CThardus: std::move vector instances in constructor

Previously the std::move calls wouldn't do anything, as the parameters
were constant references, so we can take them by value and move into the
constructor and then move the parameters into the member variables.

While we're at it, we can initialize the vectors in place instead of
constructing and then assigning to them.
This commit is contained in:
Lioncash 2020-03-05 21:14:08 -05:00
parent 2f9dd38bbe
commit 6917132a94
3 changed files with 10 additions and 13 deletions

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@ -59,7 +59,7 @@ constexpr std::array<std::string_view, 7> skRockJoints = {
} // namespace } // namespace
CThardus::CThardus(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CThardus::CThardus(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo, CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo,
const std::vector<CStaticRes>& mData1, const std::vector<CStaticRes>& mData2, CAssetId particle1, std::vector<CStaticRes> mData1, std::vector<CStaticRes> mData2, CAssetId particle1,
CAssetId particle2, CAssetId particle3, float f1, float f2, float f3, float f4, float f5, float f6, CAssetId particle2, CAssetId particle3, float f1, float f2, float f3, float f4, float f5, float f6,
CAssetId stateMachine, CAssetId particle4, CAssetId particle5, CAssetId particle6, CAssetId stateMachine, CAssetId particle4, CAssetId particle5, CAssetId particle6,
CAssetId particle7, CAssetId particle8, CAssetId particle9, CAssetId texture, u32 sfxId1, CAssetId particle7, CAssetId particle8, CAssetId particle9, CAssetId texture, u32 sfxId1,

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@ -169,11 +169,10 @@ public:
DEFINE_PATTERNED(Thardus) DEFINE_PATTERNED(Thardus)
CThardus(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf, CThardus(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo, CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo,
const std::vector<CStaticRes>& mData1, const std::vector<CStaticRes>& mData2, CAssetId particle1, std::vector<CStaticRes> mData1, std::vector<CStaticRes> mData2, CAssetId particle1, CAssetId particle2,
CAssetId particle2, CAssetId particle3, float f1, float f2, float f3, float f4, float f5, float f6, CAssetId particle3, float f1, float f2, float f3, float f4, float f5, float f6, CAssetId stateMachine,
CAssetId stateMachine, CAssetId particle4, CAssetId particle5, CAssetId particle6, CAssetId particle7, CAssetId particle4, CAssetId particle5, CAssetId particle6, CAssetId particle7, CAssetId particle8,
CAssetId particle8, CAssetId particle9, CAssetId texture, u32 sfxId1, CAssetId particle10, u32 sfxId2, CAssetId particle9, CAssetId texture, u32 sfxId1, CAssetId particle10, u32 sfxId2, u32 sfxId3, u32 sfxId4);
u32 sfxId3, u32 sfxId4);
void Think(float dt, CStateManager& mgr) override; void Think(float dt, CStateManager& mgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override; void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;

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@ -2574,16 +2574,14 @@ CEntity* ScriptLoader::LoadThardus(CStateManager& mgr, CInputStream& in, int pro
int sfxID2 = in.readUint32Big(); int sfxID2 = in.readUint32Big();
int sfxID3 = in.readUint32Big(); int sfxID3 = in.readUint32Big();
int sfxID4 = in.readUint32Big(); int sfxID4 = in.readUint32Big();
std::vector<CStaticRes> mData1(7); std::vector<CStaticRes> mData1(std::rbegin(staticRes[0]), std::rend(staticRes[0]));
std::vector<CStaticRes> mData2(7); std::vector<CStaticRes> mData2(std::rbegin(staticRes[1]), std::rend(staticRes[1]));
mData1.assign(std::rbegin(staticRes[0]), std::rend(staticRes[0]));
mData2.assign(std::rbegin(staticRes[1]), std::rend(staticRes[1]));
CModelData mData(CAnimRes(animParms.GetACSFile(), 0, actHead.x40_scale, animParms.GetInitialAnimation(), true)); CModelData mData(CAnimRes(animParms.GetACSFile(), 0, actHead.x40_scale, animParms.GetInitialAnimation(), true));
return new MP1::CThardus(mgr.AllocateUniqueId(), actHead.x0_name, info, actHead.x10_transform, std::move(mData), return new MP1::CThardus(mgr.AllocateUniqueId(), actHead.x0_name, info, actHead.x10_transform, std::move(mData),
actParms, pInfo, mData1, mData2, particle1, particle2, particle3, f1, f2, f3, f4, f5, f6, actParms, pInfo, std::move(mData1), std::move(mData2), particle1, particle2, particle3, f1,
stateMachine, particle4, particle5, particle6, particle7, particle8, particle9, texture, f2, f3, f4, f5, f6, stateMachine, particle4, particle5, particle6, particle7, particle8,
sfxID1, particle10, sfxID2, sfxID3, sfxID4); particle9, texture, sfxID1, particle10, sfxID2, sfxID3, sfxID4);
} }
CEntity* ScriptLoader::LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in, int propCount, CEntity* ScriptLoader::LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in, int propCount,