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Windows build fixes and warning avoidance
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@@ -6,14 +6,14 @@ namespace urde
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CWorldShadowShader::CWorldShadowShader(u32 w, u32 h)
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: m_w(w), m_h(h)
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{
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CGraphicsCommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
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CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx)
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{
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m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, 16, 4);
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m_uniBuf = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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TShader<CWorldShadowShader>::BuildShaderDataBinding(ctx, *this);
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m_tex = ctx.newRenderTexture(m_w, m_h, boo::TextureClampMode::ClampToWhite, 1, 0);
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return true;
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});
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} BooTrace);
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}
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void CWorldShadowShader::bindRenderTarget()
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