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Windows build fixes and warning avoidance
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@@ -123,7 +123,7 @@ struct HLSLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
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}
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};
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CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo::ID3DDataFactory::Context& ctx)
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CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo::D3DDataFactory::Context& ctx)
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{
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static const boo::VertexElementDescriptor VtxFmtTex[] =
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{
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