mirror of https://github.com/AxioDL/metaforce.git
Finish CFlickerBat imps
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b7f35e0528
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6fe99a7ddf
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@ -860,6 +860,14 @@ void CStateManager::SetupFogForArea(TAreaId area) const {
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SetupFogForArea(*areaObj);
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}
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void CStateManager::SetupFogForAreaNonCurrent(TAreaId area) const {
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if (area == kInvalidAreaId)
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area = x8cc_nextAreaId;
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const CGameArea* areaObj = x850_world->GetAreaAlways(area);
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if (areaObj->IsPostConstructed())
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SetupFogForAreaNonCurrent(*areaObj);
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}
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void CStateManager::SetupFogForArea(const CGameArea& area) const {
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if (SetupFogForDraw())
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return;
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@ -874,6 +882,18 @@ void CStateManager::SetupFogForArea(const CGameArea& area) const {
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}
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}
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void CStateManager::SetupFogForAreaNonCurrent(const CGameArea& area) const {
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if (SetupFogForDraw())
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return;
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if (x8b8_playerState->GetActiveVisor(*this) == CPlayerState::EPlayerVisor::XRay) {
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float fogDist = area.GetXRayFogDistance();
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float farz = g_tweakGui->GetXRayFogNearZ() * (1.f - fogDist) + g_tweakGui->GetXRayFogFarZ() * fogDist;
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g_Renderer->SetWorldFog(ERglFogMode(g_tweakGui->GetXRayFogMode()), g_tweakGui->GetXRayFogNearZ(), farz,
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g_tweakGui->GetXRayFogColor());
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}
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}
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bool CStateManager::SetupFogForDraw() const {
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switch (x8b8_playerState->GetActiveVisor(*this)) {
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case CPlayerState::EPlayerVisor::Thermal:
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@ -172,7 +172,7 @@ private:
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zeus::CVector2f xf2c_viewportScale = {1.f, 1.f};
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EThermalDrawFlag xf34_thermalFlag = EThermalDrawFlag::Bypass;
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TUniqueId xf38_skipCineSpecialFunc = kInvalidUniqueId;
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std::list<u32> xf3c_;
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std::list<TUniqueId> xf3c_activeFlickerBats;
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std::list<TUniqueId> xf54_activeParasites;
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TUniqueId xf6c_playerActorHead = kInvalidUniqueId;
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u32 xf70_ = 0;
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@ -248,7 +248,9 @@ public:
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void ResetViewAfterDraw(const SViewport& backupViewport, const zeus::CTransform& backupViewMatrix) const;
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void DrawWorld() const;
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void SetupFogForArea(TAreaId area) const;
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void SetupFogForAreaNonCurrent(TAreaId area) const;
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void SetupFogForArea(const CGameArea& area) const;
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void SetupFogForAreaNonCurrent(const CGameArea& area) const;
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bool SetupFogForDraw() const;
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void PreRender();
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void GetCharacterRenderMaskAndTarget(bool thawed, int& mask, int& target) const;
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@ -429,6 +431,7 @@ public:
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}
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TUniqueId GetPlayerActorHead() const { return xf6c_playerActorHead; }
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void SetPlayerActorHead(TUniqueId id) { xf6c_playerActorHead = id; }
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std::list<TUniqueId>& GetActiveFlickerBats() { return xf3c_activeFlickerBats; }
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std::list<TUniqueId>& GetActiveParasites() { return xf54_activeParasites; }
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std::shared_ptr<CWorldLayerState>& WorldLayerStateNC() { return x8c8_worldLayerState; }
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static float g_EscapeShakeCountdown;
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@ -430,6 +430,7 @@ public:
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DeliverCmd(EBodyStateCmd::AdditiveReaction);
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}
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void DeliverCmd(const CBCLocomotionCmd& cmd);
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void DeliverFaceVector(const zeus::CVector3f& f) { xc_face = f; }
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void DeliverTargetVector(const zeus::CVector3f& t) { x18_target = t; }
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void DeliverAdditiveTargetVector(const zeus::CVector3f& t) { x24_additiveTarget = t; }
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void SetSteeringBlendSpeed(float s) { x3c_steeringSpeed = s; }
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@ -13,7 +13,7 @@ CFlickerBat::CFlickerBat(TUniqueId uid, std::string_view name, CPatterned::EFlav
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EColliderType colType, bool b1, const CActorParameters& actParms, bool b2)
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: CPatterned(ECharacter::FlickerBat, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
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colType, EBodyType::Pitchable, actParms, EKnockBackVariant::Small)
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, x580_24_(false)
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, x580_24_wasInXray(false)
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, x580_25_heardShot(false)
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, x580_26_(false)
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, x580_27_(b2)
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@ -31,11 +31,11 @@ void CFlickerBat::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStat
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if (msg == EScriptObjectMessage::Registered) {
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RemoveMaterial(EMaterialTypes::Solid, mgr);
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/* TODO: Implement xf3c_ in CStateManager (skipping 801311B8 - 80131224) */
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mgr.GetActiveFlickerBats().push_back(GetUniqueId());
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x450_bodyController->Activate(mgr);
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x450_bodyController->BodyStateInfo().SetMaximumPitch(zeus::degToRad(60.f));
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} else if (msg == EScriptObjectMessage::Deleted) {
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/* sub80125D88(mgr.xf3c_, uid) */
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mgr.GetActiveFlickerBats().remove(GetUniqueId());
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}
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}
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@ -55,15 +55,84 @@ void CFlickerBat::Think(float dt, CStateManager& mgr) {
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}
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}
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bool inXray = mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::XRay;
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if (inXray != x580_24_wasInXray) {
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if (inXray) {
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if (GetFlickerBatState() == EFlickerBatState::One) {
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AddMaterial(EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
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SetMuted(false);
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}
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CreateShadow(false);
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} else {
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if (GetFlickerBatState() == EFlickerBatState::One) {
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RemoveMaterial(EMaterialTypes::Target, EMaterialTypes::Orbit, mgr);
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SetMuted(true);
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}
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CreateShadow(true);
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}
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x580_24_wasInXray = inXray;
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}
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float alpha = 0.f;
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if (!x580_24_wasInXray) {
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if (GetFlickerBatState() == EFlickerBatState::Zero)
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alpha = 1.f;
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else if (GetFlickerBatState() == EFlickerBatState::Two || GetFlickerBatState() == EFlickerBatState::Three) {
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alpha = x578_ * x57c_;
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if (GetFlickerBatState() == EFlickerBatState::Two)
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alpha = 1.f - alpha;
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}
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} else
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alpha = 1.f;
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x42c_color.a() = alpha;
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x94_simpleShadow->SetUserAlpha(alpha);
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bool targetable = true;
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if (mgr.GetPlayerState()->GetCurrentVisor() != CPlayerState::EPlayerVisor::XRay &&
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(x574_state == EFlickerBatState::Zero || x574_state == EFlickerBatState::Two))
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targetable = false;
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xe7_31_targetable = targetable;
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CPatterned::Think(dt, mgr);
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}
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void CFlickerBat::Render(const CStateManager& mgr) const { CPatterned::Render(mgr); }
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void CFlickerBat::Render(const CStateManager& mgr) const {
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if (!x580_24_wasInXray && x580_26_ &&
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(GetFlickerBatState() == EFlickerBatState::Two || GetFlickerBatState() == EFlickerBatState::Three)) {
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float strength = 0.f;
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if (GetFlickerBatState() == EFlickerBatState::Two) {
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strength = 4.f * (x578_ - .75f);
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} else if (GetFlickerBatState() == EFlickerBatState::Three) {
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strength = 4.f * x578_;
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}
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if (strength > 0.f && strength < 1.f)
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mgr.DrawSpaceWarp(GetTranslation(), 0.3f * std::sin(M_PIF * strength));
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}
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void CFlickerBat::Touch(CActor& act, CStateManager& mgr) { CPatterned::Touch(act, mgr); }
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if (x580_26_) {
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mgr.SetupFogForAreaNonCurrent(GetAreaIdAlways());
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CPatterned::Render(mgr);
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mgr.SetupFogForArea(GetAreaIdAlways());
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} else
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CPatterned::Render(mgr);
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}
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void CFlickerBat::Touch(CActor& act, CStateManager& mgr) {
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if (TCastToPtr<CPlayer> pl = act) {
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if (x420_curDamageRemTime <= 0.f) {
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mgr.ApplyDamage(GetUniqueId(), pl->GetUniqueId(), GetUniqueId(), GetContactDamage(),
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CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {}), {});
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x420_curDamageRemTime = x424_damageWaitTime;
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}
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}
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CPatterned::Touch(act, mgr);
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}
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void CFlickerBat::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) {
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CPatterned::DoUserAnimEvent(mgr, node, type, dt);
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if (type == EUserEventType::FadeIn)
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ToggleVisible(mgr);
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else
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CPatterned::DoUserAnimEvent(mgr, node, type, dt);
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}
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void CFlickerBat::Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) {
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@ -76,13 +145,35 @@ bool CFlickerBat::CanBeShot(CStateManager& mgr, int) {
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mgr.GetPlayerState()->GetCurrentVisor() == CPlayerState::EPlayerVisor::XRay);
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}
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void CFlickerBat::Patrol(CStateManager& mgr, EStateMsg state, float dt) { CPatterned::Patrol(mgr, state, dt); }
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void CFlickerBat::Patrol(CStateManager& mgr, EStateMsg state, float dt)
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{
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CPatterned::Patrol(mgr, state, dt);
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x450_bodyController->GetCommandMgr().DeliverFaceVector((x2e0_destPos - GetTranslation()).normalized());
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}
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void CFlickerBat::Attack(CStateManager&, EStateMsg, float) {}
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void CFlickerBat::Attack(CStateManager&, EStateMsg msg, float) {
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if (msg == EStateMsg::Update) {
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x450_bodyController->GetCommandMgr().DeliverCmd(
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CBCLocomotionCmd((x2e0_destPos - GetTranslation()).normalized(), {}, 1.f));
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}
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}
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void CFlickerBat::Shuffle(CStateManager&, EStateMsg, float) {}
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void CFlickerBat::Shuffle(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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CRandom16* rnd = mgr.GetActiveRandom();
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SetDestPos(GetTranslation() +
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zeus::CVector3f(100.f * rnd->Float() - 50.f, 100.f * rnd->Float() - 50.f, 100.f * rnd->Float() - 50.f));
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} else if (msg == EStateMsg::Update) {
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ApproachDest(mgr);
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}
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}
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void CFlickerBat::Taunt(CStateManager&, EStateMsg, float) {}
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void CFlickerBat::Taunt(CStateManager& mgr, EStateMsg msg, float) {
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if (msg == EStateMsg::Activate) {
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NotifyNeighbors(mgr);
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x400_24_hitByPlayerProjectile = false;
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}
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}
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bool CFlickerBat::InPosition(CStateManager& mgr, float arg) {
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return GetTransform().frontVector().dot(mgr.GetPlayer().GetAimPosition(mgr, 0.f) - GetTranslation()) > 0.f;
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@ -145,4 +236,21 @@ void CFlickerBat::CheckStaticIntersection(CStateManager& mgr) {
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CMaterialFilter::MakeExclude({EMaterialTypes::SeeThrough}));
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}
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void CFlickerBat::NotifyNeighbors(CStateManager& mgr) {
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for (TUniqueId uid : mgr.GetActiveFlickerBats()) {
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if (CFlickerBat* flick = CPatterned::CastTo<CFlickerBat>(mgr.ObjectById(uid)))
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if ((GetTranslation() - flick->GetTranslation()).magnitude() < 100.f)
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flick->SetHeardShot(true);
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}
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}
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void CFlickerBat::ToggleVisible(CStateManager& mgr) {
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if (GetFlickerBatState() == EFlickerBatState::Zero || GetFlickerBatState() == EFlickerBatState::Two)
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SetFlickerBatState(EFlickerBatState::Three, mgr);
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else
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SetFlickerBatState(EFlickerBatState::Two, mgr);
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x578_ = 1.f;
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x57c_ = 1.f / x578_;
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}
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} // namespace urde::MP1
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@ -14,11 +14,14 @@ private:
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EFlickerBatState x574_state;
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float x578_ = 1.f;
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float x57c_ = 0.f;
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bool x580_24_ : 1;
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bool x580_24_wasInXray : 1;
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bool x580_25_heardShot : 1;
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bool x580_26_ : 1;
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bool x580_27_ : 1;
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void NotifyNeighbors(CStateManager&);
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void ToggleVisible(CStateManager&);
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void SetHeardShot(bool heardShot) { x580_25_heardShot = heardShot; }
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public:
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DEFINE_PATTERNED(FlickerBat)
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CFlickerBat(TUniqueId, std::string_view name, EFlavorType, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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