Various fixes and tweaks, Implement CExplosion, Add cheats

This commit is contained in:
Phillip Stephens 2018-04-26 14:12:20 -07:00
parent ae48196c3f
commit 6d60ccfd04
26 changed files with 297 additions and 75 deletions

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@ -59,7 +59,6 @@ struct Application : boo::IApplicationCallback
hecl::Runtime::FileStoreManager m_fileMgr;
hecl::CVarManager m_cvarManager;
hecl::CVarCommons m_cvarCommons;
hecl::Console m_console;
std::unique_ptr<ViewManager> m_viewManager;
bool m_running = true;
@ -67,12 +66,9 @@ struct Application : boo::IApplicationCallback
Application() :
m_fileMgr(_S("urde")),
m_cvarManager(m_fileMgr),
m_cvarCommons(m_cvarManager),
m_console(&m_cvarManager)
m_cvarCommons(m_cvarManager)
{
//hecl::Console::RegisterLogger(&m_console);
m_viewManager = std::make_unique<ViewManager>(m_fileMgr, m_cvarManager);
m_console.registerCommand("quit", "Quits application instantly", "", std::bind(&Application::quit, this, std::placeholders::_1, std::placeholders::_2));
}
virtual ~Application() = default;
@ -147,11 +143,6 @@ struct Application : boo::IApplicationCallback
{
return m_cvarCommons.getDeepColor();
}
void quit(hecl::Console* con = nullptr, const std::vector<std::string>& arg = std::vector<std::string>())
{
m_running = false;
}
};
}

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@ -56,7 +56,8 @@ const std::pair<int, const SGameOption*> GameOptionsRegistry[] =
{5, VisorOpts},
{5, DisplayOpts},
{4, SoundOpts},
{4, ControllerOpts}
{4, ControllerOpts},
{0, nullptr}
};
CPersistentOptions::CPersistentOptions(CBitStreamReader& stream)

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@ -14,7 +14,7 @@ const u32 CPlayerState::PowerUpMaxValues[41] =
1, 1, 1, 14, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
};
const char* PowerUpNames[41]=
const char* CPlayerState::PowerUpNames[41]=
{
"Power Beam",
"Ice Beam",
@ -69,9 +69,14 @@ CPlayerState::CPlayerState()
CPlayerState::CPlayerState(CBitStreamReader& stream)
: x188_staticIntf(5)
{
x4_enabledItems = stream.ReadEncoded(0x20);
u32 tmp = stream.ReadEncoded(0x20);
xc_health.SetHP(*reinterpret_cast<float*>(&tmp));
x4_enabledItems = u32(stream.ReadEncoded(0x20u));
union
{
float fHP;
u32 iHP;
} hp;
hp.iHP = u32(stream.ReadEncoded(0x20u));
xc_health.SetHP(hp.fHP);
x8_currentBeam = EBeamId(stream.ReadEncoded(CBitStreamReader::GetBitCount(5)));
x20_currentSuit = EPlayerSuit(stream.ReadEncoded(CBitStreamReader::GetBitCount(4)));
x24_powerups.resize(41);
@ -80,8 +85,8 @@ CPlayerState::CPlayerState(CBitStreamReader& stream)
if (PowerUpMaxValues[i] == 0)
continue;
u32 a = stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxValues[i]));
u32 b = stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxValues[i]));
u32 a = u32(stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxValues[i])));
u32 b = u32(stream.ReadEncoded(CBitStreamReader::GetBitCount(PowerUpMaxValues[i])));
x24_powerups[i] = CPowerUp(a, b);
}
@ -93,15 +98,20 @@ CPlayerState::CPlayerState(CBitStreamReader& stream)
x170_scanTimes.emplace_back(state.first, time);
}
x180_scanCompletionRate.first = stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100));
x180_scanCompletionRate.second = stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100));
x180_scanCompletionRate.first = u32(stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100u)));
x180_scanCompletionRate.second = u32(stream.ReadEncoded(CBitStreamReader::GetBitCount(0x100u)));
}
void CPlayerState::PutTo(CBitStreamWriter& stream)
{
stream.WriteEncoded(x4_enabledItems, 32);
float hp = xc_health.GetHP();
stream.WriteEncoded(*reinterpret_cast<u32*>(&hp), 32);
union
{
float fHP;
u32 iHP;
} hp;
hp.fHP = xc_health.GetHP();
stream.WriteEncoded(hp.iHP, 32);
stream.WriteEncoded(u32(x8_currentBeam), CBitStreamWriter::GetBitCount(5));
stream.WriteEncoded(u32(x20_currentSuit), CBitStreamWriter::GetBitCount(4));
for (u32 i = 0; i < x24_powerups.size(); ++i)
@ -262,8 +272,8 @@ void CPlayerState::UpdateVisorTransition(float dt)
if (x14_currentVisor == x18_transitioningVisor)
{
x1c_visorTransitionFactor += dt;
if (x1c_visorTransitionFactor > 0.2)
x1c_visorTransitionFactor = 0.2;
if (x1c_visorTransitionFactor > 0.2f)
x1c_visorTransitionFactor = 0.2f;
}
else
{
@ -338,7 +348,7 @@ u32 CPlayerState::GetItemAmount(CPlayerState::EItemType type) const
return 0;
}
void CPlayerState::DecrPickup(CPlayerState::EItemType type, s32 amount)
void CPlayerState::DecrPickup(CPlayerState::EItemType type, u32 amount)
{
if (type >= EItemType::Max)
return;
@ -347,14 +357,11 @@ void CPlayerState::DecrPickup(CPlayerState::EItemType type, s32 amount)
x24_powerups[u32(type)].x0_amount -= amount;
}
void CPlayerState::IncrPickup(EItemType type, s32 amount)
void CPlayerState::IncrPickup(EItemType type, u32 amount)
{
if (type >= EItemType::Max)
return;
if (amount < 0)
return;
switch(type)
{
case EItemType::Missiles:
@ -376,31 +383,29 @@ void CPlayerState::IncrPickup(EItemType type, s32 amount)
case EItemType::Newborn:
{
CPowerUp& pup = x24_powerups[u32(type)];
pup.x0_amount = std::min(pup.x0_amount + amount, pup.x4_capacity);
pup.x0_amount = std::min(pup.x0_amount + u32(amount), pup.x4_capacity);
if (type == EItemType::EnergyTanks)
IncrPickup(EItemType::HealthRefill, 9999);
break;
}
case EItemType::HealthRefill:
{
float health = CalculateHealth(amount);
xc_health.SetHP(std::min(health, xc_health.GetHP() + amount));
}
xc_health.SetHP(std::min(amount + xc_health.GetHP(), CalculateHealth()));
[[fallthrough]];
default:
break;
}
}
void CPlayerState::ResetAndIncrPickUp(CPlayerState::EItemType type, s32 amount)
void CPlayerState::ResetAndIncrPickUp(CPlayerState::EItemType type, u32 amount)
{
x24_powerups[u32(type)].x0_amount = 0;
IncrPickup(type, amount);
}
float CPlayerState::CalculateHealth(u32 health)
float CPlayerState::CalculateHealth()
{
return (GetBaseHealthCapacity() + (health * GetEnergyTankCapacity()));
return (GetEnergyTankCapacity() * x24_powerups[u32(EItemType::EnergyTanks)].x0_amount) + GetBaseHealthCapacity();
}
void CPlayerState::InitializePowerUp(CPlayerState::EItemType type, u32 capacity)
@ -408,8 +413,8 @@ void CPlayerState::InitializePowerUp(CPlayerState::EItemType type, u32 capacity)
if (type >= EItemType::Max)
return;
CPowerUp& pup = x24_powerups[(u32)type];
pup.x4_capacity = zeus::clamp(u32(0), pup.x4_capacity + capacity, PowerUpMaxValues[u32(type)]);
CPowerUp& pup = x24_powerups[u32(type)];
pup.x4_capacity = zeus::clamp(0u, pup.x4_capacity + capacity, PowerUpMaxValues[u32(type)]);
pup.x0_amount = std::min(pup.x0_amount, pup.x4_capacity);
if (type >= EItemType::PowerSuit && type <= EItemType::PhazonSuit)
{

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@ -102,12 +102,13 @@ public:
private:
static const u32 PowerUpMaxValues[41];
static const char* PowerUpNames[41];
struct CPowerUp
{
int x0_amount = 0;
int x4_capacity = 0;
u32 x0_amount = 0;
u32 x4_capacity = 0;
CPowerUp() {}
CPowerUp(int amount, int capacity) : x0_amount(amount), x4_capacity(capacity) {}
CPowerUp(u32 amount, u32 capacity) : x0_amount(amount), x4_capacity(capacity) {}
};
union
{
@ -161,12 +162,12 @@ public:
bool HasPowerUp(EItemType type) const;
u32 GetItemCapacity(EItemType type) const;
u32 GetItemAmount(EItemType type) const;
void DecrPickup(EItemType type, s32 amount);
void IncrPickup(EItemType type, s32 amount);
void ResetAndIncrPickUp(EItemType type, s32 amount);
void DecrPickup(EItemType type, u32 amount);
void IncrPickup(EItemType type, u32 amount);
void ResetAndIncrPickUp(EItemType type, u32 amount);
static float GetEnergyTankCapacity() { return 100.f; }
static float GetBaseHealthCapacity() { return 99.f; }
float CalculateHealth(u32 health);
float CalculateHealth();
void ReInitalizePowerUp(EItemType type, u32 capacity);
void InitializePowerUp(EItemType type, u32 capacity);
u32 GetLogScans() const { return x180_scanCompletionRate.first; }
@ -182,6 +183,7 @@ public:
CPlayerState();
CPlayerState(CBitStreamReader& stream);
void PutTo(CBitStreamWriter& stream);
static u32 GetPowerUpMaxValue(EItemType type) { return PowerUpMaxValues[u32(type)]; }
};
}

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@ -52,6 +52,7 @@ protected:
TLockedToken<CTexture> x24_texObj; // Used to be auto_ptr
float GetT(bool invert) const;
public:
virtual ~CCameraFilterPassBase() = default;
virtual void Update(float dt)=0;
virtual void SetFilter(EFilterType type, EFilterShape shape,
float time, const zeus::CColor& color, CAssetId txtr)=0;

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@ -13,6 +13,7 @@ class CActor;
class CBodyState
{
public:
virtual ~CBodyState() = default;
virtual bool IsInAir(const CBodyController&) const { return false; }
virtual bool IsDead() const { return false; }
virtual bool IsDying() const { return false; }

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@ -1,11 +1,11 @@
#include "CBallFilter.hpp"
#include "CollisionUtil.hpp"
namespace urde
{
void CBallFilter::Filter(const CCollisionInfoList& in, CCollisionInfoList& out) const
{
CollisionUtil::AddAverageToFront(in, out);
}
}

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@ -4,7 +4,6 @@
namespace urde::CollisionUtil
{
bool LineIntersectsOBBox(const zeus::COBBox& obb, const zeus::CMRay& ray, float& d)
{
zeus::CVector3f norm;
@ -1236,4 +1235,8 @@ bool AABox_AABox_Moving(const zeus::CAABox& aabb0, const zeus::CAABox& aabb1, co
return true;
}
void AddAverageToFront(const CCollisionInfoList& in, CCollisionInfoList& out)
{
}
}

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@ -47,6 +47,7 @@ bool MovingSphereAABox(const zeus::CSphere& sphere, const zeus::CAABox& aabb, co
double& d, zeus::CVector3f& point, zeus::CVector3f& normal);
bool AABox_AABox_Moving(const zeus::CAABox& aabb0, const zeus::CAABox& aabb1, const zeus::CVector3f& dir,
double& d, zeus::CVector3f& point, zeus::CVector3f& normal);
void AddAverageToFront(const CCollisionInfoList& in, CCollisionInfoList& out);
}
}
#endif // __URDE_COLLISIONUTIL_HPP__

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@ -731,6 +731,11 @@ CBooRenderer::CBooRenderer(IObjectStore& store, IFactory& resFac)
m_nextFogVolumeFilter = m_fogVolumeFilters.end();
}
CBooRenderer::~CBooRenderer()
{
g_Renderer = nullptr;
}
void CBooRenderer::AddWorldSurfaces(CBooModel& model)
{
CBooSurface* surf = model.x3c_firstSortedSurface;

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@ -203,6 +203,7 @@ class CBooRenderer : public IRenderer
public:
CBooRenderer(IObjectStore& store, IFactory& resFac);
~CBooRenderer();
void AddWorldSurfaces(CBooModel& model);

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@ -201,6 +201,7 @@ private:
static CBooModel* g_LastModelCached;
static bool g_DummyTextures;
static bool g_RenderModelBlack;
public:
~CBooModel();
@ -269,6 +270,7 @@ public:
static void DisableShadowMaps();
static void SetDummyTextures(bool b) { g_DummyTextures = b; }
static void SetRenderModelBlack(bool b) { g_RenderModelBlack = b; }
};
class CModel

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@ -47,6 +47,7 @@ void CBooModel::KillCachedViewDepState()
}
bool CBooModel::g_DummyTextures = false;
bool CBooModel::g_RenderModelBlack = false;
zeus::CVector3f CBooModel::g_ReflectViewPos = {};
@ -1095,10 +1096,18 @@ void CBooModel::DrawAlpha(const CModelFlags& flags,
const CSkinRules* cskr,
const CPoseAsTransforms* pose) const
{
CModelFlags rFlags = flags;
/* Check if we're overriding with RenderModelBlack */
if (g_RenderModelBlack)
{
rFlags.m_extendedShader = EExtendedShader::SolidColor;
rFlags.x4_color = zeus::CColor::skBlack;
}
if (TryLockTextures())
{
UpdateUniformData(flags, cskr, pose);
DrawAlphaSurfaces(flags);
UpdateUniformData(rFlags, cskr, pose);
DrawAlphaSurfaces(rFlags);
}
}
@ -1106,10 +1115,17 @@ void CBooModel::DrawNormal(const CModelFlags& flags,
const CSkinRules* cskr,
const CPoseAsTransforms* pose) const
{
CModelFlags rFlags = flags;
/* Check if we're overriding with RenderModelBlack */
if (g_RenderModelBlack)
{
rFlags.m_extendedShader = EExtendedShader::SolidColor;
rFlags.x4_color = zeus::CColor::skBlack;
}
if (TryLockTextures())
{
UpdateUniformData(flags, cskr, pose);
DrawNormalSurfaces(flags);
UpdateUniformData(rFlags, cskr, pose);
DrawNormalSurfaces(rFlags);
}
}
@ -1117,10 +1133,18 @@ void CBooModel::Draw(const CModelFlags& flags,
const CSkinRules* cskr,
const CPoseAsTransforms* pose) const
{
CModelFlags rFlags = flags;
/* Check if we're overriding with RenderModelBlack */
if (g_RenderModelBlack)
{
rFlags.m_extendedShader = EExtendedShader::SolidColor;
rFlags.x4_color = zeus::CColor::skBlack;
}
if (TryLockTextures())
{
UpdateUniformData(flags, cskr, pose);
DrawSurfaces(flags);
UpdateUniformData(rFlags, cskr, pose);
DrawSurfaces(rFlags);
}
}

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@ -19,6 +19,7 @@ public:
{
virtual boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
EFilterType type, ShaderImp& filter)=0;
virtual ~IDataBindingFactory() = default;
};
static std::unique_ptr<IDataBindingFactory> m_bindFactory;

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@ -18,6 +18,7 @@ public:
{
virtual boo::ObjToken<boo::IShaderDataBinding> BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
ShaderImp& filter)=0;
virtual ~IDataBindingFactory() = default;
};
static std::unique_ptr<IDataBindingFactory> m_bindFactory;

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@ -180,6 +180,7 @@ void CHudMissileInterface::Update(float dt, const CStateManager& mgr)
{
case EInventoryStatus::Warning:
string = g_MainStringTable->GetString(12); // Missiles Low
break;
case EInventoryStatus::Depleted:
string = g_MainStringTable->GetString(13); // Depleted
default: break;

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@ -10,6 +10,7 @@
namespace hecl
{
class CVarManager;
class Console;
}
namespace urde
@ -51,6 +52,7 @@ public:
virtual void SetFlowState(EFlowState) = 0;
virtual size_t GetExpectedIdSize() const = 0;
virtual void WarmupShaders() = 0;
virtual hecl::Console* Console() const = 0;
};
}

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@ -18,9 +18,9 @@ struct CBitStreamReader : athena::io::MemoryReader
u32 x1c_val = 0;
u32 x20_bitOffset = 0;
public:
static s32 GetBitCount(s32 maxVal)
static u32 GetBitCount(u32 maxVal)
{
s32 ret = 0;
u32 ret = 0;
while (maxVal != 0)
{
maxVal /= 2;

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@ -57,6 +57,12 @@
#include <discord-rpc.h>
namespace hecl
{
extern CVar* com_enableCheats;
extern CVar* com_developer;
};
namespace urde
{
URDE_DECL_SPECIALIZE_SHADER(CParticleSwooshShaders)
@ -357,6 +363,16 @@ void CGameGlobalObjects::AddPaksAndFactories()
}
}
CGameGlobalObjects::~CGameGlobalObjects()
{
g_ResFactory = nullptr;
g_SimplePool = nullptr;
g_CharFactoryBuilder = nullptr;
g_AiFuncMap = nullptr;
g_GameState = nullptr;
g_TweakManager = nullptr;
}
void CMain::AddWorldPaks()
{
CResLoader* loader = g_ResFactory->GetResLoader();
@ -431,6 +447,60 @@ void CMain::EnsureWorldPakReady(CAssetId mlvl)
/* TODO: Schedule resource list load for World Pak containing mlvl */
}
void CMain::Give(hecl::Console* console, const std::vector<std::string>& args)
{
if (!hecl::com_developer->toBoolean())
{
console->report(hecl::Console::Level::Info, "Cheats are only available in developer mode");
return;
}
if (!hecl::com_enableCheats->toBoolean())
{
console->report(hecl::Console::Level::Info, "Cheats are not enabled");
return;
}
if (args.size() < 1 || (!g_GameState || !g_GameState->GetPlayerState()))
return;
std::string type = args[0];
athena::utility::tolower(type);
console->report(hecl::Console::Level::Info, "Cheater....., Greatly increasing Metroid encounters, have fun!");
std::shared_ptr<CPlayerState> pState = g_GameState->GetPlayerState();
if (type == "all")
{
for (u32 item = 0; item < u32(CPlayerState::EItemType::Max); ++item)
{
pState->ReInitalizePowerUp(CPlayerState::EItemType(item),
CPlayerState::GetPowerUpMaxValue(CPlayerState::EItemType(item)));
pState->IncrPickup(CPlayerState::EItemType(item),
CPlayerState::GetPowerUpMaxValue(CPlayerState::EItemType(item)));
}
pState->IncrPickup(CPlayerState::EItemType::HealthRefill, 99999);
}
else if (type == "missile")
{
s32 missiles = 250;
if (args.size() == 2)
{
missiles = s32(strtol(args[1].c_str(), nullptr, 10));
missiles = zeus::clamp(-250, missiles, 250);
}
u32 curCap = pState->GetItemCapacity(CPlayerState::EItemType::Missiles);
if (missiles > 0 && curCap < u32(missiles))
{
u32 tmp = ((u32(missiles) / 5) + (missiles % 5)) * 5;
pState->ReInitalizePowerUp(CPlayerState::EItemType::Missiles, tmp);
}
if (missiles > 0)
pState->IncrPickup(CPlayerState::EItemType::Missiles, u32(missiles));
else
pState->DecrPickup(CPlayerState::EItemType::Missiles, zeus::clamp(0u, u32(abs(missiles)), pState->GetItemAmount(CPlayerState::EItemType::Missiles)));
}
}
void CMain::StreamNewGameState(CBitStreamReader& r, u32 idx)
{
bool fusionBackup = g_GameState->SystemOptions().GetPlayerFusionSuitActive();
@ -486,8 +556,7 @@ void CMain::UpdateDiscordPresence(CAssetId worldSTRG)
{
if (CPlayerState* pState = g_GameState->GetPlayerState().get())
{
u32 itemPercent = u32(std::ceil(pState->CalculateItemCollectionRate() * 100.f /
pState->GetPickupTotal()));
u32 itemPercent = pState->CalculateItemCollectionRate() * 100 / pState->GetPickupTotal();
if (DiscordItemPercent != itemPercent)
{
DiscordItemPercent = itemPercent;
@ -534,6 +603,9 @@ void CMain::Init(const hecl::Runtime::FileStoreManager& storeMgr,
m_cvarMgr = cvarMgr;
m_console = std::make_unique<hecl::Console>(m_cvarMgr);
m_console->registerCommand("quit"sv, "Quits the game immediately"sv, ""sv, std::bind(&CMain::quit, this, std::placeholders::_1, std::placeholders::_2));
m_console->registerCommand("Give"sv, "Gives the player the specified item, maxing it out"sv, ""sv, std::bind(&CMain::Give, this, std::placeholders::_1, std::placeholders::_2));
InitializeSubsystems(storeMgr);
x128_globalObjects.PostInitialize();
x70_tweaks.RegisterTweaks(m_cvarMgr);
@ -672,6 +744,7 @@ void CMain::ShutdownSubsystems()
void CMain::Shutdown()
{
m_console->unregisterCommand("Give");
x164_archSupport.reset();
ShutdownSubsystems();
TShader<CParticleSwooshShaders>::Shutdown();

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@ -101,6 +101,8 @@ public:
g_TweakManager = &x150_tweakManager;
}
~CGameGlobalObjects();
void PostInitialize()
{
AddPaksAndFactories();
@ -260,6 +262,7 @@ private:
std::vector<SObjectTag> m_warmupTags;
std::vector<SObjectTag>::iterator m_warmupIt;
bool m_needsWarmupClear = false;
bool m_doQuit = false;
void InitializeSubsystems(const hecl::Runtime::FileStoreManager& storeMgr);
static void InitializeDiscord();
@ -297,8 +300,8 @@ public:
void MemoryCardInitializePump();
bool CheckReset() { return false; }
bool CheckTerminate() { return false; }
bool CheckReset() { return m_doQuit; }
bool CheckTerminate() { return m_doQuit; }
void DrawDebugMetrics(double, CStopWatch&) {}
void DoPredrawMetrics() {}
void FillInAssetIDs();
@ -323,7 +326,10 @@ public:
size_t GetExpectedIdSize() const { return sizeof(u32); }
void quit(hecl::Console*, const std::vector<std::string>&)
{
m_doQuit = true;
}
void Give(hecl::Console*, const std::vector<std::string>&);
hecl::Console* Console() const { return m_console.get(); }
};
}

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@ -435,7 +435,7 @@ void CElementGen::UpdateExistingParticles()
x25c_activeParticleCount = 0;
CParticleGlobals::SetEmitterTime(x74_curFrame);
CParticleGlobals::g_particleAccessParameters = nullptr;
CParticleGlobals::g_particleAccessParameters = &x60_advValues[x25c_activeParticleCount];
for (auto it = x30_particles.begin(); it != x30_particles.end();)
{
@ -1276,7 +1276,7 @@ void CElementGen::RenderLines()
m_lineRenderer->AddVertex(p1, particle.x34_color, constWidth, {uvs.xMin, uvs.yMin});
m_lineRenderer->AddVertex(p2, particle.x34_color, constWidth, {uvs.xMax, uvs.yMax});
}
else
else if (widt)
{
float width = 1.f;
widt->GetValue(0, width);

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@ -40,7 +40,7 @@ CActor::CActor(TUniqueId uid, bool active, std::string_view name, const CEntityI
xd0_thermalMag = params.x64_thermalMag;
xd8_nonLoopingSfxHandles.resize(2);
xe4_27_notInSortedLists = true;
xe4_28_ = true;
xe4_28_transformDirty = true;
xe4_29_actorLightsDirty = true;
xe4_31_lightsDirty = true;
xe5_27_useInSortedLists = true;
@ -542,7 +542,7 @@ void CActor::SetRotation(const zeus::CQuaternion &q)
{
x34_transform = q.toTransform(x34_transform.origin);
xe4_27_notInSortedLists = true;
xe4_28_ = true;
xe4_28_transformDirty = true;
xe4_29_actorLightsDirty = true;
}
@ -550,7 +550,7 @@ void CActor::SetTranslation(const zeus::CVector3f& tr)
{
x34_transform.origin = tr;
xe4_27_notInSortedLists = true;
xe4_28_ = true;
xe4_28_transformDirty = true;
xe4_29_actorLightsDirty = true;
}
@ -558,7 +558,7 @@ void CActor::SetTransform(const zeus::CTransform& tr)
{
x34_transform = tr;
xe4_27_notInSortedLists = true;
xe4_28_ = true;
xe4_28_transformDirty = true;
xe4_29_actorLightsDirty = true;
}

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@ -55,7 +55,7 @@ protected:
{
u8 xe4_24_nextNonLoopingSfxHandle : 3;
bool xe4_27_notInSortedLists : 1;
bool xe4_28_ : 1;
bool xe4_28_transformDirty : 1;
bool xe4_29_actorLightsDirty : 1;
bool xe4_30_outOfFrustum : 1;
bool xe4_31_lightsDirty : 1;
@ -108,7 +108,7 @@ public:
virtual void SetActive(bool active)
{
xe4_27_notInSortedLists = true;
xe4_28_ = true;
xe4_28_transformDirty = true;
xe4_29_actorLightsDirty = true;
xe7_29_actorActive = active;
CEntity::SetActive(active);

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@ -1,5 +1,9 @@
#include "CExplosion.hpp"
#include "CStateManager.hpp"
#include "CGameLight.hpp"
#include "TCastTo.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "GameGlobalObjects.hpp"
namespace urde
{
@ -13,9 +17,9 @@ CExplosion::CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId
flags & 0x2 ? CElementGen::EOptionalSystemFlags::Two :
CElementGen::EOptionalSystemFlags::One);
xf0_particleDesc = particle.GetObj();
xf4_24_ = flags & 0x4;
xf4_24_renderThermalHot = flags & 0x4;
xf4_25_ = true;
xf4_26_ = flags & 0x8;
xf4_26_renderXray = flags & 0x8;
xe6_27_thermalVisorFlags = flags & 0x1 ? 1 : 2;
xe8_particleGen->SetGlobalTranslation(xf.origin);
xe8_particleGen->SetOrientation(xf.getRotation());
@ -27,4 +31,95 @@ void CExplosion::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CExplosion::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr)
{
if (msg == EScriptObjectMessage::Deleted)
{
if (xec_explosionLight != kInvalidUniqueId)
mgr.FreeScriptObject(xec_explosionLight);
}
else if (msg == EScriptObjectMessage::Registered)
{
if (xe8_particleGen->SystemHasLight())
{
xec_explosionLight = mgr.AllocateUniqueId();
mgr.AddObject(new CGameLight(xec_explosionLight, GetAreaIdAlways(), true, "ExplodePLight_" + x10_name, x34_transform,
GetUniqueId(), xe8_particleGen->GetLight(), 1, /*xf0_particleDesc*/ 0, 0.f));
}
}
CActor::AcceptScriptMsg(msg, sender, mgr);
if (xec_explosionLight != kInvalidUniqueId)
mgr.SendScriptMsgAlways(sender, xec_explosionLight, msg);
}
void CExplosion::Think(float dt, CStateManager& mgr)
{
if (xe4_28_transformDirty)
{
xe8_particleGen->SetGlobalTranslation(GetTranslation());
xe8_particleGen->SetGlobalOrientation(GetTransform().getRotation());
xe4_28_transformDirty = false;
}
xe8_particleGen->Update(dt);
if (xec_explosionLight != kInvalidUniqueId)
{
TCastToPtr<CGameLight> light = mgr.ObjectById(xec_explosionLight);
if (light && x30_24_active)
light->SetLight(xe8_particleGen->GetLight());
}
xf8_time += dt;
if (xf8_time > 15.f || xe8_particleGen->IsSystemDeletable())
mgr.FreeScriptObject(GetUniqueId());
}
void CExplosion::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum)
{
CActor::PreRender(mgr, frustum);
xe4_30_outOfFrustum = !xf4_25_ || !frustum.aabbFrustumTest(x9c_renderBounds);
}
void CExplosion::AddToRenderer(const zeus::CFrustum& frustum, const CStateManager& mgr) const
{
if (xe4_30_outOfFrustum)
return;
if (!(xf4_24_renderThermalHot && mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot)
&& !(xf4_26_renderXray && mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay))
{
g_Renderer->AddParticleGen(*xe8_particleGen.get());
return;
}
EnsureRendered(mgr);
}
void CExplosion::Render(const CStateManager& mgr) const
{
if (mgr.GetThermalDrawFlag() == EThermalDrawFlag::Hot && xf4_24_renderThermalHot)
{
CElementGen::SetSubtractBlend(true);
CBooModel::SetRenderModelBlack(true);
xe8_particleGen->Render();
CBooModel::SetRenderModelBlack(false);
CElementGen::SetSubtractBlend(false);
return;
}
CElementGen::SetSubtractBlend(xf4_24_renderThermalHot);
CGraphics::SetFog(ERglFogMode::PerspLin, 0.f, 74.f, zeus::CColor::skBlack);
xe8_particleGen->Render();
mgr.SetupFogForArea(GetAreaIdAlways());
CElementGen::SetSubtractBlend(false);
}
bool CExplosion::CanRenderUnsorted(const CStateManager &) const
{
return false;
}
}

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@ -11,12 +11,12 @@ namespace urde
class CExplosion : public CEffect
{
std::unique_ptr<CElementGen> xe8_particleGen;
TUniqueId xec_ = kInvalidUniqueId;
TUniqueId xec_explosionLight = kInvalidUniqueId;
const CGenDescription* xf0_particleDesc;
bool xf4_24_:1;
bool xf4_24_renderThermalHot:1;
bool xf4_25_:1;
bool xf4_26_:1;
float xf8_ = 0.f;
bool xf4_26_renderXray:1;
float xf8_time = 0.f;
public:
CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId uid, bool active,
@ -24,6 +24,12 @@ public:
u32, const zeus::CVector3f& scale, const zeus::CColor& color);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Render(const CStateManager&) const;
bool CanRenderUnsorted(const CStateManager&) const;
};
}

2
hecl

@ -1 +1 @@
Subproject commit 343aae42e2ff945ed5436a3c250901a2101db625
Subproject commit 2461e787a92af6400b15ef110dc837918c39b4ce