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Initial CRidley implementation
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@@ -295,6 +295,7 @@ public:
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const CBooModel& GetInstance() const { return *x28_modelInst; }
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std::unique_ptr<CBooModel> MakeNewInstance(int shaderIdx, int subInsts, bool lockParent = true);
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void UpdateLastFrame() const { const_cast<CModel&>(*this).x38_lastFrame = CGraphics::GetFrameCounter(); }
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u32 GetNumMaterialSets() const { return x18_matSets.size(); }
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size_t GetPoolVertexOffset(size_t idx) const;
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zeus::CVector3f GetPoolVertex(size_t idx) const;
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