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Camera shakers and controller action scripting
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33
Runtime/World/CScriptControllerAction.hpp
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33
Runtime/World/CScriptControllerAction.hpp
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#ifndef __URDE_CSCRIPTCONTROLLERACTION_HPP__
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#define __URDE_CSCRIPTCONTROLLERACTION_HPP__
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#include "CEntity.hpp"
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#include "Input/ControlMapper.hpp"
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namespace urde
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{
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class CScriptControllerAction : public CEntity
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{
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ControlMapper::ECommands x34_command;
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u32 x38_mapScreenSubaction;
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union
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{
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struct
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{
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bool x3c_24_mapScreenResponse : 1;
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bool x3c_25_deactivateOnClose : 1;
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bool x3c_26_pressed : 1;
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};
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u8 _dummy = 0;
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};
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public:
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CScriptControllerAction(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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bool active, ControlMapper::ECommands command, bool b1, u32 w1, bool b2);
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void Accept(IVisitor& visitor);
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void Think(float, CStateManager&);
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};
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}
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#endif // __URDE_CSCRIPTCONTROLLERACTION_HPP__
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