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Windows build fixes and warning avoidance

This commit is contained in:
Jack Andersen
2018-05-24 20:39:38 -10:00
parent 3ceaa82035
commit 70b3404b7c
195 changed files with 428 additions and 502 deletions

View File

@@ -127,11 +127,11 @@ private:
const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door);
#endif
#if _WIN32
static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::ID3DDataFactory::Context& ctx,
static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::D3DDataFactory::Context& ctx,
const SFluidPlaneShaderInfo& info);
static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::ID3DDataFactory::Context& ctx,
static boo::ObjToken<boo::IShaderPipeline> BuildShader(boo::D3DDataFactory::Context& ctx,
const SFluidPlaneDoorShaderInfo& info);
boo::ObjToken<boo::IShaderDataBinding> BuildBinding(boo::ID3DDataFactory::Context& ctx,
boo::ObjToken<boo::IShaderDataBinding> BuildBinding(boo::D3DDataFactory::Context& ctx,
const boo::ObjToken<boo::IShaderPipeline>& pipeline, bool door);
#endif
#if BOO_HAS_METAL