mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-08 21:07:42 +00:00
Much better YAML-read for particles
This commit is contained in:
@@ -10,14 +10,14 @@ namespace DNAParticle
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struct IElement : BigYAML
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{
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enum class ClassID : uint32_t
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enum class EClassID : uint32_t
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{
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NONE = 'NONE',
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CNST = 'CNST'
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};
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Delete _d;
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virtual ~IElement() = default;
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virtual const char* ClassName() const=0;
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virtual const char* ClassID() const=0;
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};
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struct IRealElement : IElement {Delete _d;};
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@@ -92,14 +92,14 @@ struct RELifetimeTween : IRealElement
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DECL_YAML
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RealElementFactory a;
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RealElementFactory b;
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const char* ClassName() const {return "LFTW";}
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const char* ClassID() const {return "LFTW";}
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};
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struct REConstant : IRealElement
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{
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DECL_YAML
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Value<float> val;
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const char* ClassName() const {return "CNST";}
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const char* ClassID() const {return "CNST";}
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};
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struct RETimeChain : IRealElement
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@@ -108,7 +108,7 @@ struct RETimeChain : IRealElement
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RealElementFactory a;
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RealElementFactory b;
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IntElementFactory c;
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const char* ClassName() const {return "CHAN";}
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const char* ClassID() const {return "CHAN";}
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};
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struct REAdd : IRealElement
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@@ -116,7 +116,7 @@ struct REAdd : IRealElement
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DECL_YAML
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RealElementFactory a;
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RealElementFactory b;
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const char* ClassName() const {return "ADD_";}
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const char* ClassID() const {return "ADD_";}
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};
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struct REClamp : IRealElement
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@@ -125,7 +125,7 @@ struct REClamp : IRealElement
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RealElementFactory a;
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RealElementFactory b;
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RealElementFactory c;
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const char* ClassName() const {return "CLMP";}
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const char* ClassID() const {return "CLMP";}
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};
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struct REKeyframeEmitter : IRealElement
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@@ -139,7 +139,7 @@ struct REKeyframeEmitter : IRealElement
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Value<atUint32> f;
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Value<atUint32> count;
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Vector<float, DNA_COUNT(count)> keys;
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const char* ClassName() const {return percentage ? "KEYP" : "KEYE";}
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const char* ClassID() const {return percentage ? "KEYP" : "KEYE";}
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};
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struct REInitialRandom : IRealElement
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@@ -147,7 +147,7 @@ struct REInitialRandom : IRealElement
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DECL_YAML
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RealElementFactory a;
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RealElementFactory b;
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const char* ClassName() const {return "IRND";}
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const char* ClassID() const {return "IRND";}
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};
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struct RERandom : IRealElement
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@@ -155,7 +155,7 @@ struct RERandom : IRealElement
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DECL_YAML
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RealElementFactory a;
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RealElementFactory b;
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const char* ClassName() const {return "RAND";}
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const char* ClassID() const {return "RAND";}
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};
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struct REMultiply : IRealElement
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@@ -163,7 +163,7 @@ struct REMultiply : IRealElement
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DECL_YAML
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RealElementFactory a;
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RealElementFactory b;
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const char* ClassName() const {return "MULT";}
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const char* ClassID() const {return "MULT";}
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};
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struct REPulse : IRealElement
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@@ -173,21 +173,21 @@ struct REPulse : IRealElement
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IntElementFactory b;
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RealElementFactory c;
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RealElementFactory d;
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const char* ClassName() const {return "PULS";}
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const char* ClassID() const {return "PULS";}
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};
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struct RETimeScale : IRealElement
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{
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DECL_YAML
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RealElementFactory a;
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const char* ClassName() const {return "SCAL";}
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const char* ClassID() const {return "SCAL";}
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};
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struct RELifetimePercent : IRealElement
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{
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DECL_YAML
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RealElementFactory a;
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const char* ClassName() const {return "RLPT";}
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const char* ClassID() const {return "RLPT";}
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};
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struct RESineWave : IRealElement
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@@ -196,7 +196,7 @@ struct RESineWave : IRealElement
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RealElementFactory a;
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RealElementFactory b;
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RealElementFactory c;
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const char* ClassName() const {return "SINE";}
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const char* ClassID() const {return "SINE";}
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};
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struct IEKeyframeEmitter : IIntElement
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@@ -210,7 +210,7 @@ struct IEKeyframeEmitter : IIntElement
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Value<atUint32> f;
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Value<atUint32> count;
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Vector<atUint32, DNA_COUNT(count)> keys;
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const char* ClassName() const {return percentage ? "KEYP" : "KEYE";}
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const char* ClassID() const {return percentage ? "KEYP" : "KEYE";}
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};
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struct IEDeath : IIntElement
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@@ -218,7 +218,7 @@ struct IEDeath : IIntElement
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DECL_YAML
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IntElementFactory a;
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IntElementFactory b;
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const char* ClassName() const {return "DETH";}
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const char* ClassID() const {return "DETH";}
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};
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struct IEClamp : IIntElement
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@@ -227,7 +227,7 @@ struct IEClamp : IIntElement
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IntElementFactory a;
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IntElementFactory b;
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IntElementFactory c;
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const char* ClassName() const {return "CLMP";}
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const char* ClassID() const {return "CLMP";}
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};
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struct IETimeChain : IIntElement
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@@ -236,7 +236,7 @@ struct IETimeChain : IIntElement
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IntElementFactory a;
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IntElementFactory b;
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IntElementFactory c;
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const char* ClassName() const {return "CHAN";}
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const char* ClassID() const {return "CHAN";}
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};
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struct IEAdd : IIntElement
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@@ -244,28 +244,28 @@ struct IEAdd : IIntElement
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DECL_YAML
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IntElementFactory a;
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IntElementFactory b;
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const char* ClassName() const {return "ADD_";}
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const char* ClassID() const {return "ADD_";}
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};
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struct IEConstant : IIntElement
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{
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DECL_YAML
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Value<atUint32> val;
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const char* ClassName() const {return "CNST";}
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const char* ClassID() const {return "CNST";}
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};
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struct IEImpulse : IIntElement
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{
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DECL_YAML
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IntElementFactory a;
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const char* ClassName() const {return "IMPL";}
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const char* ClassID() const {return "IMPL";}
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};
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struct IELifetimePercent : IIntElement
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{
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DECL_YAML
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IntElementFactory a;
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const char* ClassName() const {return "ILPT";}
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const char* ClassID() const {return "ILPT";}
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};
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struct IEInitialRandom : IIntElement
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@@ -273,7 +273,7 @@ struct IEInitialRandom : IIntElement
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DECL_YAML
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IntElementFactory a;
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IntElementFactory b;
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const char* ClassName() const {return "IRND";}
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const char* ClassID() const {return "IRND";}
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};
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struct IEPulse : IIntElement
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@@ -283,7 +283,7 @@ struct IEPulse : IIntElement
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IntElementFactory b;
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IntElementFactory c;
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IntElementFactory d;
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const char* ClassName() const {return "PULS";}
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const char* ClassID() const {return "PULS";}
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};
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struct IEMultiply : IIntElement
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@@ -291,7 +291,7 @@ struct IEMultiply : IIntElement
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DECL_YAML
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IntElementFactory a;
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IntElementFactory b;
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const char* ClassName() const {return "MULT";}
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const char* ClassID() const {return "MULT";}
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};
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struct IESampleAndHold : IIntElement
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@@ -300,7 +300,7 @@ struct IESampleAndHold : IIntElement
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IntElementFactory a;
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IntElementFactory b;
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IntElementFactory c;
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const char* ClassName() const {return "SPAH";}
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const char* ClassID() const {return "SPAH";}
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};
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struct IERandom : IIntElement
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@@ -308,14 +308,14 @@ struct IERandom : IIntElement
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DECL_YAML
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IntElementFactory a;
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IntElementFactory b;
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const char* ClassName() const {return "RAND";}
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const char* ClassID() const {return "RAND";}
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};
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struct IETimeScale : IIntElement
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{
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DECL_YAML
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RealElementFactory a;
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const char* ClassName() const {return "TSCL";}
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const char* ClassID() const {return "TSCL";}
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};
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struct VECone : IVectorElement
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@@ -323,7 +323,7 @@ struct VECone : IVectorElement
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DECL_YAML
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VectorElementFactory a;
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RealElementFactory b;
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const char* ClassName() const {return "CONE";}
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const char* ClassID() const {return "CONE";}
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};
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struct VETimeChain : IVectorElement
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@@ -332,7 +332,7 @@ struct VETimeChain : IVectorElement
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VectorElementFactory a;
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VectorElementFactory b;
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IntElementFactory c;
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const char* ClassName() const {return "CHAN";}
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const char* ClassID() const {return "CHAN";}
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};
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struct VEAngleCone : IVectorElement
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@@ -343,7 +343,7 @@ struct VEAngleCone : IVectorElement
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RealElementFactory c;
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RealElementFactory d;
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RealElementFactory e;
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const char* ClassName() const {return "ANGC";}
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const char* ClassID() const {return "ANGC";}
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};
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struct VEAdd : IVectorElement
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@@ -351,7 +351,7 @@ struct VEAdd : IVectorElement
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DECL_YAML
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VectorElementFactory a;
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VectorElementFactory b;
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const char* ClassName() const {return "ADD_";}
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const char* ClassID() const {return "ADD_";}
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};
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struct VECircleCluster : IVectorElement
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@@ -361,7 +361,7 @@ struct VECircleCluster : IVectorElement
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VectorElementFactory b;
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IntElementFactory c;
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RealElementFactory d;
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const char* ClassName() const {return "CCLU";}
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const char* ClassID() const {return "CCLU";}
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};
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struct VEConstant : IVectorElement
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@@ -370,7 +370,7 @@ struct VEConstant : IVectorElement
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RealElementFactory a;
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RealElementFactory b;
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RealElementFactory c;
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const char* ClassName() const {return "CNST";}
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const char* ClassID() const {return "CNST";}
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};
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struct VECircle : IVectorElement
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@@ -381,7 +381,7 @@ struct VECircle : IVectorElement
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RealElementFactory c;
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RealElementFactory d;
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RealElementFactory e;
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const char* ClassName() const {return "CIRC";}
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const char* ClassID() const {return "CIRC";}
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};
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struct VEKeyframeEmitter : IVectorElement
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@@ -395,7 +395,7 @@ struct VEKeyframeEmitter : IVectorElement
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Value<atUint32> f;
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Value<atUint32> count;
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Vector<atVec3f, DNA_COUNT(count)> keys;
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const char* ClassName() const {return percentage ? "KEYP" : "KEYE";}
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const char* ClassID() const {return percentage ? "KEYP" : "KEYE";}
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};
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struct VEMultiply : IVectorElement
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@@ -403,14 +403,14 @@ struct VEMultiply : IVectorElement
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DECL_YAML
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VectorElementFactory a;
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VectorElementFactory b;
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const char* ClassName() const {return "MULT";}
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const char* ClassID() const {return "MULT";}
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};
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struct VERealToVector : IVectorElement
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{
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DECL_YAML
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RealElementFactory a;
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const char* ClassName() const {return "RTOV";}
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const char* ClassID() const {return "RTOV";}
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};
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struct VEPulse : IVectorElement
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@@ -420,7 +420,7 @@ struct VEPulse : IVectorElement
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IntElementFactory b;
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VectorElementFactory c;
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VectorElementFactory d;
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const char* ClassName() const {return "PULS";}
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const char* ClassID() const {return "PULS";}
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};
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struct CEKeyframeEmitter : IColorElement
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@@ -434,7 +434,7 @@ struct CEKeyframeEmitter : IColorElement
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Value<atUint32> f;
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Value<atUint32> count;
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Vector<atVec4f, DNA_COUNT(count)> keys;
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const char* ClassName() const {return percentage ? "KEYP" : "KEYE";}
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const char* ClassID() const {return percentage ? "KEYP" : "KEYE";}
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};
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struct CEConstant : IColorElement
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@@ -444,7 +444,7 @@ struct CEConstant : IColorElement
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RealElementFactory b;
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RealElementFactory c;
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RealElementFactory d;
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const char* ClassName() const {return "CNST";}
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const char* ClassID() const {return "CNST";}
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};
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struct CETimeChain : IColorElement
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@@ -453,7 +453,7 @@ struct CETimeChain : IColorElement
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ColorElementFactory a;
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ColorElementFactory b;
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IntElementFactory c;
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const char* ClassName() const {return "CHAN";}
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const char* ClassID() const {return "CHAN";}
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};
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struct CEFadeEnd : IColorElement
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@@ -463,7 +463,7 @@ struct CEFadeEnd : IColorElement
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ColorElementFactory b;
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RealElementFactory c;
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RealElementFactory d;
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const char* ClassName() const {return "CFDE";}
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const char* ClassID() const {return "CFDE";}
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};
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struct CEFade : IColorElement
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@@ -472,7 +472,7 @@ struct CEFade : IColorElement
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ColorElementFactory a;
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ColorElementFactory b;
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RealElementFactory c;
|
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const char* ClassName() const {return "FADE";}
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const char* ClassID() const {return "FADE";}
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};
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struct CEPulse : IColorElement
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@@ -482,7 +482,7 @@ struct CEPulse : IColorElement
|
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IntElementFactory b;
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ColorElementFactory c;
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ColorElementFactory d;
|
||||
const char* ClassName() const {return "PULS";}
|
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const char* ClassID() const {return "PULS";}
|
||||
};
|
||||
|
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struct MVEImplosion : IModVectorElement
|
||||
@@ -492,9 +492,9 @@ struct MVEImplosion : IModVectorElement
|
||||
RealElementFactory b;
|
||||
RealElementFactory c;
|
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RealElementFactory d;
|
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Value<ClassID> boolCls = ClassID::CNST;
|
||||
Value<EClassID> boolCls = EClassID::CNST;
|
||||
Value<bool> boolVal;
|
||||
const char* ClassName() const {return "IMPL";}
|
||||
const char* ClassID() const {return "IMPL";}
|
||||
};
|
||||
|
||||
struct MVEExponentialImplosion : IModVectorElement
|
||||
@@ -504,9 +504,9 @@ struct MVEExponentialImplosion : IModVectorElement
|
||||
RealElementFactory b;
|
||||
RealElementFactory c;
|
||||
RealElementFactory d;
|
||||
Value<ClassID> boolCls = ClassID::CNST;
|
||||
Value<EClassID> boolCls = EClassID::CNST;
|
||||
Value<bool> boolVal;
|
||||
const char* ClassName() const {return "EMPL";}
|
||||
const char* ClassID() const {return "EMPL";}
|
||||
};
|
||||
|
||||
struct MVETimeChain : IModVectorElement
|
||||
@@ -515,7 +515,7 @@ struct MVETimeChain : IModVectorElement
|
||||
ModVectorElementFactory a;
|
||||
ModVectorElementFactory b;
|
||||
IntElementFactory c;
|
||||
const char* ClassName() const {return "CHAN";}
|
||||
const char* ClassID() const {return "CHAN";}
|
||||
};
|
||||
|
||||
struct MVEBounce : IModVectorElement
|
||||
@@ -525,9 +525,9 @@ struct MVEBounce : IModVectorElement
|
||||
VectorElementFactory b;
|
||||
RealElementFactory c;
|
||||
RealElementFactory d;
|
||||
Value<ClassID> boolCls = ClassID::CNST;
|
||||
Value<EClassID> boolCls = EClassID::CNST;
|
||||
Value<bool> boolVal;
|
||||
const char* ClassName() const {return "BNCE";}
|
||||
const char* ClassID() const {return "BNCE";}
|
||||
};
|
||||
|
||||
struct MVEConstant : IModVectorElement
|
||||
@@ -536,14 +536,14 @@ struct MVEConstant : IModVectorElement
|
||||
RealElementFactory a;
|
||||
RealElementFactory b;
|
||||
RealElementFactory c;
|
||||
const char* ClassName() const {return "CNST";}
|
||||
const char* ClassID() const {return "CNST";}
|
||||
};
|
||||
|
||||
struct MVEGravity : IModVectorElement
|
||||
{
|
||||
DECL_YAML
|
||||
VectorElementFactory a;
|
||||
const char* ClassName() const {return "GRAV";}
|
||||
const char* ClassID() const {return "GRAV";}
|
||||
};
|
||||
|
||||
struct MVEExplode : IModVectorElement
|
||||
@@ -551,14 +551,14 @@ struct MVEExplode : IModVectorElement
|
||||
DECL_YAML
|
||||
RealElementFactory a;
|
||||
RealElementFactory b;
|
||||
const char* ClassName() const {return "EXPL";}
|
||||
const char* ClassID() const {return "EXPL";}
|
||||
};
|
||||
|
||||
struct MVESetPosition : IModVectorElement
|
||||
{
|
||||
DECL_YAML
|
||||
VectorElementFactory a;
|
||||
const char* ClassName() const {return "SPOS";}
|
||||
const char* ClassID() const {return "SPOS";}
|
||||
};
|
||||
|
||||
struct MVELinearImplosion : IModVectorElement
|
||||
@@ -568,9 +568,9 @@ struct MVELinearImplosion : IModVectorElement
|
||||
RealElementFactory b;
|
||||
RealElementFactory c;
|
||||
RealElementFactory d;
|
||||
Value<ClassID> boolCls = ClassID::CNST;
|
||||
Value<EClassID> boolCls = EClassID::CNST;
|
||||
Value<bool> boolVal;
|
||||
const char* ClassName() const {return "LMPL";}
|
||||
const char* ClassID() const {return "LMPL";}
|
||||
};
|
||||
|
||||
struct MVEPulse : IModVectorElement
|
||||
@@ -580,7 +580,7 @@ struct MVEPulse : IModVectorElement
|
||||
IntElementFactory b;
|
||||
ModVectorElementFactory c;
|
||||
ModVectorElementFactory d;
|
||||
const char* ClassName() const {return "PULS";}
|
||||
const char* ClassID() const {return "PULS";}
|
||||
};
|
||||
|
||||
struct MVEWind : IModVectorElement
|
||||
@@ -588,7 +588,7 @@ struct MVEWind : IModVectorElement
|
||||
DECL_YAML
|
||||
VectorElementFactory a;
|
||||
RealElementFactory b;
|
||||
const char* ClassName() const {return "WIND";}
|
||||
const char* ClassID() const {return "WIND";}
|
||||
};
|
||||
|
||||
struct MVESwirl : IModVectorElement
|
||||
@@ -598,7 +598,7 @@ struct MVESwirl : IModVectorElement
|
||||
VectorElementFactory b;
|
||||
RealElementFactory c;
|
||||
RealElementFactory d;
|
||||
const char* ClassName() const {return "SWRL";}
|
||||
const char* ClassID() const {return "SWRL";}
|
||||
};
|
||||
|
||||
template <class IDType>
|
||||
@@ -665,7 +665,7 @@ struct UVEAnimTexture : IUVElement
|
||||
IntElementFactory c;
|
||||
IntElementFactory d;
|
||||
IntElementFactory e;
|
||||
Value<ClassID> boolCls = ClassID::CNST;
|
||||
Value<EClassID> boolCls = EClassID::CNST;
|
||||
Value<bool> boolVal;
|
||||
void read(Athena::io::YAMLDocReader& r)
|
||||
{
|
||||
@@ -704,12 +704,12 @@ struct UVEAnimTexture : IUVElement
|
||||
e.read(r);
|
||||
r.leaveSubRecord();
|
||||
}
|
||||
boolCls = ClassID::NONE;
|
||||
boolCls = EClassID::NONE;
|
||||
if (r.enterSubRecord("bool"))
|
||||
{
|
||||
if (r.enterSubRecord("CNST"))
|
||||
{
|
||||
boolCls = ClassID::CNST;
|
||||
boolCls = EClassID::CNST;
|
||||
boolVal = r.readBool(nullptr);
|
||||
r.leaveSubRecord();
|
||||
}
|
||||
@@ -730,7 +730,7 @@ struct UVEAnimTexture : IUVElement
|
||||
d.write(w);
|
||||
e.write(w);
|
||||
w.enterSubRecord("bool");
|
||||
if (boolCls == ClassID::CNST)
|
||||
if (boolCls == EClassID::CNST)
|
||||
{
|
||||
w.enterSubRecord("CNST");
|
||||
w.writeBool(nullptr, boolVal);
|
||||
@@ -748,7 +748,7 @@ struct UVEAnimTexture : IUVElement
|
||||
__isz = c.binarySize(__isz);
|
||||
__isz = d.binarySize(__isz);
|
||||
__isz = e.binarySize(__isz);
|
||||
if (boolCls == ClassID::CNST)
|
||||
if (boolCls == EClassID::CNST)
|
||||
__isz += 1;
|
||||
return __isz;
|
||||
}
|
||||
@@ -764,11 +764,11 @@ struct UVEAnimTexture : IUVElement
|
||||
c.read(r);
|
||||
d.read(r);
|
||||
e.read(r);
|
||||
boolCls = ClassID::NONE;
|
||||
boolCls = EClassID::NONE;
|
||||
r.readBytesToBuf(&clsId, 4);
|
||||
if (clsId == SBIG('CNST'))
|
||||
{
|
||||
boolCls = ClassID::CNST;
|
||||
boolCls = EClassID::CNST;
|
||||
boolVal = r.readBool();
|
||||
}
|
||||
}
|
||||
@@ -786,7 +786,7 @@ struct UVEAnimTexture : IUVElement
|
||||
c.write(w);
|
||||
d.write(w);
|
||||
e.write(w);
|
||||
if (boolCls == ClassID::CNST)
|
||||
if (boolCls == EClassID::CNST)
|
||||
{
|
||||
w.writeBytes((atInt8*)"CNST", 4);
|
||||
w.writeBool(boolVal);
|
||||
@@ -824,7 +824,7 @@ struct UVElementFactory : BigYAML
|
||||
{
|
||||
if (m_elem)
|
||||
{
|
||||
w.enterSubRecord(m_elem->ClassName());
|
||||
w.enterSubRecord(m_elem->ClassID());
|
||||
m_elem->write(w);
|
||||
w.leaveSubRecord();
|
||||
}
|
||||
@@ -861,7 +861,7 @@ struct UVElementFactory : BigYAML
|
||||
{
|
||||
if (m_elem)
|
||||
{
|
||||
w.writeBytes((atInt8*)m_elem->ClassName(), 4);
|
||||
w.writeBytes((atInt8*)m_elem->ClassID(), 4);
|
||||
m_elem->write(w);
|
||||
}
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user