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More blender crash fixes
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@@ -116,8 +116,9 @@ bool ReadMAPAToBlender(hecl::BlenderConnection& conn,
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"\n"
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"# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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" if ob.type != 'CAMERA':\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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"\n"
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"def add_triangle(bm, verts):\n"
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" verts = [bm.verts[vi] for vi in verts]\n"
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