CGuiWidgetDrawParms: Make constexpr constructible

We can allow this structure to be constructed in a constexpr context.

This also allows us to remove the cpp file, given it's no longer
necessary.
This commit is contained in:
Lioncash 2020-04-26 01:15:02 -04:00
parent 07ebdd364c
commit 6c475b6764
7 changed files with 12 additions and 16 deletions

View File

@ -1,5 +0,0 @@
#include "Runtime/GuiSys/CGuiWidgetDrawParms.hpp"
namespace urde {
const CGuiWidgetDrawParms CGuiWidgetDrawParms::Default = {};
}

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@ -8,10 +8,11 @@ struct CGuiWidgetDrawParms {
float x0_alphaMod = 1.f;
zeus::CVector3f x4_cameraOffset;
CGuiWidgetDrawParms() = default;
CGuiWidgetDrawParms(float alphaMod, const zeus::CVector3f& cameraOff)
constexpr CGuiWidgetDrawParms() = default;
constexpr CGuiWidgetDrawParms(float alphaMod, const zeus::CVector3f& cameraOff)
: x0_alphaMod(alphaMod), x4_cameraOffset(cameraOff) {}
static const CGuiWidgetDrawParms Default;
static constexpr CGuiWidgetDrawParms Default() { return {}; }
};
} // namespace urde

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@ -324,7 +324,7 @@ void CHudDecoInterfaceScan::Update(float dt, const CStateManager& stateMgr) {
void CHudDecoInterfaceScan::Draw() {
x18_scanDisplay.Draw();
if (x10_loadedScanHudFlat) {
x10_loadedScanHudFlat->Draw(CGuiWidgetDrawParms::Default);
x10_loadedScanHudFlat->Draw(CGuiWidgetDrawParms::Default());
}
}

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@ -17,7 +17,7 @@ set(GUISYS_SOURCES
CGuiTextPane.hpp CGuiTextPane.cpp
CGuiTextSupport.hpp CGuiTextSupport.cpp
CGuiWidget.hpp CGuiWidget.cpp
CGuiWidgetDrawParms.hpp CGuiWidgetDrawParms.cpp
CGuiWidgetDrawParms.hpp
CSplashScreen.hpp CSplashScreen.cpp
CGuiCompoundWidget.hpp CGuiCompoundWidget.cpp
CSaveableState.hpp CSaveableState.cpp

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@ -296,7 +296,7 @@ CFrontEndUI::SNewFileSelectFrame::ProcessUserInput(const CFinalInput& input, CFr
void CFrontEndUI::SNewFileSelectFrame::Draw() const {
if (x1c_loadedFrame && x10c_saveReady)
x1c_loadedFrame->Draw(CGuiWidgetDrawParms::Default);
x1c_loadedFrame->Draw(CGuiWidgetDrawParms::Default());
}
void CFrontEndUI::SNewFileSelectFrame::HandleActiveChange(CGuiTableGroup* active) {
@ -909,7 +909,7 @@ void CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::FinishedLoading() {
SetUIText(EUIType::InsertPak);
}
void CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::Draw() { x8_frme->Draw(CGuiWidgetDrawParms::Default); }
void CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::Draw() { x8_frme->Draw(CGuiWidgetDrawParms::Default()); }
CFrontEndUI::SFusionBonusFrame::SGBALinkFrame::SGBALinkFrame(CGuiFrame* linkFrame, CGBASupport* support,
bool linkInProgress)
@ -1103,7 +1103,7 @@ void CFrontEndUI::SFusionBonusFrame::Draw() const {
if (x0_gbaLinkFrame)
x0_gbaLinkFrame->Draw();
else if (x24_loadedFrame)
x24_loadedFrame->Draw(CGuiWidgetDrawParms::Default);
x24_loadedFrame->Draw(CGuiWidgetDrawParms::Default());
}
void CFrontEndUI::SFusionBonusFrame::DoCancel(CGuiTableGroup* caller) {
@ -1289,7 +1289,7 @@ CFrontEndUI::SFrontEndFrame::ProcessUserInput(const CFinalInput& input, CFrontEn
return x4_action;
}
void CFrontEndUI::SFrontEndFrame::Draw() const { x14_loadedFrme->Draw(CGuiWidgetDrawParms::Default); }
void CFrontEndUI::SFrontEndFrame::Draw() const { x14_loadedFrme->Draw(CGuiWidgetDrawParms::Default()); }
void CFrontEndUI::SFrontEndFrame::HandleActiveChange(CGuiTableGroup* active) {
active->SetColors(zeus::skWhite, zeus::CColor{0.627450f, 0.627450f, 0.627450f, 0.784313f});

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@ -1429,7 +1429,7 @@ void CSamusHud::Draw(const CStateManager& mgr, float alpha, CInGameGuiManager::E
}
if (x274_loadedFrmeBaseHud) {
x274_loadedFrmeBaseHud->Draw(CGuiWidgetDrawParms::Default);
x274_loadedFrmeBaseHud->Draw(CGuiWidgetDrawParms::Default());
}
}

View File

@ -329,7 +329,7 @@ void CSaveGameScreen::SetUIColors() {
void CSaveGameScreen::Draw() const {
SCOPED_GRAPHICS_DEBUG_GROUP("CSaveGameScreen::Draw", zeus::skPurple);
if (x50_loadedFrame)
x50_loadedFrame->Draw(CGuiWidgetDrawParms::Default);
x50_loadedFrame->Draw(CGuiWidgetDrawParms::Default());
}
void CSaveGameScreen::ContinueWithoutSaving() {