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Camera shakers and controller action scripting

This commit is contained in:
Jack Andersen
2017-03-17 19:12:27 -10:00
parent 3639cbf8e2
commit 6c9462e099
17 changed files with 399 additions and 35 deletions

View File

@@ -0,0 +1,33 @@
#ifndef __URDE_CSCRIPTCONTROLLERACTION_HPP__
#define __URDE_CSCRIPTCONTROLLERACTION_HPP__
#include "CEntity.hpp"
#include "Input/ControlMapper.hpp"
namespace urde
{
class CScriptControllerAction : public CEntity
{
ControlMapper::ECommands x34_command;
u32 x38_mapScreenSubaction;
union
{
struct
{
bool x3c_24_mapScreenResponse : 1;
bool x3c_25_deactivateOnClose : 1;
bool x3c_26_pressed : 1;
};
u8 _dummy = 0;
};
public:
CScriptControllerAction(TUniqueId uid, const std::string& name, const CEntityInfo& info,
bool active, ControlMapper::ECommands command, bool b1, u32 w1, bool b2);
void Accept(IVisitor& visitor);
void Think(float, CStateManager&);
};
}
#endif // __URDE_CSCRIPTCONTROLLERACTION_HPP__