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Various space-saving cook optimizations and fixes
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@@ -44,8 +44,7 @@ struct SurfaceHeader_1 : BigDNA
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AT_DECL_EXPLICIT_DNA
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Value<atVec3f> centroid;
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Value<atUint32> matIdx = 0;
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Value<atUint16> qDiv = 0x8000;
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Value<atUint16> dlSize = 0;
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Value<atUint32> dlSize = 0;
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Value<atUint32> idxStart = 0; /* Actually used by game to stash CCubeModel pointer */
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Value<atUint32> idxCount = 0; /* Actually used by game to stash next CCubeSurface pointer */
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Value<atUint32> aabbSz = 0;
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@@ -62,8 +61,7 @@ struct SurfaceHeader_2 : BigDNA
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AT_DECL_EXPLICIT_DNA
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Value<atVec3f> centroid;
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Value<atUint32> matIdx = 0;
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Value<atUint16> qDiv = 0x8000;
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Value<atUint16> dlSize = 0;
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Value<atUint32> dlSize = 0;
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Value<atUint32> idxStart = 0; /* Actually used by game to stash CCubeModel pointer */
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Value<atUint32> idxCount = 0; /* Actually used by game to stash next CCubeSurface pointer */
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Value<atUint32> aabbSz = 0;
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@@ -82,8 +80,7 @@ struct SurfaceHeader_3 : BigDNA
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AT_DECL_EXPLICIT_DNA
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Value<atVec3f> centroid;
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Value<atUint32> matIdx = 0;
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Value<atUint16> qDiv = 0x8000;
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Value<atUint16> dlSize = 0;
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Value<atUint32> dlSize = 0;
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Value<atUint32> idxStart = 0; /* Actually used by game to stash CCubeModel pointer */
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Value<atUint32> idxCount = 0; /* Actually used by game to stash next CCubeSurface pointer */
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Value<atUint32> aabbSz = 0;
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