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CModelShaders: Disable Z-test for LightingAlphaWrite

Permits static thermal hot objects to render properly
This commit is contained in:
2020-09-27 12:23:54 -04:00
parent 9a7bceb637
commit 6ff305da06
3 changed files with 4 additions and 4 deletions

View File

@@ -149,9 +149,9 @@ static std::array<hecl::Backend::ExtensionSlot, 26> g_ExtensionSlots{{
/* Thermal cold shading */
{0, nullptr, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Original, false, false, true, false, false, false, true},
/* Normal lit shading with alpha */
/* Normal lit shading with alpha without depth test */
{0, nullptr, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface},
hecl::Backend::ZTest::None, hecl::Backend::CullMode::Backface},
/* Normal lit shading with cube reflection */
{0, nullptr, hecl::Backend::BlendFactor::Original, hecl::Backend::BlendFactor::Original,
hecl::Backend::ZTest::Original, hecl::Backend::CullMode::Backface, false, false, true},