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Windows build fixes and warning avoidance
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@@ -712,7 +712,7 @@ CBooRenderer::CBooRenderer(IObjectStore& store, IFactory& resFac)
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m_staticEntropy = store.GetObj("RandomStaticEntropy");
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CGraphicsCommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
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{
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GenerateFogVolumeRampTex(ctx);
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GenerateSphereRampTex(ctx);
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@@ -720,7 +720,7 @@ CBooRenderer::CBooRenderer(IObjectStore& store, IFactory& resFac)
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x14c_reflectionTex = ctx.newRenderTexture(256, 256, boo::TextureClampMode::Repeat, 1, 0);
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GenerateScanLinesVBO(ctx);
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return true;
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});
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} BooTrace);
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LoadThermoPalette();
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LoadBallFade();
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m_thermHotFilter.emplace();
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