mirror of https://github.com/AxioDL/metaforce.git
TLockedToken cached pointer
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259eb89b00
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718436d2a6
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@ -212,6 +212,7 @@ public:
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}
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TToken() = default;
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TToken(const CToken& other) : CToken(other) {}
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TToken(CToken&& other) : CToken(std::move(other)) {}
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TToken(T* obj)
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: CToken(GetIObjObjectFor(std::unique_ptr<T>(obj))) {}
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TToken& operator=(T* obj) {*this = CToken(GetIObjObjectFor(obj)); return this;}
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@ -221,8 +222,11 @@ public:
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template <class T>
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class TLockedToken : public TToken<T>
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{
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T* m_obj;
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public:
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TLockedToken(const CToken& other) : TToken<T>(other) {CToken::Lock();}
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TLockedToken(const CToken& other) : TToken<T>(other) {m_obj = TToken<T>::GetObj();}
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TLockedToken(CToken&& other) : TToken<T>(std::move(other)) {m_obj = TToken<T>::GetObj();}
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T* GetObj() {return m_obj;}
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};
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}
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@ -0,0 +1,15 @@
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#include "CElementGen.hpp"
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#include "CGenDescription.hpp"
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namespace Retro
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{
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CElementGen::CElementGen(const TToken<CGenDescription>& gen,
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EModelOrientationType orientType,
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EOptionalSystemFlags flags)
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: x1c_genDesc(gen), x28_orientType(orientType)
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{
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}
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}
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@ -5,24 +5,62 @@
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#include "CTransform.hpp"
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#include "CColor.hpp"
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#include "CAABox.hpp"
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#include "CToken.hpp"
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namespace Retro
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{
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class CWarp;
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class CLight;
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class CGenDescription
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{
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};
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class CGenDescription;
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class CElementGen
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{
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bool x68_particleEmission;
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float x78_generatorRate;
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public:
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enum class EModelOrientationType
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{
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};
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enum class EOptionalSystemFlags
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{
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};
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private:
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TLockedToken<CGenDescription> x1c_genDesc;
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EModelOrientationType x28_orientType;
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u32 x30 = 0;
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u32 x34 = 0;
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u32 x38 = 0;
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u32 x40 = 0;
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u32 x44 = 0;
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u32 x48 = 0;
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u32 x4c = 0;
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u32 x50 = 0;
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float x58 = 0.f;
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u32 x64 = -1;
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bool x68_particleEmission = true;
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float x6c = 0.f;
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u32 x70 = 0;
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u16 x74 = 99;
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float x78_generatorRate = 1.f;
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float x7c = 0.f;
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float x80 = 0.f;
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float x84 = 0.f;
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float x88 = 0.f;
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float x8c = 0.f;
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float x90 = 0.f;
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float x94 = 0.f;
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float x98 = 0.f;
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float x9c = 0.f;
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float xa0 = 1.f;
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float xa4 = 1.f;
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float xa8 = 1.f;
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Zeus::CTransform xac = Zeus::CTransform::Identity();
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Zeus::CVector3f x88_globalTranslation;
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Zeus::CTransform x1d8_globalOrientation;
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std::vector<CElementGen> x240_children;
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std::vector<CElementGen> x254_children;
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public:
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CElementGen(const TToken<CGenDescription>& gen, EModelOrientationType orientType, EOptionalSystemFlags flags);
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virtual ~CElementGen() = default;
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virtual const Zeus::CVector3f& GetGlobalTranslation() const
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{ return x88_globalTranslation; }
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virtual const Zeus::CTransform& GetGlobalOrientation() const
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@ -49,7 +87,6 @@ public:
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}
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void BuildParticleSystemBounds();
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virtual ~CElementGen() {}
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virtual void Update(double);
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virtual void Render();
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virtual void SetOrientation(const Zeus::CTransform&);
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@ -5,7 +5,7 @@ namespace Retro
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CUVEAnimTexture::CUVEAnimTexture(TToken<CTexture>&& tex, CIntElement* a, CIntElement* b,
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CIntElement* c, CIntElement* d, CIntElement* e, bool f)
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: x4_tex(std::move(tex)), xc_directTex(x4_tex.GetObj()), x24_loop(f), x28_cycleFrameRate(e)
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: x4_tex(std::move(tex)), x24_loop(f), x28_cycleFrameRate(e)
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{
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a->GetValue(0, x10_tileW);
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delete a;
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@ -16,8 +16,8 @@ CUVEAnimTexture::CUVEAnimTexture(TToken<CTexture>&& tex, CIntElement* a, CIntEle
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d->GetValue(0, x1c_strideH);
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delete d;
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int width = xc_directTex->GetWidth();
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int height = xc_directTex->GetHeight();
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int width = x4_tex.GetObj()->GetWidth();
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int height = x4_tex.GetObj()->GetHeight();
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float widthF = width;
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float heightF = height;
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int xTiles = std::max(1, width / x18_strideW);
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@ -9,14 +9,6 @@ namespace Retro
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{
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class CToken;
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struct SUVElementTexture
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{
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TToken<CTexture> m_tex;
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CTexture* m_directTex;
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SUVElementTexture(TToken<CTexture>&& tex, CTexture* directTex)
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: m_tex(std::move(tex)), m_directTex(directTex) {}
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};
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struct SUVElementSet
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{
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float xMin, yMin, xMax, yMax;
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@ -25,7 +17,7 @@ struct SUVElementSet
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class CUVElement : public IElement
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{
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public:
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virtual SUVElementTexture GetValueTexture(int frame) const=0;
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virtual TLockedToken<CTexture> GetValueTexture(int frame) const=0;
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virtual void GetValueUV(int frame, SUVElementSet& valOut) const=0;
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virtual bool HasConstantTexture() const=0;
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virtual bool HasConstantUV() const=0;
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@ -33,14 +25,13 @@ public:
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struct CUVEConstant : public CUVElement
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{
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TToken<CTexture> x4_tex;
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CTexture* xc_directTex;
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TLockedToken<CTexture> x4_tex;
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public:
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CUVEConstant(TToken<CTexture>&& tex)
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: x4_tex(std::move(tex)), xc_directTex(x4_tex.GetObj()) {}
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SUVElementTexture GetValueTexture(int frame) const
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: x4_tex(std::move(tex)) {}
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TLockedToken<CTexture> GetValueTexture(int frame) const
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{
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return SUVElementTexture(TLockedToken<CTexture>(x4_tex), xc_directTex);
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return TLockedToken<CTexture>(x4_tex);
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}
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void GetValueUV(int frame, SUVElementSet& valOut) const
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{
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@ -52,8 +43,7 @@ public:
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struct CUVEAnimTexture : public CUVElement
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{
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TToken<CTexture> x4_tex;
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CTexture* xc_directTex;
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TLockedToken<CTexture> x4_tex;
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int x10_tileW, x14_tileH, x18_strideW, x1c_strideH;
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int x20_tiles;
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bool x24_loop;
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@ -62,9 +52,9 @@ struct CUVEAnimTexture : public CUVElement
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public:
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CUVEAnimTexture(TToken<CTexture>&& tex, CIntElement* a, CIntElement* b,
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CIntElement* c, CIntElement* d, CIntElement* e, bool f);
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SUVElementTexture GetValueTexture(int frame) const
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TLockedToken<CTexture> GetValueTexture(int frame) const
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{
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return SUVElementTexture(TLockedToken<CTexture>(x4_tex), xc_directTex);
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return TLockedToken<CTexture>(x4_tex);
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}
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void GetValueUV(int frame, SUVElementSet& valOut) const;
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bool HasConstantTexture() const {return true;}
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@ -1 +1 @@
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Subproject commit 56dfa0a19591b46e4735c77e6a28fdbff5aa84ed
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Subproject commit 16b7449c0a2ea2e2824bf0cbd3936ecd59e04cba
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