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Show sharp edges by default
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@@ -528,6 +528,7 @@ void FinishBlenderMesh(hecl::BlenderConnection::PyOutStream& os,
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os << "mesh.use_auto_smooth = True\n"
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"mesh.auto_smooth_angle = math.pi\n"
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"mesh.show_edge_sharp = True\n"
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"\n"
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"for material in materials:\n"
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" mesh.materials.append(material)\n"
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