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Additional ThermalCold filter work; CStateManager fields
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24
Runtime/World/CPlayer.hpp
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24
Runtime/World/CPlayer.hpp
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#ifndef __URDE_CPLAYER_HPP__
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#define __URDE_CPLAYER_HPP__
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#include "CPhysicsActor.hpp"
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#include "zeus/CAABox.hpp"
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#include "zeus/CTransform.hpp"
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namespace urde
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{
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class CMaterialList;
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class CMorphBall;
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class CPlayer : public CPhysicsActor
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{
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std::unique_ptr<CMorphBall> x768_morphball;
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public:
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CPlayer(TUniqueId, const zeus::CTransform&, const zeus::CAABox&, unsigned int,
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const zeus::CVector3f&, float, float, float, float, const CMaterialList&);
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};
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}
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#endif // __URDE_CPLAYER_HPP__
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