CPlayer: Use std::array where applicable

Makes the arrays strongly-typed and impervious to implicit
array->pointer decay. We can also eliminate a few hardcoded magic
values.
This commit is contained in:
Lioncash 2019-09-18 12:02:45 -04:00
parent 70fb763180
commit 6ec903f9ac
1 changed files with 73 additions and 57 deletions

View File

@ -1,6 +1,7 @@
#include "Runtime/World/CPlayer.hpp"
#include <algorithm>
#include <array>
#include <cmath>
#include <string>
@ -50,24 +51,24 @@ const CMaterialFilter BallTransitionCollide = CMaterialFilter::MakeIncludeExclud
{EMaterialTypes::Solid}, {EMaterialTypes::ProjectilePassthrough, EMaterialTypes::Player, EMaterialTypes::Character,
EMaterialTypes::CameraPassthrough});
constexpr float skStrafeDistances[] = {
constexpr std::array<float, 8> skStrafeDistances{
11.8f, 11.8f, 11.8f, 5.0f, 6.0f, 5.0f, 5.0f, 6.0f,
};
constexpr float skDashStrafeDistances[] = {
constexpr std::array<float, 8> skDashStrafeDistances{
30.0f, 22.6f, 10.0f, 10.0f, 10.0f, 10.0f, 10.0f,
};
constexpr float skOrbitForwardDistances[] = {
constexpr std::array<float, 8> skOrbitForwardDistances{
11.8f, 11.8f, 11.8f, 5.0f, 6.0f, 5.0f, 5.0f, 6.0f,
};
constexpr const char* UnlockMessageResBases[] = {
constexpr std::array<const char*, 2> UnlockMessageResBases{
"STRG_SlideShow_Unlock1_",
"STRG_SlideShow_Unlock2_",
};
constexpr u16 skPlayerLandSfxSoft[] = {
constexpr std::array<u16, 24> skPlayerLandSfxSoft{
0xFFFF,
SFXsam_landstone_00,
SFXsam_landmetl_00,
@ -94,7 +95,7 @@ constexpr u16 skPlayerLandSfxSoft[] = {
SFXsam_b_landorg_00,
};
constexpr u16 skPlayerLandSfxHard[] = {
constexpr std::array<u16, 24> skPlayerLandSfxHard{
0xFFFF,
SFXsam_landstone_02,
SFXsam_b_landmetl_02,
@ -121,7 +122,7 @@ constexpr u16 skPlayerLandSfxHard[] = {
SFXsam_landorg_02,
};
constexpr u16 skLeftStepSounds[] = {
constexpr std::array<u16, 24> skLeftStepSounds{
0xFFFF,
SFXsam_wlkstone_00,
SFXsam_wlkmetal_00,
@ -148,7 +149,7 @@ constexpr u16 skLeftStepSounds[] = {
SFXsam_b_wlkorg_00,
};
constexpr u16 skRightStepSounds[] = {
constexpr std::array<u16, 24> skRightStepSounds{
0xFFFF,
SFXsam_wlkstone_01,
SFXsam_wlkmetal_01,
@ -175,12 +176,12 @@ constexpr u16 skRightStepSounds[] = {
SFXsam_b_wlkorg_01,
};
constexpr std::pair<CPlayerState::EItemType, ControlMapper::ECommands> skVisorToItemMapping[] = {
constexpr std::array<std::pair<CPlayerState::EItemType, ControlMapper::ECommands>, 4> skVisorToItemMapping{{
{CPlayerState::EItemType::CombatVisor, ControlMapper::ECommands::NoVisor},
{CPlayerState::EItemType::XRayVisor, ControlMapper::ECommands::XrayVisor},
{CPlayerState::EItemType::ScanVisor, ControlMapper::ECommands::InviroVisor},
{CPlayerState::EItemType::ThermalVisor, ControlMapper::ECommands::ThermoVisor},
};
}};
CModelData MakePlayerAnimRes(CAssetId resId, const zeus::CVector3f& scale) {
return {CAnimRes(resId, 0, scale, 0, true), 1};
@ -714,11 +715,11 @@ float CPlayer::UpdateCameraBob(float dt, CStateManager& mgr) {
}
} else {
state = CPlayerCameraBob::ECameraBobState::Orbit;
float f29 = backupVel.dot(x34_transform.basis[0]);
float f30 = backupVel.dot(x34_transform.basis[1]);
float maxVel = GetActualFirstPersonMaxVelocity(dt);
float strafeDist =
skStrafeDistances[int(x2b0_outOfWaterTicks == 2 ? x2ac_surfaceRestraint : ESurfaceRestraints::Water)];
const float f29 = backupVel.dot(x34_transform.basis[0]);
const float f30 = backupVel.dot(x34_transform.basis[1]);
const float maxVel = GetActualFirstPersonMaxVelocity(dt);
const float strafeDist =
skStrafeDistances[size_t(x2b0_outOfWaterTicks == 2 ? x2ac_surfaceRestraint : ESurfaceRestraints::Water)];
bobMag = std::min(std::sqrt(f30 * f30 + f29 * f29) / std::sqrt(strafeDist * strafeDist + maxVel * maxVel) *
CPlayerCameraBob::kOrbitBobScale,
CPlayerCameraBob::kMaxOrbitBobScale);
@ -1166,26 +1167,29 @@ static bool IsDataLoreResearchScan(CAssetId id) {
}
static CAssetId UpdatePersistentScanPercent(u32 prevLogScans, u32 logScans, u32 totalLogScans) {
if (prevLogScans == logScans)
if (prevLogScans == logScans) {
return {};
}
float scanPercent = logScans / float(totalLogScans) * 100.f;
float prevScanPercent = prevLogScans / float(totalLogScans) * 100.f;
float scanMessageInterval = g_tweakSlideShow->GetScanPercentInterval();
auto scanPercentProgStep = int(scanPercent / scanMessageInterval);
auto prevScanPercentProgStep = int(prevScanPercent / scanMessageInterval);
bool firstTime = scanPercent > g_GameState->SystemOptions().GetLogScanPercent();
const float scanPercent = logScans / float(totalLogScans) * 100.f;
const float prevScanPercent = prevLogScans / float(totalLogScans) * 100.f;
const float scanMessageInterval = g_tweakSlideShow->GetScanPercentInterval();
const auto scanPercentProgStep = int(scanPercent / scanMessageInterval);
const auto prevScanPercentProgStep = int(prevScanPercent / scanMessageInterval);
const bool firstTime = scanPercent > g_GameState->SystemOptions().GetLogScanPercent();
if (firstTime)
if (firstTime) {
g_GameState->SystemOptions().SetLogScanPercent(u32(scanPercent));
}
if (scanPercentProgStep > prevScanPercentProgStep) {
auto message =
std::string(UnlockMessageResBases[zeus::clamp(0, scanPercentProgStep - 1, 1)]) + (firstTime ? '1' : '2');
auto id = g_ResFactory->GetResourceIdByName(message.c_str());
if (id != nullptr)
const char* const messageResBase = UnlockMessageResBases[zeus::clamp(0, scanPercentProgStep - 1, 1)];
const auto message = std::string(messageResBase).append(1, firstTime ? '1' : '2');
const auto id = g_ResFactory->GetResourceIdByName(message);
if (id != nullptr) {
return id->id;
}
}
return {};
}
@ -2468,12 +2472,12 @@ void CPlayer::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CState
if (x258_movementState != EPlayerMovementState::Falling) {
float hardThres = 30.f * 2.f * -g_tweakPlayer->GetNormalGravAccel();
hardThres = (hardThres != 0.f) ? hardThres * std::sqrt(hardThres) : 0.f;
float landVol = zeus::clamp(95.f, 1.6f * -x794_lastVelocity.z() + 95.f, 127.f) / 127.f;
const float landVol = zeus::clamp(95.f, 1.6f * -x794_lastVelocity.z() + 95.f, 127.f) / 127.f;
u16 landSfx;
if (-x794_lastVelocity.z() < hardThres) {
landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxSoft, std::size(skPlayerLandSfxSoft), 0xffff);
landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxSoft.data(), skPlayerLandSfxSoft.size(), 0xffff);
} else {
landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxHard, std::size(skPlayerLandSfxHard), 0xffff);
landSfx = GetMaterialSoundUnderPlayer(mgr, skPlayerLandSfxHard.data(), skPlayerLandSfxHard.size(), 0xffff);
StartSamusVoiceSfx(SFXsam_voxland_02, 1.f, 5);
x55c_damageAmt = 0.f;
x560_prevDamageAmt = 10.f;
@ -2678,9 +2682,9 @@ void CPlayer::UpdateFootstepSounds(const CFinalInput& input, CStateManager& mgr,
} else {
u16 sfx;
if (x790_footstepSfxSel == EFootstepSfx::Left) {
sfx = GetMaterialSoundUnderPlayer(mgr, skLeftStepSounds, std::size(skLeftStepSounds), -1);
sfx = GetMaterialSoundUnderPlayer(mgr, skLeftStepSounds.data(), skLeftStepSounds.size(), 0xffff);
} else {
sfx = GetMaterialSoundUnderPlayer(mgr, skRightStepSounds, std::size(skRightStepSounds), -1);
sfx = GetMaterialSoundUnderPlayer(mgr, skRightStepSounds.data(), skRightStepSounds.size(), 0xffff);
}
CSfxHandle hnd = CSfxManager::SfxStart(sfx, sfxVol, 0.f, true, 0x7f, false, kInvalidAreaId);
ApplySubmergedPitchBend(hnd);
@ -2745,20 +2749,23 @@ void CPlayer::UpdateVisorState(const CFinalInput& input, float dt, CStateManager
DrawGun(mgr);
}
for (int i = 0; i < 4; ++i) {
if (mgr.GetPlayerState()->HasPowerUp(skVisorToItemMapping[i].first) &&
ControlMapper::GetPressInput(skVisorToItemMapping[i].second, input)) {
for (size_t i = 0; i < skVisorToItemMapping.size(); ++i) {
const auto mapping = skVisorToItemMapping[i];
if (mgr.GetPlayerState()->HasPowerUp(mapping.first) && ControlMapper::GetPressInput(mapping.second, input)) {
x9c4_24_visorChangeRequested = true;
CPlayerState::EPlayerVisor visor = CPlayerState::EPlayerVisor(i);
const auto visor = CPlayerState::EPlayerVisor(i);
if (mgr.GetPlayerState()->GetTransitioningVisor() != visor) {
mgr.GetPlayerState()->StartTransitionToVisor(visor);
if (visor == CPlayerState::EPlayerVisor::Scan)
if (visor == CPlayerState::EPlayerVisor::Scan) {
HolsterGun(mgr);
else
} else {
DrawGun(mgr);
}
}
}
}
}
void CPlayer::UpdateGunState(const CFinalInput& input, CStateManager& mgr) {
@ -5082,17 +5089,21 @@ void CPlayer::FinishSidewaysDash() {
}
void CPlayer::ComputeDash(const CFinalInput& input, float dt, CStateManager& mgr) {
float strafeInput = StrafeInput(input);
float forwardInput = ForwardInput(input, TurnInput(input));
const float strafeInput = StrafeInput(input);
const float forwardInput = ForwardInput(input, TurnInput(input));
zeus::CVector3f orbitPointFlattened(x314_orbitPoint.x(), x314_orbitPoint.y(), GetTranslation().z());
zeus::CVector3f orbitToPlayer = GetTranslation() - orbitPointFlattened;
if (!orbitToPlayer.canBeNormalized())
const zeus::CVector3f orbitToPlayer = GetTranslation() - orbitPointFlattened;
if (!orbitToPlayer.canBeNormalized()) {
return;
}
zeus::CVector3f useOrbitToPlayer = orbitToPlayer;
ESurfaceRestraints restraints = GetSurfaceRestraint();
float strafeVel = dt * skStrafeDistances[int(restraints)];
if (ControlMapper::GetDigitalInput(ControlMapper::ECommands::JumpOrBoost, input))
const ESurfaceRestraints restraints = GetSurfaceRestraint();
float strafeVel = dt * skStrafeDistances[size_t(restraints)];
if (ControlMapper::GetDigitalInput(ControlMapper::ECommands::JumpOrBoost, input)) {
x388_dashButtonHoldTime += dt;
}
if (!x37c_sidewaysDashing) {
if (SidewaysDashAllowed(strafeInput, forwardInput, input, mgr)) {
x37c_sidewaysDashing = true;
@ -5120,37 +5131,42 @@ void CPlayer::ComputeDash(const CFinalInput& input, float dt, CStateManager& mgr
CSfxManager::RemoveEmitter(x778_dashSfx);
} else {
if (x39c_noStrafeDashBlend) {
strafeVel = dt * skDashStrafeDistances[int(restraints)] * x398_dashSpeedMultiplier;
strafeVel = dt * skDashStrafeDistances[size_t(restraints)] * x398_dashSpeedMultiplier;
} else {
strafeVel = ((skDashStrafeDistances[int(restraints)] - skStrafeDistances[int(restraints)]) *
strafeVel = ((skDashStrafeDistances[size_t(restraints)] - skStrafeDistances[size_t(restraints)]) *
(1.f - zeus::clamp(-1.f, x384_dashTimer / x3a4_strafeDashBlendDuration, 1.f)) +
skStrafeDistances[int(restraints)]) *
skStrafeDistances[size_t(restraints)]) *
x398_dashSpeedMultiplier * dt;
}
if (x380_strafeInputAtDash < 0.f)
if (x380_strafeInputAtDash < 0.f) {
strafeVel = -strafeVel;
}
}
}
float f3 = strafeVel / orbitToPlayer.magnitude();
float f2 = dt * (x37c_sidewaysDashing ? M_PIF : (M_PIF * 2.f / 3.f));
const float f3 = strafeVel / orbitToPlayer.magnitude();
const float f2 = dt * (x37c_sidewaysDashing ? M_PIF : (M_PIF * 2.f / 3.f));
useOrbitToPlayer =
zeus::CQuaternion::fromAxisAngle(zeus::skUp, zeus::clamp(-f2, f3, f2)).transform(orbitToPlayer);
orbitPointFlattened += useOrbitToPlayer;
if (!ControlMapper::GetDigitalInput(ControlMapper::ECommands::JumpOrBoost, input))
if (!ControlMapper::GetDigitalInput(ControlMapper::ECommands::JumpOrBoost, input)) {
x388_dashButtonHoldTime = 0.f;
strafeVel = skOrbitForwardDistances[int(restraints)] * forwardInput * dt;
}
strafeVel = skOrbitForwardDistances[size_t(restraints)] * forwardInput * dt;
orbitPointFlattened += -useOrbitToPlayer.normalized() * strafeVel;
zeus::CVector2f velFlat(x138_velocity.x(), x138_velocity.y());
const zeus::CVector2f velFlat(x138_velocity.x(), x138_velocity.y());
zeus::CVector3f newVelocity = (orbitPointFlattened - GetTranslation()) / dt;
zeus::CVector3f velDelta(newVelocity.x() - x138_velocity.x(), newVelocity.y() - x138_velocity.y(), 0.f);
const zeus::CVector3f velDelta(newVelocity.x() - x138_velocity.x(), newVelocity.y() - x138_velocity.y(), 0.f);
strafeVel = velDelta.magnitude();
if (strafeVel > FLT_EPSILON) {
float accel = dt * GetAcceleration();
const float accel = dt * GetAcceleration();
newVelocity = velDelta / strafeVel * accel * zeus::clamp(-1.f, strafeVel / accel, 1.f) + x138_velocity;
if (!x9c5_28_slidingOnWall)
if (!x9c5_28_slidingOnWall) {
SetVelocityWR(newVelocity);
}
}
}
void CPlayer::ComputeMovement(const CFinalInput& input, CStateManager& mgr, float dt) {