mirror of https://github.com/AxioDL/metaforce.git
CElitePirate: Remove unnecessary reference qualifiers
Same behavior, but makes locations where copies occur much more explicit.
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6017e99aac
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6e179bfa87
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@ -324,10 +324,10 @@ void CElitePirate::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node
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handled = true;
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break;
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case EUserEventType::BeginAction: {
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const zeus::CVector3f& origin = GetTranslation();
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const zeus::CVector3f& front = GetTransform().frontVector();
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float dot = (GetLctrTransform(node.GetLocatorName()).origin - origin).dot(front);
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const zeus::CTransform& xf = zeus::CTransform::Translate({
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const zeus::CVector3f origin = GetTranslation();
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const zeus::CVector3f front = GetTransform().frontVector();
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const float dot = (GetLctrTransform(node.GetLocatorName()).origin - origin).dot(front);
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const zeus::CTransform xf = zeus::CTransform::Translate({
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origin.x() + dot * front.x(),
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origin.y() + dot * front.y(),
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origin.z(),
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@ -402,14 +402,14 @@ void CElitePirate::PathFind(CStateManager& mgr, EStateMsg msg, float dt) {
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if (!TooClose(mgr, 0.f) && !PathShagged(mgr, 0.f)) {
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CPatterned::PathFind(mgr, msg, dt);
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} else if (PathShagged(mgr, 0.f)) {
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const zeus::CVector3f& move = x8c0_.GetValue(GetTranslation(), GetTransform().frontVector());
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const zeus::CVector3f move = x8c0_.GetValue(GetTranslation(), GetTransform().frontVector());
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if (move != zeus::skZero3f) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
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}
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} else if (ShouldTurn(mgr, 0.f)) {
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const zeus::CVector3f& aim =
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const zeus::CVector3f aim =
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mgr.GetPlayer().GetAimPosition(mgr, 0.5f * GetModelData()->GetAnimationData()->GetSpeedScale());
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const zeus::CVector3f& face = aim - GetTranslation();
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const zeus::CVector3f face = aim - GetTranslation();
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if (face.canBeNormalized()) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, face.normalized(), 1.f));
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}
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@ -434,7 +434,7 @@ void CElitePirate::TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) {
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}
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} else if (msg == EStateMsg::Update) {
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if (PathShagged(mgr, 0.f)) {
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const zeus::CVector3f& move = x45c_steeringBehaviors.Arrival(*this, x8b4_targetDestPos, 25.f);
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const zeus::CVector3f move = x45c_steeringBehaviors.Arrival(*this, x8b4_targetDestPos, 25.f);
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
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} else {
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CPatterned::PathFind(mgr, msg, dt);
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@ -471,13 +471,13 @@ void CElitePirate::Run(CStateManager& mgr, EStateMsg msg, float dt) {
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CPatterned::PathFind(mgr, msg, dt);
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} else if (msg == EStateMsg::Update) {
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if (PathShagged(mgr, 0.f)) {
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auto move = x8c0_.GetValue(GetTranslation(), GetTransform().frontVector());
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const auto move = x8c0_.GetValue(GetTranslation(), GetTransform().frontVector());
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if (move != zeus::skZero3f) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
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} else if (ShouldTurn(mgr, 0.f)) {
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const zeus::CVector3f& aim =
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const zeus::CVector3f aim =
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mgr.GetPlayer().GetAimPosition(mgr, 0.5f * GetModelData()->GetAnimationData()->GetSpeedScale());
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auto face = aim - GetTranslation();
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const auto face = aim - GetTranslation();
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if (face.canBeNormalized()) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, face.normalized(), 1.f));
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}
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@ -504,7 +504,7 @@ void CElitePirate::Generate(CStateManager& mgr, EStateMsg msg, float) {
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}
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} else if (x568_state == EState::One) {
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if (ShouldTurn(mgr, 0.f)) {
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const auto& face = mgr.GetPlayer().GetTranslation() - GetTranslation();
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const auto face = mgr.GetPlayer().GetTranslation() - GetTranslation();
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if (face.canBeNormalized()) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, face.normalized(), 1.f));
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}
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@ -671,14 +671,14 @@ void CElitePirate::Cover(CStateManager& mgr, EStateMsg msg, float dt) {
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if (!TooClose(mgr, 0.f) && !PathShagged(mgr, 0.f)) {
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CPatterned::PathFind(mgr, msg, dt);
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} else if (PathShagged(mgr, 0.f)) {
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const zeus::CVector3f& move = x8c0_.GetValue(GetTranslation(), GetTransform().frontVector());
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const zeus::CVector3f move = x8c0_.GetValue(GetTranslation(), GetTransform().frontVector());
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if (move != zeus::skZero3f) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(move, zeus::skZero3f, 1.f));
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}
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} else if (ShouldTurn(mgr, 0.f)) {
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const zeus::CVector3f& aim =
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const zeus::CVector3f aim =
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mgr.GetPlayer().GetAimPosition(mgr, 0.5f * GetModelData()->GetAnimationData()->GetSpeedScale());
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const zeus::CVector3f& face = aim - GetTranslation();
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const zeus::CVector3f face = aim - GetTranslation();
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if (face.canBeNormalized()) {
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x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(zeus::skZero3f, face.normalized(), 1.f));
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}
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@ -746,8 +746,8 @@ bool CElitePirate::ShotAt(CStateManager& mgr, float) { return x988_27_shotAt; }
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bool CElitePirate::ShouldSpecialAttack(CStateManager& mgr, float) {
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if (x7b8_attackTimer <= 0.f && GetAreaIdAlways() == mgr.GetPlayer().GetAreaIdAlways()) {
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const zeus::CVector3f& dist = mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation();
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float magSquared = dist.magSquared();
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const zeus::CVector3f dist = mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation();
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const float magSquared = dist.magSquared();
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if (x2fc_minAttackRange * x2fc_minAttackRange <= magSquared &&
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magSquared <= x300_maxAttackRange * x300_maxAttackRange) {
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return std::abs(dist.z()) < 3.f;
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@ -869,7 +869,7 @@ void CElitePirate::SetupCollisionActorInfo(CStateManager& mgr) {
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if (HasWeakPointHead()) {
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for (size_t i = 0; i < x730_collisionActorMgrHead->GetNumCollisionActors(); ++i) {
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const auto& colDesc = x730_collisionActorMgrHead->GetCollisionDescFromIndex(i);
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const TUniqueId& uid = colDesc.GetCollisionActorId();
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const TUniqueId uid = colDesc.GetCollisionActorId();
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if (TCastToPtr<CCollisionActor> act = mgr.ObjectById(uid)) {
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if (colDesc.GetName() == "Head_1"sv) {
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x770_collisionHeadId = uid;
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@ -970,7 +970,7 @@ void CElitePirate::SetLauncherActive(CStateManager& mgr, bool val, TUniqueId uid
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}
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zeus::CVector3f CElitePirate::GetLockOnPosition(const CActor* actor) const {
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const zeus::CTransform& targetTransform = actor->GetLocatorTransform("lockon_target_LCTR"sv);
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const zeus::CTransform targetTransform = actor->GetLocatorTransform("lockon_target_LCTR"sv);
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return actor->GetTranslation() + actor->GetTransform().rotate(targetTransform.origin);
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}
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@ -980,8 +980,8 @@ bool CElitePirate::CanKnockBack(const CDamageInfo& info) const {
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void CElitePirate::UpdateDestPos(CStateManager& mgr) {
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x8b4_targetDestPos = GetTranslation();
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const zeus::CVector3f& playerPos = mgr.GetPlayer().GetTranslation();
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const zeus::CVector3f& dist = GetTranslation() - playerPos;
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const zeus::CVector3f playerPos = mgr.GetPlayer().GetTranslation();
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const zeus::CVector3f dist = GetTranslation() - playerPos;
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if (dist.canBeNormalized() && dist.magSquared() > x2fc_minAttackRange * x2fc_minAttackRange) {
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x2e0_destPos = playerPos + (x2fc_minAttackRange * dist.normalized());
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x8b4_targetDestPos = x2e0_destPos;
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@ -1004,10 +1004,10 @@ void CElitePirate::AttractProjectiles(CStateManager& mgr) {
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}
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float radius = x5d8_data.GetX1C();
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const zeus::CVector3f& actorPos = actor->GetTranslation();
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const zeus::CVector3f& pos = GetTranslation();
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const zeus::CVector3f actorPos = actor->GetTranslation();
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const zeus::CVector3f pos = GetTranslation();
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rstl::reserved_vector<TUniqueId, 1024> projNearList;
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zeus::CAABox aabb{pos - radius, pos + radius};
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const zeus::CAABox aabb{pos - radius, pos + radius};
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mgr.BuildNearList(projNearList, aabb, CMaterialFilter::MakeInclude({EMaterialTypes::Projectile}), nullptr);
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if (projNearList.empty()) {
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return;
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@ -1023,7 +1023,7 @@ void CElitePirate::AttractProjectiles(CStateManager& mgr) {
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continue;
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}
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const zeus::CVector3f& projectilePos = projectile->GetTranslation();
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const zeus::CVector3f projectilePos = projectile->GetTranslation();
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const zeus::CVector3f actorProjDist = actorPos - projectilePos;
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if (GetTransform().frontVector().dot(actorProjDist) < 0.f) {
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const zeus::CVector3f projectileDir = projectilePos - projectile->GetPreviousPos();
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@ -1068,8 +1068,8 @@ void CElitePirate::UpdateAbsorbBodyState(CStateManager& mgr, float dt) {
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} else {
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bool b = false;
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if (HasWeakPointHead()) {
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if (TCastToConstPtr<CCollisionActor> actor = mgr.GetObjectById(x770_collisionHeadId)) {
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float z = actor->GetTranslation().z();
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if (const TCastToConstPtr<CCollisionActor> actor = mgr.GetObjectById(x770_collisionHeadId)) {
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const float z = actor->GetTranslation().z();
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b = z - 0.5f * (z - GetTranslation().z()) <= mgr.GetPlayer().GetTranslation().z();
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}
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}
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@ -1098,7 +1098,7 @@ void CElitePirate::UpdateTimers(float dt) {
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}
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void CElitePirate::UpdatePositionHistory() {
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const zeus::CVector3f& pos = GetTranslation();
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const zeus::CVector3f pos = GetTranslation();
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if (x7d0_pathFindSearch.OnPath(pos) == CPathFindSearch::EResult::Success) {
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x8c0_.Clear();
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}
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@ -1149,20 +1149,20 @@ bool CElitePirate::ShouldFireFromLauncher(CStateManager& mgr, TUniqueId launcher
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if (launcher == nullptr) {
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return false;
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}
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const zeus::CVector3f& aim = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
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const zeus::CVector3f aim = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
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if (x300_maxAttackRange * x300_maxAttackRange > (aim - GetTranslation()).magSquared() || ShouldTurn(mgr, 0.f)) {
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return false;
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}
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const zeus::CVector3f& origin = GetLockOnPosition(launcher);
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const zeus::CVector3f origin = GetLockOnPosition(launcher);
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if (IsPatternObstructed(mgr, origin, aim)) {
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return false;
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}
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const zeus::CVector3f& target = CGrenadeLauncher::GrenadeTarget(mgr);
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const zeus::CVector3f target = CGrenadeLauncher::GrenadeTarget(mgr);
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float angleOut = x5d8_data.GetGrenadeTrajectoryInfo().GetAngleMin();
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float velocityOut = x5d8_data.GetGrenadeTrajectoryInfo().GetVelocityMin();
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CGrenadeLauncher::CalculateGrenadeTrajectory(target, origin, x5d8_data.GetGrenadeTrajectoryInfo(), angleOut,
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velocityOut);
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const zeus::CVector3f& rot = GetTransform().rotate({0.f, std::cos(angleOut), std::sin(angleOut)});
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const zeus::CVector3f rot = GetTransform().rotate({0.f, std::cos(angleOut), std::sin(angleOut)});
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return !CPatterned::IsPatternObstructed(mgr, target, target + (7.5f * rot));
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}
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@ -1176,9 +1176,9 @@ bool CElitePirate::ShouldCallForBackupFromLauncher(const CStateManager& mgr, TUn
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bool CElitePirate::IsClosestEnergyAttractor(const CStateManager& mgr,
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const rstl::reserved_vector<TUniqueId, 1024>& charNearList,
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const zeus::CVector3f& projectilePos) const {
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float distance = (projectilePos - GetTranslation()).magSquared();
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const float distance = (projectilePos - GetTranslation()).magSquared();
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for (const auto id : charNearList) {
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if (TCastToConstPtr<CPatterned> actor = mgr.GetObjectById(id)) {
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if (const TCastToConstPtr<CPatterned> actor = mgr.GetObjectById(id)) {
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if (actor->GetUniqueId() != GetUniqueId() && actor->IsEnergyAttractor() &&
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(projectilePos - actor->GetTranslation()).magSquared() < distance) {
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return false;
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