mirror of https://github.com/AxioDL/metaforce.git
More blender crash fixes
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9169cac38c
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6972926b66
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@ -116,8 +116,9 @@ bool ReadMAPAToBlender(hecl::BlenderConnection& conn,
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"\n"
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"\n"
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"# Clear Scene\n"
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"# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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"for ob in bpy.data.objects:\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" if ob.type != 'CAMERA':\n"
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" bpy.data.objects.remove(ob)\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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"\n"
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"\n"
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"def add_triangle(bm, verts):\n"
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"def add_triangle(bm, verts):\n"
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" verts = [bm.verts[vi] for vi in verts]\n"
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" verts = [bm.verts[vi] for vi in verts]\n"
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@ -39,8 +39,9 @@ bool ReadMLVLToBlender(hecl::BlenderConnection& conn,
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"\n"
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"\n"
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"# Clear Scene\n"
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"# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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"for ob in bpy.data.objects:\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" if ob.type != 'CAMERA':\n"
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" bpy.data.objects.remove(ob)\n");
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n");
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/* Insert area empties */
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/* Insert area empties */
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int areaIdx = 0;
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int areaIdx = 0;
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@ -353,8 +353,9 @@ bool FRME::Extract(const SpecBase &dataSpec,
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"bpy.types.Object.retro_widget_model_draw_flags = bpy.props.EnumProperty(items=model_draw_flags, name='Retro: Model Draw Flags', default='RETRO_ALPHA')\n"
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"bpy.types.Object.retro_widget_model_draw_flags = bpy.props.EnumProperty(items=model_draw_flags, name='Retro: Model Draw Flags', default='RETRO_ALPHA')\n"
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"# Clear Scene\n"
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"# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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"for ob in bpy.data.objects:\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" if ob.type != 'CAMERA':\n"
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" bpy.data.objects.remove(ob)\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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"\n"
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"\n"
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"def duplicateObject(copy_obj):\n"
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"def duplicateObject(copy_obj):\n"
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" # Create new mesh\n"
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" # Create new mesh\n"
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@ -95,8 +95,9 @@ bool MREA::Extract(const SpecBase& dataSpec,
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MaterialSet::RegisterMaterialProps(os);
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MaterialSet::RegisterMaterialProps(os);
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os << "# Clear Scene\n"
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os << "# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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"for ob in bpy.data.objects:\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" if ob.type != 'CAMERA':\n"
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" bpy.data.objects.remove(ob)\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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"bpy.types.Lamp.retro_layer = bpy.props.IntProperty(name='Retro: Light Layer')\n"
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"bpy.types.Lamp.retro_layer = bpy.props.IntProperty(name='Retro: Light Layer')\n"
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"bpy.types.Lamp.retro_origtype = bpy.props.IntProperty(name='Retro: Original Type')\n"
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"bpy.types.Lamp.retro_origtype = bpy.props.IntProperty(name='Retro: Original Type')\n"
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"bpy.types.Object.retro_disable_enviro_visor = bpy.props.BoolProperty(name='Retro: Disable in Combat/Scan Visor')\n"
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"bpy.types.Object.retro_disable_enviro_visor = bpy.props.BoolProperty(name='Retro: Disable in Combat/Scan Visor')\n"
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@ -227,8 +227,9 @@ bool MREA::Extract(const SpecBase& dataSpec,
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MaterialSet::RegisterMaterialProps(os);
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MaterialSet::RegisterMaterialProps(os);
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os << "# Clear Scene\n"
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os << "# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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"for ob in bpy.data.objects:\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" if ob.type != 'CAMERA':\n"
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" bpy.data.objects.remove(ob)\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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"bpy.types.Lamp.retro_layer = bpy.props.IntProperty(name='Retro: Light Layer')\n"
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"bpy.types.Lamp.retro_layer = bpy.props.IntProperty(name='Retro: Light Layer')\n"
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"bpy.types.Lamp.retro_origtype = bpy.props.IntProperty(name='Retro: Original Type')\n"
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"bpy.types.Lamp.retro_origtype = bpy.props.IntProperty(name='Retro: Original Type')\n"
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"bpy.types.Object.retro_disable_enviro_visor = bpy.props.BoolProperty(name='Retro: Disable in Combat/Scan Visor')\n"
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"bpy.types.Object.retro_disable_enviro_visor = bpy.props.BoolProperty(name='Retro: Disable in Combat/Scan Visor')\n"
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@ -126,8 +126,9 @@ bool MREA::Extract(const SpecBase& dataSpec,
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MaterialSet::RegisterMaterialProps(os);
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MaterialSet::RegisterMaterialProps(os);
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os << "# Clear Scene\n"
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os << "# Clear Scene\n"
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"for ob in bpy.data.objects:\n"
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"for ob in bpy.data.objects:\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" if ob.type != 'CAMERA':\n"
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" bpy.data.objects.remove(ob)\n"
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" bpy.context.scene.objects.unlink(ob)\n"
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" bpy.data.objects.remove(ob)\n"
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"bpy.types.Lamp.retro_layer = bpy.props.IntProperty(name='Retro: Light Layer')\n"
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"bpy.types.Lamp.retro_layer = bpy.props.IntProperty(name='Retro: Light Layer')\n"
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"bpy.types.Lamp.retro_origtype = bpy.props.IntProperty(name='Retro: Original Type')\n"
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"bpy.types.Lamp.retro_origtype = bpy.props.IntProperty(name='Retro: Original Type')\n"
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"\n";
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"\n";
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