mirror of https://github.com/AxioDL/metaforce.git
CSkinnedModel: std::move constructor arguments where applicable
Fairly straightforward change. We can move the elements here to make use of the move constructor over the copy constructor.
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@ -10,14 +10,17 @@ static logvisor::Module Log("urde::CSkinnedModel");
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CSkinnedModel::CSkinnedModel(TLockedToken<CModel> model, TLockedToken<CSkinRules> skinRules,
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TLockedToken<CCharLayoutInfo> layoutInfo, int shaderIdx, int drawInsts)
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: x4_model(model), x10_skinRules(skinRules), x1c_layoutInfo(layoutInfo) {
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if (!model)
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: x4_model(std::move(model)), x10_skinRules(std::move(skinRules)), x1c_layoutInfo(std::move(layoutInfo)) {
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if (!x4_model) {
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Log.report(logvisor::Fatal, fmt("bad model token provided to CSkinnedModel"));
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if (!skinRules)
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}
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if (!x10_skinRules) {
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Log.report(logvisor::Fatal, fmt("bad skin token provided to CSkinnedModel"));
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if (!layoutInfo)
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}
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if (!x1c_layoutInfo) {
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Log.report(logvisor::Fatal, fmt("bad character layout token provided to CSkinnedModel"));
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m_modelInst = model->MakeNewInstance(shaderIdx, drawInsts);
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}
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m_modelInst = x4_model->MakeNewInstance(shaderIdx, drawInsts);
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}
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CSkinnedModel::CSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo,
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