -1,7 +1,7 @@
#include "CAmbientAI.hpp" #include "CAmbientAI.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "CPlayer.hpp" #include "CPlayer.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -5,7 +5,7 @@
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "CRandom16.hpp" #include "CRandom16.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CHUDBillboardEffect.hpp" #include "CHUDBillboardEffect.hpp"
#include "World/CWorld.hpp" #include "World/CWorld.hpp"
#include "World/CPlayer.hpp" #include "World/CPlayer.hpp"

View File

@ -1,7 +1,7 @@
#include "CExplosion.hpp" #include "CExplosion.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "CGameLight.hpp" #include "CGameLight.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "Graphics/CBooRenderer.hpp" #include "Graphics/CBooRenderer.hpp"
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"

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@ -5,7 +5,7 @@
#include "CPlayer.hpp" #include "CPlayer.hpp"
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "Graphics/CBooRenderer.hpp" #include "Graphics/CBooRenderer.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
CFire::CFire(TToken<CGenDescription> effect, TUniqueId uid, TAreaId aId, bool active, TUniqueId owner, CFire::CFire(TToken<CGenDescription> effect, TUniqueId uid, TAreaId aId, bool active, TUniqueId owner,

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@ -1,6 +1,6 @@
#include "CFishCloud.hpp" #include "CFishCloud.hpp"
#include "CActorParameters.hpp" #include "CActorParameters.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "Weapon/CWeapon.hpp" #include "Weapon/CWeapon.hpp"

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@ -2,7 +2,7 @@
#include "CFishCloud.hpp" #include "CFishCloud.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "CActorParameters.hpp" #include "CActorParameters.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
CFishCloudModifier::CFishCloudModifier(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& eInfo, CFishCloudModifier::CFishCloudModifier(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& eInfo,

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@ -5,7 +5,7 @@
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "CWorld.hpp" #include "CWorld.hpp"
#include "World/CScriptWater.hpp" #include "World/CScriptWater.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "Camera/CGameCamera.hpp" #include "Camera/CGameCamera.hpp"
#define kTableSize 2048 #define kTableSize 2048

View File

@ -6,7 +6,7 @@
#include "World/CScriptAreaAttributes.hpp" #include "World/CScriptAreaAttributes.hpp"
#include "CGameState.hpp" #include "CGameState.hpp"
#include "DataSpec/DNAMP1/MREA.hpp" #include "DataSpec/DNAMP1/MREA.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -1,7 +1,7 @@
#include "World/CGameLight.hpp" #include "World/CGameLight.hpp"
#include "World/CActorParameters.hpp" #include "World/CActorParameters.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -1,5 +1,5 @@
#include "CHUDBillboardEffect.hpp" #include "CHUDBillboardEffect.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "Camera/CGameCamera.hpp" #include "Camera/CGameCamera.hpp"
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"

View File

@ -1,5 +1,5 @@
#include "CIceImpact.hpp" #include "CIceImpact.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -4,7 +4,6 @@
#include "Runtime/CDependencyGroup.hpp" #include "Runtime/CDependencyGroup.hpp"
#include "Runtime/CSimplePool.hpp" #include "Runtime/CSimplePool.hpp"
#include "Runtime/TCastTo.hpp"
#include "Runtime/Camera/CGameCamera.hpp" #include "Runtime/Camera/CGameCamera.hpp"
#include "Runtime/Collision/CGameCollision.hpp" #include "Runtime/Collision/CGameCollision.hpp"
#include "Runtime/GameGlobalObjects.hpp" #include "Runtime/GameGlobalObjects.hpp"
@ -19,6 +18,8 @@
#include "Runtime/World/CScriptWater.hpp" #include "Runtime/World/CScriptWater.hpp"
#include "Runtime/World/CWorld.hpp" #include "Runtime/World/CWorld.hpp"
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
namespace { namespace {
float kSpiderBallCollisionRadius; float kSpiderBallCollisionRadius;

View File

@ -1,7 +1,7 @@
#include "CPatterned.hpp" #include "CPatterned.hpp"
#include "Runtime/CStateManager.hpp" #include "Runtime/CStateManager.hpp"
#include "CPatternedInfo.hpp" #include "CPatternedInfo.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CActorParameters.hpp" #include "CActorParameters.hpp"
#include "Character/CPASAnimParmData.hpp" #include "Character/CPASAnimParmData.hpp"
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
@ -9,7 +9,7 @@
#include "CPlayer.hpp" #include "CPlayer.hpp"
#include "Weapon/CGameProjectile.hpp" #include "Weapon/CGameProjectile.hpp"
#include "Character/CAnimData.hpp" #include "Character/CAnimData.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "MP1/World/CSpacePirate.hpp" #include "MP1/World/CSpacePirate.hpp"
#include "MP1/World/CMetroid.hpp" #include "MP1/World/CMetroid.hpp"
#include "World/CStateMachine.hpp" #include "World/CStateMachine.hpp"

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@ -6,7 +6,7 @@
#include "Graphics/CVertexMorphEffect.hpp" #include "Graphics/CVertexMorphEffect.hpp"
#include "Particle/CGenDescription.hpp" #include "Particle/CGenDescription.hpp"
#include "Particle/CElectricDescription.hpp" #include "Particle/CElectricDescription.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CDamageInfo.hpp" #include "CDamageInfo.hpp"
#include "CKnockBackController.hpp" #include "CKnockBackController.hpp"

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@ -1,5 +1,5 @@
#include "CPhysicsActor.hpp" #include "CPhysicsActor.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -9,7 +9,6 @@
#include "Runtime/CGameState.hpp" #include "Runtime/CGameState.hpp"
#include "Runtime/CSimplePool.hpp" #include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp" #include "Runtime/CStateManager.hpp"
#include "Runtime/TCastTo.hpp"
#include "Runtime/Audio/CStreamAudioManager.hpp" #include "Runtime/Audio/CStreamAudioManager.hpp"
#include "Runtime/Camera/CBallCamera.hpp" #include "Runtime/Camera/CBallCamera.hpp"
#include "Runtime/Camera/CCinematicCamera.hpp" #include "Runtime/Camera/CCinematicCamera.hpp"
@ -33,6 +32,8 @@
#include <logvisor/logvisor.hpp> #include <logvisor/logvisor.hpp>
#include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
namespace { namespace {
logvisor::Module Log("urde::CPlayer"); logvisor::Module Log("urde::CPlayer");

View File

@ -1,6 +1,6 @@
#include "CRepulsor.hpp" #include "CRepulsor.hpp"
#include "CActorParameters.hpp" #include "CActorParameters.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
CRepulsor::CRepulsor(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info, CRepulsor::CRepulsor(TUniqueId uid, bool active, std::string_view name, const CEntityInfo& info,

View File

@ -6,7 +6,7 @@
#include "CPlayerState.hpp" #include "CPlayerState.hpp"
#include "CScriptColorModulate.hpp" #include "CScriptColorModulate.hpp"
#include "Character/IAnimReader.hpp" #include "Character/IAnimReader.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CActorParameters.hpp" #include "CActorParameters.hpp"
#include "MP1/World/CActorContraption.hpp" #include "MP1/World/CActorContraption.hpp"
#include "zeus/CEulerAngles.hpp" #include "zeus/CEulerAngles.hpp"

View File

@ -3,7 +3,7 @@
#include "World/CScriptActor.hpp" #include "World/CScriptActor.hpp"
#include "World/CScriptPlatform.hpp" #include "World/CScriptPlatform.hpp"
#include "World/CPatterned.hpp" #include "World/CPatterned.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
CScriptActorKeyframe::CScriptActorKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 animId, CScriptActorKeyframe::CScriptActorKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 animId,

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@ -2,7 +2,7 @@
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "CScriptPlatform.hpp" #include "CScriptPlatform.hpp"
#include "CScriptSpiderBallWaypoint.hpp" #include "CScriptSpiderBallWaypoint.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
CScriptActorRotate::CScriptActorRotate(TUniqueId uid, std::string_view name, const CEntityInfo& info, CScriptActorRotate::CScriptActorRotate(TUniqueId uid, std::string_view name, const CEntityInfo& info,

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@ -2,7 +2,7 @@
#include "CActorParameters.hpp" #include "CActorParameters.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "CScriptWaypoint.hpp" #include "CScriptWaypoint.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
CScriptAiJumpPoint::CScriptAiJumpPoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, CScriptAiJumpPoint::CScriptAiJumpPoint(TUniqueId uid, std::string_view name, const CEntityInfo& info,

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@ -2,7 +2,7 @@
#include "CEnvFxManager.hpp" #include "CEnvFxManager.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "CWorld.hpp" #include "CWorld.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -4,7 +4,7 @@
#include "CMorphBall.hpp" #include "CMorphBall.hpp"
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "DNAMP1/Tweaks/CTweakPlayer.hpp" #include "DNAMP1/Tweaks/CTweakPlayer.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -3,7 +3,7 @@
#include "Particle/CWeaponDescription.hpp" #include "Particle/CWeaponDescription.hpp"
#include "Weapon/CPlasmaProjectile.hpp" #include "Weapon/CPlasmaProjectile.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -1,5 +1,5 @@
#include "CScriptCameraBlurKeyframe.hpp" #include "CScriptCameraBlurKeyframe.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CStateManager.hpp" #include "CStateManager.hpp"
namespace urde { namespace urde {

View File

@ -1,5 +1,5 @@
#include "CScriptCameraFilterKeyframe.hpp" #include "CScriptCameraFilterKeyframe.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CStateManager.hpp" #include "CStateManager.hpp"
namespace urde { namespace urde {

View File

@ -1,7 +1,7 @@
#include "CScriptCameraHint.hpp" #include "CScriptCameraHint.hpp"
#include "CActorParameters.hpp" #include "CActorParameters.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -1,7 +1,7 @@
#include "CScriptCameraHintTrigger.hpp" #include "CScriptCameraHintTrigger.hpp"
#include "CActorParameters.hpp" #include "CActorParameters.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -5,7 +5,7 @@
#include "Camera/CCameraManager.hpp" #include "Camera/CCameraManager.hpp"
#include "Camera/CFirstPersonCamera.hpp" #include "Camera/CFirstPersonCamera.hpp"
#include "Particle/CGenDescription.hpp" #include "Particle/CGenDescription.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
const zeus::CVector3f CScriptCameraPitchVolume::skScaleFactor = zeus::CVector3f(0.5f); const zeus::CVector3f CScriptCameraPitchVolume::skScaleFactor = zeus::CVector3f(0.5f);

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@ -1,5 +1,5 @@
#include "CScriptCameraShaker.hpp" #include "CScriptCameraShaker.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "CWorld.hpp" #include "CWorld.hpp"

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@ -1,6 +1,6 @@
#include "CScriptCameraWaypoint.hpp" #include "CScriptCameraWaypoint.hpp"
#include "CActorParameters.hpp" #include "CActorParameters.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CStateManager.hpp" #include "CStateManager.hpp"
namespace urde { namespace urde {

View File

@ -1,7 +1,7 @@
#include "CScriptColorModulate.hpp" #include "CScriptColorModulate.hpp"
#include "Graphics/CModel.hpp" #include "Graphics/CModel.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
CScriptColorModulate::CScriptColorModulate(TUniqueId uid, std::string_view name, const CEntityInfo& info, CScriptColorModulate::CScriptColorModulate(TUniqueId uid, std::string_view name, const CEntityInfo& info,

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@ -1,5 +1,5 @@
#include "CScriptControllerAction.hpp" #include "CScriptControllerAction.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "Input/ControlMapper.hpp" #include "Input/ControlMapper.hpp"

View File

@ -1,6 +1,6 @@
#include "CScriptCounter.hpp" #include "CScriptCounter.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -1,7 +1,7 @@
#include "CScriptCoverPoint.hpp" #include "CScriptCoverPoint.hpp"
#include "CActorParameters.hpp" #include "CActorParameters.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
CScriptCoverPoint::CScriptCoverPoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, zeus::CTransform xf, CScriptCoverPoint::CScriptCoverPoint(TUniqueId uid, std::string_view name, const CEntityInfo& info, zeus::CTransform xf,

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@ -1,6 +1,6 @@
#include "CScriptDamageableTrigger.hpp" #include "CScriptDamageableTrigger.hpp"
#include "CActorParameters.hpp" #include "CActorParameters.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "CWorld.hpp" #include "CWorld.hpp"
#include "CScriptActor.hpp" #include "CScriptActor.hpp"

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@ -1,7 +1,7 @@
#include "CScriptDebris.hpp" #include "CScriptDebris.hpp"
#include "Collision/CCollisionInfoList.hpp" #include "Collision/CCollisionInfoList.hpp"
#include "Particle/CElementGen.hpp" #include "Particle/CElementGen.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
#include "GameGlobalObjects.hpp" #include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "CSimplePool.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"

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@ -1,6 +1,6 @@
#include "CScriptDebugCameraWaypoint.hpp" #include "CScriptDebugCameraWaypoint.hpp"
#include "CActorParameters.hpp" #include "CActorParameters.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {

View File

@ -1,7 +1,7 @@
#include "CScriptDistanceFog.hpp" #include "CScriptDistanceFog.hpp"
#include "CStateManager.hpp" #include "CStateManager.hpp"
#include "CWorld.hpp" #include "CWorld.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
CScriptDistanceFog::CScriptDistanceFog(TUniqueId uid, std::string_view name, const CEntityInfo& info, ERglFogMode mode, CScriptDistanceFog::CScriptDistanceFog(TUniqueId uid, std::string_view name, const CEntityInfo& info, ERglFogMode mode,

View File

@ -7,7 +7,7 @@
#include "CScriptDoor.hpp" #include "CScriptDoor.hpp"
#include "CPlayer.hpp" #include "CPlayer.hpp"
#include "Particle/CGenDescription.hpp" #include "Particle/CGenDescription.hpp"
#include "TCastTo.hpp" #include "TCastTo.hpp" // Generated file, do not modify include path
namespace urde { namespace urde {
CMaterialList MakeDockMaterialList() { CMaterialList MakeDockMaterialList() {

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