mirror of https://github.com/AxioDL/metaforce.git
Implement final dynamic collision tests
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12646ae23d
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6f9e6712ce
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@ -2,6 +2,7 @@
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#include "CollisionUtil.hpp"
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#include "CCollidableSphere.hpp"
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#include "CCollisionInfo.hpp"
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#include "CInternalRayCastStructure.hpp"
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namespace urde
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{
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@ -43,9 +44,26 @@ FourCC CCollidableAABox::GetPrimType() const
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return SBIG('AABX');
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}
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CRayCastResult CCollidableAABox::CastRayInternal(const CInternalRayCastStructure &) const
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CRayCastResult CCollidableAABox::CastRayInternal(const CInternalRayCastStructure& rayCast) const
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{
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return {};
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if (!rayCast.GetFilter().Passes(GetMaterial()))
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return {};
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zeus::CTransform rayCastXfInv = rayCast.GetTransform().inverse();
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zeus::CVector3f localRayStart = rayCastXfInv * rayCast.GetRay().start;
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zeus::CVector3f localRayDir = rayCastXfInv.rotate(rayCast.GetRay().dir);
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float tMin, tMax;
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int axis;
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bool sign;
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if (!CollisionUtil::BoxLineTest(x10_aabox, localRayStart, localRayDir, tMin, tMax, axis, sign) ||
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tMin < 0.f || (rayCast.GetMaxTime() > 0.f && tMin > rayCast.GetMaxTime()))
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return {};
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zeus::CVector3f planeNormal;
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planeNormal[axis] = sign ? 1.f : -1.f;
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float planeD = axis ? x10_aabox.min[axis] : -x10_aabox.max[axis];
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CRayCastResult result(tMin, localRayStart + tMin * localRayDir, zeus::CPlane(planeNormal, planeD), GetMaterial());
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result.Transform(rayCast.GetTransform());
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return result;
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}
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const CCollisionPrimitive::Type& CCollidableAABox::GetType()
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@ -26,7 +26,7 @@ bool CCollidableOBBTree::LineIntersectsLeaf(const COBBTree::CLeafData& leaf, CRa
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if (CollisionUtil::RayTriangleIntersection(info.GetRay().start, info.GetRay().dir,
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surface.GetVerts(), info.Magnitude()))
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{
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intersectIdx = i;
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intersectIdx = surfIdx;
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ret = true;
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}
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}
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@ -2,6 +2,7 @@
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#include "CCollisionInfoList.hpp"
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#include "CCollidableAABox.hpp"
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#include "CollisionUtil.hpp"
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#include "CInternalRayCastStructure.hpp"
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namespace urde
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{
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@ -211,7 +212,7 @@ const zeus::CSphere& CCollidableSphere::GetSphere() const { return x10_sphere; }
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void CCollidableSphere::SetSphereCenter(const zeus::CVector3f&)
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{
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/* Remove me? */
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}
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zeus::CSphere CCollidableSphere::Transform(const zeus::CTransform& xf) const
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@ -221,13 +222,40 @@ zeus::CSphere CCollidableSphere::Transform(const zeus::CTransform& xf) const
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u32 CCollidableSphere::GetTableIndex() const { return sTableIndex; }
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zeus::CAABox CCollidableSphere::CalculateAABox(const zeus::CTransform&) const { return {}; }
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zeus::CAABox CCollidableSphere::CalculateAABox(const zeus::CTransform& xf) const
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{
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zeus::CVector3f xfPos = xf * x10_sphere.position;
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return {xfPos - x10_sphere.radius, xfPos + x10_sphere.radius};
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}
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zeus::CAABox CCollidableSphere::CalculateLocalAABox() const { return {}; }
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zeus::CAABox CCollidableSphere::CalculateLocalAABox() const
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{
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return {x10_sphere.position - x10_sphere.radius, x10_sphere.position + x10_sphere.radius};
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}
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FourCC CCollidableSphere::GetPrimType() const { return SBIG('SPHR'); }
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CRayCastResult CCollidableSphere::CastRayInternal(const CInternalRayCastStructure&) const { return {}; }
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CRayCastResult CCollidableSphere::CastRayInternal(const CInternalRayCastStructure& rayCast) const
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{
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if (!rayCast.GetFilter().Passes(GetMaterial()))
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return {};
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zeus::CSphere xfSphere = Transform(rayCast.GetTransform());
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float t = 0.f;
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zeus::CVector3f point;
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if (CollisionUtil::RaySphereIntersection(xfSphere, rayCast.GetRay().start, rayCast.GetRay().dir,
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rayCast.GetMaxTime(), t, point))
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{
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zeus::CVector3f delta = point - xfSphere.position;
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float deltaMag = delta.magnitude();
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zeus::CUnitVector3f planeNormal =
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(deltaMag > 0.01f) ? delta * (1.f / deltaMag) : rayCast.GetRay().dir;
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float planeD = point.dot(planeNormal);
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return CRayCastResult(t, point, zeus::CPlane(planeNormal, planeD), GetMaterial());
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}
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return {};
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}
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const CCollisionPrimitive::Type& CCollidableSphere::GetType() { return sType; }
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@ -144,14 +144,42 @@ bool CCollisionPrimitive::CollideBoolean(CInternalCollisionStructure::CPrimDesc&
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return InternalCollideBoolean({prim0, prim1});
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}
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bool CCollisionPrimitive::InternalCollideMoving(const CInternalCollisionStructure& collision,
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const zeus::CVector3f& dir,
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double& dOut, CCollisionInfo& infoOut)
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{
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u32 idx0 = collision.GetLeft().GetPrim().GetTableIndex();
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u32 idx1 = collision.GetRight().GetPrim().GetTableIndex();
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MovingComparisonFunc func;
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if (idx0 == -1 || idx1 == -1)
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{
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sNullMovingCollider = nullptr;
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func = sNullMovingCollider;
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}
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else
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{
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func = (*sTableOfMovingCollidables)[sNumTypes * idx1 + idx0];
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}
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if (func)
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{
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if (!collision.GetLeft().GetFilter().Passes(collision.GetRight().GetPrim().GetMaterial()) ||
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!collision.GetRight().GetFilter().Passes(collision.GetLeft().GetPrim().GetMaterial()))
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return false;
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return func(collision, dir, dOut, infoOut);
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}
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return false;
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}
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bool CCollisionPrimitive::CollideMoving(CInternalCollisionStructure::CPrimDesc& prim0,
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CInternalCollisionStructure::CPrimDesc& prim1,
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const zeus::CVector3f& dir,
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double& dOut,
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CCollisionInfo& infoOut)
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{
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// TODO: Finish
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return false;
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return InternalCollideMoving({prim0, prim1}, dir, dOut, infoOut);
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}
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void CCollisionPrimitive::InitBeginTypes()
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@ -133,6 +133,8 @@ private:
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static bool InternalCollide(const CInternalCollisionStructure& collision, CCollisionInfoList& list);
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static bool InternalCollideBoolean(const CInternalCollisionStructure& collision);
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static bool InternalCollideMoving(const CInternalCollisionStructure& collision, const zeus::CVector3f& dir,
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double& dOut, CCollisionInfo& infoOut);
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public:
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CCollisionPrimitive() = default;
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CInternalCollisionStructure::CPrimDesc& prim1);
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static bool CollideMoving(CInternalCollisionStructure::CPrimDesc& prim0,
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CInternalCollisionStructure::CPrimDesc& prim1,
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const zeus::CVector3f& vec,
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const zeus::CVector3f& dir,
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double& dOut,
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CCollisionInfo& infoOut);
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