mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-14 14:06:09 +00:00
Windows fixes and updated rendering interface
This commit is contained in:
@@ -131,16 +131,20 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
|
||||
|
||||
m_texAlpha = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
||||
boo::Primitive::TriStrips, boo::ZTest::None, true, true, false, boo::CullMode::None);
|
||||
boo::Primitive::TriStrips, boo::ZTest::None,
|
||||
true, true, false, boo::CullMode::None);
|
||||
m_texAdditive = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
||||
boo::Primitive::TriStrips, boo::ZTest::None, false, true, false, boo::CullMode::None);
|
||||
boo::Primitive::TriStrips, boo::ZTest::None,
|
||||
false, true, false, boo::CullMode::None);
|
||||
m_noTexAlpha = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 1, nullptr, 1, UniNames,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
||||
boo::Primitive::TriStrips, boo::ZTest::None, true, true, false, boo::CullMode::None);
|
||||
boo::Primitive::TriStrips, boo::ZTest::None,
|
||||
true, true, false, boo::CullMode::None);
|
||||
m_noTexAdditive = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 1, nullptr, 1, UniNames,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
||||
boo::Primitive::TriStrips, boo::ZTest::None, false, true, false, boo::CullMode::None);
|
||||
boo::Primitive::TriStrips, boo::ZTest::None,
|
||||
false, true, false, boo::CullMode::None);
|
||||
|
||||
return new struct OGLLineDataBindingFactory;
|
||||
}
|
||||
@@ -164,7 +168,8 @@ struct VulkanLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
|
||||
|
||||
renderer.m_shaderBind = ctx.newShaderDataBinding(pipeline, nullptr, renderer.m_vertBuf,
|
||||
nullptr, nullptr, 1, uniforms,
|
||||
nullptr, texCount, textures);
|
||||
nullptr, texCount, textures,
|
||||
nullptr, nullptr);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -186,17 +191,21 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
|
||||
m_noTexVtxFmt = ctx.newVertexFormat(2, VtxFmtNoTex);
|
||||
|
||||
m_texAlpha = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
||||
boo::Primitive::TriStrips, false, true, boo::CullMode::None);
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
||||
boo::Primitive::TriStrips, boo::ZTest::None,
|
||||
true, true, false, boo::CullMode::None);
|
||||
m_texAdditive = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, m_texVtxFmt,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
||||
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
||||
boo::Primitive::TriStrips, boo::ZTest::None,
|
||||
false, true, false, boo::CullMode::None);
|
||||
m_noTexAlpha = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
||||
boo::Primitive::TriStrips, false, true, boo::CullMode::None);
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
||||
boo::Primitive::TriStrips, boo::ZTest::None,
|
||||
true, true, false, boo::CullMode::None);
|
||||
m_noTexAdditive = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, m_noTexVtxFmt,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
||||
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
||||
boo::Primitive::TriStrips, boo::ZTest::None,
|
||||
false, true, false, boo::CullMode::None);
|
||||
|
||||
return new struct VulkanLineDataBindingFactory;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user