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Windows build fixes and warning avoidance

This commit is contained in:
Jack Andersen
2018-05-24 20:39:38 -10:00
parent 3ceaa82035
commit 70b3404b7c
195 changed files with 428 additions and 502 deletions

View File

@@ -6,14 +6,14 @@ namespace urde
CWorldShadowShader::CWorldShadowShader(u32 w, u32 h)
: m_w(w), m_h(h)
{
CGraphicsCommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
{
m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, 16, 4);
m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
TShader<CWorldShadowShader>::BuildShaderDataBinding(ctx, *this);
m_tex = ctx.newRenderTexture(m_w, m_h, boo::TextureClampMode::ClampToWhite, 1, 0);
return true;
});
} BooTrace);
}
void CWorldShadowShader::bindRenderTarget()