mirror of https://github.com/AxioDL/metaforce.git
CPlayer: Use std::array where applicable
Makes the arrays strongly-typed and impervious to implicit array->pointer decay. We can also eliminate a few hardcoded magic values.
This commit is contained in:
parent
70fb763180
commit
6ec903f9ac
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@ -1,6 +1,7 @@
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#include "Runtime/World/CPlayer.hpp"
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#include "Runtime/World/CPlayer.hpp"
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#include <algorithm>
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#include <algorithm>
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#include <array>
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#include <cmath>
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#include <cmath>
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#include <string>
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#include <string>
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@ -50,24 +51,24 @@ const CMaterialFilter BallTransitionCollide = CMaterialFilter::MakeIncludeExclud
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{EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player, EMaterialTypes::Character,
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{EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player, EMaterialTypes::Character,
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EMaterialTypes::CameraPassthrough});
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EMaterialTypes::CameraPassthrough});
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constexpr float skStrafeDistances[] = {
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constexpr std::array<float, 8> skStrafeDistances{
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11.8f, 11.8f, 11.8f, 5.0f, 6.0f, 5.0f, 5.0f, 6.0f,
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11.8f, 11.8f, 11.8f, 5.0f, 6.0f, 5.0f, 5.0f, 6.0f,
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};
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};
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constexpr float skDashStrafeDistances[] = {
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constexpr std::array<float, 8> skDashStrafeDistances{
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30.0f, 22.6f, 10.0f, 10.0f, 10.0f, 10.0f, 10.0f,
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30.0f, 22.6f, 10.0f, 10.0f, 10.0f, 10.0f, 10.0f,
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};
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};
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constexpr float skOrbitForwardDistances[] = {
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constexpr std::array<float, 8> skOrbitForwardDistances{
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11.8f, 11.8f, 11.8f, 5.0f, 6.0f, 5.0f, 5.0f, 6.0f,
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11.8f, 11.8f, 11.8f, 5.0f, 6.0f, 5.0f, 5.0f, 6.0f,
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};
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};
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constexpr const char* UnlockMessageResBases[] = {
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constexpr std::array<const char*, 2> UnlockMessageResBases{
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"STRG_SlideShow_Unlock1_",
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"STRG_SlideShow_Unlock1_",
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"STRG_SlideShow_Unlock2_",
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"STRG_SlideShow_Unlock2_",
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};
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};
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constexpr u16 skPlayerLandSfxSoft[] = {
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constexpr std::array<u16, 24> skPlayerLandSfxSoft{
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0xFFFF,
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0xFFFF,
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SFXsam_landstone_00,
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SFXsam_landstone_00,
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SFXsam_landmetl_00,
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SFXsam_landmetl_00,
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@ -94,7 +95,7 @@ constexpr u16 skPlayerLandSfxSoft[] = {
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SFXsam_b_landorg_00,
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SFXsam_b_landorg_00,
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};
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};
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constexpr u16 skPlayerLandSfxHard[] = {
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constexpr std::array<u16, 24> skPlayerLandSfxHard{
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0xFFFF,
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0xFFFF,
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SFXsam_landstone_02,
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SFXsam_landstone_02,
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SFXsam_b_landmetl_02,
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SFXsam_b_landmetl_02,
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@ -121,7 +122,7 @@ constexpr u16 skPlayerLandSfxHard[] = {
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SFXsam_landorg_02,
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SFXsam_landorg_02,
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};
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};
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constexpr u16 skLeftStepSounds[] = {
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constexpr std::array<u16, 24> skLeftStepSounds{
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0xFFFF,
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0xFFFF,
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SFXsam_wlkstone_00,
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SFXsam_wlkstone_00,
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SFXsam_wlkmetal_00,
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SFXsam_wlkmetal_00,
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@ -148,7 +149,7 @@ constexpr u16 skLeftStepSounds[] = {
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SFXsam_b_wlkorg_00,
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SFXsam_b_wlkorg_00,
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};
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};
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constexpr u16 skRightStepSounds[] = {
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constexpr std::array<u16, 24> skRightStepSounds{
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0xFFFF,
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0xFFFF,
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SFXsam_wlkstone_01,
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SFXsam_wlkstone_01,
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SFXsam_wlkmetal_01,
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SFXsam_wlkmetal_01,
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@ -175,12 +176,12 @@ constexpr u16 skRightStepSounds[] = {
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SFXsam_b_wlkorg_01,
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SFXsam_b_wlkorg_01,
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};
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};
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constexpr std::pair<CPlayerState::EItemType, ControlMapper::ECommands> skVisorToItemMapping[] = {
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constexpr std::array<std::pair<CPlayerState::EItemType, ControlMapper::ECommands>, 4> skVisorToItemMapping{{
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{CPlayerState::EItemType::CombatVisor, ControlMapper::ECommands::NoVisor},
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{CPlayerState::EItemType::CombatVisor, ControlMapper::ECommands::NoVisor},
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{CPlayerState::EItemType::XRayVisor, ControlMapper::ECommands::XrayVisor},
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{CPlayerState::EItemType::XRayVisor, ControlMapper::ECommands::XrayVisor},
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{CPlayerState::EItemType::ScanVisor, ControlMapper::ECommands::InviroVisor},
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{CPlayerState::EItemType::ScanVisor, ControlMapper::ECommands::InviroVisor},
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{CPlayerState::EItemType::ThermalVisor, ControlMapper::ECommands::ThermoVisor},
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{CPlayerState::EItemType::ThermalVisor, ControlMapper::ECommands::ThermoVisor},
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};
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}};
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CModelData MakePlayerAnimRes(CAssetId resId, const zeus::CVector3f& scale) {
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CModelData MakePlayerAnimRes(CAssetId resId, const zeus::CVector3f& scale) {
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return {CAnimRes(resId, 0, scale, 0, true), 1};
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return {CAnimRes(resId, 0, scale, 0, true), 1};
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@ -714,11 +715,11 @@ float CPlayer::UpdateCameraBob(float dt, CStateManager& mgr) {
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}
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}
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} else {
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} else {
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state = CPlayerCameraBob::ECameraBobState::Orbit;
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state = CPlayerCameraBob::ECameraBobState::Orbit;
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float f29 = backupVel.dot(x34_transform.basis[0]);
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const float f29 = backupVel.dot(x34_transform.basis[0]);
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float f30 = backupVel.dot(x34_transform.basis[1]);
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const float f30 = backupVel.dot(x34_transform.basis[1]);
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float maxVel = GetActualFirstPersonMaxVelocity(dt);
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const float maxVel = GetActualFirstPersonMaxVelocity(dt);
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float strafeDist =
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const float strafeDist =
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skStrafeDistances[int(x2b0_outOfWaterTicks == 2 ? x2ac_surfaceRestraint : ESurfaceRestraints::Water)];
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skStrafeDistances[size_t(x2b0_outOfWaterTicks == 2 ? x2ac_surfaceRestraint : ESurfaceRestraints::Water)];
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bobMag = std::min(std::sqrt(f30 * f30 + f29 * f29) / std::sqrt(strafeDist * strafeDist + maxVel * maxVel) *
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bobMag = std::min(std::sqrt(f30 * f30 + f29 * f29) / std::sqrt(strafeDist * strafeDist + maxVel * maxVel) *
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CPlayerCameraBob::kOrbitBobScale,
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CPlayerCameraBob::kOrbitBobScale,
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CPlayerCameraBob::kMaxOrbitBobScale);
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CPlayerCameraBob::kMaxOrbitBobScale);
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@ -1166,26 +1167,29 @@ static bool IsDataLoreResearchScan(CAssetId id) {
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}
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}
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static CAssetId UpdatePersistentScanPercent(u32 prevLogScans, u32 logScans, u32 totalLogScans) {
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static CAssetId UpdatePersistentScanPercent(u32 prevLogScans, u32 logScans, u32 totalLogScans) {
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if (prevLogScans == logScans)
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if (prevLogScans == logScans) {
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return {};
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return {};
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}
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float scanPercent = logScans / float(totalLogScans) * 100.f;
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const float scanPercent = logScans / float(totalLogScans) * 100.f;
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float prevScanPercent = prevLogScans / float(totalLogScans) * 100.f;
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const float prevScanPercent = prevLogScans / float(totalLogScans) * 100.f;
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float scanMessageInterval = g_tweakSlideShow->GetScanPercentInterval();
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const float scanMessageInterval = g_tweakSlideShow->GetScanPercentInterval();
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auto scanPercentProgStep = int(scanPercent / scanMessageInterval);
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const auto scanPercentProgStep = int(scanPercent / scanMessageInterval);
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auto prevScanPercentProgStep = int(prevScanPercent / scanMessageInterval);
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const auto prevScanPercentProgStep = int(prevScanPercent / scanMessageInterval);
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bool firstTime = scanPercent > g_GameState->SystemOptions().GetLogScanPercent();
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const bool firstTime = scanPercent > g_GameState->SystemOptions().GetLogScanPercent();
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if (firstTime)
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if (firstTime) {
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g_GameState->SystemOptions().SetLogScanPercent(u32(scanPercent));
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g_GameState->SystemOptions().SetLogScanPercent(u32(scanPercent));
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}
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if (scanPercentProgStep > prevScanPercentProgStep) {
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if (scanPercentProgStep > prevScanPercentProgStep) {
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auto message =
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const char* const messageResBase = UnlockMessageResBases[zeus::clamp(0, scanPercentProgStep - 1, 1)];
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std::string(UnlockMessageResBases[zeus::clamp(0, scanPercentProgStep - 1, 1)]) + (firstTime ? '1' : '2');
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const auto message = std::string(messageResBase).append(1, firstTime ? '1' : '2');
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auto id = g_ResFactory->GetResourceIdByName(message.c_str());
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const auto id = g_ResFactory->GetResourceIdByName(message);
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if (id != nullptr)
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if (id != nullptr) {
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return id->id;
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return id->id;
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}
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}
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}
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return {};
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return {};
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}
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}
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@ -2468,12 +2472,12 @@ void CPlayer::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CState
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if (x258_movementState != EPlayerMovementState::Falling) {
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if (x258_movementState != EPlayerMovementState::Falling) {
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float hardThres = 30.f * 2.f * -g_tweakPlayer->GetNormalGravAccel();
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float hardThres = 30.f * 2.f * -g_tweakPlayer->GetNormalGravAccel();
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hardThres = (hardThres != 0.f) ? hardThres * std::sqrt(hardThres) : 0.f;
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hardThres = (hardThres != 0.f) ? hardThres * std::sqrt(hardThres) : 0.f;
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float landVol = zeus::clamp(95.f, 1.6f * -x794_lastVelocity.z() + 95.f, 127.f) / 127.f;
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const float landVol = zeus::clamp(95.f, 1.6f * -x794_lastVelocity.z() + 95.f, 127.f) / 127.f;
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u16 landSfx;
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u16 landSfx;
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if (-x794_lastVelocity.z() < hardThres) {
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if (-x794_lastVelocity.z() < hardThres) {
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landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxSoft, std::size(skPlayerLandSfxSoft), 0xffff);
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landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxSoft.data(), skPlayerLandSfxSoft.size(), 0xffff);
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} else {
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} else {
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landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxHard, std::size(skPlayerLandSfxHard), 0xffff);
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landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxHard.data(), skPlayerLandSfxHard.size(), 0xffff);
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StartSamusVoiceSfx(SFXsam_voxland_02, 1.f, 5);
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StartSamusVoiceSfx(SFXsam_voxland_02, 1.f, 5);
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x55c_damageAmt = 0.f;
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x55c_damageAmt = 0.f;
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x560_prevDamageAmt = 10.f;
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x560_prevDamageAmt = 10.f;
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@ -2678,9 +2682,9 @@ void CPlayer::UpdateFootstepSounds(const CFinalInput& input, CStateManager& mgr,
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} else {
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} else {
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u16 sfx;
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u16 sfx;
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if (x790_footstepSfxSel == EFootstepSfx::Left) {
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if (x790_footstepSfxSel == EFootstepSfx::Left) {
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sfx = GetMaterialSoundUnderPlayer(mgr, skLeftStepSounds, std::size(skLeftStepSounds), -1);
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sfx = GetMaterialSoundUnderPlayer(mgr, skLeftStepSounds.data(), skLeftStepSounds.size(), 0xffff);
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} else {
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} else {
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sfx = GetMaterialSoundUnderPlayer(mgr, skRightStepSounds, std::size(skRightStepSounds), -1);
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sfx = GetMaterialSoundUnderPlayer(mgr, skRightStepSounds.data(), skRightStepSounds.size(), 0xffff);
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}
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}
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CSfxHandle hnd = CSfxManager::SfxStart(sfx, sfxVol, 0.f, true, 0x7f, false, kInvalidAreaId);
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CSfxHandle hnd = CSfxManager::SfxStart(sfx, sfxVol, 0.f, true, 0x7f, false, kInvalidAreaId);
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ApplySubmergedPitchBend(hnd);
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ApplySubmergedPitchBend(hnd);
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@ -2745,20 +2749,23 @@ void CPlayer::UpdateVisorState(const CFinalInput& input, float dt, CStateManager
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DrawGun(mgr);
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DrawGun(mgr);
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}
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}
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for (int i = 0; i < 4; ++i) {
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for (size_t i = 0; i < skVisorToItemMapping.size(); ++i) {
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if (mgr.GetPlayerState()->HasPowerUp(skVisorToItemMapping[i].first) &&
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const auto mapping = skVisorToItemMapping[i];
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ControlMapper::GetPressInput(skVisorToItemMapping[i].second, input)) {
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if (mgr.GetPlayerState()->HasPowerUp(mapping.first) && ControlMapper::GetPressInput(mapping.second, input)) {
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x9c4_24_visorChangeRequested = true;
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x9c4_24_visorChangeRequested = true;
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CPlayerState::EPlayerVisor visor = CPlayerState::EPlayerVisor(i);
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const auto visor = CPlayerState::EPlayerVisor(i);
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if (mgr.GetPlayerState()->GetTransitioningVisor() != visor) {
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if (mgr.GetPlayerState()->GetTransitioningVisor() != visor) {
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mgr.GetPlayerState()->StartTransitionToVisor(visor);
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mgr.GetPlayerState()->StartTransitionToVisor(visor);
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if (visor == CPlayerState::EPlayerVisor::Scan)
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if (visor == CPlayerState::EPlayerVisor::Scan) {
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HolsterGun(mgr);
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HolsterGun(mgr);
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else
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} else {
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DrawGun(mgr);
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DrawGun(mgr);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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void CPlayer::UpdateGunState(const CFinalInput& input, CStateManager& mgr) {
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void CPlayer::UpdateGunState(const CFinalInput& input, CStateManager& mgr) {
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@ -5082,17 +5089,21 @@ void CPlayer::FinishSidewaysDash() {
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}
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}
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void CPlayer::ComputeDash(const CFinalInput& input, float dt, CStateManager& mgr) {
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void CPlayer::ComputeDash(const CFinalInput& input, float dt, CStateManager& mgr) {
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float strafeInput = StrafeInput(input);
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const float strafeInput = StrafeInput(input);
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float forwardInput = ForwardInput(input, TurnInput(input));
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const float forwardInput = ForwardInput(input, TurnInput(input));
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zeus::CVector3f orbitPointFlattened(x314_orbitPoint.x(), x314_orbitPoint.y(), GetTranslation().z());
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zeus::CVector3f orbitPointFlattened(x314_orbitPoint.x(), x314_orbitPoint.y(), GetTranslation().z());
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zeus::CVector3f orbitToPlayer = GetTranslation() - orbitPointFlattened;
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const zeus::CVector3f orbitToPlayer = GetTranslation() - orbitPointFlattened;
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if (!orbitToPlayer.canBeNormalized())
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if (!orbitToPlayer.canBeNormalized()) {
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return;
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return;
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}
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zeus::CVector3f useOrbitToPlayer = orbitToPlayer;
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zeus::CVector3f useOrbitToPlayer = orbitToPlayer;
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ESurfaceRestraints restraints = GetSurfaceRestraint();
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const ESurfaceRestraints restraints = GetSurfaceRestraint();
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float strafeVel = dt * skStrafeDistances[int(restraints)];
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float strafeVel = dt * skStrafeDistances[size_t(restraints)];
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if (ControlMapper::GetDigitalInput(ControlMapper::ECommands::JumpOrBoost, input))
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if (ControlMapper::GetDigitalInput(ControlMapper::ECommands::JumpOrBoost, input)) {
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x388_dashButtonHoldTime += dt;
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x388_dashButtonHoldTime += dt;
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}
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if (!x37c_sidewaysDashing) {
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if (!x37c_sidewaysDashing) {
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if (SidewaysDashAllowed(strafeInput, forwardInput, input, mgr)) {
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if (SidewaysDashAllowed(strafeInput, forwardInput, input, mgr)) {
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x37c_sidewaysDashing = true;
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x37c_sidewaysDashing = true;
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@ -5120,37 +5131,42 @@ void CPlayer::ComputeDash(const CFinalInput& input, float dt, CStateManager& mgr
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CSfxManager::RemoveEmitter(x778_dashSfx);
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CSfxManager::RemoveEmitter(x778_dashSfx);
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} else {
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} else {
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if (x39c_noStrafeDashBlend) {
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if (x39c_noStrafeDashBlend) {
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strafeVel = dt * skDashStrafeDistances[int(restraints)] * x398_dashSpeedMultiplier;
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strafeVel = dt * skDashStrafeDistances[size_t(restraints)] * x398_dashSpeedMultiplier;
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} else {
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} else {
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strafeVel = ((skDashStrafeDistances[int(restraints)] - skStrafeDistances[int(restraints)]) *
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strafeVel = ((skDashStrafeDistances[size_t(restraints)] - skStrafeDistances[size_t(restraints)]) *
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(1.f - zeus::clamp(-1.f, x384_dashTimer / x3a4_strafeDashBlendDuration, 1.f)) +
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(1.f - zeus::clamp(-1.f, x384_dashTimer / x3a4_strafeDashBlendDuration, 1.f)) +
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skStrafeDistances[int(restraints)]) *
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skStrafeDistances[size_t(restraints)]) *
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x398_dashSpeedMultiplier * dt;
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x398_dashSpeedMultiplier * dt;
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}
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}
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if (x380_strafeInputAtDash < 0.f)
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if (x380_strafeInputAtDash < 0.f) {
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strafeVel = -strafeVel;
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strafeVel = -strafeVel;
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}
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}
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}
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}
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}
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float f3 = strafeVel / orbitToPlayer.magnitude();
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const float f3 = strafeVel / orbitToPlayer.magnitude();
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float f2 = dt * (x37c_sidewaysDashing ? M_PIF : (M_PIF * 2.f / 3.f));
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const float f2 = dt * (x37c_sidewaysDashing ? M_PIF : (M_PIF * 2.f / 3.f));
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useOrbitToPlayer =
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useOrbitToPlayer =
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zeus::CQuaternion::fromAxisAngle(zeus::skUp, zeus::clamp(-f2, f3, f2)).transform(orbitToPlayer);
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zeus::CQuaternion::fromAxisAngle(zeus::skUp, zeus::clamp(-f2, f3, f2)).transform(orbitToPlayer);
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orbitPointFlattened += useOrbitToPlayer;
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orbitPointFlattened += useOrbitToPlayer;
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if (!ControlMapper::GetDigitalInput(ControlMapper::ECommands::JumpOrBoost, input))
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if (!ControlMapper::GetDigitalInput(ControlMapper::ECommands::JumpOrBoost, input)) {
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x388_dashButtonHoldTime = 0.f;
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x388_dashButtonHoldTime = 0.f;
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strafeVel = skOrbitForwardDistances[int(restraints)] * forwardInput * dt;
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}
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strafeVel = skOrbitForwardDistances[size_t(restraints)] * forwardInput * dt;
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orbitPointFlattened += -useOrbitToPlayer.normalized() * strafeVel;
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orbitPointFlattened += -useOrbitToPlayer.normalized() * strafeVel;
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zeus::CVector2f velFlat(x138_velocity.x(), x138_velocity.y());
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const zeus::CVector2f velFlat(x138_velocity.x(), x138_velocity.y());
|
||||||
zeus::CVector3f newVelocity = (orbitPointFlattened - GetTranslation()) / dt;
|
zeus::CVector3f newVelocity = (orbitPointFlattened - GetTranslation()) / dt;
|
||||||
zeus::CVector3f velDelta(newVelocity.x() - x138_velocity.x(), newVelocity.y() - x138_velocity.y(), 0.f);
|
const zeus::CVector3f velDelta(newVelocity.x() - x138_velocity.x(), newVelocity.y() - x138_velocity.y(), 0.f);
|
||||||
strafeVel = velDelta.magnitude();
|
strafeVel = velDelta.magnitude();
|
||||||
|
|
||||||
if (strafeVel > FLT_EPSILON) {
|
if (strafeVel > FLT_EPSILON) {
|
||||||
float accel = dt * GetAcceleration();
|
const float accel = dt * GetAcceleration();
|
||||||
newVelocity = velDelta / strafeVel * accel * zeus::clamp(-1.f, strafeVel / accel, 1.f) + x138_velocity;
|
newVelocity = velDelta / strafeVel * accel * zeus::clamp(-1.f, strafeVel / accel, 1.f) + x138_velocity;
|
||||||
if (!x9c5_28_slidingOnWall)
|
if (!x9c5_28_slidingOnWall) {
|
||||||
SetVelocityWR(newVelocity);
|
SetVelocityWR(newVelocity);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CPlayer::ComputeMovement(const CFinalInput& input, CStateManager& mgr, float dt) {
|
void CPlayer::ComputeMovement(const CFinalInput& input, CStateManager& mgr, float dt) {
|
||||||
|
|
Loading…
Reference in New Issue