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Work on CPlayer
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@@ -93,7 +93,7 @@ struct CTweakBall : public ITweakBall
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Value<float> x1c4_;
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Value<float> x1c8_;
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Value<float> x1cc_;
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Value<float> x1d0_;
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Value<float> x1d0_ballCameraControlDistance;
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Value<float> x1d4_;
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Value<float> x1d8_;
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Value<float> x1dc_;
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@@ -103,8 +103,8 @@ struct CTweakBall : public ITweakBall
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Value<float> x1f4_;
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Value<float> x1f8_;
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Value<float> x1fc_;
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Value<float> x1e4_;
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Value<float> x1e8_;
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Value<float> x1e4_leftStickDivisor;
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Value<float> x1e8_rightStickDivisor;
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Value<float> x200_;
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Value<float> x204_;
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float x208_;
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@@ -136,6 +136,10 @@ struct CTweakBall : public ITweakBall
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x1b4_ = zeus::degToRad(x1b4_);
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x1ec_ = zeus::degToRad(x1ec_);
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}
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float GetBallCameraControlDistance() const { return x1d0_ballCameraControlDistance; }
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float GetLeftStickDivisor() const { return x1e4_leftStickDivisor; }
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float GetRightStickDivisor() const { return x1e8_rightStickDivisor; }
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};
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}
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}
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