mirror of https://github.com/AxioDL/metaforce.git
Bitstream fixes
This commit is contained in:
parent
1c86d0ac93
commit
6a7fc0145f
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@ -183,7 +183,13 @@ bool ProjectManager::saveProject()
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void ProjectManager::mainUpdate()
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void ProjectManager::mainUpdate()
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{
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{
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if (m_mainMP1)
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if (m_mainMP1)
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m_mainMP1->Proc();
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{
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if (m_mainMP1->Proc())
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{
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m_mainMP1->Shutdown();
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m_mainMP1 = std::experimental::nullopt;
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}
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}
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}
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}
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void ProjectManager::mainDraw()
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void ProjectManager::mainDraw()
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@ -82,9 +82,23 @@ void CAudioSys::SysRemoveGroupFromAmuse(const std::string& name)
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RemoveAudioGroup(set->GetAudioGroupData());
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RemoveAudioGroup(set->GetAudioGroupData());
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}
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}
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static float s_MasterVol = 1.f;
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static float s_SfxVol = 1.f;
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void CAudioSys::_UpdateVolume()
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{
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GetAmuseEngine().setVolume(s_MasterVol * s_SfxVol);
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}
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void CAudioSys::SysSetVolume(u8 volume)
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void CAudioSys::SysSetVolume(u8 volume)
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{
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{
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GetAmuseEngine().setVolume(volume / 127.f);
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s_MasterVol = volume / 127.f;
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_UpdateVolume();
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}
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void CAudioSys::SysSetSfxVolume(u8 volume, u16 time, bool music, bool fx)
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{
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s_SfxVol = volume / 127.f;
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_UpdateVolume();
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}
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}
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static s16 s_VolumeScale = 0x7f;
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static s16 s_VolumeScale = 0x7f;
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@ -31,6 +31,7 @@ private:
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static CAudioSys* g_SharedSys;
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static CAudioSys* g_SharedSys;
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boo::IAudioVoiceEngine* m_voiceEngine;
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boo::IAudioVoiceEngine* m_voiceEngine;
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amuse::Engine m_engine;
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amuse::Engine m_engine;
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static void _UpdateVolume();
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public:
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public:
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struct C3DEmitterParmData
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struct C3DEmitterParmData
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@ -86,6 +87,7 @@ public:
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static void SysAddGroupIntoAmuse(const std::string& name);
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static void SysAddGroupIntoAmuse(const std::string& name);
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static void SysRemoveGroupFromAmuse(const std::string& name);
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static void SysRemoveGroupFromAmuse(const std::string& name);
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static void SysSetVolume(u8 volume);
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static void SysSetVolume(u8 volume);
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static void SysSetSfxVolume(u8 volume, u16 time, bool music, bool fx);
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static s16 GetDefaultVolumeScale();
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static s16 GetDefaultVolumeScale();
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static void SetDefaultVolumeScale(s16 scale);
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static void SetDefaultVolumeScale(s16 scale);
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@ -66,10 +66,10 @@ void CStaticAudioPlayer::DecodeMonoAndMix(s16* bufOut, u32 numSamples,
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if (!loopState && cur + i == loopStartCur)
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if (!loopState && cur + i == loopStartCur)
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loopState.emplace(state);
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loopState.emplace(state);
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*bufOut = SampClamp((g721_decoder(*byte & 0xf, &state) * vol) >> 15);
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*bufOut = SampClamp(((g721_decoder(*byte & 0xf, &state) * vol) >> 15) * 0.7f);
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bufOut += 2;
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bufOut += 2;
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*bufOut = SampClamp((g721_decoder(*byte >> 4 & 0xf, &state) * vol) >> 15);
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*bufOut = SampClamp(((g721_decoder(*byte >> 4 & 0xf, &state) * vol) >> 15) * 0.7f);
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bufOut += 2;
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bufOut += 2;
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}
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}
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@ -328,8 +328,8 @@ struct SDSPStream : boo::IAudioVoiceCallback
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if (!x0_active || xe8_silent)
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if (!x0_active || xe8_silent)
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return;
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return;
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float coefs[8] = {};
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float coefs[8] = {};
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coefs[int(boo::AudioChannel::FrontLeft)] = m_leftgain * vol;
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coefs[int(boo::AudioChannel::FrontLeft)] = m_leftgain * vol * 0.7f;
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coefs[int(boo::AudioChannel::FrontRight)] = m_rightgain * vol;
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coefs[int(boo::AudioChannel::FrontRight)] = m_rightgain * vol * 0.7f;
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m_booVoice->setMonoChannelLevels(nullptr, coefs, true);
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m_booVoice->setMonoChannelLevels(nullptr, coefs, true);
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}
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}
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@ -1153,12 +1153,44 @@ void CStreamAudioManager::UpdateDSPStreamers(float dt)
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UpdateDSP(true, dt);
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UpdateDSP(true, dt);
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}
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}
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void CStreamAudioManager::StopAllStreams()
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{
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for (int i=0 ; i<2 ; ++i)
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{
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StopStreaming(i);
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SDSPPlayer& p = s_Players[i];
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SDSPPlayer& qp = s_QueuedPlayers[i];
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p = SDSPPlayer();
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qp = SDSPPlayer();
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}
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}
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void CStreamAudioManager::Update(float dt)
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void CStreamAudioManager::Update(float dt)
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{
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{
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CDSPStreamManager::PollHeaderReadCompletions();
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CDSPStreamManager::PollHeaderReadCompletions();
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UpdateDSPStreamers(dt);
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UpdateDSPStreamers(dt);
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}
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}
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void CStreamAudioManager::StopAll()
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{
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StopAllStreams();
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}
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void CStreamAudioManager::SetMusicUnmute(bool unmute)
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{
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g_MusicUnmute = unmute;
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}
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void CStreamAudioManager::SetSfxVolume(u8 volume)
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{
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g_SfxVolume = std::min(volume, u8(127));
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}
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void CStreamAudioManager::SetMusicVolume(u8 volume)
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{
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g_MusicVolume = std::min(volume, u8(127));
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}
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void CStreamAudioManager::Initialize()
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void CStreamAudioManager::Initialize()
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{
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{
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CDSPStreamManager::Initialize();
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CDSPStreamManager::Initialize();
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@ -17,6 +17,7 @@ class CStreamAudioManager
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static void StopStreaming(bool oneshot);
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static void StopStreaming(bool oneshot);
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static void UpdateDSP(bool oneshot, float dt);
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static void UpdateDSP(bool oneshot, float dt);
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static void UpdateDSPStreamers(float dt);
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static void UpdateDSPStreamers(float dt);
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static void StopAllStreams();
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public:
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public:
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static void Start(bool oneshot, const std::string& fileName, u8 volume,
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static void Start(bool oneshot, const std::string& fileName, u8 volume,
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@ -25,6 +26,11 @@ public:
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static void FadeBackIn(bool oneshot, float fadeTime);
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static void FadeBackIn(bool oneshot, float fadeTime);
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static void TemporaryFadeOut(bool oneshot, float fadeTime);
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static void TemporaryFadeOut(bool oneshot, float fadeTime);
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static void Update(float dt);
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static void Update(float dt);
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static void StopAll();
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static void SetMusicUnmute(bool unmute);
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static void SetSfxVolume(u8 volume);
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static void SetMusicVolume(u8 volume);
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static void Initialize();
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static void Initialize();
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static void Shutdown();
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static void Shutdown();
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};
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};
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@ -8,7 +8,8 @@
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#include "CGameState.hpp"
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#include "CGameState.hpp"
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#include "Input/CFinalInput.hpp"
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#include "Input/CFinalInput.hpp"
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#include "Audio/CSfxManager.hpp"
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#include "Audio/CSfxManager.hpp"
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//#include "Audio/CStreamedAudioManager.hpp"
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#include "Audio/CStreamAudioManager.hpp"
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#include "Graphics/CMoviePlayer.hpp"
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namespace urde
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namespace urde
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{
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{
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@ -283,23 +284,19 @@ void CGameOptions::SetSfxVolume(s32 vol, bool apply)
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{
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{
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x58_sfxVol = zeus::clamp(0, vol, 0x7f);
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x58_sfxVol = zeus::clamp(0, vol, 0x7f);
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#if 0
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if (apply)
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if (apply)
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{
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{
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CAudioSys::SysSetSfxVolume(x58_sfxVol, 1, 1, 1);
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CAudioSys::SysSetSfxVolume(x58_sfxVol, 1, 1, 1);
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CStreamedAudioManager::SetSfxVolume(x58_sfxVol);
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CStreamAudioManager::SetSfxVolume(x58_sfxVol);
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CMoviePlayer::SetSfxVolume(x58_sfxVol);
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CMoviePlayer::SetSfxVolume(x58_sfxVol);
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}
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}
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#endif
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}
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}
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void CGameOptions::SetMusicVolume(s32 vol, bool apply)
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void CGameOptions::SetMusicVolume(s32 vol, bool apply)
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{
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{
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x5c_musicVol = zeus::clamp(0, vol, 0x7f);
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x5c_musicVol = zeus::clamp(0, vol, 0x7f);
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# if 0
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if (apply)
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if (apply)
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CStreamedAudioManager::SetGlobalVolume(x5c_musicVol);
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CStreamAudioManager::SetMusicVolume(x5c_musicVol);
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#endif
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}
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}
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void CGameOptions::SetHUDAlpha(u32 alpha)
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void CGameOptions::SetHUDAlpha(u32 alpha)
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@ -570,4 +567,10 @@ void CHintOptions::SetNextHintTime()
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g_MemoryCardSys->GetHints()[x10_nextHintIdx].GetTime() + 5.f;
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g_MemoryCardSys->GetHints()[x10_nextHintIdx].GetTime() + 5.f;
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}
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}
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void CHintOptions::InitializeMemoryState()
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{
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const auto& hints = g_MemoryCardSys->GetHints();
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x0_hintStates.resize(hints.size());
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}
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}
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}
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@ -205,6 +205,7 @@ public:
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CHintOptions(CBitStreamReader& stream);
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CHintOptions(CBitStreamReader& stream);
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void PutTo(CBitStreamWriter& writer) const;
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void PutTo(CBitStreamWriter& writer) const;
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void SetNextHintTime();
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void SetNextHintTime();
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void InitializeMemoryState();
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};
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};
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}
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}
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@ -113,7 +113,8 @@ CGameState::GameFileStateInfo CGameState::LoadGameFileState(const u8* data)
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ret.x20_hardMode = stream.ReadEncoded(1);
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ret.x20_hardMode = stream.ReadEncoded(1);
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stream.ReadEncoded(1);
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stream.ReadEncoded(1);
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ret.x8_mlvlId = g_ResFactory->TranslateOriginalToNew(stream.ReadEncoded(32));
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ResId origMLVL = stream.ReadEncoded(32);
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ret.x8_mlvlId = g_ResFactory->TranslateOriginalToNew(origMLVL);
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BitsToDouble conv;
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BitsToDouble conv;
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conv.low = stream.ReadEncoded(32);
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conv.low = stream.ReadEncoded(32);
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@ -124,7 +125,7 @@ CGameState::GameFileStateInfo CGameState::LoadGameFileState(const u8* data)
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ret.x10_energyTanks = playerState.GetItemCapacity(CPlayerState::EItemType::EnergyTanks);
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ret.x10_energyTanks = playerState.GetItemCapacity(CPlayerState::EItemType::EnergyTanks);
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u32 itemPercent;
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u32 itemPercent;
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if (ret.x8_mlvlId == 0x158EFE17)
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if (origMLVL == 0x158EFE17)
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itemPercent = 0;
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itemPercent = 0;
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else
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else
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itemPercent = playerState.CalculateItemCollectionRate() * 100 / playerState.GetPickupTotal();
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itemPercent = playerState.CalculateItemCollectionRate() * 100 / playerState.GetPickupTotal();
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@ -142,14 +143,17 @@ CGameState::GameFileStateInfo CGameState::LoadGameFileState(const u8* data)
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CGameState::CGameState()
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CGameState::CGameState()
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{
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{
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x98_playerState.reset(new CPlayerState());
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x98_playerState = std::make_shared<CPlayerState>();
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x9c_transManager.reset(new CWorldTransManager());
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x9c_transManager = std::make_shared<CWorldTransManager>();
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x228_25_deferPowerupInit = true;
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x228_25_deferPowerupInit = true;
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if (g_MemoryCardSys)
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InitializeMemoryStates();
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}
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}
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CGameState::CGameState(CBitStreamReader& stream, u32 saveIdx)
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CGameState::CGameState(CBitStreamReader& stream, u32 saveIdx)
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: x20c_saveFileIdx(saveIdx)
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: x20c_saveFileIdx(saveIdx)
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{
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{
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x9c_transManager = std::make_shared<CWorldTransManager>();
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x228_25_deferPowerupInit = true;
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x228_25_deferPowerupInit = true;
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for (u32 i = 0; i < 128; i++)
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for (u32 i = 0; i < 128; i++)
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@ -180,6 +184,9 @@ CGameState::CGameState(CBitStreamReader& stream, u32 saveIdx)
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g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), memWorld.second.GetSaveWorldAssetId()});
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g_SimplePool->GetObj(SObjectTag{FOURCC('SAVW'), memWorld.second.GetSaveWorldAssetId()});
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x88_worldStates.emplace_back(stream, memWorld.first, *saveWorld);
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x88_worldStates.emplace_back(stream, memWorld.first, *saveWorld);
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}
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}
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InitializeMemoryWorlds();
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WriteBackupBuf();
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}
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}
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void CGameState::ReadPersistentOptions(CBitStreamReader& r)
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void CGameState::ReadPersistentOptions(CBitStreamReader& r)
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@ -292,4 +299,22 @@ float CGameState::GetHardModeWeaponMultiplier() const
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return g_tweakGame->GetHardModeWeaponMultiplier();
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return g_tweakGame->GetHardModeWeaponMultiplier();
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}
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}
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void CGameState::InitializeMemoryWorlds()
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{
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const auto& memoryWorlds = g_MemoryCardSys->GetMemoryWorlds();
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for (const auto& wld : memoryWorlds)
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{
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const auto& layerState = StateForWorld(wld.first).GetLayerState();
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layerState->InitializeWorldLayers(wld.second.GetDefaultLayerStates());
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}
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}
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void CGameState::InitializeMemoryStates()
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{
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x98_playerState->InitializeScanTimes();
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x1f8_hintOptions.InitializeMemoryState();
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InitializeMemoryWorlds();
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WriteBackupBuf();
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}
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}
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}
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@ -120,6 +120,8 @@ public:
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void PutTo(CBitStreamWriter& writer) const;
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void PutTo(CBitStreamWriter& writer) const;
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float GetHardModeDamageMultiplier() const;
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float GetHardModeDamageMultiplier() const;
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float GetHardModeWeaponMultiplier() const;
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float GetHardModeWeaponMultiplier() const;
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void InitializeMemoryWorlds();
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void InitializeMemoryStates();
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struct GameFileStateInfo
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struct GameFileStateInfo
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{
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{
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@ -63,8 +63,9 @@ bool CIOWinManager::DistributeOneMessage(const CArchitectureMessage& msg,
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CArchitectureQueue& queue)
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CArchitectureQueue& queue)
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{
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{
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CArchitectureMessage tmpMsg = msg;
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CArchitectureMessage tmpMsg = msg;
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for (IOWinPQNode* node = x4_pumpRoot ; node ; node = node->x8_next)
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for (IOWinPQNode* node = x4_pumpRoot ; node ;)
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{
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{
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IOWinPQNode* next = node->x8_next;
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CIOWin* iow = node->GetIOWin();
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CIOWin* iow = node->GetIOWin();
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CIOWin::EMessageReturn mret = iow->OnMessage(tmpMsg, x8_localGatherQueue);
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CIOWin::EMessageReturn mret = iow->OnMessage(tmpMsg, x8_localGatherQueue);
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@ -99,6 +100,8 @@ bool CIOWinManager::DistributeOneMessage(const CArchitectureMessage& msg,
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return false;
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return false;
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default: break;
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default: break;
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}
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}
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node = next;
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}
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}
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return false;
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return false;
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@ -37,6 +37,7 @@ public:
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void RemoveAllIOWins();
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void RemoveAllIOWins();
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void RemoveIOWin(CIOWin* toRemove);
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void RemoveIOWin(CIOWin* toRemove);
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void AddIOWin(std::weak_ptr<CIOWin> toAdd, int pumpPrio, int drawPrio);
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void AddIOWin(std::weak_ptr<CIOWin> toAdd, int pumpPrio, int drawPrio);
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bool IsEmpty() const { return x0_drawRoot == nullptr && x4_pumpRoot == nullptr; }
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};
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};
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}
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}
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@ -138,7 +138,13 @@ bool CMemoryCardSys::InitializePump()
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x20_scanStates.reserve(x20_scanStates.size() + savw.GetScans().size());
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x20_scanStates.reserve(x20_scanStates.size() + savw.GetScans().size());
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for (const CSaveWorld::SScanState& scan : savw.GetScans())
|
for (const CSaveWorld::SScanState& scan : savw.GetScans())
|
||||||
x20_scanStates.emplace_back(scan.x0_id, scan.x4_category);
|
{
|
||||||
|
auto existingSearch =
|
||||||
|
std::find_if(x20_scanStates.begin(), x20_scanStates.end(), [&](const auto& test)
|
||||||
|
{ return test.first == scan.x0_id && test.second == scan.x4_category; });
|
||||||
|
if (existingSearch == x20_scanStates.end())
|
||||||
|
x20_scanStates.emplace_back(scan.x0_id, scan.x4_category);
|
||||||
|
}
|
||||||
|
|
||||||
wldMemOut.x3c_saveWorld = std::move(world.x34_saveWorld);
|
wldMemOut.x3c_saveWorld = std::move(world.x34_saveWorld);
|
||||||
wldMemOut.x2c_worldName = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), wldMemOut.x0_strgId});
|
wldMemOut.x2c_worldName = g_SimplePool->GetObj(SObjectTag{FOURCC('STRG'), wldMemOut.x0_strgId});
|
||||||
|
|
|
@ -29,7 +29,7 @@ class CSaveWorldMemory
|
||||||
public:
|
public:
|
||||||
ResId GetSaveWorldAssetId() const { return x4_savwId; }
|
ResId GetSaveWorldAssetId() const { return x4_savwId; }
|
||||||
u32 GetAreaCount() const { return x8_areaCount; }
|
u32 GetAreaCount() const { return x8_areaCount; }
|
||||||
|
const std::vector<CWorldLayers::Area>& GetDefaultLayerStates() const { return x1c_defaultLayerStates; }
|
||||||
const TLockedToken<CStringTable>& GetWorldName() const { return x2c_worldName; }
|
const TLockedToken<CStringTable>& GetWorldName() const { return x2c_worldName; }
|
||||||
const TLockedToken<CSaveWorld>& GetSaveWorld() const { return x3c_saveWorld; }
|
const TLockedToken<CSaveWorld>& GetSaveWorld() const { return x3c_saveWorld; }
|
||||||
const char16_t* GetFrontEndName() const
|
const char16_t* GetFrontEndName() const
|
||||||
|
|
|
@ -4,6 +4,8 @@
|
||||||
#include "CStateManager.hpp"
|
#include "CStateManager.hpp"
|
||||||
#include "Camera/CCameraManager.hpp"
|
#include "Camera/CCameraManager.hpp"
|
||||||
#include "Camera/CFirstPersonCamera.hpp"
|
#include "Camera/CFirstPersonCamera.hpp"
|
||||||
|
#include "CMemoryCardSys.hpp"
|
||||||
|
#include "GameGlobalObjects.hpp"
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
@ -57,8 +59,15 @@ const char* PowerUpNames[41]=
|
||||||
"Artifact of Newborn",
|
"Artifact of Newborn",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
CPlayerState::CPlayerState()
|
||||||
|
: x188_staticIntf(5)
|
||||||
|
{
|
||||||
|
x0_24_ = true;
|
||||||
|
x24_powerups.resize(41);
|
||||||
|
}
|
||||||
|
|
||||||
CPlayerState::CPlayerState(CBitStreamReader& stream)
|
CPlayerState::CPlayerState(CBitStreamReader& stream)
|
||||||
: CPlayerState()
|
: x188_staticIntf(5)
|
||||||
{
|
{
|
||||||
x4_ = stream.ReadEncoded(0x20);
|
x4_ = stream.ReadEncoded(0x20);
|
||||||
u32 tmp = stream.ReadEncoded(0x20);
|
u32 tmp = stream.ReadEncoded(0x20);
|
||||||
|
@ -76,14 +85,12 @@ CPlayerState::CPlayerState(CBitStreamReader& stream)
|
||||||
x24_powerups[i] = CPowerUp(a, b);
|
x24_powerups[i] = CPowerUp(a, b);
|
||||||
}
|
}
|
||||||
|
|
||||||
x170_scanTimes.resize(846);
|
const auto& scanStates = g_MemoryCardSys->GetScanStates();
|
||||||
for (u32 i = 0; i < x170_scanTimes.size(); i++)
|
x170_scanTimes.reserve(scanStates.size());
|
||||||
|
for (const auto& state : scanStates)
|
||||||
{
|
{
|
||||||
x170_scanTimes[i].first = stream.ReadEncoded(1);
|
float time = stream.ReadEncoded(1) ? 1.f : 0.f;
|
||||||
if (x170_scanTimes[i].first)
|
x170_scanTimes.emplace_back(state.first, time);
|
||||||
x170_scanTimes[i].second = 1.f;
|
|
||||||
else
|
|
||||||
x170_scanTimes[i].second = 0.f;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
x180_logScans = stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100));
|
x180_logScans = stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100));
|
||||||
|
@ -394,4 +401,15 @@ void CPlayerState::ReInitalizePowerUp(CPlayerState::EItemType type, u32 capacity
|
||||||
InitializePowerUp(type, capacity);
|
InitializePowerUp(type, capacity);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CPlayerState::InitializeScanTimes()
|
||||||
|
{
|
||||||
|
if (x170_scanTimes.size())
|
||||||
|
return;
|
||||||
|
|
||||||
|
const auto& scanStates = g_MemoryCardSys->GetScanStates();
|
||||||
|
x170_scanTimes.reserve(scanStates.size());
|
||||||
|
for (const auto& state : scanStates)
|
||||||
|
x170_scanTimes.emplace_back(state.first, 0.f);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -123,7 +123,7 @@ private:
|
||||||
float x1c_visorTransitionFactor = 0.2f;
|
float x1c_visorTransitionFactor = 0.2f;
|
||||||
EPlayerSuit x20_currentSuit = EPlayerSuit::Power;
|
EPlayerSuit x20_currentSuit = EPlayerSuit::Power;
|
||||||
rstl::reserved_vector<CPowerUp, 41> x24_powerups;
|
rstl::reserved_vector<CPowerUp, 41> x24_powerups;
|
||||||
rstl::reserved_vector<std::pair<u32, float>, 846> x170_scanTimes;
|
rstl::reserved_vector<std::pair<ResId, float>, 846> x170_scanTimes;
|
||||||
u32 x180_logScans = 0;
|
u32 x180_logScans = 0;
|
||||||
u32 x184_totalLogScans = 0;
|
u32 x184_totalLogScans = 0;
|
||||||
CStaticInterference x188_staticIntf;
|
CStaticInterference x188_staticIntf;
|
||||||
|
@ -168,8 +168,9 @@ public:
|
||||||
void InitializePowerUp(EItemType type, u32 capacity);
|
void InitializePowerUp(EItemType type, u32 capacity);
|
||||||
u32 GetLogScans() const { return x180_logScans; }
|
u32 GetLogScans() const { return x180_logScans; }
|
||||||
u32 GetTotalLogScans() const { return x184_totalLogScans; }
|
u32 GetTotalLogScans() const { return x184_totalLogScans; }
|
||||||
const rstl::reserved_vector<std::pair<u32, float>, 846>& GetScanTimes() const { return x170_scanTimes; }
|
void InitializeScanTimes();
|
||||||
CPlayerState() : x188_staticIntf(5) { x0_24_ = true; }
|
const rstl::reserved_vector<std::pair<ResId, float>, 846>& GetScanTimes() const { return x170_scanTimes; }
|
||||||
|
CPlayerState();
|
||||||
CPlayerState(CBitStreamReader& stream);
|
CPlayerState(CBitStreamReader& stream);
|
||||||
void PutTo(CBitStreamWriter& stream);
|
void PutTo(CBitStreamWriter& stream);
|
||||||
|
|
||||||
|
|
|
@ -191,6 +191,9 @@ static u32 StaticLoopEnd = 0;
|
||||||
static g72x_state StaticStateLeft = {};
|
static g72x_state StaticStateLeft = {};
|
||||||
static g72x_state StaticStateRight = {};
|
static g72x_state StaticStateRight = {};
|
||||||
|
|
||||||
|
/* THP SFX audio */
|
||||||
|
static float SfxVolume = 1.f;
|
||||||
|
|
||||||
static const char* BlockNames[] = {"SpecterViewBlock"};
|
static const char* BlockNames[] = {"SpecterViewBlock"};
|
||||||
static const char* TexNames[] = {"texY", "texU", "texV"};
|
static const char* TexNames[] = {"texY", "texU", "texV"};
|
||||||
|
|
||||||
|
@ -523,6 +526,11 @@ void CMoviePlayer::SetStaticAudio(const void* data, u32 size, u32 loopBegin, u32
|
||||||
g72x_init_state(&StaticStateRight);
|
g72x_init_state(&StaticStateRight);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CMoviePlayer::SetSfxVolume(u8 volume)
|
||||||
|
{
|
||||||
|
SfxVolume = std::min(volume, u8(127)) / 127.f;
|
||||||
|
}
|
||||||
|
|
||||||
void CMoviePlayer::MixAudio(s16* out, const s16* in, u32 samples)
|
void CMoviePlayer::MixAudio(s16* out, const s16* in, u32 samples)
|
||||||
{
|
{
|
||||||
/* No audio frames ready */
|
/* No audio frames ready */
|
||||||
|
@ -557,9 +565,9 @@ void CMoviePlayer::MixAudio(s16* out, const s16* in, u32 samples)
|
||||||
for (u32 i=0 ; i<thisSamples ; ++i, out += 2, in += 2)
|
for (u32 i=0 ; i<thisSamples ; ++i, out += 2, in += 2)
|
||||||
{
|
{
|
||||||
out[0] = DSPSampClamp(in[0] +
|
out[0] = DSPSampClamp(in[0] +
|
||||||
s32(tex->audioBuf[(i+tex->playedSamples)*2]) * 0x50F4 / 0x8000);
|
s32(tex->audioBuf[(i+tex->playedSamples)*2]) * 0x50F4 / 0x8000 * SfxVolume);
|
||||||
out[1] = DSPSampClamp(in[1] +
|
out[1] = DSPSampClamp(in[1] +
|
||||||
s32(tex->audioBuf[(i+tex->playedSamples)*2+1]) * 0x50F4 / 0x8000);
|
s32(tex->audioBuf[(i+tex->playedSamples)*2+1]) * 0x50F4 / 0x8000 * SfxVolume);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -567,9 +575,9 @@ void CMoviePlayer::MixAudio(s16* out, const s16* in, u32 samples)
|
||||||
for (u32 i=0 ; i<thisSamples ; ++i, out += 2)
|
for (u32 i=0 ; i<thisSamples ; ++i, out += 2)
|
||||||
{
|
{
|
||||||
out[0] = DSPSampClamp(
|
out[0] = DSPSampClamp(
|
||||||
s32(tex->audioBuf[(i+tex->playedSamples)*2]) * 0x50F4 / 0x8000);
|
s32(tex->audioBuf[(i+tex->playedSamples)*2]) * 0x50F4 / 0x8000 * SfxVolume);
|
||||||
out[1] = DSPSampClamp(
|
out[1] = DSPSampClamp(
|
||||||
s32(tex->audioBuf[(i+tex->playedSamples)*2+1]) * 0x50F4 / 0x8000);
|
s32(tex->audioBuf[(i+tex->playedSamples)*2+1]) * 0x50F4 / 0x8000 * SfxVolume);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
tex->playedSamples += thisSamples;
|
tex->playedSamples += thisSamples;
|
||||||
|
|
|
@ -146,6 +146,7 @@ public:
|
||||||
static void DisableStaticAudio() {SetStaticAudio(nullptr, 0, 0, 0);}
|
static void DisableStaticAudio() {SetStaticAudio(nullptr, 0, 0, 0);}
|
||||||
static void SetStaticAudioVolume(int vol);
|
static void SetStaticAudioVolume(int vol);
|
||||||
static void SetStaticAudio(const void* data, u32 size, u32 loopBegin, u32 loopEnd);
|
static void SetStaticAudio(const void* data, u32 size, u32 loopBegin, u32 loopEnd);
|
||||||
|
static void SetSfxVolume(u8 volume);
|
||||||
static void MixStaticAudio(s16* out, const s16* in, u32 samples);
|
static void MixStaticAudio(s16* out, const s16* in, u32 samples);
|
||||||
void MixAudio(s16* out, const s16* in, u32 samples);
|
void MixAudio(s16* out, const s16* in, u32 samples);
|
||||||
void Rewind();
|
void Rewind();
|
||||||
|
|
|
@ -1,7 +1,21 @@
|
||||||
#include "IOStreams.hpp"
|
#include "IOStreams.hpp"
|
||||||
|
#include "hecl/hecl.hpp"
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
|
||||||
|
#define DUMP_BITS 0
|
||||||
|
|
||||||
|
#if DUMP_BITS
|
||||||
|
static void PrintBinary(u32 val, u32 count)
|
||||||
|
{
|
||||||
|
for (int i=0 ; i<count ; ++i)
|
||||||
|
{
|
||||||
|
printf("%d", (val >> (count-i-1)) & 0x1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* \brief CBitStreamReader::ReadBit
|
* \brief CBitStreamReader::ReadBit
|
||||||
* Reads and decodes an encoded value from a bitstream.
|
* Reads and decodes an encoded value from a bitstream.
|
||||||
|
@ -10,91 +24,95 @@ namespace urde
|
||||||
*/
|
*/
|
||||||
s32 CBitStreamReader::ReadEncoded(u32 bitCount)
|
s32 CBitStreamReader::ReadEncoded(u32 bitCount)
|
||||||
{
|
{
|
||||||
s32 ret = 0;
|
#if DUMP_BITS
|
||||||
if (bitCount < x20_bitOffset)
|
auto pos = position();
|
||||||
|
auto boff = x20_bitOffset;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
u32 ret = 0;
|
||||||
|
s32 shiftAmt = x20_bitOffset - s32(bitCount);
|
||||||
|
if (shiftAmt < 0)
|
||||||
{
|
{
|
||||||
u32 diff = 0x20 - bitCount;
|
/* OR in remaining bits of cached value */
|
||||||
u32 baseVal = -1;
|
u32 mask = (1 << bitCount) - 1;
|
||||||
if (x20_bitOffset != 0x20)
|
ret |= (x1c_val << -shiftAmt) & mask;
|
||||||
baseVal = (1 << bitCount) - 1;
|
|
||||||
x20_bitOffset -= bitCount;
|
/* Load in exact number of bytes remaining */
|
||||||
ret = baseVal & (x1c_val >> diff);
|
auto loadDiv = std::div(-shiftAmt, 8);
|
||||||
x1c_val <<= bitCount;
|
if (loadDiv.rem) ++loadDiv.quot;
|
||||||
|
readUBytesToBuf(reinterpret_cast<u8*>(&x1c_val) + 4 - loadDiv.quot, loadDiv.quot);
|
||||||
|
x1c_val = hecl::SBig(x1c_val);
|
||||||
|
|
||||||
|
/* New bit offset */
|
||||||
|
x20_bitOffset = loadDiv.quot * 8 + shiftAmt;
|
||||||
|
|
||||||
|
/* OR in next bits */
|
||||||
|
mask = (1 << -shiftAmt) - 1;
|
||||||
|
ret |= (x1c_val >> x20_bitOffset) & mask;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
u32 diff = bitCount - x20_bitOffset;
|
/* OR in bits of cached value */
|
||||||
u32 baseVal = -1;
|
u32 mask = (1 << bitCount) - 1;
|
||||||
if (x20_bitOffset != 32)
|
ret |= (x1c_val >> shiftAmt) & mask;
|
||||||
baseVal = (1 << x20_bitOffset) - 1;
|
|
||||||
|
|
||||||
baseVal = (baseVal & (x1c_val >> (32 - x20_bitOffset))) << diff;
|
/* New bit offset */
|
||||||
x20_bitOffset = 0;
|
x20_bitOffset -= bitCount;
|
||||||
auto pos = std::div(diff, 8);
|
|
||||||
if (pos.rem) ++pos.quot;
|
|
||||||
readUBytesToBuf(&x1c_val, pos.quot);
|
|
||||||
/* The game uses Big Endian, which doesn't work for us */
|
|
||||||
/* Little Endian sucks */
|
|
||||||
athena::utility::BigUint32(x1c_val);
|
|
||||||
|
|
||||||
u32 baseVal2 = -1;
|
|
||||||
if (diff != 32)
|
|
||||||
baseVal2 = (1 << diff) - 1;
|
|
||||||
|
|
||||||
ret = baseVal | (baseVal2 & (x1c_val >> (32 - diff))) << x20_bitOffset;
|
|
||||||
x20_bitOffset = (pos.quot << 3) - diff;
|
|
||||||
x1c_val <<= diff;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if DUMP_BITS
|
||||||
|
printf("READ ");
|
||||||
|
PrintBinary(ret, bitCount);
|
||||||
|
printf(" %d %d\n", int(pos), int(boff));
|
||||||
|
#endif
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void CBitStreamWriter::WriteEncoded(u32 val, u32 bitCount)
|
void CBitStreamWriter::WriteEncoded(u32 val, u32 bitCount)
|
||||||
{
|
{
|
||||||
if (x18_bitOffset >= bitCount)
|
#if DUMP_BITS
|
||||||
|
printf("WRITE ");
|
||||||
|
PrintBinary(val, bitCount);
|
||||||
|
printf(" %d %d\n", int(position()), int(x18_bitOffset));
|
||||||
|
#endif
|
||||||
|
|
||||||
|
s32 shiftAmt = x18_bitOffset - s32(bitCount);
|
||||||
|
if (shiftAmt < 0)
|
||||||
{
|
{
|
||||||
int baseVal = -1;
|
/* OR remaining bits to cached value */
|
||||||
if (bitCount != 32)
|
u32 mask = (1 << x18_bitOffset) - 1;
|
||||||
baseVal = (1 << bitCount) - 1;
|
x14_val |= (val >> -shiftAmt) & mask;
|
||||||
x14_val |= (val & baseVal) << (x18_bitOffset - bitCount);
|
|
||||||
x18_bitOffset -= bitCount;
|
/* Write out 32-bits */
|
||||||
|
x14_val = hecl::SBig(x14_val);
|
||||||
|
writeUBytes(reinterpret_cast<u8*>(&x14_val), 4);
|
||||||
|
|
||||||
|
/* Cache remaining bits */
|
||||||
|
x18_bitOffset = 0x20 + shiftAmt;
|
||||||
|
x14_val = val << x18_bitOffset;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
u32 diff = bitCount - x18_bitOffset;
|
/* OR bits to cached value */
|
||||||
u32 baseVal = -1;
|
u32 mask = (1 << bitCount) - 1;
|
||||||
if (x18_bitOffset != 32)
|
x14_val |= (val & mask) << shiftAmt;
|
||||||
baseVal = (1 << x18_bitOffset) - 1;
|
|
||||||
|
|
||||||
x14_val |= (val >> diff) & baseVal;
|
/* New bit offset */
|
||||||
x18_bitOffset = 0;
|
x18_bitOffset -= bitCount;
|
||||||
u32 tmp = x14_val;
|
|
||||||
athena::utility::BigUint32(tmp);
|
|
||||||
auto pos = std::div(32 - x18_bitOffset, 8);
|
|
||||||
if (pos.rem) ++pos.quot;
|
|
||||||
writeBytes(&tmp, pos.quot);
|
|
||||||
|
|
||||||
u32 rem = 32 - diff;
|
|
||||||
baseVal = -1;
|
|
||||||
if (diff != 32)
|
|
||||||
baseVal = (1 << diff) - 1;
|
|
||||||
|
|
||||||
x14_val = (val & baseVal) << rem;
|
|
||||||
x18_bitOffset -= diff;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CBitStreamWriter::Flush()
|
void CBitStreamWriter::Flush()
|
||||||
{
|
{
|
||||||
if (x18_bitOffset && x18_bitOffset < 0x20)
|
if (x18_bitOffset < 0x20)
|
||||||
{
|
{
|
||||||
u32 tmp = x14_val;
|
auto pos = std::div(0x20 - x18_bitOffset, 8);
|
||||||
athena::utility::BigUint32(tmp);
|
|
||||||
auto pos = std::div(32 - x18_bitOffset, 8);
|
|
||||||
if (pos.rem) ++pos.quot;
|
if (pos.rem) ++pos.quot;
|
||||||
writeBytes(&tmp, pos.quot);
|
x14_val = hecl::SBig(x14_val);
|
||||||
x18_bitOffset = 32;
|
writeUBytes(reinterpret_cast<u8*>(&x14_val), pos.quot);
|
||||||
|
x18_bitOffset = 0x20;
|
||||||
x14_val = 0;
|
x14_val = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,38 +31,20 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
CBitStreamReader(const void* data, atUint64 length)
|
CBitStreamReader(const void* data, atUint64 length)
|
||||||
: MemoryReader(data, length)
|
: MemoryReader(data, length) {}
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
atUint64 readUBytesToBuf(void *buf, atUint64 len)
|
|
||||||
{
|
|
||||||
x20_bitOffset = 0;
|
|
||||||
atUint64 tmp = MemoryReader::readUBytesToBuf(buf, len);
|
|
||||||
return tmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
s32 ReadEncoded(u32 key);
|
s32 ReadEncoded(u32 key);
|
||||||
};
|
};
|
||||||
|
|
||||||
class CBitStreamWriter : public athena::io::MemoryWriter
|
class CBitStreamWriter : public athena::io::MemoryWriter
|
||||||
{
|
{
|
||||||
private:
|
|
||||||
u32 x14_val = 0;
|
u32 x14_val = 0;
|
||||||
u32 x18_bitOffset = 32;
|
u32 x18_bitOffset = 0x20;
|
||||||
public:
|
public:
|
||||||
static inline u32 GetBitCount(u32 maxVal) { return CBitStreamReader::GetBitCount(maxVal); }
|
static inline u32 GetBitCount(u32 maxVal) { return CBitStreamReader::GetBitCount(maxVal); }
|
||||||
|
|
||||||
CBitStreamWriter(atUint8* data = nullptr, atUint64 length=0x10)
|
CBitStreamWriter(atUint8* data = nullptr, atUint64 length=0x10)
|
||||||
: MemoryWriter(data, length)
|
: MemoryWriter(data, length) {}
|
||||||
{}
|
|
||||||
|
|
||||||
void writeUBytes(const atUint8 *data, atUint64 len)
|
|
||||||
{
|
|
||||||
x14_val = 0;
|
|
||||||
x18_bitOffset = 0x20;
|
|
||||||
MemoryWriter::writeUBytes(data, len);
|
|
||||||
}
|
|
||||||
|
|
||||||
void WriteEncoded(u32 val, u32 bitCount);
|
void WriteEncoded(u32 val, u32 bitCount);
|
||||||
|
|
||||||
|
|
|
@ -1754,7 +1754,9 @@ CFrontEndUI::CFrontEndUI()
|
||||||
xdc_saveUI = std::make_unique<CSaveUI>(ESaveContext::FrontEnd, g_GameState->GetCardSerial());
|
xdc_saveUI = std::make_unique<CSaveUI>(ESaveContext::FrontEnd, g_GameState->GetCardSerial());
|
||||||
|
|
||||||
m->ResetGameState();
|
m->ResetGameState();
|
||||||
g_GameState->SetCurrentWorldId(g_DefaultWorldTag.id);
|
g_GameState->SetCurrentWorldId(g_ResFactory->TranslateOriginalToNew(g_DefaultWorldTag.id));
|
||||||
|
g_GameState->GameOptions().ResetToDefaults();
|
||||||
|
g_GameState->WriteBackupBuf();
|
||||||
|
|
||||||
for (int i=0 ; CDvdFile::FileExists(GetAttractMovieFileName(i).c_str()) ; ++i)
|
for (int i=0 ; CDvdFile::FileExists(GetAttractMovieFileName(i).c_str()) ; ++i)
|
||||||
++xc0_attractCount;
|
++xc0_attractCount;
|
||||||
|
|
|
@ -135,6 +135,7 @@ void CMemoryCardDriver::SGameFileSlot::InitializeFromGameState()
|
||||||
{
|
{
|
||||||
CBitStreamWriter w(x0_saveBuffer, 940);
|
CBitStreamWriter w(x0_saveBuffer, 940);
|
||||||
g_GameState->PutTo(w);
|
g_GameState->PutTo(w);
|
||||||
|
w.Flush();
|
||||||
x944_fileInfo = CGameState::LoadGameFileState(x0_saveBuffer);
|
x944_fileInfo = CGameState::LoadGameFileState(x0_saveBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -46,6 +46,7 @@ CGameArchitectureSupport::CGameArchitectureSupport(CMain& parent, boo::IAudioVoi
|
||||||
CAudioSys::SetDefaultVolumeScale(0x75);
|
CAudioSys::SetDefaultVolumeScale(0x75);
|
||||||
CAudioSys::SetVolumeScale(CAudioSys::GetDefaultVolumeScale());
|
CAudioSys::SetVolumeScale(CAudioSys::GetDefaultVolumeScale());
|
||||||
CStreamAudioManager::Initialize();
|
CStreamAudioManager::Initialize();
|
||||||
|
CStreamAudioManager::SetMusicVolume(0x7f);
|
||||||
m->ResetGameState();
|
m->ResetGameState();
|
||||||
|
|
||||||
//std::shared_ptr<CIOWin> splash = std::make_shared<CSplashScreen>(CSplashScreen::ESplashScreen::Nintendo);
|
//std::shared_ptr<CIOWin> splash = std::make_shared<CSplashScreen>(CSplashScreen::ESplashScreen::Nintendo);
|
||||||
|
@ -276,6 +277,16 @@ bool CMain::Proc()
|
||||||
x164_archSupport->Update();
|
x164_archSupport->Update();
|
||||||
CSfxManager::Update(1.f / 60.f);
|
CSfxManager::Update(1.f / 60.f);
|
||||||
CStreamAudioManager::Update(1.f / 60.f);
|
CStreamAudioManager::Update(1.f / 60.f);
|
||||||
|
if (x164_archSupport->GetIOWinManager().IsEmpty() || CheckReset())
|
||||||
|
{
|
||||||
|
CStreamAudioManager::StopAll();
|
||||||
|
/*
|
||||||
|
x164_archSupport.reset();
|
||||||
|
g_archSupport = x164_archSupport.get();
|
||||||
|
x164_archSupport->PreloadAudio();
|
||||||
|
*/
|
||||||
|
x160_24_finished = true;
|
||||||
|
}
|
||||||
return x160_24_finished;
|
return x160_24_finished;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -172,6 +172,8 @@ public:
|
||||||
m_rectIsDirty = false;
|
m_rectIsDirty = false;
|
||||||
return m_windowRect;
|
return m_windowRect;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
CIOWinManager& GetIOWinManager() { return x58_ioWinManager; }
|
||||||
};
|
};
|
||||||
|
|
||||||
#if MP1_USE_BOO
|
#if MP1_USE_BOO
|
||||||
|
@ -261,7 +263,10 @@ public:
|
||||||
if (!memSys)
|
if (!memSys)
|
||||||
memSys.reset(new CMemoryCardSys());
|
memSys.reset(new CMemoryCardSys());
|
||||||
if (memSys->InitializePump())
|
if (memSys->InitializePump())
|
||||||
|
{
|
||||||
g_MemoryCardSys = memSys.get();
|
g_MemoryCardSys = memSys.get();
|
||||||
|
g_GameState->InitializeMemoryStates();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
2
amuse
2
amuse
|
@ -1 +1 @@
|
||||||
Subproject commit 2e7345f11d73219d77d345f3c7a039ab68be0e57
|
Subproject commit aff8880595b8a30130695f8a09428347d1f75939
|
2
nod
2
nod
|
@ -1 +1 @@
|
||||||
Subproject commit e86971c9e082b58bb04ee794a106874b3ceae1c7
|
Subproject commit dc474ad1560e93f95d99d7577703387a859d7d26
|
Loading…
Reference in New Issue