mirror of https://github.com/AxioDL/metaforce.git
CGuiWidgetDrawParms: Make constexpr constructible
We can allow this structure to be constructed in a constexpr context. This also allows us to remove the cpp file, given it's no longer necessary.
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07ebdd364c
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6c475b6764
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@ -1,5 +0,0 @@
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#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
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namespace urde {
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const CGuiWidgetDrawParms CGuiWidgetDrawParms::Default = {};
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}
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@ -8,10 +8,11 @@ struct CGuiWidgetDrawParms {
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float x0_alphaMod = 1.f;
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zeus::CVector3f x4_cameraOffset;
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CGuiWidgetDrawParms() = default;
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CGuiWidgetDrawParms(float alphaMod, const zeus::CVector3f& cameraOff)
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constexpr CGuiWidgetDrawParms() = default;
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constexpr CGuiWidgetDrawParms(float alphaMod, const zeus::CVector3f& cameraOff)
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: x0_alphaMod(alphaMod), x4_cameraOffset(cameraOff) {}
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static const CGuiWidgetDrawParms Default;
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static constexpr CGuiWidgetDrawParms Default() { return {}; }
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};
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} // namespace urde
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@ -324,7 +324,7 @@ void CHudDecoInterfaceScan::Update(float dt, const CStateManager& stateMgr) {
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void CHudDecoInterfaceScan::Draw() {
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x18_scanDisplay.Draw();
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if (x10_loadedScanHudFlat) {
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x10_loadedScanHudFlat->Draw(CGuiWidgetDrawParms::Default);
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x10_loadedScanHudFlat->Draw(CGuiWidgetDrawParms::Default());
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}
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}
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@ -17,7 +17,7 @@ set(GUISYS_SOURCES
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CGuiTextPane.hpp CGuiTextPane.cpp
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CGuiTextSupport.hpp CGuiTextSupport.cpp
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CGuiWidget.hpp CGuiWidget.cpp
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CGuiWidgetDrawParms.hpp CGuiWidgetDrawParms.cpp
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CGuiWidgetDrawParms.hpp
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CSplashScreen.hpp CSplashScreen.cpp
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CGuiCompoundWidget.hpp CGuiCompoundWidget.cpp
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CSaveableState.hpp CSaveableState.cpp
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@ -296,7 +296,7 @@ CFrontEndUI::SNewFileSelectFrame::ProcessUserInput(const CFinalInput& input, CFr
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void CFrontEndUI::SNewFileSelectFrame::Draw() const {
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if (x1c_loadedFrame && x10c_saveReady)
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x1c_loadedFrame->Draw(CGuiWidgetDrawParms::Default);
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x1c_loadedFrame->Draw(CGuiWidgetDrawParms::Default());
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}
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void CFrontEndUI::SNewFileSelectFrame::HandleActiveChange(CGuiTableGroup* active) {
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@ -909,7 +909,7 @@ void CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::FinishedLoading() {
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SetUIText(EUIType::InsertPak);
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}
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void CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::Draw() { x8_frme->Draw(CGuiWidgetDrawParms::Default); }
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void CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::Draw() { x8_frme->Draw(CGuiWidgetDrawParms::Default()); }
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CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::SGBALinkFrame(CGuiFrame* linkFrame, CGBASupport* support,
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bool linkInProgress)
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@ -1103,7 +1103,7 @@ void CFrontEndUI::SFusionBonusFrame::Draw() const {
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if (x0_gbaLinkFrame)
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x0_gbaLinkFrame->Draw();
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else if (x24_loadedFrame)
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x24_loadedFrame->Draw(CGuiWidgetDrawParms::Default);
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x24_loadedFrame->Draw(CGuiWidgetDrawParms::Default());
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}
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void CFrontEndUI::SFusionBonusFrame::DoCancel(CGuiTableGroup* caller) {
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@ -1289,7 +1289,7 @@ CFrontEndUI::SFrontEndFrame::ProcessUserInput(const CFinalInput& input, CFrontEn
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return x4_action;
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}
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void CFrontEndUI::SFrontEndFrame::Draw() const { x14_loadedFrme->Draw(CGuiWidgetDrawParms::Default); }
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void CFrontEndUI::SFrontEndFrame::Draw() const { x14_loadedFrme->Draw(CGuiWidgetDrawParms::Default()); }
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void CFrontEndUI::SFrontEndFrame::HandleActiveChange(CGuiTableGroup* active) {
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active->SetColors(zeus::skWhite, zeus::CColor{0.627450f, 0.627450f, 0.627450f, 0.784313f});
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@ -1429,7 +1429,7 @@ void CSamusHud::Draw(const CStateManager& mgr, float alpha, CInGameGuiManager::E
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}
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if (x274_loadedFrmeBaseHud) {
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x274_loadedFrmeBaseHud->Draw(CGuiWidgetDrawParms::Default);
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x274_loadedFrmeBaseHud->Draw(CGuiWidgetDrawParms::Default());
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}
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}
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@ -329,7 +329,7 @@ void CSaveGameScreen::SetUIColors() {
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void CSaveGameScreen::Draw() const {
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SCOPED_GRAPHICS_DEBUG_GROUP("CSaveGameScreen::Draw", zeus::skPurple);
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if (x50_loadedFrame)
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x50_loadedFrame->Draw(CGuiWidgetDrawParms::Default);
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x50_loadedFrame->Draw(CGuiWidgetDrawParms::Default());
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}
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void CSaveGameScreen::ContinueWithoutSaving() {
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