mirror of https://github.com/AxioDL/metaforce.git
CDamageVulnerability: Use matching GetVulnerability imp
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@ -216,49 +216,40 @@ bool CDamageVulnerability::WeaponHits(const CWeaponMode& mode, bool checkDirect)
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return result;
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return result;
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}
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}
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inline EVulnerability direct_to_normal(EVulnerability vuln) {
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if (vuln == EVulnerability::DirectWeak) {
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return EVulnerability::Weak;
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}
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if (vuln == EVulnerability::DirectNormal) {
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return EVulnerability::Normal;
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}
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if (vuln == EVulnerability::DirectImmune) {
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return EVulnerability::Immune;
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}
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return vuln;
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}
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EVulnerability CDamageVulnerability::GetVulnerability(const CWeaponMode& mode, bool ignoreDirect) const {
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EVulnerability CDamageVulnerability::GetVulnerability(const CWeaponMode& mode, bool ignoreDirect) const {
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const auto type = mode.GetType();
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if (mode.GetType() < EWeaponType::Power || mode.GetType() > EWeaponType::OrangePhazon) {
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if (type <= EWeaponType::None || type >= EWeaponType::Max) {
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return EVulnerability::Deflect;
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return EVulnerability::Deflect;
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}
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}
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if (mode.IsInstantKill()) {
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if (mode.IsInstantKill()) {
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return EVulnerability::Normal;
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return EVulnerability::Normal;
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}
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}
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auto vuln = x0_normal[u32(type)];
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EVulnerability vuln = x0_normal[u32(mode.GetType())];
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EWeaponType type = mode.GetType();
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if (mode.IsCharged()) {
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if (mode.IsCharged()) {
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if (type < EWeaponType::Bomb) {
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vuln = type < EWeaponType::Bomb ? x3c_charged[u32(type)] : EVulnerability::Normal;
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vuln = x3c_charged[u32(type)];
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} else {
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vuln = EVulnerability::Normal;
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}
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}
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}
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if (mode.IsComboed()) {
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if (mode.IsComboed()) {
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if (type < EWeaponType::Bomb) {
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vuln = type < EWeaponType::Bomb ? x4c_combo[u32(type)] : EVulnerability::Normal;
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vuln = x4c_combo[u32(type)];
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} else {
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vuln = EVulnerability::Normal;
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}
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}
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}
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if (ignoreDirect == 1) {
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if (ignoreDirect) {
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return vuln;
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return vuln;
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}
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}
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return direct_to_normal(vuln);
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if (vuln == EVulnerability::DirectWeak) {
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return EVulnerability::Weak;
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}
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if (vuln == EVulnerability::DirectNormal) {
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return EVulnerability::Normal;
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}
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if (vuln == EVulnerability::DirectImmune) {
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return EVulnerability::Immune;
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}
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return vuln;
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}
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}
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} // namespace metaforce
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} // namespace metaforce
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