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Water rendering order fix, morphball visor fixes

This commit is contained in:
Jack Andersen
2018-06-21 11:04:16 -10:00
parent cd3bba2f0e
commit 718d2cb29e
13 changed files with 40 additions and 32 deletions

View File

@@ -322,8 +322,8 @@ CModelShaders::GetShaderExtensionsGLSL(boo::IGraphicsDataFactory::Platform plat)
/* Depth GEqual no Z-write */
ext.registerExtensionSlot({LightingGLSL, "LightingFunc"}, {MainPostGLSL, "MainPostFunc"},
3, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::Original,
hecl::Backend::BlendFactor::Original, hecl::Backend::ZTest::GEqual,
3, BlockNames, 0, nullptr, hecl::Backend::BlendFactor::SrcAlpha,
hecl::Backend::BlendFactor::InvSrcAlpha, hecl::Backend::ZTest::GEqual,
hecl::Backend::CullMode::Backface, true, false, true);
return ext;