mirror of https://github.com/AxioDL/metaforce.git
Initial MaterialSet constructor
This commit is contained in:
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33b7889208
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@ -1040,17 +1040,25 @@ bool WriteCMDL(const HECL::ProjectPath& outPath, const HECL::ProjectPath& inPath
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head.secSizes.reserve(head.secCount);
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/* Build material sets */
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std::vector<MaterialSet> matSets;
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matSets.reserve(mesh.materialSets.size());
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{
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HECL::Frontend::Frontend FE;
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FE.getDiagnostics().setBackend("GX");
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for (const std::vector<Mesh::Material>& mset : mesh.materialSets)
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{
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matSets.emplace_back();
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MaterialSet& targetMSet = matSets.back();
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std::vector<HECL::ProjectPath> texPaths;
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for (const Mesh::Material& mat : mset)
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{
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std::string diagName = HECL::Format("%s:%s", inPath.getLastComponentUTF8(), mat.name.c_str());
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HECL::Frontend::IR matIR = FE.compileSource(mat.source, diagName);
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HECL::Backend::GX matGX;
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matGX.reset(matIR, FE.getDiagnostics());
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targetMSet.materials.emplace_back(matGX, mat.iprops, mat.texs, texPaths,
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mesh.colorLayerCount, mesh.uvLayerCount,
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false, false, 0);
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}
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}
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}
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@ -1,270 +1,7 @@
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#ifndef _DNACOMMON_GX_HPP_
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#define _DNACOMMON_GX_HPP_
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#include "DNACommon.hpp"
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namespace GX
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{
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/* RGBA8 structure (GXColor) */
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struct Color : Retro::BigDNA
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{
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Value<atUint8> r;
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Value<atUint8> g;
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Value<atUint8> b;
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Value<atUint8> a;
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Delete expl;
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void read(Athena::io::IStreamReader& reader)
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{reader.readUBytesToBuf(&r, 4);}
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void write(Athena::io::IStreamWriter& writer) const
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{writer.writeUBytes(&r, 4);}
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};
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/* GX enums */
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enum AttrType
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{
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NONE,
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DIRECT,
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INDEX8,
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INDEX16
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};
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enum TevColorArg
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{
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CC_CPREV = 0, /*!< Use the color value from previous TEV stage */
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CC_APREV = 1, /*!< Use the alpha value from previous TEV stage */
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CC_C0 = 2, /*!< Use the color value from the color/output register 0 */
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CC_A0 = 3, /*!< Use the alpha value from the color/output register 0 */
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CC_C1 = 4, /*!< Use the color value from the color/output register 1 */
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CC_A1 = 5, /*!< Use the alpha value from the color/output register 1 */
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CC_C2 = 6, /*!< Use the color value from the color/output register 2 */
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CC_A2 = 7, /*!< Use the alpha value from the color/output register 2 */
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CC_TEXC = 8, /*!< Use the color value from texture */
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CC_TEXA = 9, /*!< Use the alpha value from texture */
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CC_RASC = 10, /*!< Use the color value from rasterizer */
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CC_RASA = 11, /*!< Use the alpha value from rasterizer */
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CC_ONE = 12,
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CC_HALF = 13,
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CC_KONST = 14,
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CC_ZERO = 15 /*!< Use to pass zero value */
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};
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enum TevAlphaArg
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{
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CA_APREV = 0, /*!< Use the alpha value from previous TEV stage */
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CA_A0 = 1, /*!< Use the alpha value from the color/output register 0 */
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CA_A1 = 2, /*!< Use the alpha value from the color/output register 1 */
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CA_A2 = 3, /*!< Use the alpha value from the color/output register 2 */
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CA_TEXA = 4, /*!< Use the alpha value from texture */
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CA_RASA = 5, /*!< Use the alpha value from rasterizer */
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CA_KONST = 6,
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CA_ZERO = 7 /*!< Use to pass zero value */
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};
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enum TevKColorSel
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{
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TEV_KCSEL_8_8 = 0x00,
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TEV_KCSEL_7_8 = 0x01,
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TEV_KCSEL_6_8 = 0x02,
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TEV_KCSEL_5_8 = 0x03,
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TEV_KCSEL_4_8 = 0x04,
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TEV_KCSEL_3_8 = 0x05,
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TEV_KCSEL_2_8 = 0x06,
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TEV_KCSEL_1_8 = 0x07,
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TEV_KCSEL_1 = TEV_KCSEL_8_8,
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TEV_KCSEL_3_4 = TEV_KCSEL_6_8,
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TEV_KCSEL_1_2 = TEV_KCSEL_4_8,
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TEV_KCSEL_1_4 = TEV_KCSEL_2_8,
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TEV_KCSEL_K0 = 0x0C,
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TEV_KCSEL_K1 = 0x0D,
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TEV_KCSEL_K2 = 0x0E,
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TEV_KCSEL_K3 = 0x0F,
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TEV_KCSEL_K0_R = 0x10,
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TEV_KCSEL_K1_R = 0x11,
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TEV_KCSEL_K2_R = 0x12,
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TEV_KCSEL_K3_R = 0x13,
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TEV_KCSEL_K0_G = 0x14,
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TEV_KCSEL_K1_G = 0x15,
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TEV_KCSEL_K2_G = 0x16,
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TEV_KCSEL_K3_G = 0x17,
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TEV_KCSEL_K0_B = 0x18,
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TEV_KCSEL_K1_B = 0x19,
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TEV_KCSEL_K2_B = 0x1A,
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TEV_KCSEL_K3_B = 0x1B,
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TEV_KCSEL_K0_A = 0x1C,
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TEV_KCSEL_K1_A = 0x1D,
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TEV_KCSEL_K2_A = 0x1E,
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TEV_KCSEL_K3_A = 0x1F
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};
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enum TevKAlphaSel
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{
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TEV_KASEL_8_8 = 0x00,
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TEV_KASEL_7_8 = 0x01,
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TEV_KASEL_6_8 = 0x02,
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TEV_KASEL_5_8 = 0x03,
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TEV_KASEL_4_8 = 0x04,
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TEV_KASEL_3_8 = 0x05,
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TEV_KASEL_2_8 = 0x06,
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TEV_KASEL_1_8 = 0x07,
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TEV_KASEL_1 = TEV_KASEL_8_8,
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TEV_KASEL_3_4 = TEV_KASEL_6_8,
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TEV_KASEL_1_2 = TEV_KASEL_4_8,
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TEV_KASEL_1_4 = TEV_KASEL_2_8,
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TEV_KASEL_K0_R = 0x10,
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TEV_KASEL_K1_R = 0x11,
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TEV_KASEL_K2_R = 0x12,
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TEV_KASEL_K3_R = 0x13,
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TEV_KASEL_K0_G = 0x14,
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TEV_KASEL_K1_G = 0x15,
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TEV_KASEL_K2_G = 0x16,
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TEV_KASEL_K3_G = 0x17,
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TEV_KASEL_K0_B = 0x18,
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TEV_KASEL_K1_B = 0x19,
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TEV_KASEL_K2_B = 0x1A,
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TEV_KASEL_K3_B = 0x1B,
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TEV_KASEL_K0_A = 0x1C,
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TEV_KASEL_K1_A = 0x1D,
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TEV_KASEL_K2_A = 0x1E,
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TEV_KASEL_K3_A = 0x1F
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};
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enum TevOp
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{
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TEV_ADD = 0,
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TEV_SUB = 1,
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TEV_COMP_R8_GT = 8,
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TEV_COMP_R8_EQ = 9,
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TEV_COMP_GR16_GT = 10,
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TEV_COMP_GR16_EQ = 11,
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TEV_COMP_BGR24_GT = 12,
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TEV_COMP_BGR24_EQ = 13,
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TEV_COMP_RGB8_GT = 14,
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TEV_COMP_RGB8_EQ = 15,
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TEV_COMP_A8_GT = TEV_COMP_RGB8_GT, // for alpha channel
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TEV_COMP_A8_EQ = TEV_COMP_RGB8_EQ // for alpha channel
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};
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enum TevBias
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{
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TB_ZERO = 0,
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TB_ADDHALF = 1,
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TB_SUBHALF = 2,
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};
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enum TevScale
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{
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CS_SCALE_1 = 0,
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CS_SCALE_2 = 1,
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CS_SCALE_4 = 2,
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CS_DIVIDE_2 = 3
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};
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enum TevRegID
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{
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TEVPREV = 0,
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TEVREG0 = 1,
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TEVREG1 = 2,
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TEVREG2 = 3
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};
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enum TexGenType
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{
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TG_MTX3x4 = 0,
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TG_MTX2x4,
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TG_BUMP0,
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TG_BUMP1,
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TG_BUMP2,
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TG_BUMP3,
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TG_BUMP4,
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TG_BUMP5,
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TG_BUMP6,
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TG_BUMP7,
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TG_SRTG
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};
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enum TexGenSrc
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{
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TG_POS = 0,
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TG_NRM,
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TG_BINRM,
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TG_TANGENT,
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TG_TEX0,
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TG_TEX1,
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TG_TEX2,
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TG_TEX3,
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TG_TEX4,
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TG_TEX5,
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TG_TEX6,
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TG_TEX7,
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TG_TEXCOORD0,
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TG_TEXCOORD1,
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TG_TEXCOORD2,
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TG_TEXCOORD3,
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TG_TEXCOORD4,
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TG_TEXCOORD5,
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TG_TEXCOORD6,
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TG_COLOR0,
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TG_COLOR1
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};
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enum TexMtx
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{
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TEXMTX0 = 30,
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TEXMTX1 = 33,
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TEXMTX2 = 36,
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TEXMTX3 = 39,
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TEXMTX4 = 42,
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TEXMTX5 = 45,
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TEXMTX6 = 48,
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TEXMTX7 = 51,
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TEXMTX8 = 54,
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TEXMTX9 = 57,
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IDENTITY = 60
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};
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enum PTTexMtx
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{
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PTTEXMTX0 = 64,
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PTTEXMTX1 = 67,
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PTTEXMTX2 = 70,
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PTTEXMTX3 = 73,
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PTTEXMTX4 = 76,
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PTTEXMTX5 = 79,
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PTTEXMTX6 = 82,
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PTTEXMTX7 = 85,
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PTTEXMTX8 = 88,
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PTTEXMTX9 = 91,
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PTTEXMTX10 = 94,
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PTTEXMTX11 = 97,
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PTTEXMTX12 = 100,
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PTTEXMTX13 = 103,
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PTTEXMTX14 = 106,
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PTTEXMTX15 = 109,
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PTTEXMTX16 = 112,
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PTTEXMTX17 = 115,
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PTTEXMTX18 = 118,
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PTTEXMTX19 = 121,
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PTIDENTITY = 125
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};
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enum Primitive
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{
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POINTS = 0xb8,
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LINES = 0xa8,
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LINESTRIP = 0xb0,
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TRIANGLES = 0x90,
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TRIANGLESTRIP = 0x98,
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TRIANGLEFAN = 0xa0,
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QUADS = 0x80
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};
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}
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#include "HECL/Backend/GX.hpp"
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using GX = HECL::Backend::GX;
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#endif // _DNACOMMON_GX_HPP_
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@ -248,10 +248,10 @@ void Material::AddKcolor(Stream& out, const GX::Color& col, unsigned idx)
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"kcolor_nodes.append((kc_node,ka_node))\n"
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"\n",
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idx,
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(float)col.r / (float)0xff, (float)col.g / (float)0xff,
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(float)col.b / (float)0xff, (float)col.a / (float)0xff,
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(float)col.color[0] / (float)0xff, (float)col.color[1] / (float)0xff,
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(float)col.color[2] / (float)0xff, (float)col.color[3] / (float)0xff,
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idx,
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(float)col.a / (float)0xff);
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(float)col.color[3] / (float)0xff);
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}
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void Material::AddDynamicColor(Stream& out, unsigned idx)
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@ -860,6 +860,296 @@ void MaterialSet::ConstructMaterial(Stream& out,
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unsigned matIdx)
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{_ConstructMaterial(out, material, groupIdx, matIdx);}
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MaterialSet::Material::Material(const HECL::Backend::GX& gx,
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const std::unordered_map<std::string, int32_t>& iprops,
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const std::vector<HECL::ProjectPath>& texPathsIn,
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std::vector<HECL::ProjectPath>& texPathsOut,
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int colorCount,
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int uvCount,
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bool lightmapUVs,
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bool matrixSkinning,
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atUint32 setIdxIn)
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{
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if (gx.m_kcolorCount)
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{
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flags.setKonstValuesEnabled(true);
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konstCount.push_back(gx.m_kcolorCount);
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}
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auto search = iprops.find("retro_depth_sort");
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if (search != iprops.end())
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flags.setDepthSorting(search->second != 0);
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search = iprops.find("retro_punchthrough_alpha");
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if (search != iprops.end())
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flags.setPunchthroughAlpha(search->second != 0);
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search = iprops.find("retro_samus_reflection");
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if (search != iprops.end())
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flags.setSamusReflection(search->second != 0);
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search = iprops.find("retro_depth_write");
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if (search != iprops.end())
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flags.setDepthWrite(search->second != 0);
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search = iprops.find("retro_samus_reflection_persp");
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if (search != iprops.end())
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flags.setSamusReflectionSurfaceEye(search->second != 0);
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search = iprops.find("retro_shadow_occluder");
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if (search != iprops.end())
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flags.setShadowOccluderMesh(search->second != 0);
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search = iprops.find("retro_samus_reflection_indirect");
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if (search != iprops.end())
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flags.setSamusReflectionIndirectTexture(search->second != 0);
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search = iprops.find("retro_lightmapped");
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if (search != iprops.end())
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flags.setLightmap(search->second != 0);
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flags.setLightmapUVArray(lightmapUVs);
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atUint16 texFlags = 0;
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for (int i=0 ; i<gx.m_tevCount ; ++i)
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if (gx.m_tevs[i].m_texMapIdx != -1)
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{
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const HECL::ProjectPath& texPath = texPathsIn.at(gx.m_tevs[i].m_texMapIdx);
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texFlags |= 1 << i;
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++textureCount;
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bool found = false;
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for (size_t t=0 ; t<texPathsOut.size() ; ++t)
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{
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if (texPath == texPathsOut[t])
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{
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found = true;
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texureIdxs.push_back(t);
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break;
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}
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}
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if (!found)
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{
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texureIdxs.push_back(texPathsOut.size());
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texPathsOut.push_back(texPath);
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}
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}
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flags.setTextureSlots(texFlags);
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vaFlags.setPosition(GX::INDEX16);
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vaFlags.setNormal(GX::INDEX16);
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if (0 < colorCount)
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vaFlags.setColor0(GX::INDEX16);
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if (1 < colorCount)
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vaFlags.setColor1(GX::INDEX16);
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if (0 < uvCount)
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vaFlags.setTex0(GX::INDEX16);
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if (1 < uvCount)
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vaFlags.setTex1(GX::INDEX16);
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if (2 < uvCount)
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vaFlags.setTex2(GX::INDEX16);
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if (3 < uvCount)
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vaFlags.setTex3(GX::INDEX16);
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if (4 < uvCount)
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vaFlags.setTex4(GX::INDEX16);
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if (5 < uvCount)
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vaFlags.setTex5(GX::INDEX16);
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if (6 < uvCount)
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vaFlags.setTex6(GX::INDEX16);
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if (matrixSkinning)
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{
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vaFlags.setPnMatIdx(GX::DIRECT);
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if (0 < uvCount)
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vaFlags.setTex0MatIdx(GX::DIRECT);
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if (1 < uvCount)
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vaFlags.setTex1MatIdx(GX::DIRECT);
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if (2 < uvCount)
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vaFlags.setTex2MatIdx(GX::DIRECT);
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if (3 < uvCount)
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vaFlags.setTex3MatIdx(GX::DIRECT);
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if (4 < uvCount)
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vaFlags.setTex4MatIdx(GX::DIRECT);
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if (5 < uvCount)
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vaFlags.setTex5MatIdx(GX::DIRECT);
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if (6 < uvCount)
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vaFlags.setTex6MatIdx(GX::DIRECT);
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}
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groupIdx = setIdxIn;
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for (int i=0 ; i<gx.m_kcolorCount ; ++i)
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konstColors.emplace_back(gx.m_kcolors[i]);
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blendDstFac = BlendFactor(gx.m_blendDst);
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blendSrcFac = BlendFactor(gx.m_blendSrc);
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if (flags.samusReflectionIndirectTexture())
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indTexSlot.push_back(texureIdxs.size());
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colorChannelCount = 1;
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colorChannels.emplace_back();
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ColorChannel& ch = colorChannels.back();
|
||||
for (int i=0 ; i<gx.m_tevCount ; ++i)
|
||||
{
|
||||
const HECL::Backend::GX::TEVStage& stage = gx.m_tevs[i];
|
||||
for (int c=0 ; c<4 ; ++c)
|
||||
if (stage.m_color[c] == HECL::Backend::GX::CC_RASC ||
|
||||
stage.m_color[c] == HECL::Backend::GX::CC_RASA ||
|
||||
stage.m_alpha[c] == HECL::Backend::GX::CA_RASA)
|
||||
{
|
||||
ch.setLighting(true);
|
||||
break;
|
||||
}
|
||||
if (ch.lighting())
|
||||
break;
|
||||
}
|
||||
ch.setDiffuseFn(GX::DF_CLAMP);
|
||||
ch.setAttenuationFn(GX::AF_SPOT);
|
||||
|
||||
tevStageCount = gx.m_tevCount;
|
||||
for (int i=0 ; i<gx.m_tevCount ; ++i)
|
||||
{
|
||||
const HECL::Backend::GX::TEVStage& stage = gx.m_tevs[i];
|
||||
tevStages.emplace_back();
|
||||
TEVStage& target = tevStages.back();
|
||||
|
||||
target.setColorInA(stage.m_color[0]);
|
||||
target.setColorInB(stage.m_color[1]);
|
||||
target.setColorInC(stage.m_color[2]);
|
||||
target.setColorInD(stage.m_color[3]);
|
||||
target.setAlphaInA(stage.m_alpha[0]);
|
||||
target.setAlphaInB(stage.m_alpha[1]);
|
||||
target.setAlphaInC(stage.m_alpha[2]);
|
||||
target.setAlphaInD(stage.m_alpha[3]);
|
||||
target.setColorOp(stage.m_cop);
|
||||
target.setColorOpBias(GX::TB_ZERO);
|
||||
target.setColorOpScale(GX::CS_SCALE_1);
|
||||
target.setColorOpClamp(true);
|
||||
target.setColorOpOutReg(stage.m_cRegOut);
|
||||
target.setAlphaOp(stage.m_aop);
|
||||
target.setAlphaOpBias(GX::TB_ZERO);
|
||||
target.setAlphaOpScale(GX::CS_SCALE_1);
|
||||
target.setAlphaOpClamp(true);
|
||||
target.setAlphaOpOutReg(stage.m_aRegOut);
|
||||
target.setKColorIn(stage.m_kColor);
|
||||
target.setKAlphaIn(stage.m_kAlpha);
|
||||
|
||||
tevStageTexInfo.emplace_back();
|
||||
TEVStageTexInfo& texInfo = tevStageTexInfo.back();
|
||||
texInfo.texSlot = -1;
|
||||
if (stage.m_texMapIdx != -1)
|
||||
texInfo.texSlot = stage.m_texMapIdx;
|
||||
texInfo.tcgSlot = -1;
|
||||
if (stage.m_texGenIdx != -1)
|
||||
texInfo.tcgSlot = stage.m_texGenIdx;
|
||||
}
|
||||
|
||||
tcgCount = gx.m_tcgCount;
|
||||
for (int i=0 ; i<gx.m_tcgCount ; ++i)
|
||||
{
|
||||
const HECL::Backend::GX::TexCoordGen& tcg = gx.m_tcgs[i];
|
||||
tcgs.emplace_back();
|
||||
TexCoordGen& target = tcgs.back();
|
||||
target.setType(GX::TG_MTX3x4);
|
||||
target.setSource(tcg.m_src);
|
||||
target.setMtx(tcg.m_mtx);
|
||||
target.setPostMtx(GX::PTIDENTITY);
|
||||
|
||||
if (tcg.m_gameFunction.size() && tcg.m_mtx != GX::IDENTITY)
|
||||
{
|
||||
if (!tcg.m_gameFunction.compare("RetroUVMode0Node") ||
|
||||
!tcg.m_gameFunction.compare("RetroUVMode1Node") ||
|
||||
!tcg.m_gameFunction.compare("RetroUVMode7Node"))
|
||||
{
|
||||
target.setNormalize(true);
|
||||
target.setPostMtx(GX::PTTexMtx(GX::PTTEXMTX0 - GX::TEXMTX0 + tcg.m_mtx));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uvAnimsSize = 4;
|
||||
uvAnimsCount = 0;
|
||||
for (; uvAnimsCount<8 ;)
|
||||
{
|
||||
bool found = false;
|
||||
for (int t=0 ; t<gx.m_tcgCount ; ++t)
|
||||
{
|
||||
const HECL::Backend::GX::TexCoordGen& tcg = gx.m_tcgs[t];
|
||||
if (tcg.m_mtx == GX::IDENTITY)
|
||||
continue;
|
||||
if ((tcg.m_mtx - GX::TEXMTX0) / 3 == uvAnimsCount)
|
||||
{
|
||||
found = true;
|
||||
++uvAnimsCount;
|
||||
uvAnims.emplace_back(tcg);
|
||||
uvAnimsSize += uvAnims.back().binarySize();
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!found)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
MaterialSet::Material::UVAnimation::UVAnimation(const HECL::Backend::GX::TexCoordGen& tcg)
|
||||
{
|
||||
if (!tcg.m_gameFunction.compare("RetroUVMode0Node"))
|
||||
mode = ANIM_MV_INV_NOTRANS;
|
||||
else if (!tcg.m_gameFunction.compare("RetroUVMode1Node"))
|
||||
mode = ANIM_MV_INV;
|
||||
else if (!tcg.m_gameFunction.compare("RetroUVMode2Node"))
|
||||
{
|
||||
mode = ANIM_SCROLL;
|
||||
if (tcg.m_gameArgs.size() < 4)
|
||||
Log.report(LogVisor::FatalError, "Mode2 UV anim requires 4 arguments");
|
||||
vals[0] = tcg.m_gameArgs[0].vec[0];
|
||||
vals[1] = tcg.m_gameArgs[1].vec[0];
|
||||
vals[2] = tcg.m_gameArgs[2].vec[0];
|
||||
vals[3] = tcg.m_gameArgs[3].vec[0];
|
||||
}
|
||||
else if (!tcg.m_gameFunction.compare("RetroUVMode3Node"))
|
||||
{
|
||||
mode = ANIM_ROTATION;
|
||||
if (tcg.m_gameArgs.size() < 2)
|
||||
Log.report(LogVisor::FatalError, "Mode3 UV anim requires 2 arguments");
|
||||
vals[0] = tcg.m_gameArgs[0].vec[0];
|
||||
vals[1] = tcg.m_gameArgs[1].vec[0];
|
||||
}
|
||||
else if (!tcg.m_gameFunction.compare("RetroUVMode4Node"))
|
||||
{
|
||||
mode = ANIM_HSTRIP;
|
||||
if (tcg.m_gameArgs.size() < 4)
|
||||
Log.report(LogVisor::FatalError, "Mode4 UV anim requires 4 arguments");
|
||||
vals[0] = tcg.m_gameArgs[0].vec[0];
|
||||
vals[1] = tcg.m_gameArgs[1].vec[0];
|
||||
vals[2] = tcg.m_gameArgs[2].vec[0];
|
||||
vals[3] = tcg.m_gameArgs[3].vec[0];
|
||||
}
|
||||
else if (!tcg.m_gameFunction.compare("RetroUVMode5Node"))
|
||||
{
|
||||
mode = ANIM_VSTRIP;
|
||||
if (tcg.m_gameArgs.size() < 4)
|
||||
Log.report(LogVisor::FatalError, "Mode5 UV anim requires 4 arguments");
|
||||
vals[0] = tcg.m_gameArgs[0].vec[0];
|
||||
vals[1] = tcg.m_gameArgs[1].vec[0];
|
||||
vals[2] = tcg.m_gameArgs[2].vec[0];
|
||||
vals[3] = tcg.m_gameArgs[3].vec[0];
|
||||
}
|
||||
else if (!tcg.m_gameFunction.compare("RetroUVMode6Node"))
|
||||
mode = ANIM_MODEL;
|
||||
else if (!tcg.m_gameFunction.compare("RetroUVMode7Node"))
|
||||
{
|
||||
mode = ANIM_MODE_WHO_MUST_NOT_BE_NAMED;
|
||||
if (tcg.m_gameArgs.size() < 2)
|
||||
Log.report(LogVisor::FatalError, "Mode7 UV anim requires 2 arguments");
|
||||
vals[0] = tcg.m_gameArgs[0].vec[0];
|
||||
vals[1] = tcg.m_gameArgs[1].vec[0];
|
||||
}
|
||||
else
|
||||
Log.report(LogVisor::FatalError, "unsupported UV anim '%s'", tcg.m_gameFunction.c_str());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -32,7 +32,7 @@ struct MaterialSet : BigDNA
|
|||
struct Flags : BigDNA
|
||||
{
|
||||
DECL_DNA
|
||||
Value<atUint32> flags;
|
||||
Value<atUint32> flags = 0;
|
||||
bool konstValuesEnabled() const {return (flags & 0x8) != 0;}
|
||||
void setKonstValuesEnabled(bool enabled) {flags &= ~0x8; flags |= atUint32(enabled) << 3;}
|
||||
bool depthSorting() const {return (flags & 0x10) != 0;}
|
||||
|
@ -58,12 +58,12 @@ struct MaterialSet : BigDNA
|
|||
} flags;
|
||||
const Flags& getFlags() const {return flags;}
|
||||
|
||||
Value<atUint32> textureCount;
|
||||
Value<atUint32> textureCount = 0;
|
||||
Vector<atUint32, DNA_COUNT(textureCount)> texureIdxs;
|
||||
struct VAFlags : BigDNA
|
||||
{
|
||||
DECL_DNA
|
||||
Value<atUint32> vaFlags;
|
||||
Value<atUint32> vaFlags = 0;
|
||||
GX::AttrType position() const {return GX::AttrType(vaFlags & 0x3);}
|
||||
void setPosition(GX::AttrType val) {vaFlags &= ~0x3; vaFlags |= atUint32(val);}
|
||||
GX::AttrType normal() const {return GX::AttrType(vaFlags >> 2 & 0x3);}
|
||||
|
@ -125,11 +125,11 @@ struct MaterialSet : BigDNA
|
|||
Value<BlendFactor> blendSrcFac;
|
||||
Vector<atUint32, DNA_COUNT(flags.samusReflectionIndirectTexture())> indTexSlot;
|
||||
|
||||
Value<atUint32> colorChannelCount;
|
||||
Value<atUint32> colorChannelCount = 0;
|
||||
struct ColorChannel : BigDNA
|
||||
{
|
||||
DECL_DNA
|
||||
Value<atUint32> flags;
|
||||
Value<atUint32> flags = 0;
|
||||
bool lighting() const {return (flags & 0x1) != 0;}
|
||||
void setLighting(bool enabled) {flags &= ~0x1; flags |= atUint32(enabled);}
|
||||
bool useAmbient() const {return (flags & 0x2) != 0;}
|
||||
|
@ -138,25 +138,25 @@ struct MaterialSet : BigDNA
|
|||
void setUseMaterial(bool enabled) {flags &= ~0x4; flags |= atUint32(enabled) << 2;}
|
||||
atUint8 lightmask() const {return atUint8(flags >> 3 & 0xff);}
|
||||
void setLightmask(atUint8 mask) {flags &= ~0x7f8; flags |= atUint32(mask) << 3;}
|
||||
atUint8 diffuseFn() const {return atUint8(flags >> 11 & 0x3);}
|
||||
void setDiffuseFn(atUint8 fn) {flags &= ~0x1800; flags |= atUint32(fn) << 11;}
|
||||
atUint8 attenuationFn() const {return atUint8(flags >> 13 & 0x3);}
|
||||
void setAttenuationFn(atUint8 fn) {flags &= ~0x6000; flags |= atUint32(fn) << 13;}
|
||||
GX::DiffuseFn diffuseFn() const {return GX::DiffuseFn(flags >> 11 & 0x3);}
|
||||
void setDiffuseFn(GX::DiffuseFn fn) {flags &= ~0x1800; flags |= atUint32(fn) << 11;}
|
||||
GX::AttnFn attenuationFn() const {return GX::AttnFn(flags >> 13 & 0x3);}
|
||||
void setAttenuationFn(GX::AttnFn fn) {flags &= ~0x6000; flags |= atUint32(fn) << 13;}
|
||||
};
|
||||
Vector<ColorChannel, DNA_COUNT(colorChannelCount)> colorChannels;
|
||||
|
||||
Value<atUint32> tevStageCount;
|
||||
Value<atUint32> tevStageCount = 0;
|
||||
struct TEVStage : BigDNA
|
||||
{
|
||||
DECL_DNA
|
||||
Value<atUint32> ciFlags;
|
||||
Value<atUint32> aiFlags;
|
||||
Value<atUint32> ccFlags;
|
||||
Value<atUint32> acFlags;
|
||||
Value<atUint8> pad;
|
||||
Value<atUint8> kaInput;
|
||||
Value<atUint8> kcInput;
|
||||
Value<atUint8> rascInput;
|
||||
Value<atUint32> ciFlags = 0;
|
||||
Value<atUint32> aiFlags = 0;
|
||||
Value<atUint32> ccFlags = 0;
|
||||
Value<atUint32> acFlags = 0;
|
||||
Value<atUint8> pad = 0;
|
||||
Value<atUint8> kaInput = 0;
|
||||
Value<atUint8> kcInput = 0;
|
||||
Value<atUint8> rascInput = 0;
|
||||
|
||||
GX::TevColorArg colorInA() const {return GX::TevColorArg(ciFlags & 0xf);}
|
||||
void setColorInA(GX::TevColorArg val) {ciFlags &= ~0x1f; ciFlags |= atUint32(val);}
|
||||
|
@ -199,23 +199,25 @@ struct MaterialSet : BigDNA
|
|||
void setAlphaOpOutReg(GX::TevRegID val) {acFlags &= ~0x600; acFlags |= atUint32(val) << 9;}
|
||||
|
||||
GX::TevKColorSel kColorIn() const {return GX::TevKColorSel(kcInput);}
|
||||
void setKColorIn(GX::TevKColorSel val) {kcInput = val;}
|
||||
GX::TevKAlphaSel kAlphaIn() const {return GX::TevKAlphaSel(kaInput);}
|
||||
void setKAlphaIn(GX::TevKAlphaSel val) {kaInput = val;}
|
||||
};
|
||||
Vector<TEVStage, DNA_COUNT(tevStageCount)> tevStages;
|
||||
struct TEVStageTexInfo : BigDNA
|
||||
{
|
||||
DECL_DNA
|
||||
Value<atUint16> pad;
|
||||
Value<atUint8> texSlot;
|
||||
Value<atUint8> tcgSlot;
|
||||
Value<atUint16> pad = 0;
|
||||
Value<atUint8> texSlot = 0;
|
||||
Value<atUint8> tcgSlot = 0;
|
||||
};
|
||||
Vector<TEVStageTexInfo, DNA_COUNT(tevStageCount)> tevStageTexInfo;
|
||||
|
||||
Value<atUint32> tcgCount;
|
||||
Value<atUint32> tcgCount = 0;
|
||||
struct TexCoordGen : BigDNA
|
||||
{
|
||||
DECL_DNA
|
||||
Value<atUint32> flags;
|
||||
Value<atUint32> flags = 0;
|
||||
|
||||
GX::TexGenType type() const {return GX::TexGenType(flags & 0xf);}
|
||||
void setType(GX::TexGenType val) {flags &= ~0xf; flags |= atUint32(val);}
|
||||
|
@ -230,8 +232,8 @@ struct MaterialSet : BigDNA
|
|||
};
|
||||
Vector<TexCoordGen, DNA_COUNT(tcgCount)> tcgs;
|
||||
|
||||
Value<atUint32> uvAnimsSize;
|
||||
Value<atUint32> uvAnimsCount;
|
||||
Value<atUint32> uvAnimsSize = 4;
|
||||
Value<atUint32> uvAnimsCount = 0;
|
||||
struct UVAnimation : BigDNA
|
||||
{
|
||||
Delete expl;
|
||||
|
@ -318,6 +320,30 @@ struct MaterialSet : BigDNA
|
|||
break;
|
||||
}
|
||||
}
|
||||
atUint32 binarySize() const
|
||||
{
|
||||
switch (mode)
|
||||
{
|
||||
case ANIM_MV_INV_NOTRANS:
|
||||
case ANIM_MV_INV:
|
||||
case ANIM_MODEL:
|
||||
return 4;
|
||||
case ANIM_SCROLL:
|
||||
case ANIM_HSTRIP:
|
||||
case ANIM_VSTRIP:
|
||||
return 20;
|
||||
break;
|
||||
case ANIM_ROTATION:
|
||||
case ANIM_MODE_WHO_MUST_NOT_BE_NAMED:
|
||||
return 12;
|
||||
case ANIM_MODE_8:
|
||||
return 40;
|
||||
}
|
||||
return 4;
|
||||
}
|
||||
|
||||
UVAnimation() = default;
|
||||
UVAnimation(const HECL::Backend::GX::TexCoordGen& tcg);
|
||||
};
|
||||
Vector<UVAnimation, DNA_COUNT(uvAnimsCount)> uvAnims;
|
||||
|
||||
|
@ -330,6 +356,17 @@ struct MaterialSet : BigDNA
|
|||
const GX::Color& col, unsigned idx);
|
||||
static void AddDynamicColor(HECL::BlenderConnection::PyOutStream& out, unsigned idx);
|
||||
static void AddDynamicAlpha(HECL::BlenderConnection::PyOutStream& out, unsigned idx);
|
||||
|
||||
Material() = default;
|
||||
Material(const HECL::Backend::GX& gx,
|
||||
const std::unordered_map<std::string, int32_t>& iprops,
|
||||
const std::vector<HECL::ProjectPath>& texPathsIn,
|
||||
std::vector<HECL::ProjectPath>& texPathsOut,
|
||||
int colorCount,
|
||||
int uvCount,
|
||||
bool lightmapUVs,
|
||||
bool matrixSkinning,
|
||||
atUint32 grpIdx);
|
||||
};
|
||||
Vector<Material, DNA_COUNT(head.materialCount)> materials;
|
||||
|
||||
|
@ -346,8 +383,6 @@ struct MaterialSet : BigDNA
|
|||
DNACMDL::ReadMaterialSetToBlender_1_2(os, *this, pakRouter, entry, setIdx);
|
||||
}
|
||||
|
||||
MaterialSet() = default;
|
||||
MaterialSet(const HECL::Backend::GX& gx);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
2
hecl
2
hecl
|
@ -1 +1 @@
|
|||
Subproject commit d1f705688720f01ae5694cc34e94fecd2b39001b
|
||||
Subproject commit 8604f405026cd53774b7dac524badd2a5e0884b5
|
Loading…
Reference in New Issue