Implement final dynamic collision tests

This commit is contained in:
Jack Andersen 2017-07-03 19:03:11 -10:00
parent 12646ae23d
commit 6f9e6712ce
5 changed files with 86 additions and 10 deletions

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@ -2,6 +2,7 @@
#include "CollisionUtil.hpp"
#include "CCollidableSphere.hpp"
#include "CCollisionInfo.hpp"
#include "CInternalRayCastStructure.hpp"
namespace urde
{
@ -43,9 +44,26 @@ FourCC CCollidableAABox::GetPrimType() const
return SBIG('AABX');
}
CRayCastResult CCollidableAABox::CastRayInternal(const CInternalRayCastStructure &) const
CRayCastResult CCollidableAABox::CastRayInternal(const CInternalRayCastStructure& rayCast) const
{
return {};
if (!rayCast.GetFilter().Passes(GetMaterial()))
return {};
zeus::CTransform rayCastXfInv = rayCast.GetTransform().inverse();
zeus::CVector3f localRayStart = rayCastXfInv * rayCast.GetRay().start;
zeus::CVector3f localRayDir = rayCastXfInv.rotate(rayCast.GetRay().dir);
float tMin, tMax;
int axis;
bool sign;
if (!CollisionUtil::BoxLineTest(x10_aabox, localRayStart, localRayDir, tMin, tMax, axis, sign) ||
tMin < 0.f || (rayCast.GetMaxTime() > 0.f && tMin > rayCast.GetMaxTime()))
return {};
zeus::CVector3f planeNormal;
planeNormal[axis] = sign ? 1.f : -1.f;
float planeD = axis ? x10_aabox.min[axis] : -x10_aabox.max[axis];
CRayCastResult result(tMin, localRayStart + tMin * localRayDir, zeus::CPlane(planeNormal, planeD), GetMaterial());
result.Transform(rayCast.GetTransform());
return result;
}
const CCollisionPrimitive::Type& CCollidableAABox::GetType()

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@ -26,7 +26,7 @@ bool CCollidableOBBTree::LineIntersectsLeaf(const COBBTree::CLeafData& leaf, CRa
if (CollisionUtil::RayTriangleIntersection(info.GetRay().start, info.GetRay().dir,
surface.GetVerts(), info.Magnitude()))
{
intersectIdx = i;
intersectIdx = surfIdx;
ret = true;
}
}

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@ -2,6 +2,7 @@
#include "CCollisionInfoList.hpp"
#include "CCollidableAABox.hpp"
#include "CollisionUtil.hpp"
#include "CInternalRayCastStructure.hpp"
namespace urde
{
@ -211,7 +212,7 @@ const zeus::CSphere& CCollidableSphere::GetSphere() const { return x10_sphere; }
void CCollidableSphere::SetSphereCenter(const zeus::CVector3f&)
{
/* Remove me? */
}
zeus::CSphere CCollidableSphere::Transform(const zeus::CTransform& xf) const
@ -221,13 +222,40 @@ zeus::CSphere CCollidableSphere::Transform(const zeus::CTransform& xf) const
u32 CCollidableSphere::GetTableIndex() const { return sTableIndex; }
zeus::CAABox CCollidableSphere::CalculateAABox(const zeus::CTransform&) const { return {}; }
zeus::CAABox CCollidableSphere::CalculateAABox(const zeus::CTransform& xf) const
{
zeus::CVector3f xfPos = xf * x10_sphere.position;
return {xfPos - x10_sphere.radius, xfPos + x10_sphere.radius};
}
zeus::CAABox CCollidableSphere::CalculateLocalAABox() const { return {}; }
zeus::CAABox CCollidableSphere::CalculateLocalAABox() const
{
return {x10_sphere.position - x10_sphere.radius, x10_sphere.position + x10_sphere.radius};
}
FourCC CCollidableSphere::GetPrimType() const { return SBIG('SPHR'); }
CRayCastResult CCollidableSphere::CastRayInternal(const CInternalRayCastStructure&) const { return {}; }
CRayCastResult CCollidableSphere::CastRayInternal(const CInternalRayCastStructure& rayCast) const
{
if (!rayCast.GetFilter().Passes(GetMaterial()))
return {};
zeus::CSphere xfSphere = Transform(rayCast.GetTransform());
float t = 0.f;
zeus::CVector3f point;
if (CollisionUtil::RaySphereIntersection(xfSphere, rayCast.GetRay().start, rayCast.GetRay().dir,
rayCast.GetMaxTime(), t, point))
{
zeus::CVector3f delta = point - xfSphere.position;
float deltaMag = delta.magnitude();
zeus::CUnitVector3f planeNormal =
(deltaMag > 0.01f) ? delta * (1.f / deltaMag) : rayCast.GetRay().dir;
float planeD = point.dot(planeNormal);
return CRayCastResult(t, point, zeus::CPlane(planeNormal, planeD), GetMaterial());
}
return {};
}
const CCollisionPrimitive::Type& CCollidableSphere::GetType() { return sType; }

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@ -144,14 +144,42 @@ bool CCollisionPrimitive::CollideBoolean(CInternalCollisionStructure::CPrimDesc&
return InternalCollideBoolean({prim0, prim1});
}
bool CCollisionPrimitive::InternalCollideMoving(const CInternalCollisionStructure& collision,
const zeus::CVector3f& dir,
double& dOut, CCollisionInfo& infoOut)
{
u32 idx0 = collision.GetLeft().GetPrim().GetTableIndex();
u32 idx1 = collision.GetRight().GetPrim().GetTableIndex();
MovingComparisonFunc func;
if (idx0 == -1 || idx1 == -1)
{
sNullMovingCollider = nullptr;
func = sNullMovingCollider;
}
else
{
func = (*sTableOfMovingCollidables)[sNumTypes * idx1 + idx0];
}
if (func)
{
if (!collision.GetLeft().GetFilter().Passes(collision.GetRight().GetPrim().GetMaterial()) ||
!collision.GetRight().GetFilter().Passes(collision.GetLeft().GetPrim().GetMaterial()))
return false;
return func(collision, dir, dOut, infoOut);
}
return false;
}
bool CCollisionPrimitive::CollideMoving(CInternalCollisionStructure::CPrimDesc& prim0,
CInternalCollisionStructure::CPrimDesc& prim1,
const zeus::CVector3f& dir,
double& dOut,
CCollisionInfo& infoOut)
{
// TODO: Finish
return false;
return InternalCollideMoving({prim0, prim1}, dir, dOut, infoOut);
}
void CCollisionPrimitive::InitBeginTypes()

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@ -133,6 +133,8 @@ private:
static bool InternalCollide(const CInternalCollisionStructure& collision, CCollisionInfoList& list);
static bool InternalCollideBoolean(const CInternalCollisionStructure& collision);
static bool InternalCollideMoving(const CInternalCollisionStructure& collision, const zeus::CVector3f& dir,
double& dOut, CCollisionInfo& infoOut);
public:
CCollisionPrimitive() = default;
@ -155,7 +157,7 @@ public:
CInternalCollisionStructure::CPrimDesc& prim1);
static bool CollideMoving(CInternalCollisionStructure::CPrimDesc& prim0,
CInternalCollisionStructure::CPrimDesc& prim1,
const zeus::CVector3f& vec,
const zeus::CVector3f& dir,
double& dOut,
CCollisionInfo& infoOut);