mirror of https://github.com/AxioDL/metaforce.git
Templated BabeDead reader
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#ifndef _DNACOMMON_BABEDEAD_HPP_
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#define _DNACOMMON_BABEDEAD_HPP_
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#include <BlenderConnection.hpp>
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namespace Retro
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{
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template<class BabeDeadLight>
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void ReadBabeDeadLightToBlender(HECL::BlenderConnection::PyOutStream& os,
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const BabeDeadLight& light, unsigned s, unsigned l)
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{
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switch (light.lightType)
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{
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case BabeDeadLight::LightLocalAmbient:
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os.format("bg_node.inputs[0].default_value = (%f,%f,%f,1.0)\n"
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"bg_node.inputs[1].default_value = %f\n",
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light.color.vec[0], light.color.vec[1], light.color.vec[2],
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light.q / 8.0);
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return;
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case BabeDeadLight::LightDirectional:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SUN')\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"lamp_obj.rotation_mode = 'QUATERNION'\n"
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"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
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"\n", s, l,
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light.direction.vec[0], light.direction.vec[1], light.direction.vec[2]);
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break;
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case BabeDeadLight::LightCustom:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'POINT')\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"\n", s, l);
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break;
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case BabeDeadLight::LightSpot:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SPOT')\n"
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"lamp.spot_size = %f\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"lamp_obj.rotation_mode = 'QUATERNION'\n"
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"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
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"\n", s, l,
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light.spotCutoff * M_PI / 180.f,
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light.direction.vec[0], light.direction.vec[1], light.direction.vec[2]);
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break;
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default: return;
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}
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os.format("lamp.retro_layer = %u\n"
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"lamp.use_nodes = True\n"
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"falloff_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
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"lamp.energy = 0.0\n"
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"falloff_node.inputs[0].default_value = %f\n"
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"hue_sat_node = lamp.node_tree.nodes.new('ShaderNodeHueSaturation')\n"
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"hue_sat_node.inputs[1].default_value = 1.25\n"
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"hue_sat_node.inputs[4].default_value = (%f,%f,%f,1.0)\n"
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"lamp.node_tree.links.new(hue_sat_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[0])\n"
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"lamp_obj.location = (%f,%f,%f)\n"
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"bpy.context.scene.objects.link(lamp_obj)\n"
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"\n", s, light.q / 8.0,
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light.color.vec[0], light.color.vec[1], light.color.vec[2],
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light.position.vec[0], light.position.vec[1], light.position.vec[2]);
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switch (light.falloff)
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{
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case BabeDeadLight::FalloffConstant:
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os << "falloff_node.inputs[0].default_value *= 75.0\n"
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"lamp.node_tree.links.new(falloff_node.outputs[2], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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break;
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case BabeDeadLight::FalloffLinear:
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os << "lamp.node_tree.links.new(falloff_node.outputs[1], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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break;
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case BabeDeadLight::FalloffQuadratic:
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os << "lamp.node_tree.links.new(falloff_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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break;
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default: break;
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}
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}
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}
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#endif // _DNACOMMON_BABEDEAD_HPP_
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@ -10,5 +10,6 @@ add_library(DNACommon
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TXTR.hpp TXTR.cpp
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ANCS.hpp
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ANIM.hpp ANIM.cpp
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BabeDead.hpp
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Tweaks/ITweakPlayer.hpp
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Tweaks/ITweakPlayerControl.hpp)
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@ -1,5 +1,6 @@
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#include "MREA.hpp"
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#include "DeafBabe.hpp"
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#include "../DNACommon/BabeDead.hpp"
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#define _USE_MATH_DEFINES
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#include <math.h>
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@ -26,70 +27,7 @@ void MREA::ReadBabeDeadToBlender_1_2(HECL::BlenderConnection::PyOutStream& os,
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{
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BabeDeadLight light;
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light.read(rs);
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switch (light.lightType)
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{
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case BabeDeadLight::LightLocalAmbient:
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os.format("bg_node.inputs[0].default_value = (%f,%f,%f,1.0)\n"
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"bg_node.inputs[1].default_value = %f\n",
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light.color.vec[0], light.color.vec[1], light.color.vec[2],
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light.q / 8.0);
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continue;
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case BabeDeadLight::LightDirectional:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SUN')\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"lamp_obj.rotation_mode = 'QUATERNION'\n"
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"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
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"\n", s, l,
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light.direction.vec[0], light.direction.vec[1], light.direction.vec[2]);
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break;
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case BabeDeadLight::LightCustom:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'POINT')\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"\n", s, l);
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break;
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case BabeDeadLight::LightSpot:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SPOT')\n"
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"lamp.spot_size = %f\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"lamp_obj.rotation_mode = 'QUATERNION'\n"
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"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
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"\n", s, l,
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light.spotCutoff * M_PI / 180.f,
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light.direction.vec[0], light.direction.vec[1], light.direction.vec[2]);
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break;
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default: continue;
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}
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os.format("lamp.retro_layer = %u\n"
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"lamp.use_nodes = True\n"
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"falloff_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
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"lamp.energy = 0.0\n"
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"falloff_node.inputs[0].default_value = %f\n"
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"hue_sat_node = lamp.node_tree.nodes.new('ShaderNodeHueSaturation')\n"
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"hue_sat_node.inputs[1].default_value = 1.25\n"
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"hue_sat_node.inputs[4].default_value = (%f,%f,%f,1.0)\n"
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"lamp.node_tree.links.new(hue_sat_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[0])\n"
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"lamp_obj.location = (%f,%f,%f)\n"
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"bpy.context.scene.objects.link(lamp_obj)\n"
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"\n", s, light.q / 8.0,
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light.color.vec[0], light.color.vec[1], light.color.vec[2],
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light.position.vec[0], light.position.vec[1], light.position.vec[2]);
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switch (light.falloff)
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{
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case BabeDeadLight::FalloffConstant:
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os << "falloff_node.inputs[0].default_value *= 75.0\n"
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"lamp.node_tree.links.new(falloff_node.outputs[2], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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break;
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case BabeDeadLight::FalloffLinear:
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os << "lamp.node_tree.links.new(falloff_node.outputs[1], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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break;
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case BabeDeadLight::FalloffQuadratic:
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os << "lamp.node_tree.links.new(falloff_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[1])\n";
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break;
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default: break;
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}
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ReadBabeDeadLightToBlender(os, light, s, l);
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}
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}
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}
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@ -32,9 +32,13 @@ struct CINF : DNAMP2::CINF
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"arm_bone_table[%u] = bone\n", getBoneNameFromId(bone.id)->c_str(),
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bone.origin.vec[0], bone.origin.vec[1], bone.origin.vec[2], bone.id);
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for (const Bone& bone : bones)
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if (bone.parentId != 97 && bone.parentId != 147)
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os.format("arm_bone_table[%u].parent = arm_bone_table[%u]\n", bone.id, bone.parentId);
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if (bones.size())
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{
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atUint32 nullId = bones[0].parentId;
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for (const Bone& bone : bones)
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if (bone.parentId != nullId)
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os.format("arm_bone_table[%u].parent = arm_bone_table[%u]\n", bone.id, bone.parentId);
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}
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os << "bpy.ops.object.mode_set(mode='OBJECT')\n";
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}
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@ -1,6 +1,7 @@
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#include <Athena/FileWriter.hpp>
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#include "MREA.hpp"
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#include "../DNAMP2/DeafBabe.hpp"
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#include "../DNACommon/BabeDead.hpp"
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namespace Retro
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{
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{
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BabeDeadLight light;
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light.read(rs);
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switch (light.lightType)
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{
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case BabeDeadLight::LightLocalAmbient:
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os.format("bg_node.inputs[0].default_value = (%f,%f,%f,1.0)\n"
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"bg_node.inputs[1].default_value = %f\n",
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light.color.vec[0], light.color.vec[1], light.color.vec[2],
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light.unk6 / 8.0);
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continue;
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case BabeDeadLight::LightDirectional:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SUN')\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"lamp_obj.rotation_mode = 'QUATERNION'\n"
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"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
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"\n", s, l,
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light.direction.vec[0], light.direction.vec[1], light.direction.vec[2]);
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break;
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case BabeDeadLight::LightCustom:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'POINT')\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"\n", s, l);
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break;
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case BabeDeadLight::LightSpot:
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os.format("lamp = bpy.data.lamps.new('LAMP_%01u_%03u', 'SPOT')\n"
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"lamp.spot_size = 1.0\n"
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"lamp_obj = bpy.data.objects.new(lamp.name, lamp)\n"
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"lamp_obj.rotation_mode = 'QUATERNION'\n"
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"lamp_obj.rotation_quaternion = Vector((0,0,-1)).rotation_difference(Vector((%f,%f,%f)))\n"
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"\n", s, l,
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light.direction.vec[0], light.direction.vec[1], light.direction.vec[2]);
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break;
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default: continue;
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}
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os.format("lamp.retro_layer = %u\n"
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"lamp.use_nodes = True\n"
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"quadratic_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
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"quadratic_node.inputs[0].default_value = %f\n"
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"quadratic_node.location = (-600, 0)\n"
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"linear_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
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"linear_node.inputs[0].default_value = %f\n"
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"linear_node.location = (-400, 0)\n"
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"constant_node = lamp.node_tree.nodes.new('ShaderNodeLightFalloff')\n"
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"constant_node.inputs[0].default_value = %f\n"
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"constant_node.location = (-200, 0)\n"
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"add1 = lamp.node_tree.nodes.new('ShaderNodeMath')\n"
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"add1.operation = 'ADD'\n"
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"add1.location = (-400, -300)\n"
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"add2 = lamp.node_tree.nodes.new('ShaderNodeMath')\n"
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"add2.operation = 'ADD'\n"
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"add2.location = (-200, -300)\n"
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"lamp.node_tree.links.new(quadratic_node.outputs[0], add1.inputs[0])\n"
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"lamp.node_tree.links.new(linear_node.outputs[1], add1.inputs[1])\n"
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"lamp.node_tree.links.new(add1.outputs[0], add2.inputs[0])\n"
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"lamp.node_tree.links.new(constant_node.outputs[2], add2.inputs[1])\n"
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"lamp.node_tree.links.new(add2.outputs[0], lamp.node_tree.nodes['Emission'].inputs[1])\n"
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"lamp.energy = 0.0\n"
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"hue_sat_node = lamp.node_tree.nodes.new('ShaderNodeHueSaturation')\n"
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"hue_sat_node.inputs[1].default_value = 1.25\n"
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"hue_sat_node.inputs[4].default_value = (%f,%f,%f,1.0)\n"
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"lamp.node_tree.links.new(hue_sat_node.outputs[0], lamp.node_tree.nodes['Emission'].inputs[0])\n"
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"lamp_obj.location = (%f,%f,%f)\n"
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"bpy.context.scene.objects.link(lamp_obj)\n"
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"\n", s, light.unk5, light.unk6, light.unk7,
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light.color.vec[0], light.color.vec[1], light.color.vec[2],
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light.position.vec[0], light.position.vec[1], light.position.vec[2]);
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ReadBabeDeadLightToBlender(os, light, s, l);
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}
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}
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}
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@ -87,17 +87,23 @@ struct MREA
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LightCustom,
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LightSpot
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};
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enum Falloff : atUint32
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{
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FalloffConstant,
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FalloffLinear,
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FalloffQuadratic
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};
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Value<LightType> lightType;
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Value<atVec4f> color;
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Value<atVec3f> position;
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Value<atVec3f> direction;
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Value<atVec3f> codirection;
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Value<float> unk5;
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Value<float> unk6;
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Value<float> q;
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Value<float> spotCutoff;
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Value<float> unk7;
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Value<atUint8> unk8;
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Value<atUint32> unk9;
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Value<atUint32> unk10;
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Value<float> unk9;
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Value<Falloff> falloff;
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Value<float> unk11;
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Value<atVec4f> unk12;
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Value<atUint32> unk13;
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