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Windows build fixes and warning avoidance
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@@ -64,6 +64,7 @@ public:
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const_iterator cend() const { return const_iterator(*this, -1); }
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CObjectList(EGameObjectList listEnum);
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virtual ~CObjectList() = default;
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void AddObject(CEntity& entity);
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void RemoveObject(TUniqueId uid);
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