Additions to test

This commit is contained in:
Jack Andersen 2015-11-15 18:30:06 -10:00
parent 77c5f8c089
commit 6ae4f6ed11
14 changed files with 698 additions and 137 deletions

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@ -713,27 +713,22 @@ public:
struct Surface;
private:
friend struct BlenderConnection::DataStream::Mesh;
HMDLBuffers(const HMDLMeta& meta,
HMDLBuffers(HMDLMeta&& meta,
size_t vboSz, const std::vector<atUint32>& iboData,
std::vector<Surface>&& surfaces,
const BlenderConnection::DataStream::Mesh::SkinBanks& skinBanks)
: m_metaSz(HECL_HMDL_META_SZ), m_metaData(new uint8_t[HECL_HMDL_META_SZ]),
: m_meta(std::move(meta)),
m_vboSz(vboSz), m_vboData(new uint8_t[vboSz]),
m_iboSz(iboData.size()*4), m_iboData(new uint8_t[iboData.size()*4]),
m_surfaces(std::move(surfaces)), m_skinBanks(skinBanks)
{
{
Athena::io::MemoryWriter w(m_metaData.get(), HECL_HMDL_META_SZ);
meta.write(w);
}
{
Athena::io::MemoryWriter w(m_iboData.get(), m_iboSz);
w.enumerateLittle(iboData);
}
}
public:
size_t m_metaSz;
std::unique_ptr<uint8_t[]> m_metaData;
HMDLMeta m_meta;
size_t m_vboSz;
std::unique_ptr<uint8_t[]> m_vboData;
size_t m_iboSz;

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@ -68,7 +68,7 @@ HMDLBuffers BlenderConnection::DataStream::Mesh::getHMDLBuffers() const
metaOut.indexCount = iboData.size();
size_t vboSz = metaOut.vertCount * metaOut.vertStride;
HMDLBuffers ret(metaOut, vboSz, iboData, std::move(outSurfaces), skinBanks);
HMDLBuffers ret(std::move(metaOut), vboSz, iboData, std::move(outSurfaces), skinBanks);
Athena::io::MemoryWriter vboW(ret.m_vboData.get(), vboSz);
for (const std::pair<const Surface*, const Surface::Vert*>& sv : vertPool)
{

2
hecl/extern/libBoo vendored

@ -1 +1 @@
Subproject commit ddcbc102bab8cda86c0d93a859f6e2c1d8db0bd7
Subproject commit d75c675f7a98c0eb40a3b216211328c1728aa479

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@ -14,10 +14,10 @@ struct GLSL : ProgrammableCommon
std::string makeVert(const char* glslVer, unsigned col, unsigned uv, unsigned w,
unsigned skinSlots, unsigned texMtxs) const;
std::string makeFrag(const char* glslVer,
const char* lightingSource, const char* lightingEntry) const;
const ShaderFunction& lighting=ShaderFunction()) const;
std::string makeFrag(const char* glslVer,
const char* lightingSource, const char* lightingEntry,
const char* postSource, const char* postEntry) const;
const ShaderFunction& lighting,
const ShaderFunction& post) const;
private:
std::string GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) const;

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@ -2,6 +2,7 @@
#define HECLBACKEND_PROGCOMMON_HPP
#include "Backend.hpp"
#include "HECL/Runtime.hpp"
#include <Athena/DNA.hpp>
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <stdint.h>
@ -15,6 +16,8 @@ namespace Backend
struct ProgrammableCommon : IBackend
{
using ShaderFunction = Runtime::ShaderCacheExtensions::Function;
std::string m_colorExpr;
std::string m_alphaExpr;
boo::BlendFactor m_blendSrc;
@ -27,6 +30,7 @@ struct ProgrammableCommon : IBackend
int tcgIdx = -1;
};
std::vector<TexSampling> m_texSamplings;
unsigned m_texMapEnd = 0;
enum TexGenSrc
{
@ -59,9 +63,14 @@ private:
const IR::Instruction& inst,
int mtx);
std::string EmitSamplingUse(unsigned samplingIdx) const
std::string EmitSamplingUseRGB(unsigned samplingIdx) const
{
return HECL::Format("sampling%u", samplingIdx);
return HECL::Format("sampling%u.rgb", samplingIdx);
}
std::string EmitSamplingUseAlpha(unsigned samplingIdx) const
{
return HECL::Format("sampling%u.a", samplingIdx);
}
std::string EmitColorRegUse(unsigned idx) const

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@ -29,6 +29,7 @@ class Diagnostics
std::string sourceDiagString(const SourceLocation& l, bool ansi=false) const;
public:
void reset(const std::string& name, const std::string& source) {m_name = name; m_source = source;}
void reset(const std::string& name) {m_name = name; m_source.clear();}
void setBackend(const std::string& backend) {m_backend = backend;}
void setBackend(const char* backend) {m_backend = backend;}
void reportParserErr(const SourceLocation& l, const char* format, ...);
@ -288,11 +289,13 @@ struct IR : BigDNA
Instruction(Athena::io::IStreamReader& reader) {read(reader);}
};
atUint64 m_hash = 0;
atUint16 m_regCount = 0;
std::vector<Instruction> m_instructions;
void read(Athena::io::IStreamReader& reader)
{
m_hash = reader.readUint64Big();
m_regCount = reader.readUint16Big();
atUint16 instCount = reader.readUint16Big();
m_instructions.clear();
@ -303,6 +306,7 @@ struct IR : BigDNA
void write(Athena::io::IStreamWriter& writer) const
{
writer.writeUint64Big(m_hash);
writer.writeUint16Big(m_regCount);
writer.writeUint16Big(m_instructions.size());
for (const Instruction& inst : m_instructions)
@ -311,7 +315,7 @@ struct IR : BigDNA
size_t binarySize(size_t sz) const
{
sz += 4;
sz += 12;
for (const Instruction& inst : m_instructions)
sz = inst.binarySize(sz);
return sz;
@ -358,7 +362,7 @@ class Lexer
public:
void reset();
void consumeAllTokens(Parser& parser);
IR compileIR() const;
IR compileIR(atUint64 hash) const;
Lexer(Diagnostics& diag) : m_diag(diag) {}
};
@ -371,10 +375,11 @@ class Frontend
public:
IR compileSource(const std::string& source, const std::string& diagName)
{
Hash hash(source);
m_diag.reset(diagName, source);
m_parser.reset(source);
m_lexer.consumeAllTokens(m_parser);
return m_lexer.compileIR();
return m_lexer.compileIR(hash);
}
Diagnostics& getDiagnostics() {return m_diag;}

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@ -388,7 +388,8 @@ public:
*/
class Hash
{
unsigned long long hash = 0;
protected:
uint64_t hash = 0;
public:
Hash() = default;
operator bool() const {return hash != 0;}
@ -398,7 +399,7 @@ public:
: hash(XXH64((uint8_t*)str.data(), str.size(), 0)) {}
Hash(const std::wstring& str)
: hash(XXH64((uint8_t*)str.data(), str.size()*2, 0)) {}
Hash(unsigned long long hashin)
Hash(uint64_t hashin)
: hash(hashin) {}
Hash(const Hash& other) {hash = other.hash;}
uint32_t val32() const {return uint32_t(hash);}

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@ -2,6 +2,7 @@
#define HECLRUNTIME_HPP
#include "HECL.hpp"
#include "Frontend.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <Athena/DNA.hpp>
#include <Athena/FileReader.hpp>
@ -25,18 +26,6 @@ public:
const SystemString& getStoreRoot() const {return m_storeRoot;}
};
/**
* @brief Shader formats that may be identified within ShaderHash
*/
enum ShaderFormat : uint8_t
{
ShaderFormatNone,
ShaderFormatGLSL,
ShaderFormatHLSL,
ShaderFormatMetal,
ShaderFormatSpirV
};
/**
* @brief Hash subclass for identifying shaders and their metadata
*/
@ -47,34 +36,144 @@ class ShaderTag : public Hash
uint64_t m_meta = 0;
struct
{
ShaderFormat m_fmt;
uint8_t m_colorCount;
uint8_t m_uvCount;
uint8_t m_weightCount;
uint8_t m_skinSlotCount;
uint8_t m_texMtxCount;
bool m_depthTest:1;
bool m_depthWrite:1;
bool m_backfaceCulling:1;
};
};
public:
ShaderTag() = default;
ShaderTag(const void* buf, size_t len, ShaderFormat fmt, uint8_t c, uint8_t u, uint8_t w)
: Hash(buf, len), m_fmt(fmt), m_colorCount(c), m_uvCount(u), m_weightCount(w) {}
ShaderTag(unsigned long long hashin, uint64_t meta)
: Hash(hashin), m_meta(meta) {}
ShaderTag(const ShaderTag& other) : Hash(other) {}
ShaderFormat getShaderFormat() const {return m_fmt;}
ShaderTag(const std::string& source, uint8_t c, uint8_t u, uint8_t w, uint8_t s, uint8_t t,
bool depthTest, bool depthWrite, bool backfaceCulling)
: Hash(source), m_colorCount(c), m_uvCount(u), m_weightCount(w), m_skinSlotCount(s), m_texMtxCount(t),
m_depthTest(depthTest), m_depthWrite(depthWrite), m_backfaceCulling(backfaceCulling)
{hash ^= m_meta;}
ShaderTag(const HECL::Frontend::IR& ir, uint8_t c, uint8_t u, uint8_t w, uint8_t s, uint8_t t,
bool depthTest, bool depthWrite, bool backfaceCulling)
: Hash(ir.m_hash), m_colorCount(c), m_uvCount(u), m_weightCount(w), m_skinSlotCount(s), m_texMtxCount(t),
m_depthTest(depthTest), m_depthWrite(depthWrite), m_backfaceCulling(backfaceCulling)
{hash ^= m_meta;}
ShaderTag(uint64_t hashin, uint8_t c, uint8_t u, uint8_t w, uint8_t s, uint8_t t,
bool depthTest, bool depthWrite, bool backfaceCulling)
: Hash(hashin), m_colorCount(c), m_uvCount(u), m_weightCount(w), m_skinSlotCount(s), m_texMtxCount(t),
m_depthTest(depthTest), m_depthWrite(depthWrite), m_backfaceCulling(backfaceCulling)
{hash ^= m_meta;}
ShaderTag(uint64_t comphashin, uint64_t meta)
: Hash(comphashin), m_meta(meta) {}
ShaderTag(const ShaderTag& other) : Hash(other), m_meta(other.m_meta) {}
uint8_t getColorCount() const {return m_colorCount;}
uint8_t getUvCount() const {return m_uvCount;}
uint8_t getWeightCount() const {return m_weightCount;}
uint8_t getSkinSlotCount() const {return m_skinSlotCount;}
uint8_t getTexMtxCount() const {return m_texMtxCount;}
bool getDepthTest() const {return m_depthTest;}
bool getDepthWrite() const {return m_depthWrite;}
bool getBackfaceCulling() const {return m_backfaceCulling;}
uint64_t getMetaData() const {return m_meta;}
};
/**
* @brief Simple binary data and tag container for cache interaction
*/
class ShaderCachedData
{
friend class ShaderCacheManager;
ShaderCachedData() = default;
public:
ShaderCachedData(const ShaderTag& tag, size_t decompSz)
: m_tag(tag), m_data(new uint8_t[decompSz]), m_sz(decompSz) {}
ShaderTag m_tag;
std::unique_ptr<uint8_t[]> m_data;
size_t m_sz;
operator bool() const {return m_tag.operator bool();}
};
/**
* @brief Optional cache extensions allowing the client to specify shader transformations in bulk
*/
class ShaderCacheExtensions
{
friend class ShaderCacheManager;
boo::IGraphicsDataFactory::Platform m_plat;
ShaderCacheExtensions() : m_plat(boo::IGraphicsDataFactory::PlatformNull) {}
uint64_t hashExtensions() const;
public:
struct Function
{
const char* m_source = nullptr;
const char* m_entry = nullptr;
Function() = default;
Function(const char* source, const char* entry)
: m_source(source), m_entry(entry) {}
};
struct ExtensionSlot
{
Function lighting;
Function post;
};
std::vector<ExtensionSlot> m_extensionSlots;
ShaderCacheExtensions(boo::IGraphicsDataFactory::Platform plat) : m_plat(plat)
{
/* Index-0 has special default-meaning */
m_extensionSlots.emplace_back();
}
operator bool() const {return m_plat != boo::IGraphicsDataFactory::PlatformNull;}
/* Strings must remain resident!! (intended to be stored static const) */
unsigned registerExtensionSlot(Function lighting, Function post)
{
m_extensionSlots.emplace_back();
m_extensionSlots.back().lighting = lighting;
m_extensionSlots.back().post = post;
return m_extensionSlots.size() - 1;
}
};
/**
* @brief Interface for binding HECL backends to the ShaderCacheManager
*/
class IShaderBackendFactory
{
friend class ShaderCacheManager;
protected:
using FReturnExtensionShader = std::function<void(boo::IShaderPipeline*)>;
virtual ShaderCachedData buildShaderFromIR(const ShaderTag& tag,
const HECL::Frontend::IR& ir,
HECL::Frontend::Diagnostics& diag,
boo::IShaderPipeline** objOut)=0;
virtual boo::IShaderPipeline* buildShaderFromCache(const ShaderCachedData& data)=0;
virtual ShaderCachedData buildExtendedShaderFromIR(const ShaderTag& tag,
const HECL::Frontend::IR& ir,
HECL::Frontend::Diagnostics& diag,
const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
FReturnExtensionShader returnFunc)=0;
virtual void buildExtendedShaderFromCache(const ShaderCachedData& data,
const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
FReturnExtensionShader returnFunc)=0;
public:
virtual ~IShaderBackendFactory() {}
};
/**
* @brief Maintains index/data file pair containing platform-dependent cached shader data
*/
class ShaderCacheManager
{
const FileStoreManager& m_storeMgr;
ShaderCacheExtensions m_extensions;
uint64_t m_extensionsHash = 0;
std::unique_ptr<IShaderBackendFactory> m_factory;
Athena::io::FileReader m_idxFr;
Athena::io::FileReader m_datFr;
HECL::Frontend::Frontend FE;
struct IndexEntry : Athena::io::DNA<Athena::BigEndian>
{
DECL_DNA
@ -87,29 +186,28 @@ class ShaderCacheManager
std::vector<IndexEntry> m_entries;
std::unordered_map<Hash, size_t> m_entryLookup;
uint64_t m_timeHash = 0;
void BootstrapIndex();
void bootstrapIndex();
ShaderCachedData lookupData(const Hash& hash);
bool addData(const ShaderCachedData& data);
boo::IShaderPipeline* buildFromCache(const ShaderCachedData& foundData);
std::vector<boo::IShaderPipeline*> buildExtendedFromCache(const ShaderCachedData& foundData);
public:
ShaderCacheManager(const FileStoreManager& storeMgr)
: m_storeMgr(storeMgr),
m_idxFr(storeMgr.getStoreRoot() + _S("/shadercache.idx")),
m_datFr(storeMgr.getStoreRoot() + _S("/shadercache.dat"))
{reload();}
ShaderCacheManager(const FileStoreManager& storeMgr,
boo::IGraphicsDataFactory* gfxFactory,
ShaderCacheExtensions&& extension);
ShaderCacheManager(const FileStoreManager& storeMgr,
boo::IGraphicsDataFactory* gfxFactory)
: ShaderCacheManager(storeMgr, gfxFactory, ShaderCacheExtensions()) {}
void reload();
class CachedData
{
friend class ShaderCacheManager;
CachedData() = default;
CachedData(unsigned long long hashin, uint64_t meta, size_t decompSz)
: m_tag(hashin, meta), m_data(new uint8_t[decompSz]), m_sz(decompSz) {}
public:
ShaderTag m_tag;
std::unique_ptr<uint8_t[]> m_data;
size_t m_sz;
operator bool() const {return m_tag.operator bool();}
};
CachedData lookupData(const Hash& hash);
bool addData(const ShaderTag& hash, const void* data, size_t sz);
boo::IShaderPipeline* buildShader(const ShaderTag& tag, const std::string& source,
const std::string& diagName);
boo::IShaderPipeline* buildShader(const ShaderTag& tag, const HECL::Frontend::IR& ir,
const std::string& diagName);
std::vector<boo::IShaderPipeline*> buildExtendedShader(const ShaderTag& tag, const std::string& source,
const std::string& diagName);
std::vector<boo::IShaderPipeline*> buildExtendedShader(const ShaderTag& tag, const HECL::Frontend::IR& ir,
const std::string& diagName);
};
/**
@ -123,6 +221,12 @@ struct HMDLData
HMDLData(boo::IGraphicsDataFactory* factory,
const void* metaData, const void* vbo, const void* ibo);
boo::IShaderDataBinding* newShaderDataBindng(boo::IGraphicsDataFactory* factory,
boo::IShaderPipeline* shader,
size_t ubufCount, boo::IGraphicsBuffer** ubufs,
size_t texCount, boo::ITexture** texs)
{return factory->newShaderDataBinding(shader, m_vtxFmt, m_vbo, m_ibo, ubufCount, ubufs, texCount, texs);}
};
}

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@ -1,5 +1,10 @@
#include "HECL/Backend/GLSL.hpp"
#include <map>
#include "HECL/Runtime.hpp"
#include <Athena/MemoryReader.hpp>
#include <Athena/MemoryWriter.hpp>
#include <boo/graphicsdev/GL.hpp>
static LogVisor::LogModule Log("HECL::Backend::GLSL");
namespace HECL
{
@ -11,9 +16,9 @@ std::string GLSL::EmitTexGenSource2(TexGenSrc src, int uvIdx) const
switch (src)
{
case TG_POS:
return "posIn.xy;\n";
return "posIn.xy\n";
case TG_NRM:
return "normIn.xy;\n";
return "normIn.xy\n";
case TG_UV:
return HECL::Format("uvIn[%u]", uvIdx);
default: break;
@ -26,9 +31,9 @@ std::string GLSL::EmitTexGenSource4(TexGenSrc src, int uvIdx) const
switch (src)
{
case TG_POS:
return "vec4(posIn, 1.0);\n";
return "vec4(posIn, 1.0)\n";
case TG_NRM:
return "vec4(normIn, 1.0);\n";
return "vec4(normIn, 1.0)\n";
case TG_UV:
return HECL::Format("vec4(uvIn[%u], 0.0, 1.0)", uvIdx);
default: break;
@ -81,7 +86,7 @@ std::string GLSL::GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs
{
if (skinSlots == 0)
skinSlots = 1;
std::string retval = HECL::Format("struct HECLVertUniform\n"
std::string retval = HECL::Format("uniform HECLVertUniform\n"
"{\n"
" mat4 mv[%u];\n"
" mat4 mvInv[%u];\n"
@ -89,7 +94,7 @@ std::string GLSL::GenerateVertUniformStruct(unsigned skinSlots, unsigned texMtxs
skinSlots, skinSlots);
if (texMtxs)
retval += HECL::Format(" mat4 texMtxs[%u];\n", texMtxs);
return retval + "};\n";
return retval + "} vu;\n";
}
void GLSL::reset(const IR& ir, Diagnostics& diag)
@ -99,26 +104,25 @@ void GLSL::reset(const IR& ir, Diagnostics& diag)
}
std::string GLSL::makeVert(const char* glslVer, unsigned col, unsigned uv, unsigned w,
unsigned skinSlots, unsigned texMtxs) const
unsigned s, unsigned tm) const
{
std::string retval = std::string(glslVer) + "\n" +
GenerateVertInStruct(col, uv, w) + "\n" +
GenerateVertToFragStruct() + "\n" +
GenerateVertUniformStruct(skinSlots, texMtxs) +
"layout(location=0) uniform HECLVertUniform vu;\n"
GenerateVertUniformStruct(s, tm) +
"out VertToFrag vtf;\n\n"
"void main()\n{\n";
if (skinSlots)
if (s)
{
/* skinned */
retval += " vec4 posAccum = vec4(0.0,0.0,0.0,0.0);\n"
" vec4 normAccum = vec4(0.0,0.0,0.0,0.0);\n";
for (size_t i=0 ; i<skinSlots ; ++i)
retval += HECL::Format(" posAccum += (vu.mv[%" PRISize "] * vec4(posIn, 1.0)) * weightIn[%" PRISize "][%" PRISize "]\n"
" normAccum += (vu.mvInv[%" PRISize "] * vec4(normIn, 1.0)) * weightIn[%" PRISize "][%" PRISize "]\n",
for (size_t i=0 ; i<s ; ++i)
retval += HECL::Format(" posAccum += (vu.mv[%" PRISize "] * vec4(posIn, 1.0)) * weightIn[%" PRISize "][%" PRISize "];\n"
" normAccum += (vu.mvInv[%" PRISize "] * vec4(normIn, 1.0)) * weightIn[%" PRISize "][%" PRISize "];\n",
i, i/4, i%4, i, i/4, i%4);
retval += " posAccum[3] = 1.0\n"
retval += " posAccum[3] = 1.0;\n"
" vtf.mvPos = posAccum;\n"
" vtf.mvNorm = vec4(normalize(normAccum.xyz), 0.0);\n"
" gl_Position = vu.proj * posAccum;\n";
@ -127,7 +131,7 @@ std::string GLSL::makeVert(const char* glslVer, unsigned col, unsigned uv, unsig
{
/* non-skinned */
retval += " vtf.mvPos = vu.mv[0] * vec4(posIn, 1.0);\n"
" vtf.mvNorm = vu.mvInv[0] * vec4(normIn, 0.0)\n"
" vtf.mvNorm = vu.mvInv[0] * vec4(normIn, 0.0);\n"
" gl_Position = vu.proj * vtf.mvPos;\n";
}
@ -147,62 +151,243 @@ std::string GLSL::makeVert(const char* glslVer, unsigned col, unsigned uv, unsig
}
std::string GLSL::makeFrag(const char* glslVer,
const char* lightingSource, const char* lightingEntry) const
const ShaderFunction& lighting) const
{
std::string lightingSrc;
if (lightingSource)
lightingSrc = lightingSource;
if (lighting.m_source)
lightingSrc = lighting.m_source;
std::string texMapDecl;
if (m_texMapEnd)
texMapDecl = HECL::Format("uniform sampler2D texs[%u];\n", m_texMapEnd);
std::string retval = std::string(glslVer) + "\n" +
GenerateVertToFragStruct() +
"\nlayout(location=0) out vec4 colorOut;\n"
"in VertToFrag vtf;\n\n" + lightingSrc +
"\nvoid main()\n{\n";
"\nlayout(location=0) out vec4 colorOut;\n" +
texMapDecl +
"in VertToFrag vtf;\n\n" +
lightingSrc + "\n" +
"void main()\n{\n";
if (m_lighting)
{
if (lightingEntry)
retval += HECL::Format(" vec4 lighting = %s();\n", lightingEntry);
if (lighting.m_entry)
retval += HECL::Format(" vec4 lighting = %s();\n", lighting.m_entry);
else
retval += " vec4 lighting = vec4(1.0,1.0,1.0,1.0);\n";
}
unsigned sampIdx = 0;
for (const TexSampling& sampling : m_texSamplings)
retval += HECL::Format(" vec4 sampling%u = texture(texs[%u], vtf.tcgs[%u]);\n",
sampIdx++, sampling.mapIdx, sampling.tcgIdx);
if (m_alphaExpr.size())
retval += " colorOut = vec4(" + m_colorExpr + ", " + m_alphaExpr + ");\n";
else
retval += " colorOut = vec4(" + m_colorExpr + ", 1.0);\n";
return retval + "};\n";
return retval + "}\n";
}
std::string GLSL::makeFrag(const char* glslVer,
const char* lightingSource, const char* lightingEntry,
const char* postSource, const char* postEntry) const
const ShaderFunction& lighting,
const ShaderFunction& post) const
{
std::string lightingSrc;
if (lightingSource)
lightingSrc = lightingSource;
if (lighting.m_source)
lightingSrc = lighting.m_source;
std::string postSrc;
if (post.m_source)
postSrc = post.m_source;
std::string postEntry;
if (post.m_entry)
postEntry = post.m_entry;
std::string texMapDecl;
if (m_texMapEnd)
texMapDecl = HECL::Format("uniform sampler2D texs[%u];\n", m_texMapEnd);
std::string retval = std::string(glslVer) + "\n" +
GenerateVertToFragStruct() +
"\nlayout(location=0) out vec4 colorOut;\n"
"in VertToFrag vtf;\n\n" + lightingSrc + "\n" + std::string(postSource) +
"\nlayout(location=0) out vec4 colorOut;\n" +
texMapDecl +
"in VertToFrag vtf;\n\n" +
lightingSrc + "\n" +
postSrc +
"\nvoid main()\n{\n";
if (m_lighting)
{
if (lightingEntry)
retval += HECL::Format(" vec4 lighting = %s();\n", lightingEntry);
if (lighting.m_entry)
retval += HECL::Format(" vec4 lighting = %s();\n", lighting.m_entry);
else
retval += " vec4 lighting = vec4(1.0,1.0,1.0,1.0);\n";
}
unsigned sampIdx = 0;
for (const TexSampling& sampling : m_texSamplings)
retval += HECL::Format(" vec4 sampling%u = texture(texs[%u], vtf.tcgs[%u]);\n",
sampIdx++, sampling.mapIdx, sampling.tcgIdx);
if (m_alphaExpr.size())
retval += " colorOut = " + std::string(postEntry) + "(vec4(" + m_colorExpr + ", " + m_alphaExpr + "));\n";
retval += " colorOut = " + postEntry + "(vec4(" + m_colorExpr + ", " + m_alphaExpr + "));\n";
else
retval += " colorOut = " + std::string(postEntry) + "(vec4(" + m_colorExpr + ", 1.0));\n";
retval += " colorOut = " + postEntry + "(vec4(" + m_colorExpr + ", 1.0));\n";
return retval + "};\n";
return retval + "}\n";
}
}
namespace Runtime
{
static const char* STD_BLOCKNAMES[] = {"HECLVertUniform"};
struct GLSLBackendFactory : IShaderBackendFactory
{
Backend::GLSL m_backend;
boo::GLDataFactory* m_gfxFactory;
GLSLBackendFactory(boo::IGraphicsDataFactory* gfxFactory)
: m_gfxFactory(dynamic_cast<boo::GLDataFactory*>(gfxFactory)) {}
ShaderCachedData buildShaderFromIR(const ShaderTag& tag,
const HECL::Frontend::IR& ir,
HECL::Frontend::Diagnostics& diag,
boo::IShaderPipeline** objOut)
{
m_backend.reset(ir, diag);
size_t cachedSz = 3;
std::string vertSource =
m_backend.makeVert("#version 330",
tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
tag.getSkinSlotCount(), tag.getTexMtxCount());
cachedSz += vertSource.size() + 1;
std::string fragSource = m_backend.makeFrag("#version 330");
cachedSz += fragSource.size() + 1;
*objOut =
m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
m_backend.m_texMapEnd, "texs",
1, STD_BLOCKNAMES,
m_backend.m_blendSrc, m_backend.m_blendDst,
tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling());
if (!*objOut)
Log.report(LogVisor::FatalError, "unable to build shader");
ShaderCachedData dataOut(tag, cachedSz);
Athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz);
w.writeUByte(m_backend.m_texMapEnd);
w.writeUByte(m_backend.m_blendSrc);
w.writeUByte(m_backend.m_blendDst);
w.writeString(vertSource);
w.writeString(fragSource);
return dataOut;
}
boo::IShaderPipeline* buildShaderFromCache(const ShaderCachedData& data)
{
const ShaderTag& tag = data.m_tag;
Athena::io::MemoryReader r(data.m_data.get(), data.m_sz);
atUint8 texMapEnd = r.readUByte();
boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte());
boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte());
std::string vertSource = r.readString();
std::string fragSource = r.readString();
boo::IShaderPipeline* ret =
m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
texMapEnd, "texs",
1, STD_BLOCKNAMES,
blendSrc, blendDst,
tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling());
if (!ret)
Log.report(LogVisor::FatalError, "unable to build shader");
return ret;
}
ShaderCachedData buildExtendedShaderFromIR(const ShaderTag& tag,
const HECL::Frontend::IR& ir,
HECL::Frontend::Diagnostics& diag,
const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
FReturnExtensionShader returnFunc)
{
m_backend.reset(ir, diag);
size_t cachedSz = 3;
std::string vertSource =
m_backend.makeVert("#version 330",
tag.getColorCount(), tag.getUvCount(), tag.getWeightCount(),
tag.getSkinSlotCount(), tag.getTexMtxCount());
cachedSz += vertSource.size() + 1;
std::vector<std::string> fragSources;
fragSources.reserve(extensionSlots.size());
for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
{
fragSources.push_back(m_backend.makeFrag("#version 330", slot.lighting, slot.post));
cachedSz += fragSources.back().size() + 1;
boo::IShaderPipeline* ret =
m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSources.back().c_str(),
m_backend.m_texMapEnd, "texs",
1, STD_BLOCKNAMES,
m_backend.m_blendSrc, m_backend.m_blendDst,
tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling());
if (!ret)
Log.report(LogVisor::FatalError, "unable to build shader");
returnFunc(ret);
}
ShaderCachedData dataOut(tag, cachedSz);
Athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz);
w.writeUByte(m_backend.m_texMapEnd);
w.writeUByte(m_backend.m_blendSrc);
w.writeUByte(m_backend.m_blendDst);
w.writeString(vertSource);
for (const std::string src : fragSources)
w.writeString(src);
return dataOut;
}
void buildExtendedShaderFromCache(const ShaderCachedData& data,
const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
FReturnExtensionShader returnFunc)
{
const ShaderTag& tag = data.m_tag;
Athena::io::MemoryReader r(data.m_data.get(), data.m_sz);
atUint8 texMapEnd = r.readUByte();
boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte());
boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte());
std::string vertSource = r.readString();
for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
{
std::string fragSource = r.readString();
boo::IShaderPipeline* ret =
m_gfxFactory->newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
texMapEnd, "texs",
1, STD_BLOCKNAMES,
blendSrc, blendDst,
tag.getDepthTest(), tag.getDepthWrite(),
tag.getBackfaceCulling());
if (!ret)
Log.report(LogVisor::FatalError, "unable to build shader");
returnFunc(ret);
}
}
};
IShaderBackendFactory* _NewGLSLBackendFactory(boo::IGraphicsDataFactory* gfxFactory)
{
return new struct GLSLBackendFactory(gfxFactory);
}
}

View File

@ -34,6 +34,8 @@ unsigned ProgrammableCommon::addTexSampling(unsigned mapIdx, unsigned tcgIdx)
TexSampling& samp = m_texSamplings.back();
samp.mapIdx = mapIdx;
samp.tcgIdx = tcgIdx;
if (m_texMapEnd < mapIdx + 1)
m_texMapEnd = mapIdx + 1;
return m_texSamplings.size() - 1;
}
@ -92,7 +94,7 @@ std::string ProgrammableCommon::RecursiveTraceColor(const IR& ir, Diagnostics& d
const IR::Instruction& tcgInst = inst.getChildInst(ir, 1);
unsigned texGenIdx = RecursiveTraceTexGen(ir, diag, tcgInst, -1);
return EmitSamplingUse(addTexSampling(mapIdx, texGenIdx));
return EmitSamplingUseRGB(addTexSampling(mapIdx, texGenIdx));
}
else if (!name.compare("ColorReg"))
{
@ -177,7 +179,7 @@ std::string ProgrammableCommon::RecursiveTraceAlpha(const IR& ir, Diagnostics& d
const IR::Instruction& tcgInst = inst.getChildInst(ir, 1);
unsigned texGenIdx = RecursiveTraceTexGen(ir, diag, tcgInst, -1);
return EmitSamplingUse(addTexSampling(mapIdx, texGenIdx));
return EmitSamplingUseAlpha(addTexSampling(mapIdx, texGenIdx));
}
else if (!name.compare("ColorReg"))
{

View File

@ -706,12 +706,13 @@ void Lexer::RecursiveFuncCompile(IR& ir, const Lexer::OperationNode* funcNode, I
ir.m_regCount = tgt;
}
IR Lexer::compileIR() const
IR Lexer::compileIR(atUint64 hash) const
{
if (!m_root)
m_diag.reportCompileErr(SourceLocation(), "unable to compile HECL-IR for invalid source");
IR ir;
ir.m_hash = hash;
RecursiveFuncCompile(ir, m_root, 0);
return ir;
}

View File

@ -28,16 +28,27 @@ FileStoreManager::FileStoreManager(const SystemString& domain)
HECL::MakeDir(path.c_str());
m_storeRoot = path;
#elif __APPLE__
const char* home = getenv("HOME");
if (!home)
Log.report(LogVisor::FatalError, "unable to locate $HOME for file store");
std::string path(home);
path += "/Library/Application Support/HECL Runtime";
if (mkdir(path.c_str(), 0755) && errno != EEXIST)
Log.report(LogVisor::FatalError, "unable to mkdir at %s", path.c_str());
path += '/' + domain;
if (mkdir(path.c_str(), 0755) && errno != EEXIST)
Log.report(LogVisor::FatalError, "unable to mkdir at %s", path.c_str());
m_storeRoot = path;
#else
const char* home = getenv("HOME");
if (!home)
Log.report(LogVisor::FatalError, "unable to locate $HOME for file store");
std::string path(home);
path += "/.heclrun";
if (mkdir(path.c_str(), 0755))
if (mkdir(path.c_str(), 0755) && errno != EEXIST)
Log.report(LogVisor::FatalError, "unable to mkdir at %s", path.c_str());
path += '/' + domain;
if (mkdir(path.c_str(), 0755))
if (mkdir(path.c_str(), 0755) && errno != EEXIST)
Log.report(LogVisor::FatalError, "unable to mkdir at %s", path.c_str());
m_storeRoot = path;
#endif

View File

@ -5,10 +5,14 @@
#include <algorithm>
#include <ctime>
#include "HECL/Backend/GLSL.hpp"
namespace HECL
{
namespace Runtime
{
IShaderBackendFactory* _NewGLSLBackendFactory(boo::IGraphicsDataFactory* gfxFactory);
static LogVisor::LogModule Log("ShaderCacheManager");
static uint64_t IDX_MAGIC = SBig(0xDEADFEEDC001D00D);
static uint64_t DAT_MAGIC = SBig(0xC001D00DDEADBABE);
@ -27,7 +31,26 @@ static uint64_t timeHash()
return tmp.val64();
}
void ShaderCacheManager::BootstrapIndex()
static void UpdateFunctionHash(XXH64_state_t* st, const ShaderCacheExtensions::Function& func)
{
if (func.m_source)
XXH64_update(st, func.m_source, strlen(func.m_source));
if (func.m_entry)
XXH64_update(st, func.m_entry, strlen(func.m_entry));
}
uint64_t ShaderCacheExtensions::hashExtensions() const
{
XXH64_state_t st;
XXH64_reset(&st, 0);
for (const ExtensionSlot& slot : m_extensionSlots)
{
UpdateFunctionHash(&st, slot.lighting);
UpdateFunctionHash(&st, slot.post);
}
return XXH64_digest(&st);
}
void ShaderCacheManager::bootstrapIndex()
{
m_timeHash = timeHash();
m_idxFr.close();
@ -45,7 +68,7 @@ void ShaderCacheManager::BootstrapIndex()
idxFilename.c_str());
fwrite(&IDX_MAGIC, 1, 8, idxFp);
fwrite(&m_timeHash, 1, 8, idxFp);
fwrite(&ZERO64, 1, 8, idxFp);
fwrite(&m_extensionsHash, 1, 8, idxFp);
fwrite(&ZERO64, 1, 8, idxFp);
fclose(idxFp);
@ -67,6 +90,32 @@ void ShaderCacheManager::BootstrapIndex()
m_datFr.open();
}
ShaderCacheManager::ShaderCacheManager(const FileStoreManager& storeMgr,
boo::IGraphicsDataFactory* gfxFactory,
ShaderCacheExtensions&& extension)
: m_storeMgr(storeMgr),
m_extensions(std::move(extension)),
m_idxFr(storeMgr.getStoreRoot() + _S("/shadercache") + gfxFactory->platformName() + _S(".idx")),
m_datFr(storeMgr.getStoreRoot() + _S("/shadercache") + gfxFactory->platformName() + _S(".dat"))
{
boo::IGraphicsDataFactory::Platform plat = gfxFactory->platform();
if (m_extensions && m_extensions.m_plat != plat)
Log.report(LogVisor::FatalError, "ShaderCacheExtension backend mismatch (should be %s)",
gfxFactory->platformName());
m_extensionsHash = m_extensions.hashExtensions();
switch (plat)
{
case boo::IGraphicsDataFactory::PlatformOGL:
m_factory.reset(_NewGLSLBackendFactory(gfxFactory));
break;
default:
Log.report(LogVisor::FatalError, "unsupported backend %s", gfxFactory->platformName());
}
reload();
}
void ShaderCacheManager::reload()
{
m_entries.clear();
@ -78,7 +127,7 @@ void ShaderCacheManager::reload()
m_datFr.seek(0, Athena::Begin);
if (m_idxFr.hasError() || m_datFr.hasError())
{
BootstrapIndex();
bootstrapIndex();
return;
}
else
@ -87,7 +136,7 @@ void ShaderCacheManager::reload()
size_t rb = m_idxFr.readUBytesToBuf(&idxMagic, 8);
if (rb != 8 || idxMagic != IDX_MAGIC)
{
BootstrapIndex();
bootstrapIndex();
return;
}
@ -95,7 +144,7 @@ void ShaderCacheManager::reload()
rb = m_datFr.readUBytesToBuf(&datMagic, 8);
if (rb != 8 || datMagic != DAT_MAGIC)
{
BootstrapIndex();
bootstrapIndex();
return;
}
@ -104,20 +153,30 @@ void ShaderCacheManager::reload()
size_t rb2 = m_datFr.readUBytesToBuf(&datRand, 8);
if (rb != 8 || rb2 != 8 || idxRand != datRand)
{
BootstrapIndex();
bootstrapIndex();
return;
}
m_timeHash = idxRand;
}
/* Read existing entries */
atUint64 idxCount = m_idxFr.readUint64Big();
if (m_idxFr.position() != 24)
atUint64 extensionsHash;
size_t rb = m_idxFr.readUBytesToBuf(&extensionsHash, 8);
if (rb != 8 || extensionsHash != m_extensionsHash)
{
BootstrapIndex();
bootstrapIndex();
return;
}
atUint64 idxCount = m_idxFr.readUint64Big();
if (m_idxFr.position() != 32)
{
bootstrapIndex();
return;
}
/* Read existing entries */
if (idxCount)
{
m_entries.reserve(idxCount);
m_entryLookup.reserve(idxCount);
for (atUint64 i=0 ; i<idxCount ; ++i)
@ -128,23 +187,24 @@ void ShaderCacheManager::reload()
m_entryLookup[ent.m_hash] = m_entries.size() - 1;
}
}
}
ShaderCacheManager::CachedData ShaderCacheManager::lookupData(const Hash& hash)
ShaderCachedData ShaderCacheManager::lookupData(const Hash& hash)
{
auto search = m_entryLookup.find(hash);
if (search == m_entryLookup.cend())
return CachedData();
return ShaderCachedData();
const IndexEntry& ent = m_entries[search->second];
if (ent.m_compOffset + ent.m_compSize > m_datFr.length())
{
Log.report(LogVisor::Warning, "shader cache not long enough to read entry, might be corrupt");
return CachedData();
return ShaderCachedData();
}
/* File-streamed decompression */
m_datFr.seek(ent.m_compOffset, Athena::Begin);
CachedData ret(ent.m_hash, ent.m_meta, ent.m_decompSize);
ShaderCachedData ret(ShaderTag(ent.m_hash, ent.m_meta), ent.m_decompSize);
uint8_t compDat[2048];
z_stream z = {};
inflateInit(&z);
@ -161,15 +221,15 @@ ShaderCacheManager::CachedData ShaderCacheManager::lookupData(const Hash& hash)
return ret;
}
bool ShaderCacheManager::addData(const ShaderTag& tag, const void* data, size_t sz)
bool ShaderCacheManager::addData(const ShaderCachedData& data)
{
m_idxFr.close();
m_datFr.close();
/* Perform one-shot buffer compression */
uLong cBound = compressBound(sz);
uLong cBound = compressBound(data.m_sz);
void* compBuf = malloc(cBound);
if (compress((Bytef*)compBuf, &cBound, (Bytef*)data, sz) != Z_OK)
if (compress((Bytef*)compBuf, &cBound, (Bytef*)data.m_data.get(), data.m_sz) != Z_OK)
Log.report(LogVisor::FatalError, "unable to deflate data");
/* Open index for writing (non overwriting) */
@ -185,7 +245,7 @@ bool ShaderCacheManager::addData(const ShaderTag& tag, const void* data, size_t
m_datFr.filename().c_str());
size_t targetOffset = 0;
auto search = m_entryLookup.find(tag);
auto search = m_entryLookup.find(data.m_tag);
if (search != m_entryLookup.cend())
{
/* Hash already present, attempt to replace data */
@ -193,9 +253,9 @@ bool ShaderCacheManager::addData(const ShaderTag& tag, const void* data, size_t
if (search->second == m_entries.size() - 1)
{
/* Replacing final entry; simply write-over */
ent.m_meta = tag.getMetaData();
ent.m_meta = data.m_tag.getMetaData();
ent.m_compSize = cBound;
ent.m_decompSize = sz;
ent.m_decompSize = data.m_sz;
targetOffset = ent.m_compOffset;
idxFw.seek(search->second * 32 + 32);
ent.write(idxFw);
@ -207,9 +267,9 @@ bool ShaderCacheManager::addData(const ShaderTag& tag, const void* data, size_t
size_t space = nent.m_compOffset - ent.m_compOffset;
if (cBound <= space)
{
ent.m_meta = tag.getMetaData();
ent.m_meta = data.m_tag.getMetaData();
ent.m_compSize = cBound;
ent.m_decompSize = sz;
ent.m_decompSize = data.m_sz;
targetOffset = ent.m_compOffset;
idxFw.seek(search->second * 32 + 32);
ent.write(idxFw);
@ -235,15 +295,15 @@ bool ShaderCacheManager::addData(const ShaderTag& tag, const void* data, size_t
idxFw.writeUint64Big(m_entries.size() + 1);
idxFw.seek(m_entries.size() * 32 + 32, Athena::Begin);
datFw.seek(0, Athena::End);
m_entryLookup[tag] = m_entries.size();
m_entryLookup[data.m_tag] = m_entries.size();
m_entries.emplace_back();
IndexEntry& ent = m_entries.back();
ent.m_hash = tag.val64();
ent.m_meta = tag.getMetaData();
ent.m_hash = data.m_tag.val64();
ent.m_meta = data.m_tag.getMetaData();
ent.m_compOffset = datFw.position();
ent.m_compSize = cBound;
ent.m_decompSize = sz;
ent.m_decompSize = data.m_sz;
ent.write(idxFw);
datFw.writeUBytes((atUint8*)compBuf, cBound);
@ -266,5 +326,79 @@ bool ShaderCacheManager::addData(const ShaderTag& tag, const void* data, size_t
return true;
}
boo::IShaderPipeline*
ShaderCacheManager::buildFromCache(const ShaderCachedData& foundData)
{
return m_factory->buildShaderFromCache(foundData);
}
boo::IShaderPipeline*
ShaderCacheManager::buildShader(const ShaderTag& tag, const std::string& source,
const std::string& diagName)
{
ShaderCachedData foundData = lookupData(tag);
if (foundData)
return buildFromCache(foundData);
HECL::Frontend::IR ir = FE.compileSource(source, diagName);
return buildShader(tag, ir, diagName);
}
boo::IShaderPipeline*
ShaderCacheManager::buildShader(const ShaderTag& tag, const HECL::Frontend::IR& ir,
const std::string& diagName)
{
ShaderCachedData foundData = lookupData(tag);
if (foundData)
return buildFromCache(foundData);
FE.getDiagnostics().reset(diagName);
boo::IShaderPipeline* ret;
addData(m_factory->buildShaderFromIR(tag, ir, FE.getDiagnostics(), &ret));
return ret;
}
std::vector<boo::IShaderPipeline*>
ShaderCacheManager::buildExtendedFromCache(const ShaderCachedData& foundData)
{
std::vector<boo::IShaderPipeline*> shaders;
shaders.reserve(m_extensions.m_extensionSlots.size());
m_factory->buildExtendedShaderFromCache(foundData, m_extensions.m_extensionSlots,
[&](boo::IShaderPipeline* shader){shaders.push_back(shader);});
if (shaders.size() != m_extensions.m_extensionSlots.size())
Log.report(LogVisor::FatalError, "buildShaderFromCache returned %" PRISize " times, expected %" PRISize,
shaders.size(), m_extensions.m_extensionSlots.size());
return shaders;
}
std::vector<boo::IShaderPipeline*>
ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, const std::string& source,
const std::string& diagName)
{
ShaderCachedData foundData = lookupData(tag);
if (foundData)
return buildExtendedFromCache(foundData);
HECL::Frontend::IR ir = FE.compileSource(source, diagName);
return buildExtendedShader(tag, ir, diagName);
}
std::vector<boo::IShaderPipeline*>
ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, const HECL::Frontend::IR& ir,
const std::string& diagName)
{
ShaderCachedData foundData = lookupData(tag);
if (foundData)
return buildExtendedFromCache(foundData);
std::vector<boo::IShaderPipeline*> shaders;
shaders.reserve(m_extensions.m_extensionSlots.size());
FE.getDiagnostics().reset(diagName);
ShaderCachedData data =
m_factory->buildExtendedShaderFromIR(tag, ir, FE.getDiagnostics(), m_extensions.m_extensionSlots,
[&](boo::IShaderPipeline* shader){shaders.push_back(shader);});
if (shaders.size() != m_extensions.m_extensionSlots.size())
Log.report(LogVisor::FatalError, "buildShaderFromIR returned %" PRISize " times, expected %" PRISize,
shaders.size(), m_extensions.m_extensionSlots.size());
addData(data);
return shaders;
}
}
}

View File

@ -1,6 +1,10 @@
#include <boo/boo.hpp>
#include <LogVisor/LogVisor.hpp>
#include <Athena/MemoryWriter.hpp>
#include "HECL/Runtime.hpp"
#include "HECL/HMDLMeta.hpp"
#include <math.h>
struct HECLWindowCallback : boo::IWindowCallback
{
@ -26,9 +30,7 @@ struct HECLApplicationCallback : boo::IApplicationCallback
bool m_running = true;
int appMain(boo::IApplication* app)
{
HECL::Runtime::FileStoreManager fileMgr(app->getUniqueName());
HECL::Runtime::ShaderCacheManager shaderMgr(fileMgr);
/* Setup boo window */
m_mainWindow = app->newWindow(_S("HECL Test"));
m_mainWindow->setCallback(&m_windowCb);
m_mainWindow->showWindow();
@ -36,7 +38,99 @@ struct HECLApplicationCallback : boo::IApplicationCallback
boo::IGraphicsDataFactory* gfxF = m_mainWindow->getLoadContextDataFactory();
boo::SWindowRect mainWindowRect = m_mainWindow->getWindowFrame();
boo::ITextureR* renderTex = gfxF->newRenderTexture(mainWindowRect.size[0], mainWindowRect.size[1], 1);
/* HECL managers */
HECL::Runtime::FileStoreManager fileMgr(app->getUniqueName());
HECL::Runtime::ShaderCacheManager shaderMgr(fileMgr, gfxF);
/* Compile HECL shader */
static std::string testShader = "HECLOpaque(Texture(0, UV(0)))";
HECL::Runtime::ShaderTag testShaderTag(testShader, 0, 1, 0, 0, 0, false, false, false);
boo::IShaderPipeline* testShaderObj =
shaderMgr.buildShader(testShaderTag, testShader, "testShader");
/* Generate meta structure (usually statically serialized) */
HECL::HMDLMeta testMeta;
testMeta.topology = HECL::TopologyTriStrips;
testMeta.vertStride = 32;
testMeta.vertCount = 4;
testMeta.indexCount = 4;
testMeta.colorCount = 0;
testMeta.uvCount = 1;
testMeta.weightCount = 0;
/* Binary form of meta structure */
atUint8 testMetaBuf[HECL_HMDL_META_SZ];
Athena::io::MemoryWriter testMetaWriter(testMetaBuf, HECL_HMDL_META_SZ);
testMeta.write(testMetaWriter);
/* Make Tri-strip VBO */
struct Vert
{
float pos[3];
float norm[3];
float uv[2];
};
static const Vert quad[4] =
{
{{0.5,0.5},{},{1.0,1.0}},
{{-0.5,0.5},{},{0.0,1.0}},
{{0.5,-0.5},{},{1.0,0.0}},
{{-0.5,-0.5},{},{0.0,0.0}}
};
/* Now simple IBO */
static const uint32_t ibo[4] = {0,1,2,3};
/* Construct quad mesh against boo factory */
HECL::Runtime::HMDLData testData(gfxF, testMetaBuf, quad, ibo);
/* Make ramp texture */
using Pixel = uint8_t[4];
static Pixel tex[256][256];
for (int i=0 ; i<256 ; ++i)
for (int j=0 ; j<256 ; ++j)
{
tex[i][j][0] = i;
tex[i][j][1] = j;
tex[i][j][2] = 0;
tex[i][j][3] = 0xff;
}
boo::ITexture* texture =
gfxF->newStaticTexture(256, 256, 1, boo::TextureFormatRGBA8, tex, 256*256*4);
/* Make vertex uniform buffer */
struct VertexUBO
{
float modelview[4][4] = {};
float modelviewInv[4][4] = {};
float projection[4][4] = {};
VertexUBO()
{
modelview[0][0] = 1.0;
modelview[1][1] = 1.0;
modelview[2][2] = 1.0;
modelview[3][3] = 1.0;
modelviewInv[0][0] = 1.0;
modelviewInv[1][1] = 1.0;
modelviewInv[2][2] = 1.0;
modelviewInv[3][3] = 1.0;
projection[0][0] = 1.0;
projection[1][1] = 1.0;
projection[2][2] = 1.0;
projection[3][3] = 1.0;
}
} vuboData;
boo::IGraphicsBufferD* vubo =
gfxF->newDynamicBuffer(boo::BufferUseUniform, sizeof(VertexUBO), 1);
/* Assemble data binding */
boo::IShaderDataBinding* binding =
testData.newShaderDataBindng(gfxF, testShaderObj, 1, (boo::IGraphicsBuffer**)&vubo, 1, &texture);
gfxF->commit();
size_t frameIdx = 0;
while (m_running)
{
m_mainWindow->waitForRetrace();
@ -56,9 +150,23 @@ struct HECLApplicationCallback : boo::IApplicationCallback
}
gfxQ->setRenderTarget(renderTex);
boo::SWindowRect r = m_windowCb.m_latestSize;
r.location[0] = 0;
r.location[1] = 0;
gfxQ->setViewport(r);
float rgba[] = {sinf(frameIdx / 60.0), cosf(frameIdx / 60.0), 0.0, 1.0};
gfxQ->setClearColor(rgba);
gfxQ->clearTarget();
gfxQ->setDrawPrimitive(boo::PrimitiveTriStrips);
vubo->load(&vuboData, sizeof(vuboData));
gfxQ->setShaderDataBinding(binding);
gfxQ->draw(0, 4);
gfxQ->resolveDisplay(renderTex);
gfxQ->execute();
++frameIdx;
}
return 0;
}
@ -68,16 +176,22 @@ struct HECLApplicationCallback : boo::IApplicationCallback
}
};
void AthenaExcHandler(const Athena::error::Level& level,
const char* file, const char* function,
int line, const char* fmt, ...)
{}
#if _WIN32
int wmain(int argc, const boo::SystemChar** argv)
#else
int main(int argc, const boo::SystemChar** argv)
#endif
{
atSetExceptionHandler(AthenaExcHandler);
LogVisor::RegisterConsoleLogger();
HECLApplicationCallback appCb;
int ret = boo::ApplicationRun(boo::IApplication::PLAT_AUTO,
appCb, _S("hecl"), _S("HECL"), argc, argv);
appCb, _S("heclTest"), _S("HECL Test"), argc, argv);
printf("IM DYING!!\n");
return ret;
}