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Additional ThermalCold filter work; CStateManager fields
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11
Runtime/World/CMorphBall.cpp
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11
Runtime/World/CMorphBall.cpp
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#include "CMorphBall.hpp"
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namespace urde
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{
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CMorphBall::CMorphBall(CPlayer& player, float)
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: x0_player(player)
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{
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}
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}
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