TLockedToken cached pointer

This commit is contained in:
Jack Andersen 2016-02-07 19:10:17 -10:00
parent 259eb89b00
commit 718436d2a6
6 changed files with 77 additions and 31 deletions

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@ -212,6 +212,7 @@ public:
} }
TToken() = default; TToken() = default;
TToken(const CToken& other) : CToken(other) {} TToken(const CToken& other) : CToken(other) {}
TToken(CToken&& other) : CToken(std::move(other)) {}
TToken(T* obj) TToken(T* obj)
: CToken(GetIObjObjectFor(std::unique_ptr<T>(obj))) {} : CToken(GetIObjObjectFor(std::unique_ptr<T>(obj))) {}
TToken& operator=(T* obj) {*this = CToken(GetIObjObjectFor(obj)); return this;} TToken& operator=(T* obj) {*this = CToken(GetIObjObjectFor(obj)); return this;}
@ -221,8 +222,11 @@ public:
template <class T> template <class T>
class TLockedToken : public TToken<T> class TLockedToken : public TToken<T>
{ {
T* m_obj;
public: public:
TLockedToken(const CToken& other) : TToken<T>(other) {CToken::Lock();} TLockedToken(const CToken& other) : TToken<T>(other) {m_obj = TToken<T>::GetObj();}
TLockedToken(CToken&& other) : TToken<T>(std::move(other)) {m_obj = TToken<T>::GetObj();}
T* GetObj() {return m_obj;}
}; };
} }

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@ -0,0 +1,15 @@
#include "CElementGen.hpp"
#include "CGenDescription.hpp"
namespace Retro
{
CElementGen::CElementGen(const TToken<CGenDescription>& gen,
EModelOrientationType orientType,
EOptionalSystemFlags flags)
: x1c_genDesc(gen), x28_orientType(orientType)
{
}
}

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@ -5,24 +5,62 @@
#include "CTransform.hpp" #include "CTransform.hpp"
#include "CColor.hpp" #include "CColor.hpp"
#include "CAABox.hpp" #include "CAABox.hpp"
#include "CToken.hpp"
namespace Retro namespace Retro
{ {
class CWarp; class CWarp;
class CLight; class CLight;
class CGenDescription class CGenDescription;
{
};
class CElementGen class CElementGen
{ {
bool x68_particleEmission; public:
float x78_generatorRate; enum class EModelOrientationType
{
};
enum class EOptionalSystemFlags
{
};
private:
TLockedToken<CGenDescription> x1c_genDesc;
EModelOrientationType x28_orientType;
u32 x30 = 0;
u32 x34 = 0;
u32 x38 = 0;
u32 x40 = 0;
u32 x44 = 0;
u32 x48 = 0;
u32 x4c = 0;
u32 x50 = 0;
float x58 = 0.f;
u32 x64 = -1;
bool x68_particleEmission = true;
float x6c = 0.f;
u32 x70 = 0;
u16 x74 = 99;
float x78_generatorRate = 1.f;
float x7c = 0.f;
float x80 = 0.f;
float x84 = 0.f;
float x88 = 0.f;
float x8c = 0.f;
float x90 = 0.f;
float x94 = 0.f;
float x98 = 0.f;
float x9c = 0.f;
float xa0 = 1.f;
float xa4 = 1.f;
float xa8 = 1.f;
Zeus::CTransform xac = Zeus::CTransform::Identity();
Zeus::CVector3f x88_globalTranslation; Zeus::CVector3f x88_globalTranslation;
Zeus::CTransform x1d8_globalOrientation; Zeus::CTransform x1d8_globalOrientation;
std::vector<CElementGen> x240_children; std::vector<CElementGen> x240_children;
std::vector<CElementGen> x254_children; std::vector<CElementGen> x254_children;
public: public:
CElementGen(const TToken<CGenDescription>& gen, EModelOrientationType orientType, EOptionalSystemFlags flags);
virtual ~CElementGen() = default;
virtual const Zeus::CVector3f& GetGlobalTranslation() const virtual const Zeus::CVector3f& GetGlobalTranslation() const
{ return x88_globalTranslation; } { return x88_globalTranslation; }
virtual const Zeus::CTransform& GetGlobalOrientation() const virtual const Zeus::CTransform& GetGlobalOrientation() const
@ -49,7 +87,6 @@ public:
} }
void BuildParticleSystemBounds(); void BuildParticleSystemBounds();
virtual ~CElementGen() {}
virtual void Update(double); virtual void Update(double);
virtual void Render(); virtual void Render();
virtual void SetOrientation(const Zeus::CTransform&); virtual void SetOrientation(const Zeus::CTransform&);

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@ -5,7 +5,7 @@ namespace Retro
CUVEAnimTexture::CUVEAnimTexture(TToken<CTexture>&& tex, CIntElement* a, CIntElement* b, CUVEAnimTexture::CUVEAnimTexture(TToken<CTexture>&& tex, CIntElement* a, CIntElement* b,
CIntElement* c, CIntElement* d, CIntElement* e, bool f) CIntElement* c, CIntElement* d, CIntElement* e, bool f)
: x4_tex(std::move(tex)), xc_directTex(x4_tex.GetObj()), x24_loop(f), x28_cycleFrameRate(e) : x4_tex(std::move(tex)), x24_loop(f), x28_cycleFrameRate(e)
{ {
a->GetValue(0, x10_tileW); a->GetValue(0, x10_tileW);
delete a; delete a;
@ -16,8 +16,8 @@ CUVEAnimTexture::CUVEAnimTexture(TToken<CTexture>&& tex, CIntElement* a, CIntEle
d->GetValue(0, x1c_strideH); d->GetValue(0, x1c_strideH);
delete d; delete d;
int width = xc_directTex->GetWidth(); int width = x4_tex.GetObj()->GetWidth();
int height = xc_directTex->GetHeight(); int height = x4_tex.GetObj()->GetHeight();
float widthF = width; float widthF = width;
float heightF = height; float heightF = height;
int xTiles = std::max(1, width / x18_strideW); int xTiles = std::max(1, width / x18_strideW);

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@ -9,14 +9,6 @@ namespace Retro
{ {
class CToken; class CToken;
struct SUVElementTexture
{
TToken<CTexture> m_tex;
CTexture* m_directTex;
SUVElementTexture(TToken<CTexture>&& tex, CTexture* directTex)
: m_tex(std::move(tex)), m_directTex(directTex) {}
};
struct SUVElementSet struct SUVElementSet
{ {
float xMin, yMin, xMax, yMax; float xMin, yMin, xMax, yMax;
@ -25,7 +17,7 @@ struct SUVElementSet
class CUVElement : public IElement class CUVElement : public IElement
{ {
public: public:
virtual SUVElementTexture GetValueTexture(int frame) const=0; virtual TLockedToken<CTexture> GetValueTexture(int frame) const=0;
virtual void GetValueUV(int frame, SUVElementSet& valOut) const=0; virtual void GetValueUV(int frame, SUVElementSet& valOut) const=0;
virtual bool HasConstantTexture() const=0; virtual bool HasConstantTexture() const=0;
virtual bool HasConstantUV() const=0; virtual bool HasConstantUV() const=0;
@ -33,14 +25,13 @@ public:
struct CUVEConstant : public CUVElement struct CUVEConstant : public CUVElement
{ {
TToken<CTexture> x4_tex; TLockedToken<CTexture> x4_tex;
CTexture* xc_directTex;
public: public:
CUVEConstant(TToken<CTexture>&& tex) CUVEConstant(TToken<CTexture>&& tex)
: x4_tex(std::move(tex)), xc_directTex(x4_tex.GetObj()) {} : x4_tex(std::move(tex)) {}
SUVElementTexture GetValueTexture(int frame) const TLockedToken<CTexture> GetValueTexture(int frame) const
{ {
return SUVElementTexture(TLockedToken<CTexture>(x4_tex), xc_directTex); return TLockedToken<CTexture>(x4_tex);
} }
void GetValueUV(int frame, SUVElementSet& valOut) const void GetValueUV(int frame, SUVElementSet& valOut) const
{ {
@ -52,8 +43,7 @@ public:
struct CUVEAnimTexture : public CUVElement struct CUVEAnimTexture : public CUVElement
{ {
TToken<CTexture> x4_tex; TLockedToken<CTexture> x4_tex;
CTexture* xc_directTex;
int x10_tileW, x14_tileH, x18_strideW, x1c_strideH; int x10_tileW, x14_tileH, x18_strideW, x1c_strideH;
int x20_tiles; int x20_tiles;
bool x24_loop; bool x24_loop;
@ -62,9 +52,9 @@ struct CUVEAnimTexture : public CUVElement
public: public:
CUVEAnimTexture(TToken<CTexture>&& tex, CIntElement* a, CIntElement* b, CUVEAnimTexture(TToken<CTexture>&& tex, CIntElement* a, CIntElement* b,
CIntElement* c, CIntElement* d, CIntElement* e, bool f); CIntElement* c, CIntElement* d, CIntElement* e, bool f);
SUVElementTexture GetValueTexture(int frame) const TLockedToken<CTexture> GetValueTexture(int frame) const
{ {
return SUVElementTexture(TLockedToken<CTexture>(x4_tex), xc_directTex); return TLockedToken<CTexture>(x4_tex);
} }
void GetValueUV(int frame, SUVElementSet& valOut) const; void GetValueUV(int frame, SUVElementSet& valOut) const;
bool HasConstantTexture() const {return true;} bool HasConstantTexture() const {return true;}

@ -1 +1 @@
Subproject commit 56dfa0a19591b46e4735c77e6a28fdbff5aa84ed Subproject commit 16b7449c0a2ea2e2824bf0cbd3936ecd59e04cba