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Windows build fixes and warning avoidance
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@@ -109,7 +109,7 @@ static const char* ImgFS =
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"}\n";
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TMultiBlendShader<CTextSupportShader>::IDataBindingFactory*
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CTextSupportShader::Initialize(boo::ID3DDataFactory::Context& ctx)
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CTextSupportShader::Initialize(boo::D3DDataFactory::Context& ctx)
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{
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boo::VertexElementDescriptor TextVtxVmt[] =
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{
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@@ -169,7 +169,7 @@ CTextSupportShader::Initialize(boo::ID3DDataFactory::Context& ctx)
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}
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template <>
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void CTextSupportShader::Shutdown<boo::ID3DDataFactory>()
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void CTextSupportShader::Shutdown<boo::D3DDataFactory>()
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{
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s_TextVtxFmt.reset();
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s_TextAlphaPipeline.reset();
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