mirror of https://github.com/AxioDL/metaforce.git
Various Implementations
This commit is contained in:
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57775d31bf
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6d9ccc7f89
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@ -64,7 +64,7 @@ CStateManager::CStateManager(const std::weak_ptr<CScriptMailbox>&,
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x904_loaderFuncs[int(EScriptObjectType::CameraShaker)] = ScriptLoader::LoadCameraShaker;
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x904_loaderFuncs[int(EScriptObjectType::ActorKeyframe)] = ScriptLoader::LoadActorKeyframe;
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x904_loaderFuncs[int(EScriptObjectType::Water)] = ScriptLoader::LoadWater;
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x904_loaderFuncs[int(EScriptObjectType::Warwasp)] = ScriptLoader::LoadWarwasp;
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x904_loaderFuncs[int(EScriptObjectType::Warwasp)] = ScriptLoader::LoadWarWasp;
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x904_loaderFuncs[int(EScriptObjectType::SpacePirate)] = ScriptLoader::LoadSpacePirate;
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x904_loaderFuncs[int(EScriptObjectType::FlyingPirate)] = ScriptLoader::LoadFlyingPirate;
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x904_loaderFuncs[int(EScriptObjectType::ElitePirate)] = ScriptLoader::LoadElitePirate;
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@ -15,6 +15,7 @@ enum class ELocomotionAnim
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};
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}
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class CBodyController;
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class CStateManager;
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class CBodyState
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@ -32,7 +32,7 @@ CModelData::CModelData(const CAnimRes& res)
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: x0_particleScale(res.x8_scale)
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{
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TToken<CCharacterFactory> factory = g_CharFactoryBuilder->GetFactory(res);
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xc_animData = factory->CreateCharacter(res.x4_charIdx, res.x14_, factory, res.x1c_defaultAnim);
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xc_animData = factory->CreateCharacter(res.x4_charIdx, res.x14_, factory, res.x18_defaultAnim);
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}
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SAdvancementDeltas CModelData::GetAdvancementDeltas(const CCharAnimTime& a,
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@ -33,7 +33,7 @@ struct CAnimRes
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s32 x4_charIdx = 0;
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zeus::CVector3f x8_scale;
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bool x14_ = false;
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s32 x1c_defaultAnim = 0;
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s32 x18_defaultAnim = 0;
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};
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class CModelData
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@ -7,10 +7,46 @@ namespace urde
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{
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class CMaterialFilter
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{
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CMaterialList x0_;
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CMaterialList x8_;
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u32 x10_ = 0;
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public:
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enum class EFilterType
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{
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Zero,
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One,
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Two,
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Three
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};
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private:
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CMaterialList x0_include;
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CMaterialList x8_exclude;
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EFilterType x10_type = EFilterType::Three;
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public:
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CMaterialFilter(const CMaterialList& include, const CMaterialList& exclude, EFilterType type)
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: x0_include(include),
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x8_exclude(exclude),
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x10_type(type)
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{
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}
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static CMaterialFilter MakeInclude(const CMaterialList& include)
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{
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return CMaterialFilter(include, {EMaterialTypes::Zero}, EFilterType::Zero);
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}
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static CMaterialFilter MakeExclude(const CMaterialList& exclude)
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{
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return CMaterialFilter({u64(0x00000000FFFFFFFF)}, exclude, EFilterType::Two);
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}
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static CMaterialFilter MakeIncludeExclude(const CMaterialList& include, const CMaterialList& exclude)
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{
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return CMaterialFilter(include, exclude, EFilterType::Three);
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}
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const CMaterialList& GetIncludeList() const { return x0_include; }
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const CMaterialList& GetExcludeList() const { return x8_exclude; }
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bool Passes(const CMaterialList&) const;
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};
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}
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#endif // __CMATERIALFILTER_HPP__
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@ -8,6 +8,7 @@ namespace urde
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enum class EMaterialTypes
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{
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Zero = 0,
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Three = 3,
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Six = 6,
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Eight = 8,
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Ten = 10,
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@ -19,7 +20,10 @@ enum class EMaterialTypes
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Nineteen = 19,
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TwentyOne = 21,
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ThirtyTwo = 32,
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ThirtyThree = 33,
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ThirtyFour = 34,
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ThirtySeven = 37,
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Fourty = 40,
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FourtyOne = 41,
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FourtyTwo = 42,
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FourtyThree = 43,
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@ -7,6 +7,7 @@ set(MP1_SOURCES
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CPlayMovie.hpp CPlayMovie.cpp
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CFrontEndUI.hpp CFrontEndUI.cpp
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CNewIntroBoss.hpp CNewIntroBoss.cpp
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CWarWasp.hpp CWarWasp.cpp
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MP1.hpp MP1.cpp)
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runtime_add_list(MP1 MP1_SOURCES)
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@ -10,7 +10,7 @@ CNewIntroBoss::CNewIntroBoss(TUniqueId uid, const std::string& name, const CEnti
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const CActorParameters& actParms, float, u32, const CDamageInfo& dInfo,
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u32, u32, u32, u32)
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: CPatterned(EUnknown::TwentyThree, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
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EMovementType::One, EColliderType::Flyer, EBodyType::Two, actParms)
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EMovementType::Flyer, EColliderType::One, EBodyType::Two, actParms, 1)
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{
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}
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@ -0,0 +1,18 @@
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#include "CWarWasp.hpp"
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namespace urde
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{
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namespace MP1
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{
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CWarWasp::CWarWasp(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CPatternedInfo& pInfo, CPatterned::EFlavorType flavor,
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CPatterned::EColliderType collider, const CDamageInfo& dInfo1, const CActorParameters& actorParms,
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ResId weapon, const CDamageInfo& dInfo2, ResId particle, u32 w3)
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: CPatterned(EUnknown::ThirtyNine, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer, collider, EBodyType::Three,
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actorParms, 0)
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{
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}
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}
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}
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@ -0,0 +1,22 @@
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#ifndef CWARWASP_HPP
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#define CWARWASP_HPP
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#include "World/CPatterned.hpp"
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namespace urde
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{
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class CDamageInfo;
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namespace MP1
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{
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class CWarWasp : public CPatterned
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{
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public:
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CWarWasp(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
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CPatterned::EFlavorType flavor, CPatterned::EColliderType, const CDamageInfo& dInfo1, const CActorParameters&,
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ResId weapon, const CDamageInfo& dInfo2, ResId particle, u32 w3);
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};
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}
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}
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#endif // CWARWASP_HPP
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@ -285,28 +285,22 @@ bool CVEParticleLocation::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
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bool CVEParticleSystemOrientationFront::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
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{
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zeus::CTransform trans= CParticleGlobals::g_currentParticleSystem->x4_system->GetOrientation();
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valOut.x = trans.m_basis.vec[1].x;
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valOut.y = trans.m_basis.vec[2].y;
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valOut.z = trans.m_origin.z;
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zeus::CMatrix4f trans = CParticleGlobals::g_currentParticleSystem->x4_system->GetOrientation().toMatrix4f().transposed();
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valOut.assign(trans.vec[0].y, trans.vec[1].z, trans.vec[3].x);
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return false;
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}
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bool CVEParticleSystemOrientationUp::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
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{
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zeus::CTransform trans= CParticleGlobals::g_currentParticleSystem->x4_system->GetOrientation();
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valOut.x = trans.m_basis.vec[2].x;
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valOut.y = trans.m_basis.vec[0].z;
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valOut.z = trans.m_origin.y;
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zeus::CMatrix4f trans = CParticleGlobals::g_currentParticleSystem->x4_system->GetOrientation().toMatrix4f().transposed();
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valOut.assign(trans.vec[0].z, trans.vec[2].x, trans.vec[3].y);
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return false;
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}
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bool CVEParticleSystemOrientationRight::GetValue(int /*frame*/, zeus::CVector3f& valOut) const
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{
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zeus::CTransform trans = CParticleGlobals::g_currentParticleSystem->x4_system->GetOrientation();
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valOut.x = trans.m_basis.vec[0].x;
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valOut.y = trans.m_basis.vec[1].y;
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valOut.z = trans.m_basis.vec[2].z;
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zeus::CMatrix4f trans = CParticleGlobals::g_currentParticleSystem->x4_system->GetOrientation().toMatrix4f().transposed();
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valOut.assign(trans.vec[0].x, trans.vec[1].y, trans.vec[2].z);
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return false;
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}
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@ -21,7 +21,7 @@ CActor::CActor(TUniqueId uid, bool active, const std::string& name, const CEntit
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const CActorParameters& params, TUniqueId)
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: CEntity(uid, info, active, name),
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x68_(MakeActorMaterialList(list, params)),
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x70_(EMaterialTypes::Nineteen)
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x70_(CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Nineteen}, {EMaterialTypes::Zero}))
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{
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if (mData.x1c_normalModel)
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x64_modelData = std::make_unique<CModelData>(std::move(mData));
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@ -3,7 +3,7 @@
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#include "CEntity.hpp"
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#include "zeus/zeus.hpp"
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#include "Collision/CMaterialList.hpp"
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#include "Collision/CMaterialFilter.hpp"
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#include "Character/CModelData.hpp"
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namespace urde
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@ -33,7 +33,7 @@ protected:
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zeus::CTransform x34_transform;
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std::unique_ptr<CModelData> x64_modelData;
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CMaterialList x68_;
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CMaterialList x70_;
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CMaterialFilter x70_;
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union
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{
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struct
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const zeus::CTransform&, CModelData&&, const CMaterialList&,
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const CActorParameters&, TUniqueId);
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virtual void Accept(IVisitor&) {}/*= 0;*/
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virtual void AddToRenderer(const zeus::CFrustum&, CStateManager&) {}
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virtual void Render(CStateManager&) {}
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virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) {}
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virtual zeus::CVector3f GetOrbitPosition(const CStateManager&)
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{ return x34_transform.m_origin; }
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virtual const zeus::CAABox* GetTouchBounds() const { return nullptr; }
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virtual ECollisionResponseType GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&, CWeaponMode&, int) { return ECollisionResponseType::Unknown12; }
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void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
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void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
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@ -115,6 +116,8 @@ public:
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{
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return xe5_27_useInSortedLists;
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}
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const CMaterialFilter& GetMaterialFilter() const { return x70_; }
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};
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}
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@ -5,149 +5,6 @@
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namespace urde
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{
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CAiFuncMap::CAiFuncMap()
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{
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/* Ai States */
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x0_stateFuncs["Patrol"] = &CAi::Patrol;
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x0_stateFuncs["FollowPattern"] = &CAi::FollowPattern;
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x0_stateFuncs["Dead"] = &CAi::Dead;
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x0_stateFuncs["PathFind"] = &CAi::PathFind;
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x0_stateFuncs["Start"] = &CAi::Start;
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x0_stateFuncs["SelectTarget"] = &CAi::SelectTarget;
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x0_stateFuncs["TargetPatrol"] = &CAi::TargetPatrol;
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x0_stateFuncs["TargetPlayer"] = &CAi::TargetPlayer;
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x0_stateFuncs["TargetCover"] = &CAi::TargetCover;
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x0_stateFuncs["Halt"] = &CAi::Halt;
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x0_stateFuncs["Walk"] = &CAi::Walk;
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x0_stateFuncs["Run"] = &CAi::Run;
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x0_stateFuncs["Generate"] = &CAi::Generate;
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x0_stateFuncs["Deactivate"] = &CAi::Deactivate;
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x0_stateFuncs["Attack"] = &CAi::Attack;
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x0_stateFuncs["LoopedAttack"] = &CAi::LoopedAttack;
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x0_stateFuncs["JumpBack"] = &CAi::JumpBack;
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x0_stateFuncs["DoubleSnap"] = &CAi::DoubleSnap;
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x0_stateFuncs["Shuffle"] = &CAi::Shuffle;
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x0_stateFuncs["TurnAround"] = &CAi::TurnAround;
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x0_stateFuncs["Skid"] = &CAi::Skid;
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x0_stateFuncs["Active"] = &CAi::Active;
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x0_stateFuncs["InActive"] = &CAi::InActive;
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x0_stateFuncs["CoverAttack"] = &CAi::CoverAttack;
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x0_stateFuncs["Crouch"] = &CAi::Crouch;
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x0_stateFuncs["FadeIn"] = &CAi::FadeIn;
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x0_stateFuncs["FadeOut"] = &CAi::FadeOut;
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x0_stateFuncs["GetUp"] = &CAi::GetUp;
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x0_stateFuncs["Taunt"] = &CAi::Taunt;
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x0_stateFuncs["Suck"] = &CAi::Suck;
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x0_stateFuncs["Flee"] = &CAi::Flee;
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x0_stateFuncs["Lurk"] = &CAi::Lurk;
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x0_stateFuncs["ProjectileAttack"] = &CAi::ProjectileAttack;
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x0_stateFuncs["Flinch"] = &CAi::Flinch;
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x0_stateFuncs["Hurled"] = &CAi::Hurled;
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x0_stateFuncs["TelegraphAttack"] = &CAi::TelegraphAttack;
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x0_stateFuncs["Jump"] = &CAi::Jump;
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x0_stateFuncs["Explode"] = &CAi::Explode;
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x0_stateFuncs["Dodge"] = &CAi::Dodge;
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x0_stateFuncs["Retreat"] = &CAi::Retreat;
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x0_stateFuncs["Cover"] = &CAi::Cover;
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x0_stateFuncs["Approach"] = &CAi::Approach;
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x0_stateFuncs["WallHang"] = &CAi::WallHang;
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x0_stateFuncs["WallDetach"] = &CAi::WallDetach;
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x0_stateFuncs["Enraged"] = &CAi::Enraged;
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x0_stateFuncs["SpecialAttack"] = &CAi::SpecialAttack;
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x0_stateFuncs["Growth"] = &CAi::Growth;
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x0_stateFuncs["Faint"] = &CAi::Faint;
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x0_stateFuncs["Land"] = &CAi::Land;
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x0_stateFuncs["Bounce"] = &CAi::Bounce;
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x0_stateFuncs["PathFindEx"] = &CAi::PathFindEx;
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x0_stateFuncs["Dizzy"] = &CAi::Dizzy;
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x0_stateFuncs["CallForBackup"] = &CAi::CallForBackup;
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x0_stateFuncs["BulbAttack"] = &CAi::BulbAttack;
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x0_stateFuncs["PodAttack"] = &CAi::PodAttack;
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/* Ai Triggers */
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x10_triggerFuncs["InAttackPosition"] = &CAi::InAttackPosition;
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x10_triggerFuncs["Leash"] = &CAi::Leash;
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x10_triggerFuncs["OffLine"] = &CAi::OffLine;
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x10_triggerFuncs["Attacked"] = &CAi::Attacked;
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x10_triggerFuncs["PathShagged"] = &CAi::PathShagged;
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x10_triggerFuncs["TooClose"] = &CAi::TooClose;
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x10_triggerFuncs["InRange"] = &CAi::InRange;
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x10_triggerFuncs["InMaxRange"] = &CAi::InMaxRange;
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x10_triggerFuncs["InDetectionRange"] = &CAi::InDetectionRange;
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x10_triggerFuncs["SpotPlayer"] = &CAi::SpotPlayer;
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x10_triggerFuncs["PlayerSpot"] = &CAi::PlayerSpot;
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x10_triggerFuncs["PatternOver"] = &CAi::PatternOver;
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x10_triggerFuncs["PatternShagged"] = &CAi::PatternShagged;
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x10_triggerFuncs["HasAttackPattern"] = &CAi::HasAttackPattern;
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x10_triggerFuncs["HasPatrolPath"] = &CAi::HasPatrolPath;
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x10_triggerFuncs["HasRetreatPattern"] = &CAi::HasRetreatPattern;
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x10_triggerFuncs["Delay"] = &CAi::Delay;
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x10_triggerFuncs["RandomDelay"] = &CAi::RandomDelay;
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x10_triggerFuncs["FixedDelay"] = &CAi::FixedDelay;
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x10_triggerFuncs["Default"] = &CAi::Default;
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x10_triggerFuncs["AnimOver"] = &CAi::AnimOver;
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x10_triggerFuncs["ShouldAttack"] = &CAi::ShouldAttack;
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x10_triggerFuncs["ShouldDoubleSnap"] = &CAi::ShouldDoubleSnap;
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x10_triggerFuncs["InPosition"] = &CAi::InPosition;
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x10_triggerFuncs["ShouldTurn"] = &CAi::ShouldTurn;
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x10_triggerFuncs["HitSomething"] = &CAi::HitSomething;
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x10_triggerFuncs["ShouldJumpBack"] = &CAi::ShouldJumpBack;
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x10_triggerFuncs["Stuck"] = &CAi::Stuck;
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x10_triggerFuncs["NoPathNodes"] = &CAi::NoPathNodes;
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x10_triggerFuncs["Landed"] = &CAi::Landed;
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x10_triggerFuncs["HearShot"] = &CAi::HearShot;
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x10_triggerFuncs["HearPlayer"] = &CAi::HearPlayer;
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x10_triggerFuncs["CoverCheck"] = &CAi::CoverCheck;
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x10_triggerFuncs["CoverFind"] = &CAi::CoverFind;
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x10_triggerFuncs["CoverBlown"] = &CAi::CoverBlown;
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x10_triggerFuncs["CoverNearlyBlown"] = &CAi::CoverNearlyBlown;
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x10_triggerFuncs["CoveringFire"] = &CAi::CoveringFire;
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x10_triggerFuncs["GotUp"] = &CAi::GotUp;
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x10_triggerFuncs["LineOfSight"] = &CAi::LineOfSight;
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x10_triggerFuncs["AggressionCheck"] = &CAi::AggressionCheck;
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x10_triggerFuncs["AttackOver"] = &CAi::AttackOver;
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x10_triggerFuncs["ShouldTaunt"] = &CAi::ShouldTaunt;
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x10_triggerFuncs["Inside"] = &CAi::Inside;
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x10_triggerFuncs["ShouldFire"] = &CAi::ShouldFire;
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x10_triggerFuncs["ShouldFlinch"] = &CAi::ShouldFlinch;
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x10_triggerFuncs["PatrolPathOver"] = &CAi::PatrolPathOver;
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x10_triggerFuncs["ShouldDodge"] = &CAi::ShouldDodge;
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x10_triggerFuncs["ShouldRetreat"] = &CAi::ShouldRetreat;
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x10_triggerFuncs["ShouldCrouch"] = &CAi::ShouldCrouch;
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x10_triggerFuncs["ShouldMove"] = &CAi::ShouldMove;
|
||||
x10_triggerFuncs["ShotAt"] = &CAi::ShotAt;
|
||||
x10_triggerFuncs["HasTargetingPoint"] = &CAi::HasTargetingPoint;
|
||||
x10_triggerFuncs["ShouldWallHang"] = &CAi::ShouldWallHang;
|
||||
x10_triggerFuncs["SetAIStage"] = &CAi::SetAIStage;
|
||||
x10_triggerFuncs["AIStage"] = &CAi::AIStage;
|
||||
x10_triggerFuncs["StartAttack"] = &CAi::StartAttack;
|
||||
x10_triggerFuncs["BreakAttack"] = &CAi::BreakAttack;
|
||||
x10_triggerFuncs["ShouldStrafe"] = &CAi::ShouldStrafe;
|
||||
x10_triggerFuncs["ShouldSpecialAttack"] = &CAi::ShouldSpecialAttack;
|
||||
x10_triggerFuncs["LostInterest"] = &CAi::LostInterest;
|
||||
x10_triggerFuncs["CodeTrigger"] = &CAi::CodeTrigger;
|
||||
x10_triggerFuncs["BounceFind"] = &CAi::BounceFind;
|
||||
x10_triggerFuncs["Random"] = &CAi::Random;
|
||||
x10_triggerFuncs["FixedRandom"] = &CAi::FixedRandom;
|
||||
x10_triggerFuncs["IsDizzy"] = &CAi::IsDizzy;
|
||||
x10_triggerFuncs["ShouldCallForBackup"] = &CAi::ShouldCallForBackup;
|
||||
|
||||
CAi::CreateFuncLookup(this);
|
||||
}
|
||||
|
||||
CAiStateFunc CAiFuncMap::GetStateFunc(const char* func)
|
||||
{
|
||||
if (x0_stateFuncs.find(func) == x0_stateFuncs.end())
|
||||
return nullptr;
|
||||
return x0_stateFuncs[func];
|
||||
}
|
||||
|
||||
CAiTriggerFunc CAiFuncMap::GetTriggerFunc(const char* func)
|
||||
{
|
||||
if (x10_triggerFuncs.find(func) == x10_triggerFuncs.end())
|
||||
return nullptr;
|
||||
return x10_triggerFuncs[func];
|
||||
}
|
||||
static CMaterialList MakeAiMaterialList(const CMaterialList& in)
|
||||
{
|
||||
CMaterialList ret = in;
|
||||
|
@ -157,10 +14,10 @@ static CMaterialList MakeAiMaterialList(const CMaterialList& in)
|
|||
}
|
||||
|
||||
CAi::CAi(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
|
||||
CModelData&& mData, const zeus::CAABox& box, float f1, const CHealthInfo& hInfo, const CDamageVulnerability& dmgVuln,
|
||||
const CMaterialList& list, ResId, const CActorParameters& actorParams, float f2, float f3)
|
||||
: CPhysicsActor(uid, active, name, info, xf, std::move(mData), MakeAiMaterialList(list), box, SMoverData(f1), actorParams,
|
||||
f2, f3),
|
||||
CModelData&& mData, const zeus::CAABox& box, float mass, const CHealthInfo& hInfo, const CDamageVulnerability& dmgVuln,
|
||||
const CMaterialList& list, ResId, const CActorParameters& actorParams, float f1, float f2)
|
||||
: CPhysicsActor(uid, active, name, info, xf, std::move(mData), MakeAiMaterialList(list), box, SMoverData(mass), actorParams,
|
||||
f1, f2),
|
||||
x258_healthInfo(hInfo),
|
||||
x260_damageVulnerability(dmgVuln)
|
||||
{
|
||||
|
|
|
@ -8,37 +8,18 @@
|
|||
#include "CPhysicsActor.hpp"
|
||||
#include "CDamageVulnerability.hpp"
|
||||
#include "CHealthInfo.hpp"
|
||||
#include "CStateMachine.hpp"
|
||||
|
||||
#include "zeus/zeus.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
/* TODO: Figure out what all this is for and move it somewhere appropriate */
|
||||
enum class EStateMsg
|
||||
{
|
||||
};
|
||||
|
||||
enum class EListenNoiseType
|
||||
{
|
||||
};
|
||||
|
||||
class CAi;
|
||||
class CStateMachine;
|
||||
|
||||
typedef void (CAi::*CAiStateFunc)(CStateManager&, EStateMsg, float);
|
||||
typedef bool (CAi::*CAiTriggerFunc)(CStateManager&, float);
|
||||
|
||||
class CAiFuncMap
|
||||
{
|
||||
std::map<const char*, CAiStateFunc> x0_stateFuncs;
|
||||
std::map<const char*, CAiTriggerFunc> x10_triggerFuncs;
|
||||
public:
|
||||
CAiFuncMap();
|
||||
CAiStateFunc GetStateFunc(const char*);
|
||||
CAiTriggerFunc GetTriggerFunc(const char*);
|
||||
};
|
||||
|
||||
class CAiFuncMap;
|
||||
class CStateManager;
|
||||
class CAi : public CPhysicsActor
|
||||
{
|
||||
|
@ -49,20 +30,21 @@ class CAi : public CPhysicsActor
|
|||
public:
|
||||
|
||||
CAi(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
|
||||
CModelData&& mData, const zeus::CAABox& box, float f1, const CHealthInfo& hInfo, const CDamageVulnerability&,
|
||||
const CMaterialList& list, ResId, const CActorParameters&, float f2, float f3);
|
||||
CModelData&& mData, const zeus::CAABox& box, float mass, const CHealthInfo& hInfo, const CDamageVulnerability&,
|
||||
const CMaterialList& list, ResId, const CActorParameters&, float f1, float f2);
|
||||
|
||||
static void CreateFuncLookup(CAiFuncMap* funcMap);
|
||||
CAiStateFunc GetStateFunc(const char* func);
|
||||
CAiTriggerFunc GetTrigerFunc(const char* func);
|
||||
static CAiStateFunc GetStateFunc(const char* func);
|
||||
static CAiTriggerFunc GetTrigerFunc(const char* func);
|
||||
|
||||
void GetStateMachine() {}
|
||||
|
||||
virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) {}
|
||||
virtual CHealthInfo HealthInfo(CStateManager&) { return x258_healthInfo; }
|
||||
virtual CHealthInfo GetHealthInfo(const CStateManager&) { return x258_healthInfo; }
|
||||
virtual void Death(const zeus::CVector3f&, CStateManager&)=0;
|
||||
virtual void KnockBack(const zeus::CVector3f&, CStateManager&)=0;
|
||||
virtual CDamageVulnerability GetDamageVulnerability() { return x260_damageVulnerability; }
|
||||
|
||||
virtual void TakeDamage(const zeus::CVector3f&, float) {}
|
||||
virtual bool CanBeShot(const CStateManager&, int) { return true; }
|
||||
virtual bool IsListening() { return false; }
|
||||
|
|
|
@ -0,0 +1,150 @@
|
|||
#include "CAiFuncMap.hpp"
|
||||
#include "CAi.hpp"
|
||||
#include "CStateManager.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
CAiFuncMap::CAiFuncMap()
|
||||
{
|
||||
/* Ai States */
|
||||
x0_stateFuncs["Patrol"] = &CAi::Patrol;
|
||||
x0_stateFuncs["FollowPattern"] = &CAi::FollowPattern;
|
||||
x0_stateFuncs["Dead"] = &CAi::Dead;
|
||||
x0_stateFuncs["PathFind"] = &CAi::PathFind;
|
||||
x0_stateFuncs["Start"] = &CAi::Start;
|
||||
x0_stateFuncs["SelectTarget"] = &CAi::SelectTarget;
|
||||
x0_stateFuncs["TargetPatrol"] = &CAi::TargetPatrol;
|
||||
x0_stateFuncs["TargetPlayer"] = &CAi::TargetPlayer;
|
||||
x0_stateFuncs["TargetCover"] = &CAi::TargetCover;
|
||||
x0_stateFuncs["Halt"] = &CAi::Halt;
|
||||
x0_stateFuncs["Walk"] = &CAi::Walk;
|
||||
x0_stateFuncs["Run"] = &CAi::Run;
|
||||
x0_stateFuncs["Generate"] = &CAi::Generate;
|
||||
x0_stateFuncs["Deactivate"] = &CAi::Deactivate;
|
||||
x0_stateFuncs["Attack"] = &CAi::Attack;
|
||||
x0_stateFuncs["LoopedAttack"] = &CAi::LoopedAttack;
|
||||
x0_stateFuncs["JumpBack"] = &CAi::JumpBack;
|
||||
x0_stateFuncs["DoubleSnap"] = &CAi::DoubleSnap;
|
||||
x0_stateFuncs["Shuffle"] = &CAi::Shuffle;
|
||||
x0_stateFuncs["TurnAround"] = &CAi::TurnAround;
|
||||
x0_stateFuncs["Skid"] = &CAi::Skid;
|
||||
x0_stateFuncs["Active"] = &CAi::Active;
|
||||
x0_stateFuncs["InActive"] = &CAi::InActive;
|
||||
x0_stateFuncs["CoverAttack"] = &CAi::CoverAttack;
|
||||
x0_stateFuncs["Crouch"] = &CAi::Crouch;
|
||||
x0_stateFuncs["FadeIn"] = &CAi::FadeIn;
|
||||
x0_stateFuncs["FadeOut"] = &CAi::FadeOut;
|
||||
x0_stateFuncs["GetUp"] = &CAi::GetUp;
|
||||
x0_stateFuncs["Taunt"] = &CAi::Taunt;
|
||||
x0_stateFuncs["Suck"] = &CAi::Suck;
|
||||
x0_stateFuncs["Flee"] = &CAi::Flee;
|
||||
x0_stateFuncs["Lurk"] = &CAi::Lurk;
|
||||
x0_stateFuncs["ProjectileAttack"] = &CAi::ProjectileAttack;
|
||||
x0_stateFuncs["Flinch"] = &CAi::Flinch;
|
||||
x0_stateFuncs["Hurled"] = &CAi::Hurled;
|
||||
x0_stateFuncs["TelegraphAttack"] = &CAi::TelegraphAttack;
|
||||
x0_stateFuncs["Jump"] = &CAi::Jump;
|
||||
x0_stateFuncs["Explode"] = &CAi::Explode;
|
||||
x0_stateFuncs["Dodge"] = &CAi::Dodge;
|
||||
x0_stateFuncs["Retreat"] = &CAi::Retreat;
|
||||
x0_stateFuncs["Cover"] = &CAi::Cover;
|
||||
x0_stateFuncs["Approach"] = &CAi::Approach;
|
||||
x0_stateFuncs["WallHang"] = &CAi::WallHang;
|
||||
x0_stateFuncs["WallDetach"] = &CAi::WallDetach;
|
||||
x0_stateFuncs["Enraged"] = &CAi::Enraged;
|
||||
x0_stateFuncs["SpecialAttack"] = &CAi::SpecialAttack;
|
||||
x0_stateFuncs["Growth"] = &CAi::Growth;
|
||||
x0_stateFuncs["Faint"] = &CAi::Faint;
|
||||
x0_stateFuncs["Land"] = &CAi::Land;
|
||||
x0_stateFuncs["Bounce"] = &CAi::Bounce;
|
||||
x0_stateFuncs["PathFindEx"] = &CAi::PathFindEx;
|
||||
x0_stateFuncs["Dizzy"] = &CAi::Dizzy;
|
||||
x0_stateFuncs["CallForBackup"] = &CAi::CallForBackup;
|
||||
x0_stateFuncs["BulbAttack"] = &CAi::BulbAttack;
|
||||
x0_stateFuncs["PodAttack"] = &CAi::PodAttack;
|
||||
|
||||
/* Ai Triggers */
|
||||
x10_triggerFuncs["InAttackPosition"] = &CAi::InAttackPosition;
|
||||
x10_triggerFuncs["Leash"] = &CAi::Leash;
|
||||
x10_triggerFuncs["OffLine"] = &CAi::OffLine;
|
||||
x10_triggerFuncs["Attacked"] = &CAi::Attacked;
|
||||
x10_triggerFuncs["PathShagged"] = &CAi::PathShagged;
|
||||
x10_triggerFuncs["TooClose"] = &CAi::TooClose;
|
||||
x10_triggerFuncs["InRange"] = &CAi::InRange;
|
||||
x10_triggerFuncs["InMaxRange"] = &CAi::InMaxRange;
|
||||
x10_triggerFuncs["InDetectionRange"] = &CAi::InDetectionRange;
|
||||
x10_triggerFuncs["SpotPlayer"] = &CAi::SpotPlayer;
|
||||
x10_triggerFuncs["PlayerSpot"] = &CAi::PlayerSpot;
|
||||
x10_triggerFuncs["PatternOver"] = &CAi::PatternOver;
|
||||
x10_triggerFuncs["PatternShagged"] = &CAi::PatternShagged;
|
||||
x10_triggerFuncs["HasAttackPattern"] = &CAi::HasAttackPattern;
|
||||
x10_triggerFuncs["HasPatrolPath"] = &CAi::HasPatrolPath;
|
||||
x10_triggerFuncs["HasRetreatPattern"] = &CAi::HasRetreatPattern;
|
||||
x10_triggerFuncs["Delay"] = &CAi::Delay;
|
||||
x10_triggerFuncs["RandomDelay"] = &CAi::RandomDelay;
|
||||
x10_triggerFuncs["FixedDelay"] = &CAi::FixedDelay;
|
||||
x10_triggerFuncs["Default"] = &CAi::Default;
|
||||
x10_triggerFuncs["AnimOver"] = &CAi::AnimOver;
|
||||
x10_triggerFuncs["ShouldAttack"] = &CAi::ShouldAttack;
|
||||
x10_triggerFuncs["ShouldDoubleSnap"] = &CAi::ShouldDoubleSnap;
|
||||
x10_triggerFuncs["InPosition"] = &CAi::InPosition;
|
||||
x10_triggerFuncs["ShouldTurn"] = &CAi::ShouldTurn;
|
||||
x10_triggerFuncs["HitSomething"] = &CAi::HitSomething;
|
||||
x10_triggerFuncs["ShouldJumpBack"] = &CAi::ShouldJumpBack;
|
||||
x10_triggerFuncs["Stuck"] = &CAi::Stuck;
|
||||
x10_triggerFuncs["NoPathNodes"] = &CAi::NoPathNodes;
|
||||
x10_triggerFuncs["Landed"] = &CAi::Landed;
|
||||
x10_triggerFuncs["HearShot"] = &CAi::HearShot;
|
||||
x10_triggerFuncs["HearPlayer"] = &CAi::HearPlayer;
|
||||
x10_triggerFuncs["CoverCheck"] = &CAi::CoverCheck;
|
||||
x10_triggerFuncs["CoverFind"] = &CAi::CoverFind;
|
||||
x10_triggerFuncs["CoverBlown"] = &CAi::CoverBlown;
|
||||
x10_triggerFuncs["CoverNearlyBlown"] = &CAi::CoverNearlyBlown;
|
||||
x10_triggerFuncs["CoveringFire"] = &CAi::CoveringFire;
|
||||
x10_triggerFuncs["GotUp"] = &CAi::GotUp;
|
||||
x10_triggerFuncs["LineOfSight"] = &CAi::LineOfSight;
|
||||
x10_triggerFuncs["AggressionCheck"] = &CAi::AggressionCheck;
|
||||
x10_triggerFuncs["AttackOver"] = &CAi::AttackOver;
|
||||
x10_triggerFuncs["ShouldTaunt"] = &CAi::ShouldTaunt;
|
||||
x10_triggerFuncs["Inside"] = &CAi::Inside;
|
||||
x10_triggerFuncs["ShouldFire"] = &CAi::ShouldFire;
|
||||
x10_triggerFuncs["ShouldFlinch"] = &CAi::ShouldFlinch;
|
||||
x10_triggerFuncs["PatrolPathOver"] = &CAi::PatrolPathOver;
|
||||
x10_triggerFuncs["ShouldDodge"] = &CAi::ShouldDodge;
|
||||
x10_triggerFuncs["ShouldRetreat"] = &CAi::ShouldRetreat;
|
||||
x10_triggerFuncs["ShouldCrouch"] = &CAi::ShouldCrouch;
|
||||
x10_triggerFuncs["ShouldMove"] = &CAi::ShouldMove;
|
||||
x10_triggerFuncs["ShotAt"] = &CAi::ShotAt;
|
||||
x10_triggerFuncs["HasTargetingPoint"] = &CAi::HasTargetingPoint;
|
||||
x10_triggerFuncs["ShouldWallHang"] = &CAi::ShouldWallHang;
|
||||
x10_triggerFuncs["SetAIStage"] = &CAi::SetAIStage;
|
||||
x10_triggerFuncs["AIStage"] = &CAi::AIStage;
|
||||
x10_triggerFuncs["StartAttack"] = &CAi::StartAttack;
|
||||
x10_triggerFuncs["BreakAttack"] = &CAi::BreakAttack;
|
||||
x10_triggerFuncs["ShouldStrafe"] = &CAi::ShouldStrafe;
|
||||
x10_triggerFuncs["ShouldSpecialAttack"] = &CAi::ShouldSpecialAttack;
|
||||
x10_triggerFuncs["LostInterest"] = &CAi::LostInterest;
|
||||
x10_triggerFuncs["CodeTrigger"] = &CAi::CodeTrigger;
|
||||
x10_triggerFuncs["BounceFind"] = &CAi::BounceFind;
|
||||
x10_triggerFuncs["Random"] = &CAi::Random;
|
||||
x10_triggerFuncs["FixedRandom"] = &CAi::FixedRandom;
|
||||
x10_triggerFuncs["IsDizzy"] = &CAi::IsDizzy;
|
||||
x10_triggerFuncs["ShouldCallForBackup"] = &CAi::ShouldCallForBackup;
|
||||
|
||||
CAi::CreateFuncLookup(this);
|
||||
}
|
||||
|
||||
CAiStateFunc CAiFuncMap::GetStateFunc(const char* func)
|
||||
{
|
||||
if (x0_stateFuncs.find(func) == x0_stateFuncs.end())
|
||||
return nullptr;
|
||||
return x0_stateFuncs[func];
|
||||
}
|
||||
|
||||
CAiTriggerFunc CAiFuncMap::GetTriggerFunc(const char* func)
|
||||
{
|
||||
if (x10_triggerFuncs.find(func) == x10_triggerFuncs.end())
|
||||
return nullptr;
|
||||
return x10_triggerFuncs[func];
|
||||
}
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
#ifndef __URDE_CAIFUNCMAP_HPP__
|
||||
#define __URDE_CAIFUNCMAP_HPP__
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
enum class EStateMsg
|
||||
{
|
||||
One,
|
||||
};
|
||||
|
||||
class CStateManager;
|
||||
class CAi;
|
||||
typedef void (CAi::*CAiStateFunc)(CStateManager&, EStateMsg, float);
|
||||
typedef bool (CAi::*CAiTriggerFunc)(CStateManager&, float);
|
||||
class CAiFuncMap
|
||||
{
|
||||
std::map<const char*, CAiStateFunc> x0_stateFuncs;
|
||||
std::map<const char*, CAiTriggerFunc> x10_triggerFuncs;
|
||||
public:
|
||||
CAiFuncMap();
|
||||
CAiStateFunc GetStateFunc(const char*);
|
||||
CAiTriggerFunc GetTriggerFunc(const char*);
|
||||
};
|
||||
}
|
||||
|
||||
#endif // __URDE_CAIFUNCMAP_HPP__
|
|
@ -9,9 +9,10 @@ namespace urde
|
|||
class CAnimationParameters
|
||||
{
|
||||
public:
|
||||
ResId x0_ancs;
|
||||
s32 x4_charIdx;
|
||||
u32 x8_defaultAnim;
|
||||
ResId x0_ancs = -1;
|
||||
s32 x4_charIdx = -1;
|
||||
u32 x8_defaultAnim = -1;
|
||||
CAnimationParameters() = default;
|
||||
CAnimationParameters(ResId ancs, s32 charIdx, u32 defaultAnim)
|
||||
: x0_ancs(ancs), x4_charIdx(charIdx), x8_defaultAnim(defaultAnim) {}
|
||||
CAnimationParameters(CInputStream& in)
|
||||
|
|
|
@ -26,6 +26,7 @@ class CDamageInfo
|
|||
float x14_knockback;
|
||||
bool x18_ = false;
|
||||
public:
|
||||
CDamageInfo() = default;
|
||||
CDamageInfo(CInputStream& in)
|
||||
{
|
||||
in.readUint32Big();
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
namespace urde
|
||||
{
|
||||
class CStateManager;
|
||||
class IVisitor;
|
||||
|
||||
struct SConnection
|
||||
{
|
||||
|
@ -54,7 +53,6 @@ public:
|
|||
static const std::vector<SConnection> NullConnectionList;
|
||||
virtual ~CEntity() {}
|
||||
CEntity(TUniqueId uid, const CEntityInfo& info, bool active, const std::string& name);
|
||||
virtual void Accept(IVisitor&)=0;
|
||||
virtual void PreThink(float, CStateManager&) {}
|
||||
virtual void Think(float, CStateManager&) {}
|
||||
virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
|
||||
|
|
|
@ -3,6 +3,8 @@ set(WORLD_SOURCES
|
|||
IGameArea.hpp IGameArea.cpp
|
||||
CGameArea.hpp CGameArea.cpp
|
||||
CAi.hpp CAi.cpp
|
||||
CAiFuncMap.hpp CAiFuncMap.cpp
|
||||
CPatterned.hpp CPatterned.cpp
|
||||
CPathFindArea.hpp CPathFindArea.cpp
|
||||
CAreaOctTree.hpp CAreaOctTree.cpp
|
||||
CActor.hpp CActor.cpp
|
||||
|
@ -30,6 +32,7 @@ set(WORLD_SOURCES
|
|||
CScriptGrapplePoint.hpp CScriptGrapplePoint.cpp
|
||||
CScriptAreaAttributes.hpp CScriptAreaAttributes.cpp
|
||||
CScriptCameraWaypoint.hpp CScriptCameraWaypoint.cpp
|
||||
CScriptCoverPoint.hpp CScriptCoverPoint.cpp
|
||||
CGrappleParameters.hpp
|
||||
CActorParameters.hpp
|
||||
CLightParameters.hpp
|
||||
|
|
|
@ -4,19 +4,27 @@
|
|||
namespace urde
|
||||
{
|
||||
|
||||
CMaterialList gkPatternedGroundMaterialList;
|
||||
CMaterialList gkPatternedFlyerMaterialList;
|
||||
CMaterialList gkPatternedGroundMaterialList(EMaterialTypes::ThirtyThree,
|
||||
EMaterialTypes::Nineteen,
|
||||
EMaterialTypes::FourtyOne,
|
||||
EMaterialTypes::Fourty);
|
||||
CMaterialList gkPatternedFlyerMaterialList(EMaterialTypes::ThirtyThree,
|
||||
EMaterialTypes::Nineteen,
|
||||
EMaterialTypes::FourtyOne,
|
||||
EMaterialTypes::ThirtySeven,
|
||||
EMaterialTypes::Fourty);
|
||||
|
||||
CPatterned::CPatterned(EUnknown, TUniqueId uid, const std::string& name, EFlavorType, const CEntityInfo& info,
|
||||
const zeus::CTransform& xf, CModelData&& mData,
|
||||
const CPatternedInfo& pInfo, EMovementType, EColliderType colType,
|
||||
EBodyType, const CActorParameters& actParms)
|
||||
: CAi(uid, pInfo.xf8_active, name, info, xf, std::move(mData),
|
||||
|
||||
CPatterned::CPatterned(EUnknown, TUniqueId uid, const std::string& name, CPatterned::EFlavorType flavor,
|
||||
const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData,
|
||||
const CPatternedInfo& pInfo, CPatterned::EMovementType moveType, CPatterned::EColliderType,
|
||||
EBodyType, const CActorParameters& actorParms, u32)
|
||||
: CAi(uid, pInfo.xf8_active, name, info, xf, std::move(mData),
|
||||
zeus::CAABox(pInfo.xcc_bodyOrigin - zeus::CVector3f{pInfo.xc4_halfExtent, pInfo.xc4_halfExtent, 0.f},
|
||||
pInfo.xcc_bodyOrigin + zeus::CVector3f{pInfo.xc4_halfExtent, pInfo.xc4_halfExtent, pInfo.xc8_height}),
|
||||
pInfo.x0_mass, pInfo.x54_healthInfo, pInfo.x5c_damageVulnerability,
|
||||
colType == EColliderType::Flyer ? gkPatternedFlyerMaterialList : gkPatternedGroundMaterialList,
|
||||
pInfo.xfc_stateMachineId, actParms, pInfo.xd8_, 0.8f)
|
||||
moveType == EMovementType::Flyer ? gkPatternedFlyerMaterialList : gkPatternedGroundMaterialList,
|
||||
pInfo.xfc_stateMachineId, actorParms, pInfo.xd8_, 0.8f)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -9,7 +9,8 @@ class CPatternedInfo;
|
|||
|
||||
enum class EBodyType
|
||||
{
|
||||
Two = 2
|
||||
Two = 2,
|
||||
Three
|
||||
};
|
||||
|
||||
class CPatterned : public CAi
|
||||
|
@ -17,29 +18,33 @@ class CPatterned : public CAi
|
|||
public:
|
||||
enum class EUnknown
|
||||
{
|
||||
TwentyThree = 23
|
||||
TwentyThree = 23,
|
||||
ThirtyNine
|
||||
};
|
||||
enum class EFlavorType
|
||||
{
|
||||
Zero = 0
|
||||
};
|
||||
enum class EMovementType
|
||||
{
|
||||
One = 1
|
||||
};
|
||||
enum class EColliderType
|
||||
{
|
||||
Ground = 0,
|
||||
Flyer = 1
|
||||
};
|
||||
enum class EColliderType
|
||||
{
|
||||
One = 1
|
||||
};
|
||||
private:
|
||||
public:
|
||||
CPatterned(EUnknown, TUniqueId, const std::string& name, EFlavorType, const CEntityInfo& info,
|
||||
const zeus::CTransform& xf, CModelData&& mData,
|
||||
const CPatternedInfo& pInfo, EMovementType, EColliderType,
|
||||
EBodyType, const CActorParameters& actParms);
|
||||
};
|
||||
|
||||
CPatterned(EUnknown unk, TUniqueId uid, const std::string& name, EFlavorType flavor,
|
||||
const CEntityInfo& info, const zeus::CTransform& xf, CModelData&& mData,
|
||||
const CPatternedInfo& pinfo, CPatterned::EMovementType movement, EColliderType collider,
|
||||
EBodyType body, const CActorParameters& params, u32 w1);
|
||||
|
||||
virtual void Death(const zeus::CVector3f& , CStateManager& ) {}
|
||||
virtual void KnockBack(const zeus::CVector3f &, CStateManager &) {}
|
||||
};
|
||||
}
|
||||
|
||||
#endif // __URDE_CPATTERNED_HPP__
|
||||
#endif // CPATTERNED_HPP
|
||||
|
|
|
@ -21,8 +21,6 @@ public:
|
|||
float envFxDensity, float thermalHeat, float xrayFogDistance,
|
||||
float worldLightingLevel, ResId skybox, EPhazonType phazonType);
|
||||
|
||||
void Accept(IVisitor&) {}
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -9,6 +9,4 @@ CScriptCounter::CScriptCounter(TUniqueId uid, const std::string& name, const CEn
|
|||
{
|
||||
}
|
||||
|
||||
void CScriptCounter::Accept(IVisitor&) {}
|
||||
|
||||
}
|
||||
|
|
|
@ -11,7 +11,6 @@ class CScriptCounter : public CEntity
|
|||
public:
|
||||
CScriptCounter(TUniqueId, const std::string& name, const CEntityInfo& info,
|
||||
u32, u32, bool, bool);
|
||||
virtual void Accept(IVisitor&);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,134 @@
|
|||
#include "CScriptCoverPoint.hpp"
|
||||
#include "CActorParameters.hpp"
|
||||
#include "CStateManager.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
CScriptCoverPoint::CScriptCoverPoint(TUniqueId uid, const std::string &name, const CEntityInfo &info,
|
||||
zeus::CTransform xf, bool active, u32 flags, bool crouch, float horizontalAngle, float verticalAngle, float coverTime)
|
||||
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(),
|
||||
CMaterialList(EMaterialTypes::Zero), CActorParameters::None(), kInvalidUniqueId),
|
||||
xe8_flags(flags),
|
||||
xf4_coverTime(coverTime),
|
||||
xf8_24_crouch(crouch)
|
||||
{
|
||||
xec_cosHorizontalAngle = std::cos(zeus::degToRad(horizontalAngle) * 0.5f);
|
||||
xf0_sinVerticalAngle = std::sin(zeus::degToRad(verticalAngle) * 0.5f);
|
||||
zeus::CMatrix4f mtx = xf.toMatrix4f().transposed();
|
||||
x100_touchBounds.emplace(zeus::CAABox({mtx.vec[1].x, mtx.vec[2].y, mtx.vec[3].z},
|
||||
{mtx.vec[1].x, mtx.vec[2].y, mtx.vec[3].z}));
|
||||
}
|
||||
|
||||
void CScriptCoverPoint::Think(float delta, CStateManager&)
|
||||
{
|
||||
if (x11c_timeLeft <= 0.f)
|
||||
return;
|
||||
x11c_timeLeft -= delta;
|
||||
}
|
||||
|
||||
const zeus::CAABox* CScriptCoverPoint::GetTouchBounds() const
|
||||
{
|
||||
if (x100_touchBounds)
|
||||
return &x100_touchBounds.value();
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void CScriptCoverPoint::SetInUse(bool inUse)
|
||||
{
|
||||
xf8_25_inUse = inUse;
|
||||
if (inUse)
|
||||
x11c_timeLeft = xf4_coverTime;
|
||||
}
|
||||
|
||||
bool CScriptCoverPoint::GetInUse(TUniqueId uid) const
|
||||
{
|
||||
if (xf8_25_inUse || x11c_timeLeft > 0.f)
|
||||
return true;
|
||||
|
||||
if (xfa_occupant == kInvalidUniqueId || uid == kInvalidUniqueId || xfa_occupant == uid)
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool CScriptCoverPoint::Blown(const zeus::CVector3f& point) const
|
||||
{
|
||||
if (!x30_24_active)
|
||||
return true;
|
||||
|
||||
if (ShouldWallHang())
|
||||
{
|
||||
zeus::CMatrix4f mtx = x34_transform.toMatrix4f().transposed();
|
||||
zeus::CVector3f posDif = point - zeus::CVector3f(mtx.vec[1].x, mtx.vec[2].y, mtx.vec[3].z);
|
||||
posDif *= (1.0 / posDif.magnitude());
|
||||
zeus::CVector3f normDif = posDif.normalized();
|
||||
|
||||
/* zeus::CVector3f unkVec(mtx.vec[0].y, mtx.vec[1].z, mtx.vec[3].x); */
|
||||
zeus::CVector3f unkVec2(mtx.vec[1].z, mtx.vec[0].y, 0.f);
|
||||
unkVec2.normalize();
|
||||
|
||||
if (unkVec2.dot(normDif) <= GetCosHorizontalAngle() || (posDif.z * posDif.z) >= GetSinSqVerticalAngle())
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
float CScriptCoverPoint::GetSinSqVerticalAngle() const
|
||||
{
|
||||
return xf0_sinVerticalAngle * xf0_sinVerticalAngle;
|
||||
}
|
||||
|
||||
float CScriptCoverPoint::GetCosHorizontalAngle() const
|
||||
{
|
||||
return xec_cosHorizontalAngle;
|
||||
}
|
||||
|
||||
bool CScriptCoverPoint::ShouldLandHere() const
|
||||
{
|
||||
return xe8_26_landHere;
|
||||
}
|
||||
|
||||
bool CScriptCoverPoint::ShouldWallHang() const
|
||||
{
|
||||
return xe8_27_wallHang;
|
||||
}
|
||||
|
||||
bool CScriptCoverPoint::ShouldStay() const
|
||||
{
|
||||
return xe8_28_stay;
|
||||
}
|
||||
|
||||
bool CScriptCoverPoint::ShouldCrouch() const
|
||||
{
|
||||
return xf8_24_crouch;
|
||||
}
|
||||
|
||||
u32 CScriptCoverPoint::GetAttackDirection() const
|
||||
{
|
||||
return xe8_flags;
|
||||
}
|
||||
|
||||
void CScriptCoverPoint::Reserve(TUniqueId id)
|
||||
{
|
||||
xfa_occupant = id;
|
||||
}
|
||||
|
||||
void CScriptCoverPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
|
||||
{
|
||||
CActor::AcceptScriptMsg(msg, uid, mgr);
|
||||
|
||||
if (msg == EScriptObjectMessage::UNKM4)
|
||||
{
|
||||
for (const SConnection& con : x20_conns)
|
||||
if (con.x0_state == EScriptObjectState::Retreat)
|
||||
{
|
||||
xfc_ = mgr.GetIdForScript(con.x8_objId);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -0,0 +1,60 @@
|
|||
#ifndef CSCRIPTCOVERPOINT_HPP
|
||||
#define CSCRIPTCOVERPOINT_HPP
|
||||
|
||||
#include "CActor.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CScriptCoverPoint : public CActor
|
||||
{
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
bool xe8_26_landHere : 1;
|
||||
bool xe8_27_wallHang : 1;
|
||||
bool xe8_28_stay : 1;
|
||||
};
|
||||
u32 xe8_flags;
|
||||
};
|
||||
|
||||
float xec_cosHorizontalAngle;
|
||||
float xf0_sinVerticalAngle;
|
||||
float xf4_coverTime;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
bool xf8_24_crouch : 1;
|
||||
bool xf8_25_inUse : 1;
|
||||
};
|
||||
u32 xf8_flags = 0;
|
||||
};
|
||||
TUniqueId xfa_occupant = kInvalidUniqueId;
|
||||
TUniqueId xfc_ = kInvalidUniqueId;
|
||||
std::experimental::optional<zeus::CAABox> x100_touchBounds;
|
||||
float x11c_timeLeft = 0.f;
|
||||
public:
|
||||
CScriptCoverPoint(TUniqueId uid, const std::string& name, const CEntityInfo& info,
|
||||
zeus::CTransform xf, bool active, u32 flags, bool crouch, float horizontalAngle, float verticalAngle, float coverTime);
|
||||
|
||||
void Think(float, CStateManager &);
|
||||
void AddToRenderer(const zeus::CFrustum &, CStateManager &) {}
|
||||
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &);
|
||||
void Render(CStateManager &) {}
|
||||
const zeus::CAABox* GetTouchBounds() const;
|
||||
void SetInUse(bool inUse);
|
||||
bool GetInUse(TUniqueId uid) const;
|
||||
bool ShouldLandHere() const;
|
||||
bool ShouldWallHang() const;
|
||||
bool ShouldStay() const;
|
||||
bool ShouldCrouch() const;
|
||||
bool Blown(const zeus::CVector3f& pos) const;
|
||||
float GetSinSqVerticalAngle() const;
|
||||
float GetCosHorizontalAngle() const;
|
||||
u32 GetAttackDirection() const;
|
||||
void Reserve(TUniqueId id);
|
||||
};
|
||||
}
|
||||
|
||||
#endif // CSCRIPTCOVERPOINT_HPP
|
|
@ -59,7 +59,7 @@ public:
|
|||
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
|
||||
void Think(float, CStateManager& mgr);
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager& mgr);
|
||||
zeus::CAABox GetTouchBounds() const {}
|
||||
const zeus::CAABox* GetTouchBounds() const { return nullptr; }
|
||||
void Render(const CStateManager&) {}
|
||||
void ForceClosed(CStateManager&);
|
||||
bool IsConnectedToArea(const CStateManager& mgr, TAreaId area);
|
||||
|
|
|
@ -8,7 +8,4 @@ CScriptGenerator::CScriptGenerator(TUniqueId uid, const std::string& name, const
|
|||
: CEntity(uid, info, active, name)
|
||||
{
|
||||
}
|
||||
|
||||
void CScriptGenerator::Accept(IVisitor&) {}
|
||||
|
||||
}
|
||||
|
|
|
@ -12,7 +12,6 @@ class CScriptGenerator : public CEntity
|
|||
public:
|
||||
CScriptGenerator(TUniqueId uid, const std::string& name, const CEntityInfo& info,
|
||||
u32, bool, const zeus::CVector3f&, bool, bool, float, float);
|
||||
virtual void Accept(IVisitor&);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -9,6 +9,4 @@ CScriptTimer::CScriptTimer(TUniqueId uid, const std::string& name, const CEntity
|
|||
{
|
||||
}
|
||||
|
||||
void CScriptTimer::Accept(IVisitor&) {}
|
||||
|
||||
}
|
||||
|
|
|
@ -11,7 +11,6 @@ class CScriptTimer : public CEntity
|
|||
public:
|
||||
CScriptTimer(TUniqueId, const std::string& name, const CEntityInfo& info,
|
||||
float, float, bool, bool, bool);
|
||||
virtual void Accept(IVisitor&);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
#include "CStateMachine.hpp"
|
||||
#include "CAi.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
CStateMachine::CStateMachine(CInputStream& in)
|
||||
{
|
||||
}
|
||||
}
|
|
@ -0,0 +1,103 @@
|
|||
#ifndef CSTATEMACHINE_HPP
|
||||
#define CSTATEMACHINE_HPP
|
||||
|
||||
#include "RetroTypes.hpp"
|
||||
#include "CAiFuncMap.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
class CAiState;
|
||||
class CStateManager;
|
||||
class CAiTrigger
|
||||
{
|
||||
|
||||
float xc_ = 0.f;
|
||||
u32 x10_;
|
||||
bool x18_;
|
||||
public:
|
||||
CAiTrigger() = default;
|
||||
bool GetAnd();
|
||||
void GetState();
|
||||
bool CallFunc(CStateManager&, CAi&)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
void Setup(CAiTriggerFunc func, bool, float, CAiTrigger*);
|
||||
void Setup(CAiTriggerFunc func, bool, float, CAiState*);
|
||||
};
|
||||
|
||||
class CAiState
|
||||
{
|
||||
CAiStateFunc x0_func;
|
||||
const char* x4_name;
|
||||
u32 x8_;
|
||||
u32 xc_;
|
||||
u32 x10_;
|
||||
u32 x14_;
|
||||
u32 x18_;
|
||||
u32 x1c_;
|
||||
u32 x20_;
|
||||
u32 x24_;
|
||||
u32 x28_;
|
||||
u32 x2c_;
|
||||
u32 x30_;
|
||||
public:
|
||||
CAiState(CAiStateFunc func, const char* name)
|
||||
{}
|
||||
|
||||
u32 GetNumTriggers() const;
|
||||
CAiTrigger& GetTrig(s32) const;
|
||||
const char* GetName() const;
|
||||
void SetTriggers(CAiTrigger* triggers);
|
||||
void SetNumTriggers(s32 numTriggers);
|
||||
void CallFunc(CStateManager& mgr, CAi& ai, EStateMsg msg, float delta) const
|
||||
{
|
||||
if (x0_func)
|
||||
(ai.*x0_func)(mgr, msg, delta);
|
||||
}
|
||||
};
|
||||
|
||||
class CStateMachine
|
||||
{
|
||||
std::vector<CAiState> x0_states;
|
||||
std::vector<CAiTrigger> x10_triggers;
|
||||
public:
|
||||
CStateMachine(CInputStream& in);
|
||||
|
||||
const std::vector<CAiState>& GetStateVector() const { return x0_states; }
|
||||
};
|
||||
|
||||
class CStateMachineState
|
||||
{
|
||||
const CStateMachine* x0_ = nullptr;
|
||||
CAiState* x4_state = nullptr;
|
||||
float x8_ = 0;
|
||||
float xc_ = 0;
|
||||
float x10_ = 0;
|
||||
public:
|
||||
CStateMachineState()=default;
|
||||
void Setup(const CStateMachine* machine)
|
||||
{
|
||||
x0_ = machine;
|
||||
x4_state = nullptr;
|
||||
x8_ = 0.f;
|
||||
xc_ = 0.f;
|
||||
x10_= 0.f;
|
||||
}
|
||||
|
||||
void SetDelay(float);
|
||||
float GetDelay() const;
|
||||
|
||||
void Update(CStateManager& mgr, CAi& ai, float delta)
|
||||
{
|
||||
x8_ += delta;
|
||||
if (x4_state)
|
||||
x4_state->CallFunc(mgr, ai, EStateMsg::One, delta);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // CSTATEMACHINE_HPP
|
|
@ -27,8 +27,10 @@
|
|||
#include "CScriptGrapplePoint.hpp"
|
||||
#include "CScriptAreaAttributes.hpp"
|
||||
#include "CScriptCameraWaypoint.hpp"
|
||||
#include "CScriptCoverPoint.hpp"
|
||||
#include "Camera/CCinematicCamera.hpp"
|
||||
#include "MP1/CNewIntroBoss.hpp"
|
||||
#include "MP1/CWarWasp.hpp"
|
||||
#include "CPatternedInfo.hpp"
|
||||
#include "CSimplePool.hpp"
|
||||
#include "Collision/CCollidableOBBTreeGroup.hpp"
|
||||
|
@ -365,13 +367,13 @@ CEntity* ScriptLoader::LoadActor(CStateManager& mgr, CInputStream& in,
|
|||
|
||||
CMaterialList list;
|
||||
if (b2)
|
||||
list.Add(EMaterialTypes::SixtyThree);
|
||||
list.Add(EMaterialTypes::Eleven);
|
||||
|
||||
if (b3)
|
||||
list.Add(EMaterialTypes::Eight);
|
||||
list.Add(EMaterialTypes::Three);
|
||||
|
||||
if (b4)
|
||||
list.Add(EMaterialTypes::ThirtyTwo);
|
||||
list.Add(EMaterialTypes::Six);
|
||||
|
||||
bool generateExtent = false;
|
||||
if (collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f)
|
||||
|
@ -385,7 +387,7 @@ CEntity* ScriptLoader::LoadActor(CStateManager& mgr, CInputStream& in,
|
|||
aRes.x4_charIdx = aParms.x4_charIdx;
|
||||
aRes.x8_scale = head.x40_scale;
|
||||
aRes.x14_ = true;
|
||||
aRes.x1c_defaultAnim = aParms.x8_defaultAnim;
|
||||
aRes.x18_defaultAnim = aParms.x8_defaultAnim;
|
||||
data = aRes;
|
||||
}
|
||||
else
|
||||
|
@ -457,7 +459,7 @@ CEntity* ScriptLoader::LoadDoor(CStateManager& mgr, CInputStream& in,
|
|||
CAnimRes aRes;
|
||||
aRes.x0_ancsId = aParms.x0_ancs;
|
||||
aRes.x4_charIdx = aParms.x4_charIdx;
|
||||
aRes.x1c_defaultAnim = aParms.x8_defaultAnim;
|
||||
aRes.x18_defaultAnim = aParms.x8_defaultAnim;
|
||||
aRes.x8_scale = head.x40_scale;
|
||||
|
||||
CModelData mData = aRes;
|
||||
|
@ -641,7 +643,7 @@ CEntity* ScriptLoader::LoadPlatform(CStateManager& mgr, CInputStream& in,
|
|||
aRes.x4_charIdx = aParms.x4_charIdx;
|
||||
aRes.x8_scale = head.x40_scale;
|
||||
aRes.x14_ = true;
|
||||
aRes.x1c_defaultAnim = aParms.x8_defaultAnim;
|
||||
aRes.x18_defaultAnim = aParms.x8_defaultAnim;
|
||||
data = aRes;
|
||||
}
|
||||
else
|
||||
|
@ -815,7 +817,7 @@ CEntity* ScriptLoader::LoadNewIntroBoss(CStateManager& mgr, CInputStream& in,
|
|||
res.x4_charIdx = animParms.x4_charIdx;
|
||||
res.x8_scale = head.x40_scale;
|
||||
res.x14_ = true;
|
||||
res.x1c_defaultAnim = animParms.x8_defaultAnim;
|
||||
res.x18_defaultAnim = animParms.x8_defaultAnim;
|
||||
|
||||
return new MP1::CNewIntroBoss(mgr.AllocateUniqueId(), head.x0_name, info,
|
||||
head.x10_transform, res, pInfo, actParms, f1, w1,
|
||||
|
@ -1004,9 +1006,44 @@ CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in,
|
|||
w21, w22, b5, bitVal0, bitVal0, bitset);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadWarwasp(CStateManager& mgr, CInputStream& in,
|
||||
CEntity* ScriptLoader::LoadWarWasp(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
if (!EnsurePropertyCount(propCount, 13, "WarWasp"))
|
||||
return nullptr;
|
||||
|
||||
std::string name = *mgr.HashInstanceName(in);
|
||||
CPatterned::EFlavorType flavor = CPatterned::EFlavorType(in.readUint32Big());
|
||||
zeus::CTransform xf = LoadEditorTransformPivotOnly(in);
|
||||
zeus::CVector3f scale;
|
||||
scale.readBig(in);
|
||||
|
||||
std::pair<bool, u32> verifyPair = CPatternedInfo::HasCorrectParameterCount(in);
|
||||
if (!verifyPair.first)
|
||||
return nullptr;
|
||||
|
||||
CPatternedInfo pInfo(in, verifyPair.second);
|
||||
CActorParameters actorParms = LoadActorParameters(in);
|
||||
CPatterned::EColliderType collider = CPatterned::EColliderType(in.readBool());
|
||||
CDamageInfo damageInfo1(in);
|
||||
ResId weaponDesc = in.readUint32Big();
|
||||
CDamageInfo damageInfo2(in);
|
||||
ResId particle = in.readUint32Big();
|
||||
u32 w1 = in.readUint32Big();
|
||||
|
||||
FourCC animType = g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().x0_ancs);
|
||||
if (animType != SBIG('ANCS'))
|
||||
return nullptr;
|
||||
|
||||
CAnimRes res;
|
||||
res.x0_ancsId = pInfo.GetAnimationParameters().x0_ancs;
|
||||
res.x4_charIdx = pInfo.GetAnimationParameters().x4_charIdx;
|
||||
res.x8_scale = scale;
|
||||
res.x14_ = true;
|
||||
res.x18_defaultAnim = pInfo.GetAnimationParameters().x8_defaultAnim;
|
||||
CModelData mData(res);
|
||||
return new MP1::CWarWasp(mgr.AllocateUniqueId(), name, info, xf, std::move(mData), pInfo, flavor, collider, damageInfo1, actorParms, weaponDesc,
|
||||
damageInfo2, particle, w1);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadSpacePirate(CStateManager& mgr, CInputStream& in,
|
||||
|
@ -1037,6 +1074,18 @@ CEntity* ScriptLoader::LoadChozoGhost(CStateManager& mgr, CInputStream& in,
|
|||
CEntity* ScriptLoader::LoadCoverPoint(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
if (!EnsurePropertyCount(propCount, 9, "CoverPoint"))
|
||||
return nullptr;
|
||||
|
||||
SActorHead head = LoadActorHead(in, mgr);
|
||||
bool b1 = in.readBool();
|
||||
u32 w1 = in.readUint32Big();
|
||||
bool b2 = in.readBool();
|
||||
float f1 = in.readFloatBig();
|
||||
float f2 = in.readFloatBig();
|
||||
float f3 = in.readFloatBig();
|
||||
|
||||
return new CScriptCoverPoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, b1, w1, b2, f1, f2, f3);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadSpiderBallWaypoint(CStateManager& mgr, CInputStream& in,
|
||||
|
|
|
@ -63,7 +63,7 @@ public:
|
|||
static CEntity* LoadCameraShaker(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadActorKeyframe(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadWater(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadWarwasp(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadWarWasp(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadSpacePirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadFlyingPirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
static CEntity* LoadElitePirate(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
|
||||
|
|
|
@ -200,7 +200,8 @@ enum class EScriptObjectMessage
|
|||
Play,
|
||||
Alert,
|
||||
ObjectAdded = 0x1f,
|
||||
DeleteRequested = 0x20
|
||||
DeleteRequested = 0x20,
|
||||
UNKM4 = 0x23
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue