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Camera shakers and controller action scripting
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@@ -13,9 +13,9 @@ struct ControllerAction : IScriptObject
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{
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DECL_YAML
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String<-1> name;
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Value<bool> unknown1;
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Value<atUint32> unknown2;
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Value<bool> unknown3;
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Value<bool> active;
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Value<atUint32> command;
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Value<bool> deactivateOnClose;
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};
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}
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}
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