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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-16 10:17:02 +00:00

CGuiFrame & Model fixes; CModel::Draw impl; Document CModelFlags bits

This commit is contained in:
2022-03-05 19:26:52 -05:00
parent b3daf4a527
commit 6c3e74b93e
25 changed files with 135 additions and 192 deletions

View File

@@ -10,9 +10,9 @@ namespace metaforce {
CGuiModel::CGuiModel(const CGuiWidgetParms& parms, CSimplePool* sp, CAssetId modelId, u32 lightMask, bool flag)
: CGuiWidget(parms), xc8_modelId(modelId), xcc_lightMask(lightMask) {
if (!flag || !modelId.IsValid() || parms.x0_frame->GetGuiSys().GetUsageMode() == CGuiSys::EUsageMode::Two)
if (!flag || !modelId.IsValid() || parms.x0_frame->GetGuiSys().GetUsageMode() == CGuiSys::EUsageMode::Two) {
return;
}
xb8_model = sp->GetObj({SBIG('CMDL'), modelId});
}
@@ -23,23 +23,17 @@ bool CGuiModel::GetIsFinishedLoadingWidgetSpecific() {
if (!xb8_model.IsLoaded()) {
return false;
}
//xb8_model->GetInstance().Touch(0);
return true; //xb8_model->IsLoaded(0);
xb8_model->Touch(0);
return xb8_model->IsLoaded(0);
}
void CGuiModel::Touch() {
return;
CModel* const model = xb8_model.GetObj();
if (model == nullptr) {
return;
if (CModel* const model = xb8_model.GetObj()) {
model->Touch(0);
}
model->Touch(0);
}
void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) {
return;
CGraphics::SetModelMatrix(x34_worldXF);
if (!xb8_model) {
return;
@@ -48,7 +42,7 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) {
return;
}
CModel* const model = xb8_model.GetObj();
if (!model) {
if (model == nullptr) {
return;
}
@@ -56,58 +50,48 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) {
SCOPED_GRAPHICS_DEBUG_GROUP(fmt::format(FMT_STRING("CGuiModel::Draw {}"), m_name).c_str(), zeus::skCyan);
zeus::CColor moduCol = xa8_color2;
moduCol.a() *= parms.x0_alphaMod;
// TODO xb0_frame->EnableLights(xcc_lightMask, model->GetInstance());
// if (xb6_29_cullFaces)
// CGraphics::SetCullMode(ERglCullMode::Front);
xb0_frame->EnableLights(xcc_lightMask);
if (xb6_29_cullFaces) {
CGraphics::SetCullMode(ERglCullMode::Front);
}
switch (xac_drawFlags) {
case EGuiModelDrawFlags::Shadeless: {
CModelFlags flags(0, 0, 3, zeus::skWhite);
// flags.m_extendedShader = EExtendedShader::Flat;
constexpr CModelFlags flags(0, 0, 3, zeus::skWhite);
model->Draw(flags);
break;
}
case EGuiModelDrawFlags::Opaque: {
CModelFlags flags(1, 0, 3, moduCol);
// flags.m_extendedShader = EExtendedShader::Lighting;
model->Draw(flags);
break;
}
case EGuiModelDrawFlags::Alpha: {
CModelFlags flags(5, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
// flags.m_noCull = !xb6_29_cullFaces;
// flags.m_noZWrite = !xb7_24_depthWrite;
model->Draw(flags);
break;
}
case EGuiModelDrawFlags::Additive: {
CModelFlags flags(7, 0, (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
// flags.m_noCull = !xb6_29_cullFaces;
// flags.m_noZWrite = !xb7_24_depthWrite;
// flags.m_depthGreater = xb6_30_depthGreater;
model->Draw(flags);
break;
}
case EGuiModelDrawFlags::AlphaAdditiveOverdraw: {
CModelFlags flags(5, 0, xb6_31_depthTest, moduCol);
// flags.m_noCull = !xb6_29_cullFaces;
// flags.m_noZWrite = !xb7_24_depthWrite;
const CModelFlags flags(5, 0, (u32(xb6_30_depthGreater) << 4) | u32(xb6_31_depthTest), moduCol);
model->Draw(flags);
flags.x0_blendMode = 7;
flags.x1_matSetIdx = 0;
flags.x2_flags = (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest);
flags.x4_color = moduCol;
// flags.m_noCull = !xb6_29_cullFaces;
model->Draw(flags);
const CModelFlags overdrawFlags(
8, 0, (u32(xb6_30_depthGreater) << 4) | (u32(xb7_24_depthWrite) << 1) | u32(xb6_31_depthTest), moduCol);
model->Draw(overdrawFlags);
break;
}
default:
break;
}
// if (xb6_29_cullFaces)
// CGraphics::SetCullMode(ERglCullMode::None);
if (xb6_29_cullFaces) {
CGraphics::SetCullMode(ERglCullMode::None);
}
xb0_frame->DisableLights();
}
@@ -115,15 +99,16 @@ void CGuiModel::Draw(const CGuiWidgetDrawParms& parms) {
}
bool CGuiModel::TestCursorHit(const zeus::CMatrix4f& vp, const zeus::CVector2f& point) const {
if (!xb8_model || !xb8_model.IsLoaded())
if (!xb8_model || !xb8_model.IsLoaded()) {
return false;
}
return xb8_model->GetAABB().projectedPointTest(vp * x34_worldXF.toMatrix4f(), point);
}
std::shared_ptr<CGuiWidget> CGuiModel::Create(CGuiFrame* frame, CInputStream& in, CSimplePool* sp) {
CGuiWidgetParms parms = ReadWidgetHeader(frame, in);
CAssetId model = in.Get<CAssetId>();
auto model = in.Get<CAssetId>();
in.ReadLong();
u32 lightMask = in.ReadLong();